GM Foxy's 2nd Legacy of Fire

Game Master Foxy Quickpaw

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Kitsune Game Master

That's what you get if you hire adventurers instead of proper soldiers. ;)

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Thats definitely the reason in this case. We were just way to keen to go out adventuring, to spend our time with housewarming.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 68/95 F +6 R +7 W +8

If you don't mind, I would like to take Mirror Image for my lvl 2 spell.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

If you think you will get hit often enough to be worth it its a very fine spell.

As for general coordination, since we seems to share a lot of the same spells, but you have higher DCs I would prefer if you concentrate on debuff and me on buffs when we don't choose things to help ourselfs.


Kitsune Game Master

Before someone makes some hasty decisions: Who, with how much damage left from the last fight is escorting those three professional torturers/murderers out of town?

Or did you manage to fully heal up with the channel and CLWs?

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Manuun had 2 pts of damage left and is savely away from the action.

Ohrmizd seemed to have 11 hp before the level up so 19 points of damage.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

Ohrmizd is at 22 hp after level up.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Hopefully that sense motive roll is enough for me to have a round or two of prep...

BTW Ohrmizd, have you ever heard the wise old pathfinder saying about the order to use the social skills in? It goes like this: First Diplomacy, Second Bluff, Last Intimidate... You're skipping steps.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Thats a result of all that falling of high places. He clearly knows the saying he is just reading it upside down.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

That is the most beneficial. But, I try to roleplay a personality, and Ohrmizd is just cocky, and these are bugbears, he does not feel the need to give them respect when the Princess herself is wanting to expel them out of the market.

But that does not mean any of you cannot jump there and try to engage the interaction with a different perspective. There is always people in the world who are pacifiers and pactists. Ohrmizd respects all of you and would accept that, specially if it brings to the same successful result.

On Ohrmizd view he is giving them an opportunity to have a life, most other people would have already killed them on our first visit to the battle market.


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AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 68/95 F +6 R +7 W +8
Foxy Quickpaw wrote:

Before someone makes some hasty decisions: Who, with how much damage left from the last fight is escorting those three professional torturers/murderers out of town?

Or did you manage to fully heal up with the channel and CLWs?

Alright, I'll get Glitterdust instead.


1 person marked this as a favorite.
Kitsune Game Master
Heshan Antar wrote:
"So do you know what items our bosses plan to sell in their market?" he asked Manuun.

Centrally planned economy? We don't do that here.

With the presence of Almah, Katapesh law will be reestablished in this outpost. Which is easy enough, as there is only one law in Katapesh: Do as you will, but do not interfere with trade.

In such environments the law of supply and demand applies. If you request an item and offer reasonable amount of cash there will probably be someone to offer it. Or have it delivered within a week or two.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Okay I decided for m second spell.

I will take Blur which should make a good enough compromise between being able to protect myself, but also the frontliners, wherever the need is highest.

Now only the background skills are left to decide. @Omari, are you fine with me relying on you for craft bows and arrows?

I was thinking about dabbling in alchemy a bit, and check out those formulaes we found, but I fear it takes a long time commitment to make anything useful out of it.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h
Foxy Quickpaw wrote:
Heshan Antar wrote:
"So do you know what items our bosses plan to sell in their market?" he asked Manuun.
Centrally planned economy? We don't do that here.

xDDDDDDDDDDDDDDDD

Foxy Quickpaw wrote:

The AP was written well before the rules for downtime. So forget about that part. There are some suggestions what you could do in that time, but that is for me to evaluate what decide to do.

There are two things I had in mind:
1. You might consider putting a rank in a craft skill if you want to create something yourself.
2. A year of downtime will give you some money. So instead of buing that mithral chainshirt now you might consider buying a mithral breastplate later.

Could that be a Profession instead? Would Profession (smuggler) be adequate? Or perhaps Profession (bragger) would be more fitting for Ohrmizd? xD


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:
Manuun wrote:
I was thinking about dabbling in alchemy a bit, and check out those formulaes we found, but I fear it takes a long time commitment to make anything useful out of it.

Should be ok if we are looking at a year of downtime :D

I think I may skip the skill rank in Smithing - Roryx is supposed to dedicate himself to the (arcane) Art, practicing spell and blade ;)

Wish I had taken Scribe Scroll though. Love that feat.


Kitsune Game Master
Ohrmizd wrote:

...

Could that be a Profession instead? Would Profession (smuggler) be adequate? Or perhaps Profession (bragger) would be more fitting for Ohrmizd? xD

I'm not aware of anything you can create with a profession skill. You earn money with that, but the adventure has those options, without you having to put a skill rank in or make rolls.


Kitsune Game Master

@Roryx
Feel free to inquire with the princess, why the bugbears have to go, if your character disagrees with the decision.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

I have inquired with Ohrmizd, but he seems to be blinded by love :D

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Well than I will give it a try.

BTW since even 6+2+2 Skillpoints wear thin really fast if you try everything I thought I try to point out what secondary skills I hope somebody else is covering, because they might be expected from a more normal bard.

Knowledge religion (Ohrmizd and partially Omari should have that covered)
Knowledge Aracana (Same here for Roryx and Heshan)
Knowledge Nature (Manuun is a street kid so I see somebody like Ohrmizd covering this)

Secondary Knowledges
Everything apart from History will likely only raise as fast as Bardic Knowledge (half speed) rises, which is likely fast enough anyway.

Spellcraft and Use Magic device (Again Roryx and Heshan have hopefully covered this)

Myself I will raise Disable Device, and Know Planes, Dungeons and Local to provide a reliant way to handle these things.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

I admit I am a bit all over the place with Knowledges - the group covers these pretty well, and whatever I chose will almost surely be overlap.

That being said, I think I will be oscillating between Arcana, Nature, and Geography, I guess? 2+Int skill points per level on Magus, just makes me want to cry.

UMD definitely. It is the ultimate tool for versatility and solutions, so I will invest in that for Roryx. Spellcraft also makes sense, so I will probably run with it. I was planning on making Intimidate my 'social' skill, but since we have an Ohrmizd, the point is moot :P

Adding Perception, and a floating point I guess between Survival and one of the Knowledges above. That should be it.

All over the place, like I said :D


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

Why just having an Ohrmizd when we could have an unstoppable Ohryx?

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

@ Roryx this is exactly why I wanted to coordinate. If for instance you and Heshan have to few Skillpoints to adaequately cover Know Arcana, Spellcraft,UMD and the need of day to day Adventuring (perception etc.) then its better to concentrate on fewer and let me spread out over one more knowledge Skill. But in the long run I might have trouble keeping Spellcraft also up to the level where I need it to identify the items.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Ok, Omari is a pretty low skill characters (clerics, what is there to say...), so skill coordination is good.

Going forward he gets 2(base) +1 (trait) +2 (background) +1 (kind of - Human, Imposter Wary)

So he's going to have

Sense Motive (from imposter wary)

Perception
Spellcraft
1 free skill point (heal, K planes, K Religion are possibles)

Handle Animal (Background skill)
1 free background skill point


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 68/95 F +6 R +7 W +8

I have Arcana and Spellcraft covered.


Kitsune Game Master

I like the RP of Omari to get the others back, down to earth and preparing them for battle with healing. And I don't care about the breach of rules this time, as Father Zastoran would have 'happily' provided the same.

But for the future please mind:
Spontaneous Casting: A good cleric (or a neutral cleric of
a good deity) can channel stored spell energy into healing
spells that she did not prepare ahead of time. The cleric can
“lose” any prepared spell that is not an orison or domain
spell
in order to cast any cure spell of the same spell level
or lower


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Omari is our 'wise man' :D

Still thinking about the downtime - Roryx has Ranger Favored Enemy Gnolls - would it make sense to have him chasing them through the areas around Kelmarane? Are there any left?


Kitsune Game Master

Yes and yes


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Then I may have just found my downtime activity. If the bugbears don't get us first.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

Level 4

HP +9
Class features
jugement 2/day
Ability increase +1 Str
New spells
remove fear, remove paralysis, blistering invective
Skills
Acrobatics
Diplomacy
Intimidate
K. local
K. planes
Perception
Survival
Swim
Background skills
K. history
Linguistics (Aklo)


Kitsune Game Master

Regarding s!!* recycling.

I once read that in deserts, camel s$#! is collected and dried to be used as fuel for the camp fire. Works for other s+%$ too. So dumping it in the river might not be the solution the gnolls chose.

Maybe they s!#& in the desert and cover it with dirt like cats?

But I digress. I need to check what critters live in the river. ;)

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Don't take Omari too serious, he is just jealous because he cannot swim :-)

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6
Foxy Quickpaw wrote:
"She told here to all, that she needs no barkeep that sheds into the drinks." Kurellak retells what Almah said earlier.

You hear that Omari. I think I saw you at the bar yesterday.

Maybe bathing really would have been the saver choice.


Kitsune Game Master

ROFL


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Omari sheds? :O


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 68/95 F +6 R +7 W +8

Level 4

HP +5
Ability increase +1 Cha
New spells
Glitterdust, Mage Armor, Resistence
Skills
Bluff
Diplomacy
Intimidate
K. arcana
Spellcraft
Background skills
Appraise
Sleight of Hand


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Manuun wrote:
Foxy Quickpaw wrote:
"She told here to all, that she needs no barkeep that sheds into the drinks." Kurellak retells what Almah said earlier.

You hear that Omari. I think I saw you at the bar yesterday.

Maybe bathing really would have been the saver choice.

Who wants to get healed of their next boo-boo?


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

Hei Heshan! I thought you were picking up glitterdust.

If that is not the case, I would like to change Ohrmizd decision and take see invisibility (but this is a personal spell only, so it is less helpful party-wise).

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Also @ Heshan I thought you get only one L2 Spell Or did I miss another source for the second one?


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AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 68/95 F +6 R +7 W +8

That was my mistake there. I'm getting Glitterdust as my 2nd lvl spell.

Grand Lodge

1 person marked this as a favorite.
M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

I checked the Quest Log and another thing we should probabaly do after finishing the current conversation is look after Kardswann, now that the demon died. Maybe e is free of the possession now.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

Thanks a lot Heshan! ;)

You are totally right Manuun, let's find out about him.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

@All Hmm so what else is left to do for today?
Roleplay a bit more? Talk to Garavel? Let ourselves be bossed around by a beautiful Princess?

@ Foxy: We never searched the place where the demon lived. Manuun would porbably mention it today or tomorrow, or do we just ignore that because there is nothig interesting there anyway?


Kitsune Game Master

You got the loot on the demon. They didn't lock anything else with it.

If you want to roleplay some more at the bar, or with the other people on that level, you're welcome, but the entrance to Almah and Garavel is coled for this day.

I'll start the next day with an announcement from the princess.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Thanks for the info.


Kitsune Game Master

Megaloceros - I had to look up what that thing is. Looks like it translates into big elk.

Herd Animal, Elk (Megaloceros)
The massive and majestic elk stands fully the height of a human at its shoulder, and its antlers stretch over ten feet across.

And now I have in my head the picture of a big elk who doesn't manage to follow you inside, as the massive antlers wouldn't fit through the door, no matter at what angle it tried. Not true for the battle market doors, but that's definitely no pet for the house.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Foxy Quickpaw wrote:

Megaloceros - I had to look up what that thing is. Looks like it translates into big elk.

Herd Animal, Elk (Megaloceros)
The massive and majestic elk stands fully the height of a human at its shoulder, and its antlers stretch over ten feet across.

And now I have in my head the picture of a big elk who doesn't manage to follow you inside, as the massive antlers wouldn't fit through the door, no matter at what angle it tried. Not true for the battle market doors, but that's definitely no pet for the house.

It's medium sized and I was trying to minimize the optimization - so no big cat (or Roc). We will see if Kheldron's 13 HP arse survives (he's in Omari's profile now).


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Omari, but why a Megaloceros in the desert?

I do see a lot of people choosing those as Animal Companions though. Why is that?


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Well in this case, I'm a cleric of Erastil; sacred animal : Elk (and as mentioned, I'm of the impression that Foxy wants us to minimize the optimization - which would be either a big cat or a roc).

Grand Lodge

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M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6
Omari the Landless wrote:
Well in this case, I'm a cleric of Erastil; sacred animal : Elk (and as mentioned, I'm of the impression that Foxy wants us to minimize the optimization - which would be either a big cat or a roc).

Looking at these antlers, minimizing anything doesn't really come to mind, but it definitely is a stylish choice.

Should Manuun react a bit reserved to the Kheldron, its only because he was almost skewered by that Peryton a few days ago.

@ Foxy: We are currently waiting for you to plan how to move the adventure into the next stage, correct? Or are you expecting anything from the players right now?


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:
Omari the Landless wrote:
Well in this case, I'm a cleric of Erastil; sacred animal : Elk (and as mentioned, I'm of the impression that Foxy wants us to minimize the optimization - which would be either a big cat or a roc).

Yeah I know that - was just thinking you could grab a more desert themed inhabitant, like a giant scorpion! :D

Though that Powerful Charge from the Megaloceros isn't too shabby.

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