Ohrmizd |
A wizard prepared to pass the day is a wise wizard ;)
Samuel Jafar |
Regarding Omari and Rayhan - There are too many unknowns. Everything is unknown about the proteans and their location. The soul in the entropy pool might be an ally if released. Another unknown. This is less than wise imo.
Samuel Jafar |
Level up is no a no brainer no gainer for the most part. Gained some slots and added spell penetration which might help with the spell resistance here not to mention future enemies. Will take more time to update the profile than it did to level up.
Gonna test summon monster, teleport, windy escape, greater invisibility, and antimagic field tomorrow.
I like the circle against. Anything else...binding?
Did they use verbal components to their spells or were they SU?
Omari the Landless |
Omari and Khedron update...
Omari the Landless
Cleric 10 (Erastil)
Alignment: LG
Diety: Erastil
Init + 4 = +4 Dex (+2 if I can act in a surprise round)
Speed 30 ft
Spells Prepared
L0 (4) : Guidance, Detect Magic, Stabilize, Light
L1 (4+1D+1W)
L2 (4+1D+1W)
L3 (3+1D+1W)
L4 (3+1D+1W)
L5 (2+1D)
Defense
AC : 18 =10+ 4 Armor +4 Dex
HP: 92 = 8+ (9d8 => 45) + 10*2 (con)+9 FCB +10 *1 trait
Fort + 10 = +7 Cleric + 2 con +1 resistance
Ref +8 = +3 Cleric + 4 dex +1 resistance
Will +12 = +7 Cleric + 4 wis +1 resistance (+2 vs Illusions)
CMD : 23 = 10 + 7 (bab)+ 4 (dex) +2 (str)
Offense
Melee: Longspear +9/+4, 1d8+3, Cestus +9/+4, 1d4+2
Ranged: +1 Adaptive Composite Longbow +12/+7, 1d8+3
BAB : +7
CMB : + 9 = +7 (BAB)+2 Str
Race = Human – M’wangi (favored class: Cleric)
Str: 14 = 14 (5 pts)
Dex : 18 = 14 (5 pts) +2 racial +1 lvl 4+1 lvl 8
Con : 14 =14 (5 pts)
Int : 10 =10 (0 pts)
Wis; 14 =14 (5 pts)+4 enhancement
Cha: 10 = 10 (0 pts)
Skills : (2+1 Trait /level) Not including ACP
Sense Motive (from imposter wary) (+17=10 rank +3 Trained+4 Wis)
Perception (+19 = 10 rank +4 wis+5 racial),
Spellcraft (+13 = 10 rank +3 trained),
K Religion (+4 = 1 rank +3 trained )
K Planes (+4 = 1 rank +3 trained)
Diplomacy (+5 = 2 rank +3 trained)
Heal (+13 = 6 rank+3 trained +4 wis)
Background Skills (2/level)
Linguistics (+7=7 rank)
Handle Animal (+10 = 10 rank)
Craft (Bows) (+6 =3 ranks +3 trained)
Languages : M’wangi, Common, Kelish (linguistics), Gnoll (linguistics), Osiriani (linguistics), Aquan (linguistics), Ignan (linguistics), Auran (linguistics), Terran (linguistics)
Traits : Finding Haleen (Campaign, cleric), Deadeye Bowman (religion, Erastil)
Feats
Point Blank Shot (1st)
Rapid Shot (human Bonus feat)
Precise Shot (3ed)
Boon Companion (5th)
Scribe Scroll (7th)
Manyshot (9th)
FCB: 9 HP, +1 vs Outsider Spell Resistance
Khedron the Stag
Megaloceros Animal Companion
Size : Large
Low Light Vision, Scent
Speed : 50 ft
HP : 85 = 9d8 => 40 +9*4 (con)+9 (Toughness)
AC: 24 = 10 +11 NA + (3 Armor) + 4 Dex -1 size
Fort +10 = +6 animal HD+4 Con
Reflex +10 = +6 animal HD +3 Dex
Will +7 = +3 animal HD +2 Wis +2 Iron Will ; +4 morale bonus on Will saves against enchantment spells and effects.
CMD: 28 = 10 +6 (bab)+7 (str)+4(dex) +1 size
Attack : Gore +13 (+6+7str+1enhancement -1 size)/2d6+8 ((+7str+1enhancement or +10+1 if only attack), Hooves X2 +11 (+6+7str+1enhancement -1 size-2 secondary )/1d4+8 (7str+1enhancement)
Special Attacks powerful charge (2d6)
BAB +6
CMB: +15 = +6 (bab)+7 (str) +1 size +1 enhancement
Str 24=12+3(AC Bonus)+8(size)+1 (8 hd ability score increase)
Dex 18=17+3 (AC Bonus)-2(size)
Con 18=14+4(size)
Int 3=2+1(4hd ability score increase)
Wis 15
Cha 5
Skills (9 pts)
Acrobatics (+ 9, 3 rank +3 dex +3 trained)
Climb (+10, 1 rank +6 str +3 trained)
Swim (+10, 1 rank +6 str +3 trained)
Perception (+8, 3 rank +3 trained +2 wis)
Stealth (+ 7, 1 rank +3 dex +3 trained)
Special: Link, Share Spells, Evasion, Devotion, Multiattack
Tricks: Attack, attack, flank, defend, down, seek, heel, flank, sneak, ???
Feat: Toughness (1 hd), Power Attack (3hd), Iron Will (5 hd), Impaling Charge (7 hd), Multiattack (lvl 9 AC bonus), ??? (9hd)
Equipment: Amulet of Mighty Fists +1, Masterwork Studded Leather Barding, Tusk Blades, 100 cold iron arrows (10gp), 40 blunt arrows (4 gp), Animal Harness (2 gp), Saddlebags (4 gp), 10 days of Feed ( 5 sp), 6 waterskins (6 gp), Spell Component Pouch (5gp), 2x Wooden Holy Symbol (2 gp), 50 ft of rope (1 gp), 4 sack (4 sp), trail rations 10 days (5gp)
Omari the Landless |
Anyone else leveling up?
WRT to anti-protean tactics, I plan to cast Hunter's Blessing, Magic Circle (Chaos), Some align weapon effects (exactly what depends on if Ohrmizd needs one), some protection from Chaos spells...
I would reccomend that a least a couple of our wizards have see invisibility up (and glitterdust available to mark targets for the rest of us.
Ohrmizd |
Does "you are due" mean we will level up soon but not yet? I took it like that, but even if I am wrong, I would not be able to work on that until the weekend, sorry.
About alignment, Ohrmizd can easily bypass DR/good or DR/chaotic, but not lawful, which is what the proteans might have if any.
Ohrmizd |
I see Ohrmizd can pick dismissal this level. Is there any reason why we could not just cast dismissal on ourselves to get back to our home plane, leaving the outsiders to their craziness and call it a day?
Extraplanar Subtype: This subtype is applied to any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. Monster entries assume that encounters with creatures take place on the Material Plane.[..]Creatures not labeled as extraplanar are natives of the Material Plane, and they gain the extraplanar subtype if they leave the Material Plane.[..]
Ohrmizd |
Level 10
HP +10
New spells
silence, clay skin, battlemind link, forceful strike
Skills
Diplomacy
Fly
Intimidate
K. planes x2
Perception
Sense Motive
Acrobatics
Background skills
K. history
Handle Animal
Samuel Jafar |
@Omari
self +3 for every caster
I can do 4 but prefer those slots for summoning so two
returning can and should be more reliable
sphere is cool but ...
shaitans are not coming back with us
we may still have to fight them
Omari the Landless |
@Samuel, have you thought this teleport to attack plan through? The risks of defeat in detail are not worth it...
Instead, assuming someone have invisibility sphere, lets try this:
Everybody (shaitans and all) get on the boat. Sail to the edge of the world. Cast Invisibility Sphere on the boat (Gargantuan animated object) The rest of us hide in the emanation from the boat. Tie ourselves to the railings/mast just in case. Cast featherfall on the boat (again, animated object). Ride the boat over the edge... to a hopefully gentle featherfall down to the isles, and let the boat steer itself to the harbor. Start casting buffs when we see the harbor lights through the fog. Come storming off the invisible boat when it docks and kill all the proteans we can catch...
Surprise assault without need for mass flying and invisibility magic and no navigation issues...
Ohrmizd |
You should play an army commander wizard battlemage on next adventure Omari, that is Int 30 loophole knowledge and war planning at the very least :)
I am just fine with whatever approach, just let's not get stuck here for another whole week.
Foxy Quickpaw |
Your plan has just one flaw:
Nexian Galley
Colossal animated object
But I guess you can fix the plan with two invisibility spheres.
Rayhan might object that you don't know how long the fall was and a featherfall might prolong it beyond the duration of the featherfall spell, so you'd need to prepare several. Besides that, I'm ready to write you to the lighthouses, if we can agree that Rayhan will do all the hide the approach magic and keep in the back after the buffing when the fight starts.
Samuel Jafar |
Omari, let's just tie ourselves to the boat and show up the old fashioned way saving our spells for battle and the return which could be a retreat. Hopefully we take on the two by the dock and then the others.
Heshan, recommend teleport as opposed to overland this day. I will have two prepared as will Rayhan. It would be nice to have a backup if we fail to get everyone back. We each can do ourselves plus three others and CL check will be involved and the spells can be lost that way.
Samuel Jafar |
Prepared Spells
Wizard (CL 10th; concentration +15)
5th [3+1] DC20 -*summon monster v, teleport, summon monster v, teleport
4th [4+1] DC 19 -detonate, detonate, invisibility-greater, *summon monster iv
3rd [4+1] DC 18 -dispel magic, fireball, fly, haste, *monkey swarm
2nd [5+1] DC 17 -*glitterdust, cat's grace, *create pit, *glitterdust, slow, slow
1st [6+1] DC 16 -windy escape, mage armor, *mudball, *mudball, magic weapon, vanish, vanish
0th [4+0] DC 15 -mage hand, light, read magic, detect magic
Omari the Landless |
Your plan has just one flaw:
Nexian Galley
Colossal animated objectBut I guess you can fix the plan with two invisibility spheres.
Rayhan might object that you don't know how long the fall was and a featherfall might prolong it beyond the duration of the featherfall spell, so you'd need to prepare several. Besides that, I'm ready to write you to the lighthouses, if we can agree that Rayhan will do all the hide the approach magic and keep in the back after the buffing when the fight starts.
That's not a problem, there's no size limit on the subject of invisibility sphere, nor on Featherfall. I have a featherfall prepped (because it's a domain spell and the other option is Heshan has it, and as sorcerer can cast it about 6 times if needed...
Sounds good for Rayhan's role for me...
Omari the Landless |
Hmm, so Heshan can get Overland Flight as his Level 5 spell. Would that help out in the plan?
...
Heshan, recommend teleport as opposed to overland this day. I will have two prepared as will Rayhan. It would be nice to have a backup if we fail to get everyone back. We each can do ourselves plus three others and CL check will be involved and the spells can be lost that way.
I wouldn't get either, but that's me... (Especially not overland flight - your bloodline (djinni) gives you a flight speed at lvl 15, which is all overland flight is.)
My general rule as a sorcerer is to get spells that I'm going to want to cast repeatedly, just about every adventuring day...
THIS might be a useful read...
Ohrmizd |
Hmm, so Heshan can get Overland Flight as his Level 5 spell. Would that help out in the plan?
That is a 'personal' spell Heshan, so no benefit on casting it multiple times. In general for a sorcerer you wish versatile spells because they need to be useful every day.
These are a few of my favorites for a spontaneous arcane caster, for they can be used in multiple ways, giving you options in all situations:
- shadow evocation: access to any evocation spell of lower level you might need
- telekinesis: a bag of tools that let's you move objects, put away stuff, do combat maneuvers against enemies, or just damage them throwing them stuff
- fickle winds: protect from ammunition, swarms and gasses
- teleport: well, you can use it to get away from danger, get the front liner in front of the enemy caster for a full attack, or just help bypass traps/obstacles, etc. you can always use more of this
Ohrmizd |
Thanks for that push forward Foxy, it is very welcomed :)
Omari the Landless |
Omari, are you factoring in cat's grace? I hit you up for 10 minutes.
Yep, there is a +2 to hit from Cat's Grace in the pile...
Heshan Antar |
Probably. Soft cover doesn't apply to aiming a fireball as far as I know. And you could still take a 5 foot step up to look over those that are taller than you.
I'll take the 5 foot step then. Thanks for clarifying.
Foxy Quickpaw |
Samuel Jafar |
How to remain undetectable:
https://proton.me/mail
connect to another free vpn when setting up the account
do not give them account recovery info so they do not know who you are and you cannot lose that password
use the free proton vpn
Use a virtual machine or at least another clean browser dedicated to docs login only so they cannot tie you to other accounts in that browser.
casting time much patience
duration indefinite (D)
Saving Throw none, SR no
much trouble to stay invisible but above will do it.
I was always aware that when I left a document open to edit by anyone with the link that some really bad stuff could be pushed onto my stuff. They fixed that and it is a real pain to log in with my unidentifiable login.