@ Heshan, you won't draw AoO's because you won Init and the enemy are flat-footed, but you do know about this:
Casting on the Defensive wrote:
Casting a spell while on the defensive does not provoke an attack of opportunity. It does, however, require a concentration check (DC 15 + double the spell’s level) to successfully cast the spell. Failure means that you lose the spell.
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h
A hint for Heshan: Immune to magic constructs still can be affected by magic that is not subject to spell resistance ("Spell Resistance no" in the description).
Of course you can also try to help with beneficial spells that do not target the creatures, like using buffs on the party.
OK, wall of force only lasts rds/lvl, so it's going to come down pretty quick; I don't think we can (or should) run away after taking on the remaining one on this side of the wall...
Conveniently though, Wall of Force is dismissable. So we fight on this side of the wall (I figure maybe 1 more round of Ohrmizd's bane should do it for the 2nd one on this side of the wall). Spend a round (maybe 2) setting things up (adjusting our init order and positioning - I think Khedron'd do well to open with a charge if possible., and then drop the wall and jump the remaining 2 brassmen.
"The runes on the ceiling and above the archways are numbers in Ignan. Those above the doors are the numerals 1 through 4. The ceiling inscription simply states, “Half or Triple plus One.”"
Anybody else got any ideas? If not, I propose to test it by pitching a spare arrow through door #1 and seeing if it catches fire... (and if it does, we could test the remaining 3 doors that way).
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h
I was at a loss here, but this you are proposing has sense.
Note though the statement can be read as "(Half or Triple) plus One" or "Half or (Triple plus One)", all depends on priority of operations. In programing additions have priority over logical operations, thus I would give more weight to the second solution. But someone with a different background might see this differently.
I was at a loss here, but this you are proposing has sense.
Note though the statement can be read as "(Half or Triple) plus One" or "Half or (Triple plus One)", all depends on priority of operations. In programing additions have priority over logical operations, thus I would give more weight to the second solution. But someone with a different background might see this differently.
Sorry, I made an error when I copied the headings for the "Alternative Truth Table" - that is the "Half or (Triple plus One)" version.
Instead of guessing, a DC30 Know(Arcana) check would do the trick. So Rayhan has the knowledge to tell you the solution. But not without taking the time to contemplate it, not as a free action in combat.
"The runes on the ceiling and above the archways are numbers in Ignan. Those above the doors are the numerals 1 through 4. The ceiling inscription simply states, “Half or Triple plus One.”"
Rayhan Xobhadi __ wrote:
Thinking some more about the riddle and what is written in Ignan, Rayhan thinks aloud. "You can use this order of operation and it works on the doors with numbers one, two and four and reach again a valid door number. For three you end up with something not usable. And no matter with which of the valid numbers you start, you'd end up in a series that runs down 4, 2, 1 and back to 4 again, ad infinitum."
"But I don't see any hints about what numebr to start with. And I don't see what this stylized animal on the roof has to do with that."
I don't get what Rayhan is saying about order of operations
1*0.5 +1 = 1.5 or 1*3+1 =4 2*0.5 +1 = 2 or 2*3+1=7
3*0.5+1 = 2.5 or 3*3+1 = 10
4*0.5+1=3 or 4*3+1 =13
The bolded are valid door #'s, but for a starting value of 4, I end up with a 3 for output, and what I read from Rayhan is saying, he somehow is ending up with a 1, 2 or 4 from that...
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h
Level 11
HP +10
FeatCovering Shield New feature Stalwart: Ignore full effect on successful Fort/Will save check.
New spells litany of weakness, magic vestment, ward shield Skills
Acrobatics
Diplomacy
Fly
Intimidate
K. arcana
K. planes
Perception
Sense Motive
Background skills
K. history
K. nobility
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h
Omari the Landless wrote:
@ohrmizd, I think you took a minor roasting there, I hadn't cast communal resist energy yet, as we were stepping through the no-burn curtain #4; so you only have your ring of fire resistance, not my spell...
It would be 19 damage.
You said you were casting if the arrow catched fire and Foxy said the arrow catched fire, thus I thought the spell was active.
It's that time of year again. Merry Christmas to all and a Happy New Year. I am going on holidays, starting the 17th, and expect to be back for Jan 3ed 2023. Posting may be sporadic; feel free to bot me if needed.
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h
Happy Holidays everyone! I think I will be available most days, but with 1/3rd of the team away, perhaps it is going to be difficult to advance here for the time being.
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h
Also Heshan, Shadow Evocation is very flexible and opens you to a lot of possibilities. Most of light magic is evocation, and because Shadow Evocation is a level 5th spell, it will defeat even Deeper Darkness even if using it to mimic a simple light cantrip.
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h
Not sure how tall is the ceiling, but I would suggest for Heshan to fly up 25-30' to be away from the elementals reach, from where he can through electrical fireballs and walls at the things. Even if he takes one hit on flying away, that's better than being surrounded with multiple attacks.
If this is not possible, then first priority I would say to cast defensively a defensive spell, then follow up with offensive spell next rounds.
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h
Sorry, wanted to post, but I saw no clear action for Ohrmizd, then something came up and I forgot, the campaign was checked and I was unaware I left it pending.