Turned out a bit different than expected, but here's a rough draft on a Super-Normal, similar in style to Nightwing.
Power Level: 12; Power Points Spent: 180/180
STR: +3 (16), DEX: +5 (20), CON: +2 (14), INT: +2 (14), WIS: +3 (16), CHA: +3 (16)
Tough: +2/+8, Fort: +10, Ref: +10, Will: +12
Skills: Acrobatics 17 (+22), Diplomacy 7 (+10), Drive 1 (+6), Escape Artist 1 (+6), Gather Information 7 (+10), Intimidate 17 (+20), Knowledge (current events) 8 (+10), Knowledge (streetwise) 8 (+10), Knowledge (tactics) 8 (+10), Notice 12 (+15), Pilot 1 (+6), Sense Motive 7 (+10), Stealth 5 (+10)
Feats: Acrobatic Bluff, All-Out Attack, Attack Focus (melee) 2, Benefit (enigma) 2, Chokehold, Dodge Focus 2, Fighting Style: Krav Maga, Fighting Style: Muay Thai, Improved Block, Improved Critical (Unarmed Attack), Improved Disarm, Improved Grapple, Improved Initiative, Improved Trip, Luck 2, Power Attack, Redirect, Skill Mastery (Acrobatics, Drive, Pilot, Stealth), Stunning Attack, Takedown Attack 2
Attack Bonus: +10 (Ranged: +10, Melee: +12, Grapple: +15)
Attacks: Strike 9, +12 (DC 27), Unarmed Attack, +12 (DC 18)
Defense: +12 (Flat-footed: +5), Knockback: -6
Languages: Native Language
Totals: Abilities 36 + Skills 25 (99 ranks) + Feats 23 + Powers 34 + Combat 40 + Saves 22 + Drawbacks 0 = 180
Haven't decided on a name or identity, but the backstory would put him as a preteen protege to the Batman villain Hush. Having a heart that wants to do good, but being gaslighted and disillusioned by Hush, the boy struggles with his convictions. Nightwing defeats the aging Hush and takes the boy in as his ward. Dick Greyson would push for the hero's addition to the Justice League so that Greyson would always have someone on the inside.
For clarification: Are there one or two games?
For this game, I've decided to keep Captain Robo going. It would be criminal for me to write him off like that. Even more changes were made. Removed unnecessary abilities from his weapons array, gave him some melee capabilities outside of his main weapon array, added the ability to summon two robo minions (Herb & Rico).
Neil Raval, Captain Robo and the Roboids (or something):
Power Level: 12; Power Points Spent: 182/182
STR: +4 (10/18), DEX: +2 (14), CON: +0 (10), INT: +5 (20), WIS: +0 (10), CHA: +0 (10)
Tough: +0/+12, Fort: +9, Ref: +7/+10, Will: +9
Skills: Computers 17 (+22), Craft (electronic) 15 (+20), Craft (mechanical) 15 (+20), Diplomacy 16 (+16), Investigate 3 (+8), Knowledge (technology) 17 (+22), Notice 13 (+13), Search 2 (+7), Sense Motive 4 (+4/+14), Stealth 2 (+4/+14)
Feats: Assessment, Attack Focus (melee) 3, Attack Focus (ranged) 3, Benefit (JL Security Clearance), Eidetic Memory, Improved Initiative 2, Inventor, Move-by Action, Online Research, Power Attack, Precise Shot 2, Skill Mastery ((Computers, Electronic, Mechanical, Technology))
Attack Bonus: +9 (Ranged: +12, Melee: +12, Grapple: +16/+24)
Attacks: Disassembler (Disintegration 12), +12 (DC Fort/Tou ), Strike 8, +12 (DC 27), Unarmed Attack, +12 (DC 19), Vari-Beam (Blast 12), +12 (DC 27)
Defense: +9/+12 (Flat-footed: +6), Knockback: -10/-13
Languages: Native Language
Totals: Abilities 14 + Skills 26 (104 ranks) + Feats 10 + Powers 73 + Combat 36 + Saves 23 + Drawbacks 0 = 182
Herb & Rico
Power Level: 12; Power Points Spent: 120/120
STR: +6 (22), DEX: +6 (22), CON: +0 (-), INT: +0 (-), WIS: +0 (-), CHA: +0 (-)
Tough: +0/+8, Fort: +10, Ref: +8, Will: +8
Attack Bonus: +12 (Ranged: +12, Melee: +12, Grapple: +18)
Attacks: Ballistic Barrage (Blast 8) (DC 23), Laser Blast (Blast 8) (DC 23), Laser Volley (Blast 10), +12 (DC 25), Unarmed Attack, +12 (DC 21)
Defense: +12 (Flat-footed: +6), Knockback: -7
Languages: Native Language
Totals: Abilities -16 + Skills 0 (0 ranks) + Feats 0 + Powers 68 + Combat 48 + Saves 20 + Drawbacks 0 = 120
If there's a second game starting, an unendorsed batman is exactly what I'm going for. Magic would replace all the batman staples. Cape, cowl, batarangs, all through dark eldritch energy. This would be a way for John Masiatto to 1) sate the idol's hunger for fear and 2) atone for his past crimes. He latches on to the idea of Batman because the Batman was a hero he looked up to as a kid before he turned to crime.
Here are my current ideas:
1: A hand-to-hand combatant with an Nth Metal-laced skeleton. Flight, Healing Factor, Resistance to Magic, Magic-Disruptive, Super Strength, Super senses. His background would basically be DC Wolverine.
2: Spider-Man adjacent bug-man. Carapace, wall-crawling, claws, stingers, maybe even webbing?
3: Teleporting Illusionist. Poofing all around, mirror images that also attack, walking on walls.
Fighter Toughness vs DC23: 10 + 11 = 21
Which is the question everyone should be asking regarding powers and power levels. Dick Grayson wouldn't use a nuclear weapon when a dagger does the job just as well.
In regards to the training robotI pictured something like the xmen's Danger, who was a sentient robot from the Danger Room. Either way, I'd entertain the idea as long as it fits the black ops, covert theme.
Hello all! I realized that there might be a tiny chance that not everyone in this group saw it posted in the Justice League discussion, but I am going to run a game that takes place in the same universe. The recruitment was less than stellar. If anyone here would like to join, please join us over at the discussion.
The Outsiders: Generations:
We have one available slot for the time being.
System: Mutants and Masterminds 2nd edition
Setting: DC Universe set 20 years forward from current time. We are playing loose with much of the history and what was or was not canon.
Synopsis: When a clandestine operation gets greenlit by top US government officials, A.R.G.U.S. Director Dick Grayson has no choice but to work outside the red tape. While he can't readily act against the motion, he sends in a group he knows will get the job done. He sends in The Outsiders.
Please have a quick paragraph or two for a backstory, and include why exactly Dick Grayson trusts them so much.
This will be my second attempt at GMing a PbP. I expect at least one post per day, but I understand that life is a thing that exists.
The team currently consists of:
Recruitment will be closed once we (myself and the other four players) have reached a consensus, or a week from today. Whichever comes first.
You'll be playing superpowered (or super skilled) characters who ride the line between good and bad. You were called together by Director Grayson as a black ops squad to carry out operations outside of government ties. Whether they're ex heroes (or even currently are superheroes) or reformed villains, they were hand picked by Grayson due to their particular talents, their loyalties, and their ability to keep things hush.
Not sure on power level just yet. You're not the next Justice League, but you'd probably be able to take a few of them down as a team. For now, let's go with Power Level 10.
They key word is discretion. Your team does not exist. If you slip up or are caught, you are on your own.
You'll already have been together for over a year with three missions under your belt as a team. Those three missions I will leave up to you. Assassination? Staged a revolt? Kill an AWOL Suicide Squad? I wanna see ya come up with some juicy stories of your past as Outsiders.
I've got a rough idea for an arc, but I'd love to incorporate character histories so go ahead and start throwing around some ideas. As with the two other Generations games, your characters can be legacies or all new.
Hope this sounds fun!
I'm so new to PFS that I'm not sure what any of that means. I was under the impression that each session awards 1 xp, and that it took 3 xp to level? I am still level 1, with 2 sessions (6-15 Overflow Archives pt 3 and 6-16 Scions of the Sky Key) under my belt. I'm probably wrong. I plan on changing the character to another class, and upon reaching character level 2, taking a level in something different.
One thing to note with Slayer is that their main combat ability has a rather slow progression, and requires a move action until 7 (and even then needs a swift). So it's not often an ideal multiclass choice. Swashbuckler, Fighter, Unchained Rogue or even Barbarian are much more multiclass friendly, and the list goes on.
I'm just now picking up on that. May look into Swashbuckler+something else.
Sorry for the hold up. I've been hustling my butt off with work before I leave to GenCon.
I have a Level 1.2 Brawler that I am looking to respec into a Slayer 1/Investigator 1. Still being very new to PFS (it's been over a year since I last played the brawler), I'm not sure what works and what doesn't work outside of homebrew games where we're mostly screwing around with ideas. Would it be feasible to play such a character?
Considering going with Human for race, if that matters.
Thanks for the responses and great advice. I'm simply mapping out whether I should concern myself with PFS or not. If I do play, I'll probably sick with two or three games at most.
I purchased the humble bundle awhile back that came with a bunch of PDFs, but I've been lazy about downloading them on my kindle. I'll have to set aside some time for that.
Any games, pathfinder or other, that any of you would recommend? As it is, I've purchased one ticket for a Mutants and Masterminds game and a buddy I'm meeting up with got us tickets for a 5e game.
A few questions from a GenCon first-timer and someone not-so experienced in PFS.
I know PFS asks that you own your sources. Am I expected to bring them all to the convention?
Is it possible to start multiple characters and get them to a decent level?
This'll be my first time at any sort of gaming convention and I'll be spending a lot of it alone and I'm worried I'll back myself out of participating in anything. What are some good tips for first timers?