Eldritch: NetherWar (Inactive)

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Damaged 0 | Hero Points 1 | Perception +10 | Initiative +0 | Fortitude 9 | Will 12 | Dodge 13 | Parry 13 | Toughness 9

Last round, Eldritch moved in front of that door to the round room in the bottom left to get line of sight to Dracula,

How far can Hellqueen attack with that fork? Or is it hellfire?

thanks


"Eldritch" Max Sinclair wrote:

Last round, Eldritch moved in front of that door to the round room in the bottom left to get line of sight to Dracula,

How far can Hellqueen attack with that fork? Or is it hellfire?

thanks

I adjusted everyone's position to reflect that. She has reach with the fork, but not that much.

So she moved and attacked.


Echos Myron wrote:
Given the Nexus's nature, could Oz permeate through its walls?

You can pass through the walls.

Beyond the walls is a rainbow colored psychedelic void, not more rooms.


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

From game thread: I understand what you have said so far, but how long do I have to keep attempting saving throws?


The compulsion is a second degree affliction, so I think you make the save at the end of each turn until you succeed. I could be wrong.


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

So if I never beat whatever the ungodly DC is/roll a 20, I am compelled forever? Like, if I fail a saving throw every turn through the next several in-game hours, she is still compelled?

I feel like I'm sounding like either an ass or an idiot. I'm sorry. I'm not trying to be difficult, I'm just wondering what happens if I never succeed on the save.


If you theoretically never succeed, that's what would happen, sure. But eventually the law of averages will win out; if nothing else you always have the 5% chance of rolling that 20 even if the save is DC 1 billion.

It's definitely a lot more lenient than the classic Dominate Person/Monster which only gives you a save every 24 hours.


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

Storm Dragon, I understand how the statistics work, but you don't understand how die-rolling stats bend around my real life unluck force field. :)


For ease of managing recovery, I would say that any time you can take time to recover, you would recover from a first or second degree affliction. So 2 minutes would guarantee you a successful save/recovery.


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

That's fair.

*grumbles and whines* I @#$@#%@%! HATE mind control... I'd rather have a character die. *bangs virtual rulebook, stomps into virtual kitchen, grabs virtual Oreos for consolation, sits down and picks up dice again.*


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

(BTW I hope it is clear tongue is firmly in cheek here. Thanks for the ruling and I hope this resolves quickly.)


I get the tone. I went for the Mind Control as a convenient way to explain the break. I hope it will go away soon.


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

It definitely made sense.


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7

Just to let you all that I'm working my way back, and looking forward to resuming play.

My original concept for Eoten's advancement was he and Athelweard becoming a two headed amalgam... however been researching Cornish myth and likely going to bring a twist on the above with Spriggan - who'll be an fey touched version of Athelweard who can grow to giant proportions (his Eoten form).

Think it will tie well into the familiar narrative, while giving a sense of change to my character.

Will run the (re)build past you Tumbler before making my reappearance in the game thread at a suitable juncture.

Hoping this Spriggan will provide both a new take on both forms, while thematically still fitting well into the game.

Regardless - am looking forward to getting back into the swing of things, and appreciate the patience and well wishes.


Had a huge pile of extra work dumped on me yesterday for this week. I'll post when I can, but if I disappear for a few days you will know why.


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

Family emergency. May not be able to post for awhile. Will update when I can.


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7

Following the action with interest - been a very cool and gripping first Act to this part of the game. Love the new characters (and how those familiar have developed).

Almost ready to introduce my replacement character to the fold (if there's still a place at the virtual table of mysticalness)...


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

Folks, I am mostly back but may be a little slower than usual. Your patience is appreciated.


Black Dow wrote:

Following the action with interest - been a very cool and gripping first Act to this part of the game. Love the new characters (and how those familiar have developed).

Almost ready to introduce my replacement character to the fold (if there's still a place at the virtual table of mysticalness)...

If that is a question, BD, get on in here. I can bring you in whenever you are ready.


Damaged 0 | Hero Points 1 | Perception +10 | Initiative +0 | Fortitude 9 | Will 12 | Dodge 13 | Parry 13 | Toughness 9

I think Eldritch makes the DC 25 Expertise Magic without rolling.

He's out of hero points to do something new in his magic array.

Could he just Portal their way across?

cheers


You can't portal (teleport) between them because it isn't quite on the same plane, but since you have dimensional travel (any) you could use that.


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued
Oz wrote:
The Nightmare Warrior sifts down through the ground and slowly rises behind Madea.

I know it was just an innocent typo, but that gave me an amusing mental image. :)


Oh wait... that’s not who we’re fighting?


Damaged 0 | Hero Points 1 | Perception +10 | Initiative +0 | Fortitude 9 | Will 12 | Dodge 13 | Parry 13 | Toughness 9

Thanks. I thought Eldritch had to roll against that grab.


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7

Still here and still planning my return.

Got to that horrible point with concepts that I was sick of the idea and my muse had passed.

Ultimately I'm returning with Eoten. Have been reading up on a very interesting field called Archaeogenetics, which I'm tying Aethelweard into (or at least a branch of relating to mythical bloodlines).

Essentially he can tap into his ancient giant DNA and transform - much more the magical Hulk/Hyde o'er the Demon Etrigan style dynamics.

Still ironing out the tweaks so bear with. Seems the end of this issue/beginning of next will be a good return point...


Speaking of the "benevolent" Church, I was definitely thinking of having Cesarina give it to them, but I wouldn't worry too much about making them TOO benevolent.

It would be interesting if there were traitors in the Church that set him free at a later date, perhaaps challenging her faith in the organization, that sort of thing. And she is already here as kind of unwanted oversight for purely political reasons anyway.


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

Speaking on what I've observed as a non-Catholic outsider who is related to a nun and worked in "Religious Left" activism, the Church IRL is heavily factionalized along both formal orders and informal influences due to local politics, wealthy donors, etc. You can have actually benevolent Franciscans feeding the poor and helping all comers regardless of belief or background, meanwhile the priest of the parish next door is preaching intolerance and abusing his staff. Like any organization, let alone one with thousand-year-old structures, there is going to be massive corruption among some and those who have a legit vocation to do real good among (generally fewer) others. And all throughout there is dissent and discontent in the ranks. It is hardly a unified structure, and it would make sense that the fictional version is similar. I could see Cesarina belonging to an Order that is specifically devoted to certain do-gooding that other orders or factions find pointless or even repulsive or backward.


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Black Dow wrote:

Still here and still planning my return.

Got to that horrible point with concepts that I was sick of the idea and my muse had passed.

Ultimately I'm returning with Eoten. Have been reading up on a very interesting field called Archaeogenetics, which I'm tying Aethelweard into (or at least a branch of relating to mythical bloodlines).

Essentially he can tap into his ancient giant DNA and transform - much more the magical Hulk/Hyde o'er the Demon Etrigan style dynamics.

Still ironing out the tweaks so bear with. Seems the end of this issue/beginning of next will be a good return point...

Assuming you still have museum connections, it will be very easy to bring you in at the beginning of the next adventure, which should be fairly soon as we mop up some things here.


As for the church, I'm all for the church tropes you might see in popular fiction. Just want to avoid the hot button issues around the church, as I get enough of that IRL.

Not sure if you guys have watched Warrior Nun on Netflix, but it has some useful fodder for such heroics.

What I meant was that Cesarina could reasonably expect her superiors to guard Vlad's remains, and that I wouldn't be too much of a dick GM and immediately release him. Of course, given the genre, any villain could conceivably return.


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7
GM SuperTumbler wrote:
Black Dow wrote:

Still here and still planning my return.

Got to that horrible point with concepts that I was sick of the idea and my muse had passed.

Ultimately I'm returning with Eoten. Have been reading up on a very interesting field called Archaeogenetics, which I'm tying Aethelweard into (or at least a branch of relating to mythical bloodlines).

Essentially he can tap into his ancient giant DNA and transform - much more the magical Hulk/Hyde o'er the Demon Etrigan style dynamics.

Still ironing out the tweaks so bear with. Seems the end of this issue/beginning of next will be a good return point...

Assuming you still have museum connections, it will be very easy to bring you in at the beginning of the next adventure, which should be fairly soon as we mop up some things here.

Yeah he still has the museum connections. Will get all the rebuild stats and notes nailed down today.


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

And now I hit my head and have a mild concussion. I need to limit my screen time. I will be slow, but do plan to post when I can. I'm sorry for any delay.


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7

Ow. Hope you feel better soon DQ.


As we wrap this up:

You each receive 4 power points. If you want to have the Nexus as your headquarters, you will want to put 1 point each for 4 or you into equipment to pay for that.

The Nerian Nexus is a headquarters built into an unassuming brownstone at 110 Ditko Street in Freedom City, but its interior is far more ancient, a mystical fold in space and time that has existed in many different places and in many different forms over the millennia. Its interior slowly reshapes itself to reflect the tastes of its master, and inanimate objects within animate on their own to clean and tidy the halls and buildings.

NERIAN NEXUS 20 EP

Size Medium, Toughness 16, Features Concealed, Dimensional Portal, Dual Size (Huge interior), Laboratory, Library, Living Space, Personnel, Security System 2 (DC 25), Self-Repairing, Workshop,

Powers: Extended-Only Teleport 10 (1,000 miles; Portal; Check Required (DC 21 Expertise [Magic], Medium [ley lines])

You can spend more points to upgrade it.


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

I will happily contribute 5 ep to the Nexus.

As for what happens next, I will probably still be slow over the next few days. I suggest dealing with the Nexus and Sandstone first before Gwyn even if it's slightly out of sequence.

Sorry to delay things; obviously if I could have avoided injuring myself I would have but my clumsiness is incurable.


Damaged 0 | Hero Points 1 | Perception +10 | Initiative +0 | Fortitude 9 | Will 12 | Dodge 13 | Parry 13 | Toughness 9

So we spend 1 of 4 power points on the Nexus for the HQ? Gracie, how do you get 5 ep?

I'd spend all 4 if that's what it took.

cheers


1 Power point gives you 5 equipment points. Each of the 4 of you spends 1 point, so you have 5 ep each for a total of 20.

No worries about the delays., Good Knight. We will handle the other stuff while you recover.


Oz and Cesarina, please chime in.

Sallah is left open to become an NPC, a Sidekick, or a Minion, depending on the group's preference.

I've never seen it done before, but you could even take him as a sidekick with more than one character spending power points on him. Narratively, there are reasons he could fade away, become a sort of caretaker of the Nexus, or even a more prominent sidekick role.


I kind of hate controlling multiple characters; NPCs, Animal COmpanions, Familiars, etc. I am terrible at keeping track of them.

Will pitch in for the Nexus hideout though.


Damaged 0 | Hero Points 1 | Perception +10 | Initiative +0 | Fortitude 9 | Will 12 | Dodge 13 | Parry 13 | Toughness 9

I'd vote to keep Sallah and pay for him jointly.


Damaged 0 | Hero Points 4 | Perception +6 | Initiative +2 (+6) | Fortitude 7 | Will 7 | Dodge 7| Parry 6 | Toughness 2 (8) | (Counters All Concealment, Darkvision)

Definitely throwing 1 pp for the Nexus. A team like Nexus needs a cool HQ! As for Sallah, the Nexus will need someone to watch over it. I don't think I'd want him out on the field, but every team needs their Jarvis.


If you just want to keep Sallah as a caretaker of the Nexus (in that Alfred/Jarvis sort of role) that would be covered by the Personnel aspect of the Installation.


Please let me know if the stuff in Gameplay isn't interesting and we don't want to play it out. That won't hurt my feelings at all. I thought that after several combat heavy encounters in a row, you might enjoy some chances to RP and flex your non-combat skills and connections. We can handwave or summarize as much of this as you want, but I'm happy to play out some of this if you want.

Basically, I'm good either way, but I do want to keep everyone engaged.


Sorry, I've been occupied with IRL stuff and haven't had much time to post more than vague posts. Things should be back to normal soon.


Damaged 0 | Hero Points 1 | Perception +10 | Initiative +0 | Fortitude 9 | Will 12 | Dodge 13 | Parry 13 | Toughness 9

I'm enjoying either way.

Cheers


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

I enjoy RP and planning opportunities in general. As I mentioned specifically I am limiting my interaction for the time being for reasons that have nothing to do with the game.

Weighing in on Sallah--I am happy for him to be personnel for the stronghold and wouldn't want to lose him. I'm not invested in putting points into him as a minion, etc. Obviously it makes the most sense if he were to become a minion/ally/sidekick it would be Eldritch's, and if Eldritch needs help on buying him to an appropriate level I will assume the player will let us know.


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7

For my tuppence worth loving the role-play between the group and other personae dramatis.

I'll be rejoining the adventures at a suitable juncture, but to whet your whistles I've generated this Eldritch: NetherWar Issue #2 Preview*

* Remember to scroll down. Bonus points for anyone clocking his usual anatomical feature :)


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

I am much recovered and ready to go on Gwyn when others are. I am enjoying this conversation with Sandstone.


Damaged 0 | Hero Points 0 | Perception +6 | Initiative +0 | Toughness 1/10 | Dodge 3 | Parry 3 | Fortitude 5 | Will 8 | Heroforge: Professor Langfellow

So...

I'm also on the road to recovery and am also immensely enjoying the interplay and re-reading the groups adventures since I took a sojourn. The enforced break and op has really allowed me to focus on my creative ideas - particularly for this game. Read alot of comics :) Got ALOT of inspiration!

Ultimately I'm returning with the character as/was (but better) - Eoten and the Professor. WIP on the profiles and generation, but plan to have them done and dusted sooner rather.

Know there is a juncture upcoming that will suit my reintroduction, but also sure he'd jump an examination of an artifact like Slake before it's lost to the Fey for another aeon...


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

Well, if it's lost to the fey, that means Gracie lost, so... thanks for the vote of confidence? ;)


Damaged 0 | Hero Points 0 | Perception +6 | Initiative +0 | Toughness 1/10 | Dodge 3 | Parry 3 | Fortitude 5 | Will 8 | Heroforge: Professor Langfellow

Haha. Touché DQ

I meant of course that I fear those tricksy fey will steal it away or some such (regardless of the confidence in the impending demonstration of Gracie's righteous prowess :)

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