I'm sorry for the lack of posting. I was waiting on ST and completely forgot about everything. I would like to continue. I know Oz is up in the air regarding his status on the team but I see his role on the team right now is that of the bumbling sidekick trying to find his place in a new world. I really want to keep the character going, but I feel that I need to have a major overhaul on his build.
His powerset is super cool (although that does not mean it's satisfying); what's bugging you about it?
I like that it's a mixed bag, but I think I built it in a way that is satisfying to play in real time but not so much PbP if that makes any sense? The character I had in mind has also strayed a bit from my initial concept of a much more serious Oswald. I think this is definitely a great personal moment to cut ties with his insecurities that give into that dark creature and become something more in line with his ancestors.
Just gotta figure out what that means as a power set.
I would say that I am enjoying the moments for character developments but I know sandbox via pbp isn't great for momentum. I will admit that while I love the character of Oz, I am not really thrilled about his powerset anymore. Not really sure what direction I'd want to take him in though.
its been a little all over the place. this is the fourth time ive left work early due to illness. Health aside, I like the scene as it is and don't want to force Oswald into the situation.
I've been having a lot of health problems related to new medications and dosages and it's wrecking my energy. I will try to have a post up sometime Thursday evening.
so for the last few days i've been unable to access this forum. i would log in, and it would take me back to the sign in page. at first i thought the forum was down or something, but then i decided to try another browser and huzzzahhhh, i guess chrome just hates this site now?
happy holidays.
through out the chaos that is the holiday season for me, i caught the covid and have been out of commission. luckily I'm not experiencing some of the harsher symptoms, but there has not been enough hours in the day for the rest I've been needing this last week. i didn't think the fatigue would be as bad as it actually is. will try to get a post up tonight
Due to issues with mold, my partner and I are going to be moving into a new apartment, but they're only giving us one week to make the move on top of our full-time work schedules. Please bot Oz as needed. Don't be afraid to use as many Australian puns and idioms as you possibly can. See y'all in a week's time!
That was Oz's complication kicking in. Now that he is getting more comfortable with taking on this form, its impulses are becoming more apparent.
Addiction: When assuming the Nightmare Form, Oz hungers for fear, chaos and disorder. The form revels in negative emotions as if it were feeding on it.
Please, I encourage any action against him! He's naive to the idea that using the powers of the nightmare realm would have it's consequences, and he's not as particularly strong-willed as his father.
I have to admit, the first one of Oswald mid-transformation was a template someone shared in a FB group dedicated to HF. I have been using HF for a while now though. It's great at helping visualize characters.
sorry yall i really dont know how to have oz interact here besides sitting back and munching on popcorn. The Nightmare aspect of the character loves this sort of thing
So yeah that shot didn't happen, but I figured it didn't NOT happen
I was much amused. I don't think I offended in real life, but just checking in to make sure. I figure Oz is a new hero who is a shadow figure, so unless he is giving interviews or something, he probably isn't much known. It sounds like you are leaning into that, but I thought I'd make sure. At the moment, I'm especially sensitive to making the black hero on the team "invisible."
Oh, no offense taken at all! I think it's perfect given his powerset and how green he is. He's supposed to be that shadow in the corner of your eye that you're not sure if you saw or not. It's only appropriate that he doesn't photograph well.
So yeah that shot didn't happen, but I figured it didn't NOT happen
I was much amused. I don't think I offended in real life, but just checking in to make sure. I figure Oz is a new hero who is a shadow figure, so unless he is giving interviews or something, he probably isn't much known. It sounds like you are leaning into that, but I thought I'd make sure. At the moment, I'm especially sensitive to making the black hero on the team "invisible."
Oh, no offense taken at all! I think it's perfect given his powerset and how green he is. He's supposed to be that shadow in the corner of your eye that you're not sure if you saw or not. It's only appropriate that he doesn't photograph well.
I'm honestly enjoying this, as I see it as a good moment for Grace's development and growth. I was legitimately shocked when Grace failed the disarm, as I didn't really consider what may happen if she failed.
As long as Grace has a second chance at Slake, I'm cool with whatever outcome is decided upon.
I wish we would've coordinated a bit. I really want to open up a portal and teleport Slake somewhere for safekeeping. It really doesn't need to be present, in terms of the agreed battle.
I have no opinion one way or another, as Oswald is practically a man-child with no knowledge of what's come before him. I am looking forward to having Eoten and the good Professor back on the team though!
As for PP, I'm still undecided. Right now, I'm not sure what role Oz plays on the team. I may restructure to better suit an actual role if that's ok.
Brain juice machine is broken so here are some bullet points for his backstory:
- Diasporan
- Raised by the Bagh Nakh, an outlaw outfit that raids metro- and cosmo- politans equally to supply diasporan worlds lost to the bureaucracy of the Union.
- A clone made using a mix of DNA from the original members of the Bagh Nakh (as is typical for the Bagh Nakh these days).
- Trained in hacking, espionage, and silently disposing of targets.
- Tama's cell was sold out by a bitter exile. Some were able to scatter and regroup with other cells but Tama took the opportunity to "disappear". While the Bagh Nakh's cause may be noble, Cold Crush is seeking to get out from under his clan's tutelage and learn through his own experiences. He's joined up with Mirrorsmoke to branch out and learn all he can before returning to regroup his cell.
Appearance: Tama Khan is 5' 10", swarthy, and generally fit. His muscle structure leans more towards dextrous feats of athleticism as opposed to powerful. He has black hair the swoops back with a considerable streak of greys and a handlebar mustache that also has greyed. Despite his premature greying, Tama is (relatively) in his early 30's. Khan sports an eyepatch that covers the left half of his face. While utilizing his Subjectivity-Enhancement Suite, his eye beneath the patch glows with various colors.
Mech Appearance: Cold Crush's GMS-SP1 Everest codename Topical Solution is geared towards cyber and drone warfare. As such, TS sports light armor, instead depending on its agility and evasion to avoid attacks. Throughout the mech, small compartments house the Hunter-Killer grade Hive Swarms that rip and tear at targets designated by Cold Crush. Not one to be caught off guard, Topical Solution is outfitted with the superheavy class Cyclone Pulse Rifle to shred targets from a distance while Cold Crush hacks away with tech attacks.
Question: Is there any way of adjusting the quantity of Mech Skills on Comp/Con? I've only got my +2 Systems factored in. Also, are those two +1's explicitly for separate Mech Skills, or can I throw them both in one skill (other than whatever the +2 is in)?
They take their marching orders from a giant moon computer that already spat out one handful of gods from one of its simulations and they still think keeping the damn thing on is a good idea.
I'm looking to focus on tech-attacks and shutting mechs down.
Tama Nah'Kahn, Callsign: Cold Crush:
Background: Outlaw
Triggers:
Hack/Fix +2
Take Someone Out +2
Act Unseen/Unheard +2
Spot +2
Talents:
Guerrilla: You may take the Boost action without losing Hidden, and whenever you Disengage attacks against you are made at +1 Difficulty until the end of your next turn.
Drone Commander: Your Drone systems gain +5 HP. As a protocol, you may move one Drone that you control and that is within Sensors up to 4 spaces.
Hacker: When you hit with a tech attack that consumes Lock On, your target must choose to either take 2 Heat or be pushed 3 spaces in a direction of your choice.
Gear:
Stealth Hardsuit
Energy Lever Action Rifle [Medium Signature]
Explosive Magnum [Light Signature]
Handheld Printer
Omnihook
Personal Drone
Mech Skills:
H +0
A +1
S +1
E +0
Frame: GMS Everest (though I am interested at peeking at the GMS Sagarmatha)
Designation: Scamper
Mounts:
Main- Thermal Rifle
Flex Mount- Nexus (Light) x 2
Heavy- Anti-Materiel Rifle
Tumbler, I would like to apologize for messing up your map hahaha. I’m on my phone and I’m trying to zoom in and, uh... it’s not cooperating with me and might’ve shifted the map around instead.
Hate to remove him from combat so soon, but I think it would fit the character perfectly. Completely in over his head, dealing with some strange nightmare forces within him and unable to process the overwhelming senses currently overloading his brain. I didn't want to go full nightmare mode yet, so I hope you guys don't mind this.
This Halloween night is unseasonably warm, with temps in the low 70s as a hurricane coming up the coast from the south brings tropical warmth and humidity.
"Unseasonably", ha. That's every year down here in Sunny Florida.
Hey, I'd say today feels like a new season! I've always wanted to make a cape setting based on Miami, or even Tampa. Orlando just doesn't have that big enough feel just yet.
I'm with GKG on this. Any sort of violence towards children is usually a hard no for me. I'm not a fan of sexual violence either in games, or any indulgent descriptions of sexual or violent acts.
I really appreciate you going out of your way to ask. I wish more GMs made that a habit rather than scoffing at it.
@Sinclair, I'm totally cool with him taking up the mantle of Eldritch! That makes complete sense to me.
The brownstone full of antiques and magic items seems par for the course, but I wouldn't mind doing something else either.
I wouldn't mind recruiting one more player. My brain is hard-wired for five-person teams.
As for our vehicle, I would LOVE to have it be something that appears very mundane that is capable of something extraordinary. Without ever seeing Dr. Who, I feel like what I have in mind is very similar to the TARDIS. A vehicle that always appears generic in whatever setting it is in that can be driven or even teleported. If we for some reason time travel to a victorian era, it appears to be a horse and carriage. 1980's suburbia? Station Wagon. That sort of thing.
Cesarina would bring in a great angle with the Church!
With all that said, I think this is what I'm going for! May be inspired by a certain symbiotic wall-crawling lifeform. Shades of his father's abilities with a twist all his own. His Rift powers are inspired by Valorant's Reyna, who launches an eyeball into the sky that limits her opponent's vision. In his case, The eyeball can cause immense fear, or chaos (in the form of mind control), explode in a burst of tentacles and other gruesome attacks or even heal.
The Eyeball here is actually a rift to different parts of the Dream Realm. Fear and Pain (the burst attack) from the realm of Nightmare, Chaos from Pandemonia, and Heal from the most peaceful parts of Dream.
Powers Nightmare Form (Activation: Standard Action, Advantages: All-out Attack, Fearless, Improved Initiative, Move-by Action, Power Attack, Takedown 2)
. . Clawed : Strength-based Damage 8 (DC 23, Advantages: Improved Critical 2; Reach (melee) 4: 20 ft.)
. . Enhanced Trait: Enhanced Trait 4 (Traits: Close Combat +8 (+8))
. . Face Ripper: Morph 3 (Alternate; +20 Deception checks to disguise; Broad group)
. . Leaping: Leaping 2 (Leap 30 feet at 8 miles/hour)
. . Movement: Movement 7 (Permeate 3: full speed, Trackless: Sight, Smell 2, Wall-crawling 2: full speed)
. . Protection: Protection 6 (+6 Toughness; Impervious [2 ranks only]; Noticeable: seems to blur and shift)
. . Senses: Senses 7 (Counters All Concealment: Mental, Darkvision)
. . Triggers Animalistic Fear: Feature 1 Nightmare Rift
. . Chaos: Cumulative Burst Area Affliction 10 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Burst Area: 30 feet radius sphere, DC 20, Cumulative, Increased Range: ranged, Selective; Diminished Range, Noticeable: A Giant Staring Eye)
. . Fear: Cumulative Perception Area Affliction 10 (1st degree: Impaired, Dazed, 2nd degree: Immobile, Stunned, 3rd degree: Paralyzed, Unaware, Resisted by: Will, DC 20; Perception Area: DC 20 - Sight, Cumulative, Extra Condition, Selective; Noticeable: An eye that displays each individual targets fear)
. . Pain: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged, Multiattack, Penetrating 10; Noticeable: An Eye with grotesque appendages lashing out )
. . Rest: Burst Area Healing 8 (Burst Area: 30 feet radius sphere, DC 18, Energizing, Increased Range: ranged, Selective, Stabilize; Noticeable: a floating eye emanating radiant waves)
. . Travel: Teleport 10 (4 miles in a move action, carrying 50 lbs.; Accurate, Portal; Noticeable: An Eye that opens into a portal)
Shadow Meld: Concealment 10 (All Senses; Limited: to Darkness, Limited: Not Machines)
Offense
Initiative +6
Chaos: Cumulative Burst Area Affliction 10 (DC Will 20)
Clawed : Strength-based Damage 8, +8 (DC 23)
Fear: Cumulative Perception Area Affliction 10 (DC Will 20)
Grab, +0 (DC Spec 10)
Pain: Burst Area Damage 10 (DC 25)
Throw, +0 (DC 15)
Unarmed, +0 (DC 15)
Complications
Addiction: When assuming the Nightmare Form, Oz hungers for fear, chaos and disorder. The form revels in negative emotions as if it were feeding on it.
Curse Sworn: Unbeknownst to him, Oz is one in a long line of Dream Guardians. His father completely overlooked him and had not considered that Oz could've been chosen.
Disability: Oz suffers from Generalized Anxiety Disorder. Assuming the Nightmare Form helps alieve those troubles, yet the form comes with problems of it's own.
Monstrous: The Nightmare Form is a shadowy, shifting form. Unsettling, many people who gaze upon the form find themselves uneasy in the stomach,
Obsession: Oz is obsessed with his father's disappearance. He knows his father was a bit of a space-case, but he refuses to believe that he ran off with someone, or is dead.
Oswald is a 21-year-old college dropout. Most of his time is spent crashing on couches, playing videogames, drinking and smoking some bud with his friends. His mother keeps psychoanalyzing him and blaming his lack of ambition on his father who she staunchly believes ran off with another woman. Oz doesn't know what to make of it until he begins to have strangely vivid dreams. The dreams at first were rare, but they became increasingly more common, and increasingly more realistic. Each one seemed to involve his father's voice in a colorless void screaming for help. These dreams started seeping into his waking life, hearing the voices in the distance while grabbing lunch with friends, or seeing a ghostly image of his father in agony on the screen of the television while playing games. To Oswald, it feels like a scream for help, as though his father is trying to reach out from...somewhere? The dreams shift into images of people and places unfamiliar to him. Wizards, knights, giants, castles, that sort of thing. Oswald pays no attention to them until one day when he stumbles upon a building that seems... familiar? But where has he seen it before... could it be that his suspicion is true? Is his father trying to tell him something from beyond?
Hades is specifically prohibited from getting directly involved with Earth, which is not to say that he wouldn't empower some villains to take advantage of the situation.
A whole villain team of Hades backed villains is a fun idea.
Hades as a crime boss is some good stuff I'd love to read.
After the GM clarifies the sandbox of restart, how do we players want our character relationships to be after the jump?
I'm looking to kick this off with Oz knocking on the door to whatever ELDRITCH has as a headquarters. He'd be sent there by a dream, but wouldn't readily admit that. He'd come looking for information on his father's disappearance. I'd love to play him as a total mundane until panic takes over.
I'm sorry yall, but I'm going to have to put this game's stuff on hold until Tuesday. Besides the obvious stressors currently in the US, I've got a busy work weekend, and I'm also premiering my new twitch stream on Monday. Needless to say, my nerves are shot and my brain is maxing out on creativity. As my character will be just joining the world of super heroics in his early 20's, I don't think he'd have many bonds in that regard.I do like the idea of The Hypnotist's son being haunted (and hunted) by something from the dream realm. It would make sense for it to be the Yowie since we had that scene.
I'm currently hammering some prep work for the stream, but if I have any time before I head into work, I will try to slip in a new build.