Baron Galdur Vendikon

"Eldritch" Max Sinclair's page

447 posts. Alias of Jubal Breakbottle.


Classes/Levels

Damaged 0 | Hero Points 1 | Perception +10 | Initiative +0 | Fortitude 9 | Will 12 | Dodge 13 | Parry 13 | Toughness 9

About "Eldritch" Max Sinclair

Picture: Eldritch!
Real Name: Maxwell (Max) Aethersmith Sinclair
Group Affiliation: The Next-Gen
Height: 5' 11"
Weight: 165 lbs
First Appearance: The Next-Gen, issue #129

APPEARANCE:
Max is a confident twenty five year old: not quite six feet tall, lean build, short shaggy dark brown hair, goatee, and sharp clothes.

COMPLICATIONS:
* Motivation: Responsibility - With great knowledge comes great responsibility
* Power Loss: Magic - Powers require hand movements and verbal
* Love: Serena Vervain - Completely in love with Serena Vervain, Lady Seven
* Love: Adrian Eldrich - Wants to resurrect him and live up to the expectations of his role model
* Hatred: Crimson Mask - An irrational hatred of the Crimson Mask, no matter the consequences. Complications involving your hatred tend to overwhelm your better judgment.
* Identity: Maxwell Aethersmith Sinclair - Secret identity
* Reputation: Eldritch - Max is NOT the original Eldritch with the mantle of Master Mage of Earth’s dimension. Allies and enemies will react.
* Enemy: Medea - Holds grudge
* Enemy: Hellqueen - Wants to destroy him

ORIGIN:
Maxwell Aethersmith Sinclair was born the only child of David and Mary Sinclair in 1995. The couple worked as caretakers to one of the properties of Master Mage, Adrian Eldrich. In fact, their families had been members of the Order of Light for generations. Their property was an ancient priory that housed a portion of the archives of the Master Mages. Where in the United Kingdom or Ireland is this priory?

Max grew up surrounded by magic referring to the Master Mage as Uncle Adrian. The lullaby his parents sang to him as a baby was an enchantment that let him understand any languages, so he began to understand, learn, and read at an early age. His only innate power is a highly developed sense of magic. However, he has taken to spell-casting, like a duck to water.

When he was eight years old, tragedy struck. The Crimson Mask discovered a roundabout way into their library. His parents sacrificed their lives to secure Max in a safe room. Although the Master Mage eventually arrived and prevailed, Max became an orphan that day. An older, childless couple of distant relatives, the Morels, arrived to take care of the priory and Max. They were nice, but they were not his parents. He escaped into the arcane library reading everything. The only certainty that the Morels found to pry him away from the ancient tomes was a visit from Uncle Adrian.

That was until 2008, when Uncle Adrian arrived with a new apprentice, Serena Vervain. She became the sun in Max’s solar system. She was beautiful and knew more about magic than Max did. When she would visit the library on her own, Max would fail to not follow her around like a puppy dog and try not to trip over himself. When he heard that she went to the Claremont Academy in Freedom City, that is where he wanted to go, too. So, Uncle Adrian enrolled him starting in the autumn of 2009.

In 2013, Max is finishing his last year at Claremont Academy working on his honors thesis on an esoteric magical theory about the transmutation of material being translocation of material across parallel dimensions. He is known as the most knowledgeable mage in the academy, a constant resident of the library, and a capable combatant in the academy simulators. While not anti-social, he does not have many close friends. And those close friends share his interest and occupation of the library. Beyond the academy, Max is well-known in the magic community as friendly with the Master Mage and Seven and a serious scholar of magic in his own right. Many magical beings have heard of him and are more likely to take them seriously as a friend or foe. His Motivation at this time would be, recognition: the Young Mage wants to be recognized as a competent and effective practitioner of magic.

After a summer at home, he plans to take a gap year working at the Hunter Museum of Natural History while he figures out what he wants to do. After the tragic and life-changing events of the deaths of Adrian Eldrich and Una, Queen of the Netherworld that the transitioned both mantles of Master Mage of Earth’s dimension and the Netherworld to Lady Seven, Max Sinclair took Adrian Eldrich’s nom de guerre Eldritch to attempt to show some continuity, as Earth’s dimension faces its first absence of Master Mage in 78 years.

Max maintains his plan to a work gap year at the Hunter Museum of Natural History with Professor Æthelweard Langfellow. However, the first absence of the Master Mage of Earth’s dimension in several generations requires most of their time to meet and reconnect the Order of Light and other allies of the Master Mage. Very quickly during these months, Max realizes and is encouraged to attend to his education, especially to deeply understand what is publicly known about magic. With several letters of recommendations and dedicated funding, Max applies and becomes accepted to attend Harvard College.

After starting in 2014, Max finally graduates with honors in 2019 after missing many courses and a whole semester saving Earth’s dimension. He majors in History, Folklore, and Mythology learning everything that is officially accepted as fact about magical entities and their activities.

Medea first encounters Max in Boston, as a wealthy collector of magical tomes and artifacts. As a student at Harvard, he sought ought her collection for school research. Sinclair ran afoul of Medea by disrupting her revenge on a powerful crime boss in Boston who attempted to back out of a deal with her. Sinclair was able to save the crime boss’s family who have since gone in the witness protection program with the boss.

After graduation, Max returns to Freedom City financially living off the funds of Deadman. He restores his connections with the Claremont Academy and the Hunter Museum of Natural History but refuses to commit to anything time-consuming to avoid disappointing others. The activities of Eldritch are time-consuming enough.

After his recent relocation to Freedom City, Max encounters the Hellqueen when he discovers and disbands a few of her minion factories. They have traded blasts a couple of times as she was leaving but have had only one significant brawl to really test magical abilities; Max retreated. Now, she is trying to insinuate into his personal life. Since the demon is from the Netherworld, her attention and ambition will transform if she ever discovers his personal relationship with Seven. Then, she would want to leverage him to potentially take the mantle of the Queen of the Netherworld from Lady Seven.

Seven years after the death of Adrian Eldrich and disappearance of Lady Seven, Max has become one of the most knowledgeable heroes about magic on Earth-Prime. His highly theoretical use of magic would be tested many times over the years in life or death situations. He would lose battles and friends and becomes battle-hardened. His Motivation has become, responsibility: with great knowledge comes great responsibility.

PERSONALITY:
While Max is an introvert, he has become a veteran soldier with some cynicism and post-traumatic stress disorder having lost friends and witnessed tragic collateral damage. Due to the crisis without a Master Mage of Earth’s dimension, he is now well-practiced being in the spotlight to give his opinion, because unfortunately, most topics these days that he discusses could lead to someone getting hurt.

GOALS:
1. Kill the Crimson Mask or a fate worse than death
2. Eventually be good enough to become the Master Mage of Earth’s dimension

Power Level: 11
Power Points Earned: 26
Power Points Spent: 26
Power Points: 176
* Defense: 4
* Abilities: 46
* Powers: 98
* Advantages: 18
* Skills: 10

OFFENSES
Initiative +0
* +8 Ranged Attack, Ranged Damage 14 (Accurate 4, Affects Insubstantial 2, Improved Critical 4, Penetrating 7 & Variable (Magical effects) 2)
• "Let loose the Mighty Missiles of Melf": Green acid
• “Let the Flames of Fenetor burn": Crimson fire
• “Let the Icy Tendrils of Ikthalon freeze”: Ice blue cold
• “Let the Scirocco of Tanezrouft scour”: Desert dry wind
• “Let the Rains of Raggador cleanse”: Driving water
• “Let crack the Lightning of the Thunderer”: Lightning
• "Let shine the light of the Seven Suns of Cinnibus": radiant light

* Perception Ranged Cumulative Affliction 11, (Will; 1. Dazed (drowsiness) 2. Stunned (confusion), 3. Asleep), Insidious
• "The Mists of Morpheus muffles minds"

* Perception Damaging Move Object 11 (50 tons) (Affect Insubstantial 2, Precise)
• "Be bound by the Crimson Bands of Cyttorak"

* +8 Ranged Cloud Area Visual Concealment Attack
• "Vapors of the Great Valtorr”

* Unarmed: Close +2, Damage 0

DEFENSES – 4 points
Dodge 13 (2) – 2 points
Parry 13 (2) – 0 points
Toughness 9 (4) – 0 points
Fortitude 9 (4) – 0 points
Will 12 – 2 points

ABILITIES – 46 points
Strength 0
Stamina 4 (9)
Agility 0
Dexterity 0
Fighting 2
Awareness 10
Intellect 5
Presence 2

POWERS – 98 points
Sensing Magic: Senses 5 (Magical Awareness, Acute, Analytical, Extended) [5] – 5 points
AE. "Understanding": Comprehend 5 (Languages 4, Spirits 1) [5] – 1 point
AE. "Listening": Senses 5 (Auditory [Accurate, Extended, Counters Illusion, Ultra-Hearing] [5] – 1 point
AE. "Seeing": Senses 5 (Visual [Extended, Counters Concealment, Counters Illusion]) [5] – 1 point

Amulet of the Seraphim: Regeneration 1 [1] & Flight 1 [2] – 3 points

"May the Shield of the Seraphim protect me": Enhanced Stamina +4 to 9 [8], Enhanced Dodge +10 to 13 [10], Enhanced Parry +10 to 13 [10] – 32 points

Magic: Various Blasts: Ranged Damage 14 (Accurate 4, Affects Insubstantial 2, Improved Critical 4, Penetrating 7 & Variable (Magical effects) 2) [47] – 47 points
• "Let loose the Mighty Missiles of Melf": Green acid
• “Let the Flames of Fenetor burn": Crimson fire
• “Let the Icy Tendrils of Ikthalon freeze”: Ice blue cold
• “Let the Scirocco of Tanezrouft scour”: Desert dry wind
• “Let the Rains of Raggador cleanse”: Driving water
• “Let crack the Lightning of the Thunderer”: Lightning
• "Let shine the light of the Seven Suns of Cinnibus": radiant light
AE. "The Mists of Morpheus muffles minds": Perception Ranged, Cumulative Affliction 11, (Will; 1. Dazed (drowsiness) 2. Stunned (confusion), 3. Asleep), Insidious [45] – 1 point
AE. "By the Mystic Moon of Munnopor”: Feature 2 (Quick Change) [2] – 1 point
AE. "Be bound by the Crimson Bands of Cyttorak": Perception Damaging Move Object 11 (50 tons) (Affect Insubstantial 2, Precise) [47] – 1 point
AE. "By the craft of Anog the Keymaker, I open the doors to the Netherworld": Movement, Dimension Travel 3 (any), Accurate, Portal, Change Direction & Velocity [20] – 1 point
AE. "By Avanahm's Nine Circles": Perception Ranged, Broad (Magical), Simultaneous, Nullify 11 (Resisted by Will, Precise) [45] – 1 point
AE. "By the Hermetic Order of the Golden Dawn": Concentration Remote Sensing 15 (120 miles) (Visual, Hearing, Magic & Subtle 2) [47] – 1 point
AE. "Open a Powerful Portal of Portheus": Accurate, Easy, Extended (60 miles), Portal, Teleport 6 (1,800 feet) (Change Direction, Change Velocity & Turnabout) [45] – 1 point
AE. "By the Philosopher's Stone of Zosimos": Transform 9 (400 lbs., anything into anything) [45] – 1 point

ADVANTAGES – 18 points
Artificer, Benefits 4 (Master Mage: Heir Apparent & Member of Eldritch), Contacts, Equipment 7 (Nerian Nexus & magic items), Fearless, Jack of All Trades, Ritualist, Skill Mastery (Expertise: Magic), Teamwork

Member of Eldritch:
Eldritch is not necessarily a well known team in the mundane world, nothing like the reputation of the Freedom League or anything. But among those in the know with the arcane, being a member of the team brings a certain status. Your threats and promises are assumed to carry the weight of Eldritch.

NERIAN NEXUS 20 EP:
Size Medium, Toughness 16, Features Concealed, Dimensional Portal, Dual Size (Huge interior), Laboratory, Library, Living Space, Personnel, Security System 2 (DC 25), Self-Repairing, Workshop,

Powers: Extended-Only Teleport 10 (1,000 miles; Portal; Check Required (DC 21 Expertise [Magic], Medium [ley lines])

EQUIPMENT – 35 points
Nerian Nexus – 5 points
(2) Mardi Gras beaded necklaces: Feature 1 (Comlink) [1x2] – 2 points
(2) Medallion of Saint Jude: Feature 1 (Tracer) [1x2] – 2 points
Black Rayban Wayfarers of Agamotto: Senses 3 (Darkvision, Tracking) [3] – 3 points
Magic items: "Love of the Seraphim" Immunity: Life Support, Affects Others [20] – 20 points
AE. "Vapors of the Great Valtorr”: Ranged Cloud Area Visual Concealment Attack, Accurate 4 [20] – 1 point
AE. "Phaedrus's Fortified Forms": Continuous Create 5 (30 cft) (Innate, Precise, Subtle 1 (looks real)) [18] – 1 point
AE. "Images of Ikonn”: : Illusion (Visual, Auditory, Olfactory, Tactile) 5 (30 cft) [20] – 1 point

SKILLS – 10 points
Expertise: Magic 15 (+20)
Investigation 5 (+10)

Young