Full Name |
Slip The Sky Dragon |
Classes/Levels |
NG Dragon (Sky) HP -15/17, AC 20/12/18, F+4, R+5, W+4, Init Samuel, Perc +6 Day 1/7 |
About Slip The Sky Dragon
Although wingless, this dragon twists gracefully though the sky, its scales reflecting the shifting hues of the heavens.
XP 400
NG Medium dragon (sky)
Init +2; Senses blindsense 60 ft., darkvision 60 ft., low-light vision; Perception +6
DEFENSE
AC 20, touch 12, flat-footed 18 (+2 Dex, +6 natural, +2 size)
hp 17 (2d12+4)
Fort +4, Ref +5, Will +4
Electricity resistance 20, Immune paralysis, sleep; SR 12
OFFENSE
Speed 15 ft., fly 60 ft. (average)
Melee bite +6 (1d8) 2 claws (1d6) gore (1d8)
Melee sting +6 (1d3–2 plus poison), bite +6 (1d2–2)
Breath Weapon 30-ft. cone, 6d8 electricity, DC 16)
Space 5 ft.; Reach 5 ft. (10 ft. with tail)
STATISTICS
Str 11, Dex 15, Con 15, Int 10, Wis 12, Cha 10
Base Atk +2; CMB +2; CMD 10 (14 vs. trip)
Feats Weapon Finesse
Skills Diplomacy +5, Fly +15, Perception +6, Sense Motive +6, Stealth +19 (+23 in forests), Survival +6; Racial Modifiers +4 Stealth (improves to +8 in forests)
Languages Draconic; telepathy (60 ft.)
SPECIAL ABILITIES
Poison (Ex)
Sting—injury; save Fort DC 14; frequency 1/minute for 10 minutes; effect sleep for 1 minute; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.
Celestial Emissary (Su)
Three times per day, a great wyrm sky dragon can imbue others with the celestial aspect of the oracle spell divine vessel, but it can only be cast on another willing creature of good alignment.
Change Shape (Su)
A young or older sky dragon can assume any humanoid form three times per day as if using polymorph.
Cloud Sight (Su)
A very young or older sky dragon’s sight is not impeded by clouds or fog, or by spells that create areas of fog.
Grounding Breath (Su)
Any flying creature damaged by the breath weapon of an ancient or older sky dragon must make a Fortitude save with the same DC as the sky dragon’s breath weapon or lose the ability to fly for 1d4 rounds.
You become a Medium imperial or primal dragon.
You gain a +4 size bonus to your Strength, a +2 size bonus to your Constitution, a +4 natural armor bonus, a fly speed of 60 feet (poor), darkvision with a range of 60 feet, a breath weapon, and either resistance to one form of energy or some other bonus. You also gain one bite attack (1d8), two claw attacks (1d6), & either a gore attack (1d8) if you assume the form of an imperial dragon or two wing attacks (1d4) if you assume the form of a primal dragon. Your breath weapon, resistance, and any other benefits you gain depend on the type of dragon. You can use the breath weapon only once per casting of this spell. All breath weapons deal 6d8 points of damage unless noted otherwise and allow a Reflex save to halve the normal damage. In addition, some of the dragon types grant additional abilities, as noted below.