Eldritch: NetherWar (Inactive)

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Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7

Apologies all - feel a little responsible for the lack of direction given my floundering to find a true version of the Professor and Eoten that sat well with me.

Enjoyed the game and the characters, but definitely felt that taking a step back last year I never really recovered in picking up the narrative and feel of the game again. Again my bad.

Know ST delivers stellar games, this is a solid group of players but not sure what's went awry here, but as I said not been helped with my shilly-shallying :S

RPG Superstar 2015 Top 8

Just in case this game does continue on... I will be away tomorrow through Monday with probably intermittent access at best so please bot as needed. Grace is using a concentration effect so she can just keep doing that.


At the same time, it's really demoralizing when posts just hang in the air for days. I'll roll with whatever you guys get up to, but I need you to get up to something.


Some replies and clarifications.

I am not done with this campaign or tired of this campaign. I love the characters and the team. I love what we have done, and what I imagine for the adventure in this and the next two modules. I want to see how the characters grow and what they experience.

As for rails, the rails are pretty much there, but maybe they are not visible enough to you. The Astonishing Adventures modules are considerably more gestural than something like a Pathfinder adventure. What they give you is basically a series of scenes. This is, I assume, because of the wide variety of powers that characters could have. There is no way for them to predict how characters might be able to deal with a situation, so they just give you some stat blocks and basic scenes.

What I did for this adventure was swap some of the villains and locations for things that are more connected to your characters. The first encounter was supposed to be rampaging Transformers, pretty much.

I'm riffing on the Avengers vampire wars comics from a few years ago. The comics weren't that good, but the scenario has a lot of potential for our characters.

I have the next three adventures (the two after this work better for our group than this one, so won't require as much retooling) planned out. If you want to continue, just keep your posts rolling.

BD, if you need a new character that works better for you, feel free to come up with something. It doesn't matter to me if the composition of the team changes regularly. That is common enough in comics.

Where this is supposed to be going if that will make you feel like you know what is going on.:
This Ragnarok is a genetically manipulated god, of sorts. His blood would be super useful to vampires. And might even serve to restore Dracula to life. In any case, from here we have a big fight and hopefully end up in Romania for a sort of dungeon crawl where a big magic doohickey is discovered.


Damaged 0 | Hero Points 1 | Perception +10 | Initiative +0 | Fortitude 9 | Will 12 | Dodge 13 | Parry 13 | Toughness 9

Don't know if I can act. Max would Dim Door to the Nexus with the Ragnorak coffin and Eldritch if he has an action. But, you mentioned a big fight

cheers


We aren't in initiative at the moment, so you could do that. Since it has been a while I'll point out that there was a threat to down the plane.


Damaged 0 | Hero Points 1 | Perception +10 | Initiative +0 | Fortitude 9 | Will 12 | Dodge 13 | Parry 13 | Toughness 9
GM SuperTumbler wrote:
We aren't in initiative at the moment, so you could do that. Since it has been a while I'll point out that there was a threat to down the plane.

Couldn't we portal the coffin there into the Nexus? And stay in the plane?

Do we have prisons in the Nexus where someone can fall forever or something?


@ST: Plans for the game sound stellar and I'm keen to remain part of them.

Alas it'll not be with the Prof and Eoten - feel like I need to draw a line and think afresh for my own sanity as much as anything lol.

On the subject of a new character - am mulling an idea, but might need to work it in with Max, or the Nexus. Concept is a squat golem - Homunculus essentially still a brick (albeit a clay one), who has possibly been either created or animated by Max - maybe created by a Master Mage but never given the "spark of life"?

If he was created by Max (perhaps through flexing his growing arcane power) I'd like to build in a Complication that he cannot attack or harm his creator (so should Max be possessed or some such the Homunculus would also be negated... but would endeavour to free its creator/animator).

"Munc" would be golemesque in his array, but short and squat. Have some other fun ideas that might also work in (if my points array adds up). I'll get cracking on a build so I can join soonest.

Any thoughts/input would be greatly appreciated :)


You could portal the coffin to the Nexus. As currently constructed, the Nexus doesn't have Holding Cells, which is what the installations rules call what you are looking for. Since the Nexus is malleable and responds to the needs of the team, I'd let someone spend a hero point to have it create some.


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Homunculus wrote:

@ST: Plans for the game sound stellar and I'm keen to remain part of them.

Alas it'll not be with the Prof and Eoten - feel like I need to draw a line and think afresh for my own sanity as much as anything lol.

On the subject of a new character - am mulling an idea, but might need to work it in with Max, or the Nexus. Concept is a squat golem - Homunculus essentially still a brick (albeit a clay one), who has possibly been either created or animated by Max - maybe created by a Master Mage but never given the "spark of life"?

If he was created by Max (perhaps through flexing his growing arcane power) I'd like to build in a Complication that he cannot attack or harm his creator (so should Max be possessed or some such the Homunculus would also be negated... but would endeavour to free its creator/animator).

"Munc" would be golemesque in his array, but short and squat. Have some other fun ideas that might also work in (if my points array adds up). I'll get cracking on a build so I can join soonest.

Any thoughts/input would be greatly appreciated :)

Concept sounds fine to me. There are a few alchemist characters (2 who could show up in this scenario potentially) that you could be tied to if Max doesn't want to go that direction.

Could easily just be something Adrian was working on who they stumble on in the Nexus, or could come over from the Netherworld through your connections with Lady Seven.


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A creation of the venerable Nicolas Flamel would be well within the setting's tone, I think.


I'm sorry for the lack of posting. I was waiting on ST and completely forgot about everything. I would like to continue. I know Oz is up in the air regarding his status on the team but I see his role on the team right now is that of the bumbling sidekick trying to find his place in a new world. I really want to keep the character going, but I feel that I need to have a major overhaul on his build.


Not a problem. We've been playing these characters for a while. It makes sense some people are itching for something different.


Damaged 0 | Hero Points 1 | Perception +10 | Initiative +0 | Fortitude 9 | Will 12 | Dodge 13 | Parry 13 | Toughness 9

Good with the direction! Cheers


Damaged 0 | Hero Points 4 | Perception +6 | Initiative +2 (+6) | Fortitude 7 | Will 7 | Dodge 7| Parry 6 | Toughness 2 (8) | (Counters All Concealment, Darkvision)

I would've loved to reintroduce Oz once everyone returns to the Nexus, but I will be driving up to a convention in the morning and will be on vacation until the 10th, so posting will be difficult.

I think I've got Oz's new build down. He's now got a Dream Warrior form to match his Nightmare form. His Dream Warrior form is more of your traditional brute big hitter.

Oswald Searle, OZ the Dream Warrior - PL 10

Spoiler:

Strength 8, Stamina 2, Agility 2, Dexterity 0, Fighting 0, Intellect 0, Awareness 1, Presence 0

Advantages
Defensive Roll, Fearless, Improved Initiative 2, Move-by Action, Power Attack, Takedown 2, Untapped Potential

Skills
Athletics 7 (+15), Perception 5 (+6)

Powers
Nightmare Form (Activation: Standard Action, Advantages: All-out Attack, Fearless, Improved Initiative, Move-by Action, Power Attack, Takedown 2)
. . Dream Warrior (Alternate; Activation: Standard Action)
. . . . Damage: Strength-based Cone Area Damage 2 (DC 25; Cone Area: 60 feet cone, DC 12)
. . . . Dreamtime Distortion: Environment 1 (Visibility (-2), Radius: 30 feet; Selective)
. . . . Enhanced Ability: Enhanced Strength 8 (+8 STR)
. . . . Enhanced Trait: Enhanced Trait 21 (Traits: Dodge +2 (+9), Parry +3 (+9), Fortitude +2 (+9), Will +2 (+9), Close Combat +10 (+10), Advantages: Fearless, Improved Initiative 2, Move-by Action, Power Attack, Takedown 2)
. . . . Flight: Flight 6 (Speed: 120 miles/hour, 1800 feet/round; Limited: Dreamtime Distortion)
. . . . Protection: Protection 7 (+7 Toughness; Impervious; Noticeable: Dreamtime Distortion/ Rainbow Glimmer)
. . Enhanced Trait: Enhanced Trait 8 (Traits: Close Combat +8 (+18), Dodge +1 (+10), Will +1 (+10), Parry +2 (+11))
. . Leaping: Leaping 2 (Leap 30 feet at 8 miles/hour)
. . Movement: Movement 7 (Permeate 3: full speed, Trackless: Sight, Smell 2, Wall-crawling 2: full speed)
. . Protection: Protection 6 (+6 Toughness; Impervious [4 ranks only]; Noticeable: seems to blur and shift)
. . Senses: Senses 7 (Counters All Concealment: Mental, Darkvision)
. . Shadow Strike: Strength-based Damage 9 (DC 32, Advantages: Improved Critical 2; Reach (melee) 4: 20 ft.)
Nightmare Rift
. . Chaos: Cumulative Burst Area Affliction 10 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Burst Area: 30 feet radius sphere, DC 20, Cumulative, Increased Range: ranged, Selective; Diminished Range, Noticeable: A Giant Staring Eye)
. . Fear: Cumulative Perception Area Affliction 10 (1st degree: Impaired, Dazed, 2nd degree: Immobile, Stunned, 3rd degree: Paralyzed, Unaware, Resisted by: Will, DC 20; Perception Area: DC 20 - Sight, Cumulative, Extra Condition, Selective; Noticeable: An eye that displays each individual targets fear)
. . Pain: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged, Multiattack, Penetrating 10; Noticeable: An Eye with grotesque appendages lashing out )
. . Travel: Teleport 10 (4 miles in a move action, carrying 50 lbs.; Accurate, Portal; Noticeable: An Eye that opens into a portal)
Shadow Meld: Concealment 10 (All Senses; Limited: to Darkness, Limited: Not Machines)

Offense
Initiative +10
Chaos: Cumulative Burst Area Affliction 10 (DC Will 20)
Damage: Strength-based Cone Area Damage 2 (DC 25)
Fear: Cumulative Perception Area Affliction 10 (DC Will 20)
Grab, +0 (DC Spec 18)
Pain: Burst Area Damage 10 (DC 25)
Shadow Strike: Strength-based Damage 9, +0 (DC 32)
Throw, +0 (DC 23)
Unarmed, +10 (DC 23)

Complications
Addiction: When assuming the Nightmare Form, Oz hungers for fear, chaos and disorder. The form revels in negative emotions as i f it were feeding on it.
Curse Sworn: Unbeknownst to him, Oz is one in a long line of Dream Guardians. His father completely overlooked him and had not considered that Oz could've been chosen.
Disability: Oz suffers from Generalized Anxiety Disorder. Assuming the Nightmare Form helps alieve those troubles, yet the form comes with problems of its own.
Monstrous: The Nightmare Form is a shadowy, shifting form. Unsettling, many people who gaze upon the form find themselves uneasy in the stomach,
Obsession: Oz is obsessed with his father's disappearance. He knows his father was a bit of a space-case, but he refuses to believe that he ran off with someone, or is dead.

Languages
Native Language

Defense
Dodge 9/7, Parry 9/6, Fortitude 9/7, Toughness 10/9, Will 9/7

Power Points
Abilities 10 + Powers 118 + Advantages 2 + Skills 6 (12 ranks) + Defenses 22 = 158


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

On the road for the weekend. I should be able to check in on my phone, but please bot if needed.


Damaged 0 | Hero Points 1 | Perception +10 | Initiative +0 | Fortitude 9 | Will 12 | Dodge 13 | Parry 13 | Toughness 9

@ST Max will start the ritual if you want to progress that plot line


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7

Okay have settled on my rejigged concept.

Am drawing on the ancient cave paintings in Lascaux, France depicting various mega-fauna of the time. These drawings were discovered by 3 teenagers who entered the caves via a secret passage from the local Chateau. Once discovered they were studied by various academics and archeologists (including notable Catholic Priests).

Am sticking with the scholar who gains magical superpowers (although his lore knowledge will have less overlap with Gracie than the original Prof had). The "Hall of the Bulls"in the Lascaux Cave grants him the power of the ancient Aurochs - essentially he'll be able to transform into a man-bull (might also link to The Devourer via Minotaur myth if ST wants to continue to run with it). Will be codenamed (unsurprisingly) Aurochs :)

He'll still be a big brick, but more animalistic (bovine) and not a separate entity (as was Prof v Eoten). Think he'll be fun to play and fits the bill of the game. Am currently working on his build - taking inspiration from Marvel's Man-Bull, Bison & various incarnations of Minotaurs in M&M write ups.

Not sure how you want to introduce the character ST?


"Eldritch" Max Sinclair wrote:
@ST Max will start the ritual if you want to progress that plot line

Since we are really dealing with the power of an entity (and some other things not yet revealed) I'm going to run this as an encounter. Everyone let me know what you are doing, and I'll interact with that. I think I can work within the fairly broad limits of your various powers to make it all make sense. Since I am only reacting, you guys can take the initiative.


Black Dow wrote:

Okay have settled on my rejigged concept.

Am drawing on the ancient cave paintings in Lascaux, France depicting various mega-fauna of the time. These drawings were discovered by 3 teenagers who entered the caves via a secret passage from the local Chateau. Once discovered they were studied by various academics and archeologists (including notable Catholic Priests).

Am sticking with the scholar who gains magical superpowers (although his lore knowledge will have less overlap with Gracie than the original Prof had). The "Hall of the Bulls"in the Lascaux Cave grants him the power of the ancient Aurochs - essentially he'll be able to transform into a man-bull (might also link to The Devourer via Minotaur myth if ST wants to continue to run with it). Will be codenamed (unsurprisingly) Aurochs :)

He'll still be a big brick, but more animalistic (bovine) and not a separate entity (as was Prof v Eoten). Think he'll be fun to play and fits the bill of the game. Am currently working on his build - taking inspiration from Marvel's Man-Bull, Bison & various incarnations of Minotaurs in M&M write ups.

Not sure how you want to introduce the character ST?

Are you built and ready to go? I can come up with something to get you in whenever. I have some thoughts. Is this a recently minted hero, or has he been at it for a while?


GM SuperTumbler wrote:
"Eldritch" Max Sinclair wrote:
@ST Max will start the ritual if you want to progress that plot line
Since we are really dealing with the power of an entity (and some other things not yet revealed) I'm going to run this as an encounter. Everyone let me know what you are doing, and I'll interact with that. I think I can work within the fairly broad limits of your various powers to make it all make sense. Since I am only reacting, you guys can take the initiative.

Realizing this is maybe too vague. Trying to be more clear. You have a boy with a dangerous item wrapped around his torso. You want to separate the boy from the item. The item does not agree. You know that the item has a link to a powerful monster of legend. You might have to destroy the item, or break the entity's power, or something else. You probably don't want to just kill the boy (not my judgement, just what it seems like you would do).


I think we'd prefer not to destroy the item (as I believe that would set the Behemoth loose?), so breaking the item's hold on the boy is the preference.

If I had my druthers we'd do something like create a homunculus or simulacrum of the boy with his same "life energy" or whatever and swap their places. Then the simulacrum can be destroyed, and the item safely locked away.


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7

Any way we could place the lad under a stasis like enchantment (a la Sleeping Beauty) that keeps him locked down until we can actively free him of the belt?

Like Storm Dragon's idea tho' - very cool.


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7
GM SuperTumbler wrote:
Black Dow wrote:

Okay have settled on my rejigged concept.

Am drawing on the ancient cave paintings in Lascaux, France depicting various mega-fauna of the time. These drawings were discovered by 3 teenagers who entered the caves via a secret passage from the local Chateau. Once discovered they were studied by various academics and archeologists (including notable Catholic Priests).

Am sticking with the scholar who gains magical superpowers (although his lore knowledge will have less overlap with Gracie than the original Prof had). The "Hall of the Bulls"in the Lascaux Cave grants him the power of the ancient Aurochs - essentially he'll be able to transform into a man-bull (might also link to The Devourer via Minotaur myth if ST wants to continue to run with it). Will be codenamed (unsurprisingly) Aurochs :)

He'll still be a big brick, but more animalistic (bovine) and not a separate entity (as was Prof v Eoten). Think he'll be fun to play and fits the bill of the game. Am currently working on his build - taking inspiration from Marvel's Man-Bull, Bison & various incarnations of Minotaurs in M&M write ups.

Not sure how you want to introduce the character ST?

Are you built and ready to go? I can come up with something to get you in whenever. I have some thoughts. Is this a recently minted hero, or has he been at it for a while?

Not built yet - WIP (have pulled a bunch of related builds from Echoes of the Multiverse etc as inspiration). Hoping to get him locked down over the coming days.

Regards the status of the hero - not sure, could have potential in both a newbie or a veteran. Most interested on your thoughts chief.


Damaged 0 | Hero Points 1 | Perception +10 | Initiative +0 | Fortitude 9 | Will 12 | Dodge 13 | Parry 13 | Toughness 9

Belts have fasteners. Can we target to destroy the fasteners, so the belt falls off?


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued
Black Dow wrote:


Am sticking with the scholar who gains magical superpowers (although his lore knowledge will have less overlap with Gracie than the original Prof had).

I'm not sure why this has been a sticking point for you, but to repeat, there was barely any overlap. The only skill Gracie has with regard to lore is specifically in British folklore, and that's mainly so she is more or less "genre-savvy" with regard to her powers (not that her powers are terribly accurate to actual British mythlore, but you know, comic books). Not to mention, I don't think that skill has ever been actually helpful or used in this game.

Which is to say, build whatever skills you think your character should have, I doubt you will step on toes.

Quote:

The "Hall of the Bulls"in the Lascaux Cave grants him the power of the ancient Aurochs - essentially he'll be able to transform into a man-bull (might also link to The Devourer via Minotaur myth if ST wants to continue to run with it). Will be codenamed (unsurprisingly) Aurochs :)

He'll still be a big brick, but more animalistic (bovine) and not a separate entity (as was Prof v Eoten). Think he'll be fun to play and fits the bill of the game. Am currently working on his build - taking inspiration from Marvel's Man-Bull, Bison & various incarnations of Minotaurs in M&M write ups.

Seems like with being referential to minotaurs in particular, perhaps he had a runin with the many-handed giant dude who was with us in the prologue, who could be a link between this new character and Team Eldritch.

RPG Superstar 2015 Top 8

"Eldritch" Max Sinclair wrote:
Belts have fasteners. Can we target to destroy the fasteners, so the belt falls off?

The way I understand it is it's like a cursed item in D&D/Pathfinder. It's not going to come off unless you remove the magical effect or satisfy the demand of the curse that is holding the thing on.

I expect as StormDragon notes, destroying any part of the belt would free the creature inside. I get what you are saying, but my guess is for the intents and purposes of the situation, "the belt" as a whole thing is the problem, and destroying any one of its component parts (strap, buckle, etc.) would count as "destroying it."


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BD, if you wanted to be a brand new hero, you could have fled into caves in Romania where some bad stuff is going down. Found the magic cave paintings and was empowered by them.

Romanian cave art

But there is stuff going on all over the world, so easy to pull you in from anywhere.


Added an image to the "visual reference" link at the top of the page for the belt.

I haven't made this clear enough. Trying to balance the mystery with giving you enough info to understand. The belt is a sort of battle girdle from the ancient world. It isn't a containment vessel for the fallen angel, but a conduit for its power. The Belt allows the user to employ the Behemoth's power, and in the case of a weak minded user could allow the Behemoth to control the user. You can mess with that link, you could reach "through" the belt (using the belt as a conduit in reverse) to mess with the Behemoth. What you are looking at right now is sort of like the entity has its insubstantial fist wrapped around the boy. I know that's all confusing, which is partially on purpose. Your characters aren't supposed to totally understand the situation.


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7
GM SuperTumbler wrote:

BD, if you wanted to be a brand new hero, you could have fled into caves in Romania where some bad stuff is going down. Found the magic cave paintings and was empowered by them.

Romanian cave art

But there is stuff going on all over the world, so easy to pull you in from anywhere.

Okay now this has my creative juices a flowing... Particularly if my hero was empowered with the primal force of the Carpathian Wisent (a subspecies of the European bison that inhabited the Carpathian Mountains, Moldavia and Transylvania)...

Perhaps a primal spirit of the land activated to combat the rising threat of the vampyrs?


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"Primal spirit" empowered people are always cool. Reminds me a bit of Kodiak from the Whateley Universe stories, though obviously he was bear themed.


Damaged 0 | Hero Points 1 | Perception +10 | Initiative +0 | Fortitude 9 | Will 12 | Dodge 13 | Parry 13 | Toughness 9

Team

I really am aligned with the metaphysical mumbo jumbo that surrounds that belt. I do. My point about the belt fasteners was to give us a story focus of how we're going to get it off. Focus on the weakest link where without it, gravity pulls it off, then work on the sticky Being holding it on.


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

I'm honestly not following but I'm dumb, and I'm also not the one trying to undo what's going on with the belt, so you do whatever think will work.


Damaged 0 | Hero Points 1 | Perception +10 | Initiative +0 | Fortitude 9 | Will 12 | Dodge 13 | Parry 13 | Toughness 9

ST

You mentioned about a ritual. I asked about ritual components and was waiting for your lead. Do you want to make it up?


You guys can kick it off.


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7

@ST: Am getting into the nitty gritty of my new character. Building on the primal force, wanted to also link it to the Bull of Heaven myth also. Like the notion of this primal monster being also divinely anointed somehow.

Again above may have links to Cesarina?


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

On vacation tomorrow thru about a week and a half. I'll be able to get online so I expect I can check in occasionally, but please bot me as needed.


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7

Apologies gang - getting there with my "Bull of Heaven" concept - bunch of RL stuff came up and am only now getting refocussed.

Will have final draft idea up o'er the weekend for ST (and everyone else's) delectation.

Meantime here's my working maquette: Khalkotauroi the Bull of Heaven


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7

Afternoon Folks

Am just about ready to pull the trigger on Bull of Heaven.

Have drawn heavily from Mesopotamian mythology, Biblical references, Greek mythos and a liberal sprinkling of Harryhausen too.

The Bull of Heaven is essentially a Celestial beastman and protector - think brass-plated Minotaur with angel's wings.

Could of quick questions:

@ST/All: What PL are we at? Still PL 10 I'm presuming.

As a Celestial creature of antiquity he'll have past history with Medea, but keen to intertwine any other backgrounds etc.


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Still PL 10 but point total is 160 I think.


Damaged 0 | Hero Points 1 | Perception +10 | Initiative +0 | Fortitude 9 | Will 12 | Dodge 13 | Parry 13 | Toughness 9

I've business trip starting tomorrow to Friday. Working long days with limited time to post. Please bot me.

cheers


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

Remind me: are we all aware Ragnarok is a godlike being who is basically a Nazi?


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Yes. You should know that Ragnarok is a godlike being who works mostly with one of the most evil organizations on the planet (SHADOW). That's about a DC 10. He isn't much of a rules follower, though. While the organization is pure Lawful EEEvil, he is more CHAOTIC evil.

Between your various expertises, you should know his basic history:

The man known as “Ragnarok” was literally conceived to further Overshadow’s ambitions, the genetic offspring of Kantor and Greta Göessler, a woman gifted with the powers of the Norse Valkyries. The halfbreed Albrecht was born and raised in otherworldly Asgard, looked down upon by many of the inhabitants of that fabled realm in spite of his potential power. When he fully matured, Overshadow summoned him to Midgard (Earth) and attempted to steal Albrecht’s body as a powerful new host for his dark soul. He underestimated his offspring’s power...severely.

Albrecht escaped, destroying the SHADOW facility in the process. For years, he rampaged across Earth, a berserker force, contemptuous of “mortals” and abandoned by the only home he knew (since he had no means to return).

In recent years, Ragnarok fell in love with Anya Datsyuk, granddaughter of the Nazi super-soldier Valkyrie. Anya, seizing an opportunity for power within SHADOW, convinced Ragnarok that one “misunderstanding” didn’t justify an endless vendetta, and helped broker a détente with SHADOW. Ragnarok would join the Penumbra, providingthe organization with one of the most physically powerful superhumans on Earth, giving his father his aid and loyalty, if not his body. Overshadow agreed.


And just to be sure we are all clear, he was dead. He just tends not to stay that way, being the son of a Valkyrie and all.


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

I am all for moral dilemmas and all but I am really not cool with just setting a white supremacist godling free to do uncountable damage in the world--it gets too goddamn close to real world social issues going on right now--but I have absolutely no idea how to navigate this in game.

If I was really playing my character correctly, a British woman who is sworn to do good, would kill him on principle (especially as his evil is well established), but I don't want to deal with a combat right now, especially one that I'm pretty sure would get me killed. I am just not that dedicated to roleplaying to remove myself from the game that way.

But it seems like the alternative is just to let him go and I can't fathom Gracie allowing that. Even if he can kill vampires for us (but it sounds like they got the best of him so that even seems iffy). Likely what she would do is challenge him to a duel to be fought in a remote area. But I don't want to play that out. I don't want to take the time for it, I don't want to roll it, and I don't want to hijack the story. So I don't know what to do.


Damaged 0 | Hero Points 1 | Perception +10 | Initiative +0 | Fortitude 9 | Will 12 | Dodge 13 | Parry 13 | Toughness 9

@Gracie

A few things:

1. Your character would lose in a battle against Ragnorak, even with the help of the other characters. You know this. It would be effective suicide, or at least prevent your character from doing more good. And if you attack, you would essentially be deciding to kill your companions, because they would support you and lose too or surrender the Nexus if we retreat.

2. Ragnorak cannot stay in the Nexus. We know that he can punch his way out creating an uncontrolled entrance. Remember what happened the last time bad guys had access to the Nexus? Bad things.

3. The enemy of my enemy is my friend. If we can turn him loose on vampires, it would contribute to the Greater Good.

cheers


Ragnarok is a physical beast, equivalent in strength and fighting ability to someone like Superman or Thor, but he isn't nearly as versatile as those characters. He is basically a strong man with weak flight and lots of immunities.

He is not a wizard, and here he doesn't have any access to his minions/organization. You guys have a lot more flexibility in your builds and potential power stunts. You have access to mind bending dimensions, friends and allies among gods and devils (and who have access to nukes) and the Nexus which stores at least all of the weird stuff Eldrich stuffed into over 80 years, and is a gateway to pretty much anywhere.


Damaged 0 | Hero Points 1 | Perception +10 | Initiative +0 | Fortitude 9 | Will 12 | Dodge 13 | Parry 13 | Toughness 9

Then I think I misunderstood your earlier guidance. I understood that Ragnorak can not only wipe the floor with us but not his way though another dimension.

Because I would have tried to scuttle him via a portal into another dimension that he has a low probability of escaping by his own resources or working for someone else.

Max is not a coward but a realist and takes protecting the Nexus seriously as the only thing he has from his Uncle.

Cheers


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

I'm mainly trying to avoid derail while also not triggering a complication that takes my powers away. I can't think of a worse evil than a godlike Nazi, and Grace would see it as a failure of her duty to protect others to let him go free even if he is also killing vampires. If you've got a plan Max--or other players, by all means, please chime in--I'll stand aside because if I did not make plain enough the first time, I absolutely don't want to fight Ragnarok. Just trying to figure a way through this that suits my character.


Damaged 0 | Hero Points 1 | Perception +10 | Initiative +0 | Fortitude 9 | Will 12 | Dodge 13 | Parry 13 | Toughness 9

@Gracie

Max's plan is to throw the nuclear bomb on two legs at the vampires. That's it.

You want to do something else, go for it.

It's our game

cheers

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