GM Foxy's 2nd Legacy of Fire

Game Master Foxy Quickpaw

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HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Because you won the initiative they are flatfooted Heshan, thus you can move freely and cast spells without fear to AoO untill next round.

You can use now greater invis on you so you don't have that problem next round. Or you can try to debuff them with slow or glitter dust.

I just advise to avoid fire.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

@ Heshan, you won't draw AoO's because you won Init and the enemy are flat-footed, but you do know about this:

Casting on the Defensive wrote:
Casting a spell while on the defensive does not provoke an attack of opportunity. It does, however, require a concentration check (DC 15 + double the spell’s level) to successfully cast the spell. Failure means that you lose the spell.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

Alright, all I need now is to choose what feat to take up.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

A hint for Heshan: Immune to magic constructs still can be affected by magic that is not subject to spell resistance ("Spell Resistance no" in the description).

Of course you can also try to help with beneficial spells that do not target the creatures, like using buffs on the party.


Male Human Wizard 11 - HP: 70|AC 12(16)/12/11|Init: +10 | F: +6, R: +5, W: +10| Perc: +17

Haste being the obvious choice. That I failed to prepare.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Update for Omari (Lvl 11)

Mechanical:

Omari the Landless
Cleric 11 (Erastil)
Alignment: LG
Diety: Erastil
Init + 4 = +4 Dex (+2 if I can act in a surprise round)
Speed 30 ft
Spells Prepared
L0 (4) : Guidance, Detect Magic, Stabilize, Light
L1 (4+1D+1W)
L2 (4+1D+1W)
L3 (4+1D+1W)
L4 (3+1D+1W)
L5 (2+1D)
L6 (1+1D)
Defense
AC : 18 =10+ 4 Armor +4 Dex
HP: 100= 8+ (10d8 => 50) + 11*2 (con)+9 FCB +11 *1 trait
Fort + 10 = +7 Cleric + 2 con +1 resistance
Ref +8 = +3 Cleric + 4 dex +1 resistance
Will +12 = +7 Cleric + 4 wis +1 resistance (+2 vs Illusions)
CMD : 24 = 10 + 8 (bab)+ 4 (dex) +2 (str)
Offense
Melee: Longspear +9/+4, 1d8+3, Cestus +9/+4, 1d4+2
Ranged: +1 Adaptive Composite Longbow +12/+7, 1d8+3
BAB : +8
CMB : + 10 = +8 (BAB)+2 Str
Race = Human – M’wangi (favored class: Cleric)
Str: 14 = 14 (5 pts)
Dex : 18 = 14 (5 pts) +2 racial +1 lvl 4+1 lvl 8
Con : 14 =14 (5 pts)
Int : 10 =10 (0 pts)
Wis; 14 =14 (5 pts)+4 enhancement
Cha: 10 = 10 (0 pts)
Skills : (2+1 Trait /level) Not including ACP
Sense Motive (from imposter wary) (+18=11 rank +3 Trained+4 Wis)
Perception (+20 = 11 rank +4 wis+5 racial),
Spellcraft (+14 = 11 rank +3 trained),
K Religion (+4 = 1 rank +3 trained )
K Planes (+4 = 1 rank +3 trained)
Diplomacy (+5 = 2 rank +3 trained)
Heal (+13 = 6 rank+3 trained +4 wis)
Background Skills (2/level)
Linguistics (+8=8 rank)
Handle Animal (+11 = 11 rank)
Craft (Bows) (+6 =3 ranks +3 trained)
Languages : M’wangi, Common, Kelish (linguistics), Gnoll (linguistics), Osiriani (linguistics), Aquan (linguistics), Ignan (linguistics), Auran (linguistics), Terran (linguistics), Abyssal (linguistics)
Traits : Finding Haleen (Campaign, cleric), Deadeye Bowman (religion, Erastil)
Feats
Point Blank Shot (1st)
Rapid Shot (human Bonus feat)
Precise Shot (3ed)
Boon Companion (5th)
Scribe Scroll (7th)
Manyshot (9th)
Divine Interference (11th)
FCB: 9 HP, +2 vs Outsider Spell Resistance

There is no update for Khedron, as he gets no changes at lvl 11.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

OK, wall of force only lasts rds/lvl, so it's going to come down pretty quick; I don't think we can (or should) run away after taking on the remaining one on this side of the wall...
Conveniently though, Wall of Force is dismissable. So we fight on this side of the wall (I figure maybe 1 more round of Ohrmizd's bane should do it for the 2nd one on this side of the wall). Spend a round (maybe 2) setting things up (adjusting our init order and positioning - I think Khedron'd do well to open with a charge if possible., and then drop the wall and jump the remaining 2 brassmen.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

There is a small mistake in the init marker and is Rhyhan and Heshan up, am I right?

Otherwise, Ohrmizd will cast heroism while waiting for the wall to go down.


Kitsune Game Master

It looks like I can only update the marker or the HP and not both. That is too much asked of me at the moment. :P


Kitsune Game Master
Omari the Landless wrote:
Minor note, I don't think Heshan can glitterdust that brassman, isn't it on the far side of a wall of force from him?

Taking into consideration the LINE OF EFFECT rules, it can't be done.

It also means that you can't cast mind affecting spells through a closed window. Which is interesting.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Gaze attacks are fine though through a wall of force. Single use case for hypnotism? :)


Kitsune Game Master

I'll take Ohrmizd's post as an agreement to the plan and changed Rayhans last post.

For the question: The brass man went back and then left and is out of sight.

As for the fiery door curtains that are not vidible on the map - imagine them as wall of flame in all passages to the neighbouring rooms.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

You pardon me a potential crit now Foxy? With what you have been... :D


Kitsune Game Master

You like getting properly beaten?

I punish you by not doing it. :P
With an AC of 30 it wouldn't confirm anyway.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

"The runes on the ceiling and above the archways are numbers in Ignan. Those above the doors are the numerals 1 through 4. The ceiling inscription simply states, “Half or Triple plus One.”"

Whelp...

Truth Table
Initial Value .. Half+1 .. Triple+1
1 ............... 1.5 ...... 4
2 ............... 2 ........ 7 >>> 3
3 ............... 2.5 ...... 10 >>> 2
4 ............... 3 ........ 13 >>> 1

0 ............... 1 ....... 1

Alternative Truth Table
Initial Value .. Half+1 .. Triple+1
1 ............... 0.5 ...... 4
2 ............... 1 ........ 7 >>> 3
3 ............... 1.5 ...... 10 >>> 2
4 ............... 2 ........ 13 >>> 1

0 ............... 0 ....... 1

My current best guess is door #1...

Anybody else got any ideas? If not, I propose to test it by pitching a spare arrow through door #1 and seeing if it catches fire... (and if it does, we could test the remaining 3 doors that way).


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

I was at a loss here, but this you are proposing has sense.

Note though the statement can be read as "(Half or Triple) plus One" or "Half or (Triple plus One)", all depends on priority of operations. In programing additions have priority over logical operations, thus I would give more weight to the second solution. But someone with a different background might see this differently.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Ohrmizd wrote:

I was at a loss here, but this you are proposing has sense.

Note though the statement can be read as "(Half or Triple) plus One" or "Half or (Triple plus One)", all depends on priority of operations. In programing additions have priority over logical operations, thus I would give more weight to the second solution. But someone with a different background might see this differently.

Sorry, I made an error when I copied the headings for the "Alternative Truth Table" - that is the "Half or (Triple plus One)" version.


Kitsune Game Master

Instead of guessing, a DC30 Know(Arcana) check would do the trick. So Rayhan has the knowledge to tell you the solution. But not without taking the time to contemplate it, not as a free action in combat.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

So we'll hope for the successful Arcane check. At least we won't need to worry about the fire damage right now.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

"The runes on the ceiling and above the archways are numbers in Ignan. Those above the doors are the numerals 1 through 4. The ceiling inscription simply states, “Half or Triple plus One.”"

Rayhan Xobhadi __ wrote:

Thinking some more about the riddle and what is written in Ignan, Rayhan thinks aloud. "You can use this order of operation and it works on the doors with numbers one, two and four and reach again a valid door number. For three you end up with something not usable. And no matter with which of the valid numbers you start, you'd end up in a series that runs down 4, 2, 1 and back to 4 again, ad infinitum."

"But I don't see any hints about what numebr to start with. And I don't see what this stylized animal on the roof has to do with that."

I don't get what Rayhan is saying about order of operations

1*0.5 +1 = 1.5 or 1*3+1 =4
2*0.5 +1 = 2 or 2*3+1=7
3*0.5+1 = 2.5 or 3*3+1 = 10
4*0.5+1=3 or 4*3+1 =13

The bolded are valid door #'s, but for a starting value of 4, I end up with a 3 for output, and what I read from Rayhan is saying, he somehow is ending up with a 1, 2 or 4 from that...


Kitsune Game Master

You do math and end up with numbers.

As we're talking doors we can choose from the numbers that make sense are 1, 2, 3 and 4. Any result that is not one of those numbers is useless.

The operation is either:
x / 2

or
x * 3 + 1

You are doing a mathematical progression with that. The result of the first operation is the input for the second, and so forth.

Assuming you start with 1
1 / 2 = 0.5 -> useless
so instead:
1*3+1 = 4

next round:
4 / 2 = 2
(4*3+1=13 -> useless)

next round
2 / 2 = 1
(2*3+1=7 -> useless)

next round see start.

if you take three
3/2 = 1.5 -> useless
3*3+1 = 10 -> also useless.

Which leads to an endless mathematical progression of 1, 4, 2, 1, 4, 2, 1

Which would be numbers of the doors to pass. Only issue is, that the riddle gives no real hint where to start.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Level 11

HP +10
Feat Covering Shield
New feature Stalwart: Ignore full effect on successful Fort/Will save check.
New spells
litany of weakness, magic vestment, ward shield
Skills
Acrobatics
Diplomacy
Fly
Intimidate
K. arcana
K. planes
Perception
Sense Motive
Background skills
K. history
K. nobility


Kitsune Game Master
Omari the Landless wrote:
Problem with just jumping home is that I suspect it nukes the plot of the adventure...

No worries, there is strong steel forged into railroads... to prevent early leaving.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h
Omari the Landless wrote:
@ohrmizd, I think you took a minor roasting there, I hadn't cast communal resist energy yet, as we were stepping through the no-burn curtain #4; so you only have your ring of fire resistance, not my spell...

It would be 19 damage.

You said you were casting if the arrow catched fire and Foxy said the arrow catched fire, thus I thought the spell was active.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

It's that time of year again. Merry Christmas to all and a Happy New Year. I am going on holidays, starting the 17th, and expect to be back for Jan 3ed 2023. Posting may be sporadic; feel free to bot me if needed.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Happy Holidays everyone! I think I will be available most days, but with 1/3rd of the team away, perhaps it is going to be difficult to advance here for the time being.


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Kitsune Game Master

Usually I'm not a big fan of botting player characters.

But as it is Christmas soon, we could turn Khedrons nose red, give him superpowers and clean out this frist dungeon over the holidays? ;)


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

If you want to take a break until Omari returns, I'm fine with that.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Also Heshan, Shadow Evocation is very flexible and opens you to a lot of possibilities. Most of light magic is evocation, and because Shadow Evocation is a level 5th spell, it will defeat even Deeper Darkness even if using it to mimic a simple light cantrip.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

Would using Shadow Evocation to create Light work?


Kitsune Game Master

Either Heshan knows (Knowledge(Arcana) DC25) or he has to try it out.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

We... probably should have seen this coming. Of course it would already know where we are.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Heshan Antar wrote:
We... probably should have seen this coming. Of course it would already know where we are.

If it wants to come up and fight in the light, I figure we're good. It's a lot better than fighting in the dark, on stairs, over a pit...


Kitsune Game Master

You're still fighting it on stairs around a pit. It's just not dark.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

How do I keep missing this? I'll have a post up very soon.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

Laptop got busted... again. Thankfully it will take a lot shorter time to get it fixed. For now, I won't be able to access the maps.


1 person marked this as a favorite.
AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

I'll be traveling and moving in to a new place over the next few days, so my posting will be sporadic.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Not sure how tall is the ceiling, but I would suggest for Heshan to fly up 25-30' to be away from the elementals reach, from where he can through electrical fireballs and walls at the things. Even if he takes one hit on flying away, that's better than being surrounded with multiple attacks.

If this is not possible, then first priority I would say to cast defensively a defensive spell, then follow up with offensive spell next rounds.

Similar strategies for Rayhan.


Kitsune Game Master

Just checked, because nothing happened for two days, but it is not my turn.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Yep we need Heshan and Ohrmizd (or Rayhan, but I think he's decided this is not a fight for him...).


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Sorry, wanted to post, but I saw no clear action for Ohrmizd, then something came up and I forgot, the campaign was checked and I was unaware I left it pending.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

Still handling moving stuff.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

I think this time we are waiting on you Foxy! :D


Kitsune Game Master

Indeed.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Today I had some free time and decided to upload all the maps and images to the slides.

I tried to spoil myself as little as possible but was difficult not to grasp the overall layout.

Hope that is helpful.


Kitsune Game Master

That is great. Thank you.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Omari, Heshan, any action on your side this round?

I am just skipping turn, unless there is some signs one of us is in danger.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Omari the Landless wrote:

Did we ever get (in character) any answers about what a bodak is and does, see

THIS POST? That's going to have a pretty significant effect on what happens next...

** spoiler omitted **

** spoiler omitted **

Foxy Quickpaw wrote:
It is a DC18 Know Religion check to know.

Omari got a 12 on that check (HERE). Ohrmzid got a 36 (HERE). Would you have shared if Foxy had replied?


Kitsune Game Master
Omari the Landless wrote:
Omari the Landless wrote:


Foxy Quickpaw wrote:
It is a DC18 Know Religion check to know.

Omari got a 12 on that check (HERE). Ohrmzid got a 36 (HERE). Would you have shared if Foxy had replied?

Let us assume he would have shared it.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Yep, Ohrmizd would have shared anything he knew about the bodak at the first chance.

This is the point when we come against the undead, aren't we party?

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