GM Foxy's 2nd Legacy of Fire

Game Master Foxy Quickpaw

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AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 101/103 F +11 R +12 W +14

HP: +7
Spell: Sirocco
Skills: Bluff, Diplomacy, Knowledge (arcana), Spellcraft
Background Skills: Appraise, Sleight of Hand


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Omari and Khedron, Lvl 12

Mechanical:

Omari the Landless
Cleric 12 (Erastil)
Alignment: LG
Diety: Erastil
Init + 4 = +4 Dex (+2 if I can act in a surprise round)
Speed 30 ft

Spells Prepared
L0 (4) : Guidance, Detect Magic, Stabilize, Light
L1 (4+1D+1W)
L2 (4+1D+1W)
L3 (4+1D+1W)
L4 (3+1D+1W)
L5 (3+1D)
L6 (2+1D)

Defense
AC : 18 =10+ 4 Armor +4 Dex
HP: 108= 8+ (11d8 => 55) + 12*2 (con)+9 FCB +12 *1 trait
Fort + 11 = +8 Cleric + 2 con +1 resistance
Ref +9 = +4 Cleric + 4 dex +1 resistance
Will +13 = +8 Cleric + 4 wis +1 resistance (+2 vs Illusions)
CMD : 25 = 10 + 9 (bab)+ 4 (dex) +2 (str)
Offense
Melee:
Ranged:
BAB : +9
CMB : + 11 = +9 (BAB)+2 Str
Race = Human – M’wangi (favored class: Cleric)
Str: 14 = 14 (5 pts)
Dex : 18 = 14 (5 pts) +2 racial +1 lvl 4+1 lvl 8
Con : 14 =14 (5 pts)
Int : 10 =10 (0 pts)
Wis; 15 =14 (5 pts)+4 enhancement +1 lvl 12
Cha: 10 = 10 (0 pts)
Skills : (2+1 Trait /level) Not including ACP
Sense Motive (from imposter wary) (+19=12 rank +3 Trained+4 Wis)
Perception (+22 = 12 rank +4 wis+6 racial),
Spellcraft (+14 = 11 rank +3 trained),
K Religion (+4 = 1 rank +3 trained )
K Planes (+4 = 1 rank +3 trained)
Diplomacy (+5 = 2 rank +3 trained)
Heal (+14 = 7 rank+3 trained +4 wis)
Background Skills (2/level)
Linguistics (+9=9 rank)
Handle Animal (+12 = 12 rank)
Craft (Bows) (+6 =3 ranks +3 trained)

Languages : M’wangi, Common, Kelish (linguistics), Gnoll (linguistics), Osiriani (linguistics), Aquan (linguistics), Ignan (linguistics), Auran (linguistics), Terran (linguistics), Abyssal (linguistics), Draconic (linguistics)
Traits : Finding Haleen (Campaign, cleric), Deadeye Bowman (religion, Erastil)
Feats
Point Blank Shot (1st)
Rapid Shot (human Bonus feat)
Precise Shot (3ed)
Boon Companion (5th)
Scribe Scroll (7th)
Manyshot (9th)
Divine Interference (11th)

FCB: 9 HP, +3 vs Outsider Spell Resistance

Class Abilities:

Aura (Ex): A cleric of a Lawful Good deity has a particularly powerful aura corresponding to the deity's alignment.

Spells

Channel Energy (Su) (6d6, 3/day): Regardless of alignment, any cleric can release a wave of energy by channeling the power of her faith through her holy (or unholy) symbol. This energy can be used to cause or heal damage, depending on the type of energy channeled and the creatures targeted.

A good cleric (or one who worships a good deity) channels positive energy and can choose to deal damage to undead creatures or to heal living creatures.

Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the cleric's level + the cleric's Charisma modifier. Creatures healed by channeled energy cannot exceed their maximum hit point total—all excess healing is lost. A cleric may channel energy a number of times per day equal to 3 + her Charisma modifier. This is a standard action that does not provoke an attack of opportunity. A cleric can choose whether or not to include herself in this effect. A cleric must be able to present her holy symbol to use this ability.

Domains: Animal (Feather), Community

Calming Touch (Sp): You can touch a creature as a standard action to heal it of 1d6 points of nonlethal damage + 1 point per cleric level. This touch also removes the fatigued, shaken, and sickened conditions (but has no effect on more severe conditions). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Unity (Su): At 8th level, whenever a spell or effect targets you and one or more allies within 30 feet, you can use this ability to allow your allies to use your saving throw against the effect in place of their own. Each ally must decide individually before the rolls are made. Using this ability is an immediate action. You can use this ability once per day at 8th level, and one additional time per day for every four cleric levels beyond 8th.

Eyes of the Hawk (Ex): You gain a racial bonus on Perception checks equal to 1/2 your cleric level (minimum +1). In addition, if you can act during a surprise round, you receive a +2 racial bonus on your Initiative check.

Animal Companion (Ex): At 4th level, you gain the service of an animal companion. Your effective druid level for this animal companion is equal to your cleric level – 3. (Druids who take this ability through their nature bond class feature use their druid level – 3 to determine the abilities of their animal companions).

Orisons: Clerics can prepare a number of orisons, or 0-level spells, each day, as noted on Table: Cleric under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again.

Spontaneous Casting: A good cleric (or a neutral cleric of a good deity) can channel stored spell energy into healing spells that she did not prepare ahead of time. The cleric can “lose” any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with “cure” in its name).

Chaotic, Evil, Spells: A cleric can't cast spells of an alignment opposed to her own or her deity's (if she has one).

Animal Companion:

Khedron the Stag
Megaloceros Animal Companion
Size : Large
Low Light Vision, Scent
Speed : 50 ft
HP : 100 = 10d8 => 50 +10*4 (con)+10 (Toughness)
AC: 26 = 10 +13 NA + (3 Armor) + 4 Dex -1 size
Fort +11 = +7 animal HD+4 Con
Reflex +11 = +7 animal HD +4 Dex
Will +7 = +3 animal HD +2 Wis +2 Iron Will ; +4 morale bonus on Will saves against enchantment spells and effects.
CMD: 28 = 10 +7 (bab)+7 (str)+4(dex) +1 size
Attack : Gore +13 (+6+7str+1enhancement -1 size)/2d6+8 ((+7str+1enhancement or +10+1 if only attack), Hooves X2 +11 (+6+7str+1enhancement -1 size-2 secondary )/1d4+8 (7str+1enhancement)
Special Attacks powerful charge (2d6)
BAB +7
CMB: +15 = +7 (bab)+7 (str) +1 size +1 enhancement
Str 25=12+4(AC Bonus)+8(size)+1 (8 hd ability score increase)
Dex 19=17+4 (AC Bonus)-2(size)
Con 18=14+4(size)
Int 3=2+1(4hd ability score increase)
Wis 15
Cha 5
Skills (10 pts)
Acrobatics (+ 10, 3 rank +4 dex +3 trained)
Climb (+11, 1 rank +7 str +3 trained)
Swim (+11, 1 rank +7 str +3 trained)
Perception (+8, 3 rank +3 trained +2 wis)
Stealth (+ 8, 1 rank +4 dex +3 trained)
Fly (+ 8, 1 rank +4 dex +3 trained)
Special: Link, Share Spells, Evasion, Devotion, Multiattack
Tricks: Attack, attack, flank, defend, down, seek, heel, flank, sneak, ???, ???
Feat: Toughness (1 hd), Power Attack (3hd), Iron Will (5 hd), Impaling Charge (7 hd), Multiattack (lvl 9 AC bonus), ??? (9hd)
Equipment: Amulet of Mighty Fists +1, Masterwork Studded Leather Barding, Tusk Blades, 100 cold iron arrows (10gp), 40 blunt arrows (4 gp), Animal Harness (2 gp), Saddlebags (4 gp), 10 days of Feed ( 5 sp), 6 waterskins (6 gp), Spell Component Pouch (5gp), 2x Wooden Holy Symbol (2 gp), 50 ft of rope (1 gp), 4 sack (4 sp), trail rations 10 days (5gp)


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 101/103 F +11 R +12 W +14

I was out of state to see family. I should be able to post later today.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h
Foxy Quickpaw wrote:
I don't think non-leathal damage draws blood. And you're free to not use your whole strength and can cut yourself with a dagger instead of hacking your arm off with a magical scimitar. ;)

I know it sounds weird, I was just thinking on the trait I took for Ohrmizd from the Player's guide: blade of mercy

It basically let's you take non-lethal damage with a slashing weapon XD

I guess is a you are cut, but in a way it will quickly close.

I will push us down the stairs later on tonight if no one does first


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

I am travelling until Oct 10th. I should be able to post, but things may be sporadic...


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

@Foxy, Heshan casts overland flight on himself everyday, so he should be able to just fly over the tentancles.

Trying to help, as we are stuck since Wednesday.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

I'm back, by the by...


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

I have found a player that might be interested to play as a 4th for the last book of the AP. It is usually hard to find people engaged for a such an advanced adventure, as people prefer to play from book 1, but he was in a Legacy of Fire campaign that faded out here in this exact place, the Palace in the City of Brass, a year ago. The player is Eric Sawnson.

Foxy said if everyone is ok with a 4th member, he could maybe be met at Katapesh once we finish this book.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

I'm already playing with Erik in Expedition to he Ruins of Castle Greyhawk; he's fine by me...


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 101/103 F +11 R +12 W +14

I'm fine with adding him as a player as well.


Current form: Human Male Human (Desert) Druid 14 HP 152/152 | AC 23 , T 13, FF 20 | F: +13, R: +8, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7

hello this is Eric Swanson, responding to your invite guys!

Feel free to peruse Hazreem's profile for an idea how he is built. Basically he is a shape-shifter, with Spell casting support role. His favorite forms are elementals (he does not have an animal companion).

I have included a LINK to his old Legacy of Fire game. As you can see it has been around for a long time :). When the campaign ended Hazreem and party was about to return to Katapesh :)

Let me know if you have any questions

Thanks again,
Eric


Kitsune Game Master

Welcome.

I wonder what the starting stats of Hazreem were. Your old game has no recruitment thread, so I haven't found what your starting conditions. Please check here what the conditions for this game were.


Current form: Human Male Human (Desert) Druid 14 HP 152/152 | AC 23 , T 13, FF 20 | F: +13, R: +8, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7

I found the original Hazreem's profile back when he was 2nd level. I patterned his original starting stats after those.


Kitsune Game Master

Looks like a 20 point build so that fits. You're two levels ahead and it looks like the others won't catch up before you join, but I can live with that as 14 wouldn't put you ahead on the next spell level.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

Welcome Eric! :)

Elemental druids are fun! We have just found an imprisoned djinn in the palace. The poor thing is a sobbing shamble, don't know if he or Shazathared, the water outsider we found earlier might have anything to do with Hazreem here. We also found multiple fire elementals, but we basically erased them from the map.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

GM Foxy, please note with the periapt of Wisdom +4, Ohrmizd's Initiative bonus increases to +6 (Inquisitor's cunning initiative adds Wisdom to Init).

@Heshan, note the bracers of armor won't stack with your mage armor spell.

Either of them (the bracers or the spell) will be invaluable for Hazreem, because armor and shields meld into the body while wild shaping, losing their protection, but ongoing effects from items and spells persist, giving him extra armor.

Note there are multiple rings of protection +2, and a +3 one, available if you want to increase your AC. I suggest for Hazreem to take the +3, and everyone else to have a +2 one.

The link to the loot sheet is at the top of the campaign Hazreem.


Current form: Human Male Human (Desert) Druid 14 HP 152/152 | AC 23 , T 13, FF 20 | F: +13, R: +8, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7

Hazreem is not proficient with a greataxe, sadly, but he does have a nice pair of scimitars though.

The Ring of Protection would be helpful for Heshan as Hazreem already has one. I also suggest he take the Bracers and use both since Mage Armor helps against incorporeal attacks.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

What was this guy? He has both a holy symbol and a spellbook...

Speaking of spellbooks, Rayhan might want to take a look.

The wand of Magic Missile is a Heshan or a Rayhan toy.

If Heshan is speaking for the bracers, I could take the ring of protection +3. If not, if there is a ring of protection +2 available, I would like...

@Ohrmizd, don't you already have a periapt of wisdom +4? I got one back in the Carrion King's pyramid, and we found a second one on the lizard hulk...


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

For some reason I never equiped the previous+4 headband. Probably I was distracted when we found it and never again went through it.

In fact we have in the loot list a lot of stuff we could put to use.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 101/103 F +11 R +12 W +14

Basically yeah. Heshan is tired of being easy to get hit.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

Are we to level up after the curse is lift? :)

I am asking because I have three free days in a row and I can reserve some time for it.


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Kitsune Game Master

Yes. Level 13 please.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

Level 13

HP +10
Feat Heaven’s Light
New spells cure serious wounds, judgment light, sunbeam, true seeing
Skills
Acrobatics
Bluff x2
Diplomacy
Fly
Intimidate
K. planes
Perception
Background skills
Appraise
K. history


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

If we really can visit the City of Brass, it is infamous for being a center of trade where you can find things not found anywhere else in the multiverse.

We have accumulated a considerable amount of treasure in our bag of holding. If we manage to sell everything we are unlikely to use going forward, I have calculated we can easily get 150000 gp. If we give his part to Rayhan, that is 37500 gp each, and we make blank before including Hazreem in the shares going forward.

The city can offer also opportunities to buy stuff, and a way out to our home plane.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

@Ohrmizd, I hope I haven't screwed up your loot sheet, but I think I have figured out how to claim items... Specifically, I have grabbed a ring of protection +2 (as I believe Heshan wants the Ring +3), the mithral chain shirt +2 and the Greater bracers of Archery.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

That is great Omari, and you made the claim perfectly. It is helpful. Please make sure you equip in your profile all the new goodies :)

Heshan please, if you can equally mark the items you are interested... specially whether you want to keep the Rod of Alertness or not.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Ok, Omari Mechanical at lvl 13

Mechanical:

Omari the Landless

Cleric 13 (Erastil)
Alignment: LG
Diety: Erastil
Init + 4 = +4 Dex (+2 if I can act in a surprise round)
Speed 30 ft

Spells Prepared
L0 (4) : Guidance, Detect Magic, Stabilize, Light
L1 (4+1D+1W)
L2 (4+1D+1W)
L3 (4+1D+1W)
L4 (4+1D+1W)
L5 (3+1D)
L6 (2+1D)
L7 (1+1D)

Defense
AC: 22 =10+ 4 Armor +2 enhancement +4 Dex +2 deflection
HP: 116= 8+ (12d8 => 60) + 13*2 (con)+9 FCB +13 *1 trait
Fort + 11 = +8 Cleric + 2 con +1 resistance
Ref +9 = +4 Cleric + 4 dex +1 resistance
Will +13 = +8 Cleric + 4 wis +1 resistance (+2 vs Illusions)
CMD : 25 = 10 + 9 (bab)+ 4 (dex) +2 (str)

Offense
Melee:
Ranged:
BAB : +9
CMB : + 11 = +9 (BAB)+2 Str

Race = Human – M’wangi (favored class: Cleric)

Str: 14 = 14 (5 pts)
Dex : 18 = 14 (5 pts) +2 racial +1 lvl 4+1 lvl 8
Con : 14 =14 (5 pts)
Int : 10 =10 (0 pts)
Wis; 19 =14 (5 pts)+4 enhancement +1 lvl 12
Cha: 10 = 10 (0 pts)

Skills : (2+1 Trait /level) Not including ACP
Perception (+23 = 13 rank +4 wis+6 racial),
Spellcraft (+14 = 11 rank +3 trained),
K Religion (+4 = 1 rank +3 trained )
K Planes (+4 = 1 rank +3 trained)
Diplomacy (+5 = 2 rank +3 trained)
Heal (+14 = 7 rank+3 trained +4 wis)
Ride ((+8 = 4 ranks +4 dex)

Sense Motive (from imposter wary) (+20=13 rank +3 Trained+4 Wis)

Background Skills (2/level)
Linguistics (+13=10 rank +3 trained)
Handle Animal (+13 = 13 rank)
Craft (Bows) (+6 =3 ranks +3 trained)

Languages : M’wangi, Common, Kelish (linguistics), Gnoll (linguistics), Osiriani (linguistics), Aquan (linguistics), Ignan (linguistics), Auran (linguistics), Terran (linguistics), Abyssal (linguistics), Draconic (linguistics), Celestial (Linguistics)

Traits : Finding Haleen (Campaign, cleric), Deadeye Bowman (religion, Erastil)

Feats
Point Blank Shot (1st)
Rapid Shot (human Bonus feat)
Precise Shot (3ed)
Boon Companion (5th)
Scribe Scroll (7th)
Manyshot (9th)
Divine Interference (11th)
Clustered Shots (13th)

FCB: 9 HP, +4 vs Outsider Spell Resistance

Khedron lvl 13

Animal Companion:

Khedron the Stag
Megaloceros Animal Companion
Size : Large
Low Light Vision, Scent
Speed : 50 ft
HP: 110 = 11d8 => 55 +11*4 (con)+11 (Toughness)
AC: 26 = 10 +13 NA + (3 Armor) + 4 Dex -1 size
Fort +11 = +7 animal HD+4 Con
Reflex +11 = +7 animal HD +4 Dex
Will +7 = +3 animal HD +2 Wis +2 Iron Will; +4 morale bonus on Will saves against enchantment spells and effects, +2 trait vs Mind-Affecting
CMD: 30 = 10 +8 (bab)+7 (str)+4(dex) +1 size
Attack : Gore +16 (+8+7str+1enhancement -1 size+1 WF)/2d6+8 ((+7str+1enhancement or +10+1 if only attack), Hooves X2 +13 (+8+7str+1enhancement -1 size-2 secondary )/1d4+8 (7str+1enhancement)
Special Attacks powerful charge (2d6)
BAB +8
CMB: +17 = +8 (bab)+7 (str) +1 size +1 enhancement
Str 25=12+4(AC Bonus)+8(size)+1 (8 hd ability score increase)
Dex 19=17+4 (AC Bonus)-2(size)
Con 18=14+4(size)
Int 3=2+1(4hd ability score increase)
Wis 15
Cha 5
Skills (11 pts)
Acrobatics (+ 10, 3 rank +4 dex +3 trained)
Climb (+11, 1 rank +7 str +3 trained)
Swim (+11, 1 rank +7 str +3 trained)
Perception (+8, 3 rank +3 trained +2 wis)
Stealth (+ 8, 1 rank +4 dex +3 trained)
Fly (+ 9, 2 rank +4 dex +3 trained)

Special: Link, Share Spells, Evasion, Devotion, Multiattack
Tricks: Attack, attack, flank, defend, down, seek, heel, flank, sneak, Maneuver (Grapple), Use Fly spell
Feat: Toughness (1 hd), Power Attack (3hd), Iron Will (5 hd), Impaling Charge (7 hd), Multiattack (lvl 9 AC bonus), Additional Traits (Deathtouched(race), Armor Expert(Combat) ) (9hd), Weapon Focus (Gore) (11 hd)
Equipment: Amulet of Mighty Fists +1, Masterwork Studded Leather Barding, Tusk Blades, 100 cold iron arrows (10gp), 40 blunt arrows (4 gp), Animal Harness (2 gp), Saddlebags (4 gp), 10 days of Feed ( 5 sp), 6 waterskins (6 gp), Spell Component Pouch (5gp), 2x Wooden Holy Symbol (2 gp), 50 ft of rope (1 gp), 4 sack (4 sp), trail rations 10 days (5gp)

Revised Spell Prep for level up:

L0 (4) : Guidance, Detect Magic, Stabilize, Light
L1 (4+1D+1W) Bless(domain), Divine Favor, Divine Favor, Murderous Command, Liberating Command, ***
L2 (4+1D+1W) Featherfall (domain), Burst of Radiance, Burst of Radiance, Lesser Restoration, Protection From Evil (Communal), ***
L3 (4+1D+1W) Fly (domain), Sand Whirlwind, Resist Energy (Communal), Dispel Magic, Invisibility Purge, ***
L4 (4+1D+1W) Summon Monster IV (domain), Freedom of Movement, Blessings of Fervor, Air Walk, Magic Weapon (Greater), ***
L5 (3+1D) Beast Shape III (Domain), Hunter’s Blessing, Forbid Action (greater), ***
L6 (2+1D) Heroes Feast (Domain), Inspiring Recovery, Heal
L7 (1+1D) Animal Shapes (Domain), ***


Kitsune Game Master

Question: Shall I level Rayhan and keep him around, or shall he retire to his Katapesh home?


Current form: Human Male Human (Desert) Druid 14 HP 152/152 | AC 23 , T 13, FF 20 | F: +13, R: +8, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7

A wizard is always useful to have around IMO, but that is your call Foxy.

Question: Does Hazreem have access to the Wish spell when he met Shazzathared before HERE?


Kitsune Game Master

How did it end in your game with the wishing? I can't see it on cross reading the next few pages.


Current form: Human Male Human (Desert) Druid 14 HP 152/152 | AC 23 , T 13, FF 20 | F: +13, R: +8, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7

Well rereading the ending of the previous campaign it doesn't indicate the Wish spell was ever used, plus there was a question in the Discussion thread about using the Wish spell to resurrect a fallen party member...However who is to say the Wish wasn't already used after Hazreem was imprisoned.

So basically it is your call Foxy.


Kitsune Game Master

The wish is once per year, and if your party didn't use it, you're out of luck, as this party did.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Is Iavesk capable of doing a wish? If he is a noble djinni, he can grant 3 wishes...


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Kitsune Game Master

We're going to fix that the adventure puts Shazathared into a situation where you need 9th level spells to get her out by having Iavesk grant a wish. Originally he isn't noble.


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AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 101/103 F +11 R +12 W +14

Alright, all done with updating Heshan.

Hp +7
Skill increse: Appraise, Bluff, Diplomacy, Knowledge (arcane), Sleight of Hand, Spellcraft
Feats: Lightning Reflexes (Bloodline feat), Spell Penetration
Spells: Confusion, Teleport, Greater Dispel Magic, Chain Lightning


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

It's that time of year again, Merry Christmas and a Happy New Year to all! I will be off on my Christmas trip home until the 2nd of Jan. Posting should continue, but may be spotty (so bot me if need be).


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

This Christmas I will happily having holidays at home, taking on my recent new parental obligations. Should be available most of the days. Have some happy days all of you!


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 101/103 F +11 R +12 W +14

I'll be at home for Christmas, but will spend New Years with family, so I'll be more intermittent starting from the 29th.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

Ok, this is the items I have noted people has taken from the stash.

Omari
periapt of Wisdom +4
ring of protection +2
mithral chain shirt +2
Greater bracers of Archery
+1 frost arrow (x20)

Ohrmizd
+3 mithral chainmail
Zenzirad (ebon flame +1 fire outsider bane frost scimitar)
periapt of Wisdom +4
carpet of flying

Heshan
Rod of Alertness
ring of protection +3
bracers of armor +4

There is some stuff I am not selling as I guess someone can still benefit from them (please pick up):
gloves of Dexterity +2
cloak of resistance +1
ring of minor fire resistance
handy haversack

And finally some useful consumables I would like to keep around:
wand of lesser restoration x19
freedom of movement golden scroll (CL 20)
haste golden scroll (CL 20)
protection from spells golden scroll (CL 20)
Horn of the Golden Draught (5 charges for break enchantment or stoneskin)
potion of fly
wand of restoration (28 charges)
wand of dimension door (19 charges)
Ebon Flame flask (x3)
holy water flask (2 left from ritual)
wand of magic missile (CL 9th, 43 charges)

Note the wands and scrolls @Heshan as most of them can help you complement for the tougher fights.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

wrt to going to the City of Brass, I can get us all there with animal shapes (turning us into birds...). I do not like the idea of splitting the party, in what I suspect cannot be described as friendly territory (especially as that Red Dragon has assuredly reported to the vizier...). Perhaps the rest of us could pose as servants to those who can disguise themselves as creatures of elemental fire.

wrt to the shopping and buying, the only person who can be helped by the ring of minor fire resistance is Hazreem; the rest of us are protected by Shazathared's wish (Fire Resist 30). If no one else wants them, Omari can use the Gloves of Dex +2.

WRT to items from the stash, Omari has also got
1) an Amulet of Mighty Fists +1 (which Khedron is using)
2) Ring of Minor Fire resistance, which I propose to sell as it is overlapped by Shazathared's wish.
3) I propose to sell my Cloak of Resistance +1 (which I purchased with our first loot split, it is not from the stash); it needs upgrading desperately.


Kitsune Game Master

If you don't want to buy something so rare that even in Katapesh you wouldn't get it, Heshan's suggestion is a vialble option.


Current form: Human Male Human (Desert) Druid 14 HP 152/152 | AC 23 , T 13, FF 20 | F: +13, R: +8, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7

Hazreem will swap out his Ring of Cold Resistance for the Ring of Fire Resistance, and contribute that ring to the Loot sell list.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h
Foxy Quickpaw wrote:
If you don't want to buy something so rare that even in Katapesh you wouldn't get it, Heshan's suggestion is a vialble option.

I am fine with selling in Katapesh. It was just that you do not have the chance so often to visit the City of Brass and its markets, so I was a bit excited about the idea.

But let's get things moving and return to Katapesh if people is not comfortable with the visit.


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Kitsune Game Master

It might be exiting if there was some detail, but as I don't have a tome of lore about it, it would be underwhelming.


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M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

The major problem with going back to Katapesh to sell things, is that we unleashed Javhul and his army there, and thus it may be wrecked.

Given Foxy has just mentioned he has no book of lore, it seems unlikely there are any special encounters in the City of Brass, unless we do something dumb... So provided we lean into polite (ie bow and scrape as requested) and pretend the rest of us are servants to the "Fire outsiders" (Ohrmizd and Hazreem), we should be able to get away with selling and buying in the city of Brass.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Ohrmizd, spreadsheet questions
1) How do we sell stuff we already have? For example, the cloak of resistance +1 I purchased after the 1st loot distribution (cell H14, Chars Spreadsheet) (I do plan on upgrading...)
2) How do we delete stuff we have that is gone? For example, the wand of cure light wound (H41, Chars spreadsheet), that is expended.

Purchases I am looking at
Cloak of Resistance +3 X2 (18000 gp, 1 for Khedron, 1 for Omari)
Rod of Lesser Extend 3000 gp
Wand of CLW X2 (1500 gp)
Chain Shirt Barding +2 4000+ gp

THere will be more, but I don't really have time to think things through right now, sorry.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

1) If it is something you bought with your own coin, just feel free to sell it and reclaim the money for yourself.

2) I marked it as "Used" in "Loot found" > I72 and it just disappeared from your equipment list.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

I am considering upgrading my periapt of Wis +4 to a +6 headband. This was a looted item, so does your reply to 1) apply?


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

Just pay the difference to have it improved.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

I'm home, I will try and sort out my equipment purchases in the next couple of days...

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