GM Foxy's 2nd Legacy of Fire

Game Master Foxy Quickpaw

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M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Foxy, what's the current population of Kelamarane and vicinity? Roryx's martial ambitions seem pretty enthusiastic, when I'm guessing the population is less than 100...


Kitsune Game Master

You know everyone of the current population, to the last goat.


1 person marked this as a favorite.
M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

OK, I am going home for Christmas. Posting may get spotty (or maybe not, it's going to be a weird season). Normal posting will resume as of Jan 6, 2021.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

Have a happy trip home Omari. Merry Christmas everyone! :)


Kitsune Game Master

@Roryx
What did you make up that wipes out a whole pack of dingos?


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Foxy:
I am not yet 100% sure about it Foxy. I have an idea planned out in my head, going something like:

- Swiper (wild she-dog) and her pack were attacked;
- I have thought about several possible attackers. Cougars? Other wild dog pack? Gnolls? Poachers (though why would they hunt wild dogs)? Some unnatural threat (Remorhaz, Giant Scorpion, Cinder Wolves)?
- She was wounded, but managed to flee with her pups, and hide;
- That is why she had been coming back to search the Kelmaranes trash;
- Roryx followed and investigated her tracks for several days;
- On the last day, when he actually managed to find her, she was surrounded by <insert the threat here>, her pups already slaughtered;
- He attacked viciously to try and defend her - they both fought her foes;
- They either ran or killed all their assailants (depending on the threat), Swiper not fully trusting Roryx, but lacking the strngth to react;

I will write out a decent prose with the recount, once I have mnore time in my hands ;)


Kitsune Game Master

Roryx:
Thing is: Natural predators wouldn't go for a whole pack. They'd pick off some individual(s) and leave for lunch. To go for a whole pack you need something that wants revenge or flies into a rage and hunts down the last of them, even when they flee. The peryton comes to mind. Evil and actually in the CR range that you might be able to slay it. After an angry dingo gave it a few bruises already.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Foxy:

Sounds solid to me - we can go with the peryton.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Merry Christmas everyone!


Kitsune Game Master

Thank you.

Merry Christmas


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 68/95 F +6 R +7 W +8

Merry Christmas everyone?


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Merry Christmas to all


Kitsune Game Master

You're good to go there?

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

by now there are real merchants with normal prices in town correct?

How much money could we just spend on new equipment. and could we just sell all our old loot?


Kitsune Game Master

Yes.
I don't know.
Yes.

Somewhere I read the stat block of Kelmarane where the number given for money to spend was 200gp. There is some multiplyer for that, that I don't remember, but basically I guess it means no magic arms and armor to buy here. Fanciest piece is the mithril chain shirt if someone is into that.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

From what I read, there is a 75% chance of an item up to that price being there with some chance to reroll from time to time.

@ Party: We have ~17K gp in Loot so roughly 3400 per person
But how do we handle assigned loot?
I feel bad to dock Roryx 4K for the axe which he seems to use seldom. But Omari has not used any loot at alls so he should gain a bit more money at least.

@ Foxy for me its fine to go forward I assuming we can post our purchases when each of us gets around to do so.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

Purchase limits
In addition to the gold value there is usually a pool of magical items that can be randomly found in town. If Foxy is whiling to play with that, there is this random item generator from aonprd.com that is very easy and fast to use to generate that.

Also, having into account the year downtime, it is likely that we can probably put purchase orders, or even visit, the larger city of Kelesh.

Wealth distribution
There are many ways to distribute wealth. The two the most I have used are counting the value of the items people are picking as picking gold from the party treasure, and ensuring when coin is split that they are detracted from their part the value of the items picked to ensure everyone got the same exact wealth; and the other way I have most used is everyone picks whatever he/she is interested on and from what remains it is sold and the gold split in even parts.

Nowadays I particularly prefer the second method, basically because it favors people using the adventure treasure and the power level of the party ends up being more in balance with the encounters as people tend to have less optimal equipment. With the first method instead people tends to just do not pick items for they do not want to lose coin in the split, in order to maximize the coin they get to optimize the items they think are best for their creatures.

Summary: I would prefer we just make a pick of what we want, then sell all the rest and split the remaining coin after buying some healing wands and remove X/restoration scrolls.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:
Ohrmizd wrote:

Summary: I would prefer we just make a pick of what we want, then sell all the rest and split the remaining coin after buying some healing wands and remove X/restoration scrolls.

I agree with this one - if the axe is an issue, and is preventing the team from getting better items, I am ok with selling it.


Kitsune Game Master

You for sure can order something. But we are just a few weeks in, not at the end of the year.

With the item generator you usually get magical crap no one is willing to spend coin on. For example (small town):

Minor Items
[2,000 gp] feather step slippers [no external clues]
[3,000 gp] horseshoes of speed [no external clues]
[6,840 gp] ring of grit mastery [no external clues]
[1,020 gp] mithral heavy shield
[4,300 gp] +2 chainmail
[1,300 gp] +1 chainmail
[1,155 gp] +1 buckler
[5,000 gp] sorcerer's robe [clue indicates function]
[4,000 gp] amulet of elemental strife [clue indicates function]
[7,400 gp] bag of holding (type iii) [no external clues]
[4,500 gp] circlet of persuasion [no external clues]
Medium Items
[12,000 gp] decoy ring [no external clues]
[10,500 gp] rod of metal and mineral detection [clue indicates function]

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Well Manuun would definitely be into the Mithril chain shirt, but hardly needs to be the first to take it.
He would also like to buy the Buckler +1 if nobody else is intered

And I know its expensve, but should we get the bag of holding?

Manuuns Shopping list:

Apart from that he will get the following mundane items:

MW Thieves Tools 100 gp
Light mace 5 gp
Whip 1gp
Potion of Prot form Chaos 50 gp
Scroll of Invisibility 200 gp
Scroll of mirror image 200 gp
Scroll of Path of glory 200 gp

Also if Omari or someone else is willing to accompany him later he would like to visit a famous Garoundi bowmaker living in the hills near Fort Longjaw to get himself some MW quality weapon.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

We definitely should buy the bag of holding with common party coin before Foxy notices we are carrying just too much items around in the treasury xD

The circlet of persuasion might be interesting to complete rounding up Ohrmiz's social skills.

The feather step slippers are good if we are going to fight in the desert a lot, but we have not faced too much difficult terrain so I think I will pass for now.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Manuun wrote:

From what I read, there is a 75% chance of an item up to that price being there with some chance to reroll from time to time.

@ Party: We have ~17K gp in Loot so roughly 3400 per person
But how do we handle assigned loot?
I feel bad to dock Roryx 4K for the axe which he seems to use seldom. But Omari has not used any loot at alls so he should gain a bit more money at least.

@ Foxy for me its fine to go forward I assuming we can post our purchases when each of us gets around to do so.

Ok, I think the money numbers are not right here...

1) Omari has claimed the necklace of prayer beads, and would like to speak up for the Periapt of Wisdom +2 (in your sheet as unidentified periapt).
2) the unidentified phylactery is a phylactery of faithfulness
3) You are also missing a fire elemental gem...

Grand Lodge

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M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

All this things are in the temple and we did not take them. Then we had a discussion which ended with most people wanting to get them, but nobody posting IC about going there and claiming them.

So from my point of view they are stil in the temple. The gem was most definetily never found by us, only identified from outside the closed container and at least I had no idea how to get in there.

So somebody who wants to actually claim some or all of these things please clarify with foxy what happened IC and I will add them to the list.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

To avoid any misunderstanding, I am totally fine with you getting these things out of the temple if you and ohrmizd agree that it should be done.
I am also fully okay with reimbursing you for the lost opportunity by giving you a bigger share this time.

OTOH I do mind that this posts always state my numbers would be wrong. We did not conclude the discussion the last time and nobody posted any corresponding action, which should have been done by one of the persons who actually want something done. Then I would also have included it in the bookkeeping.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

I think Manuun got it right. It is typical this kind of discussions about equipment die out before they are sorted unless someone gets abrasive insisting who gets what. Most of the time someone asks about an item, nobody else cares about the item, the person does not get an answer and thus never writes down the item as claimed because the discussion was inconclusive and later on the person just forgets about the item and the question.

Trying for this not happening here As already said before, Ohrmizd is also interested on the beads and the headband of Wisdom, but as he has already claimed other items and Omari does not, I find it only fair Omari gets the priority on the claim. That said, as Manuun explains Foxy said Ohrmizd should insist these are Sarenrae's faith relics and thus the items shall remain at the temple. As a player I find that nonsense and would prefer Omari to use the items instead of them rotting on a ruined place, but I do not want Foxy to say I am not RPing my character or worse, she deciding Ohrmizd is not abiding to his faith and shall be deprived of his powers. The most clear I can be is I do not want to be the reason Omari does not get his items, but I do not feel it is for me as a person to chose and thus we need Foxy to state clearly what happens and what we can do with those items, and if this does not happens, this conversation will remain inconclusive for a third time.

I just spent 5 hours today sorting out the equipment we gained in book 4 of Iron Gods, tracking uncompleted item claims, and distributing unclaimed items and coin among people because situations like this, and because it is the only way some people would ever take any equipment.

So 100% respect to Manuun for maintaining the treasure sheet.


Kitsune Game Master

Where is that treassure sheet hiding? I can't find it right now.

If that treassure sheet lists what everyone got and allows to evaluate character wealth, then this can be used by me to adjust that in game if necessary. I might need a reminder now and then if you lag too far behind the WBL. But in general no one needs to scrope of the gilding of frescoes or steal from tombs against the faith of their companions.

The consequence for Ohrmizd would be a WIS panalty of 1.

Grand Lodge

1 person marked this as a favorite.
M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Loot Sheet

Also I have sold anything where I was sure it is not fo interest to anyone, leaving a few items around where I wasn't sure. Instead I put 15K in Coins in the treasury.

That leaves (apart form the temple stuff) :
Chime of opening
Amulet of mighty fists
Phylactery of Faithfulness
Masterwork Breatsplate.

IF nobody claims then here, or by setting them to assigned in the sheet. I will also sell them in 3 OOC Days.

@ Omari, Roryx, Heshan, are you okay with the group investing 7,5K into a common Bag of Holding or would you rather spend it on Items of your own.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Did I get to cast the spell before battle, or will that be my first turn?


Kitsune Game Master

Well, I wrote you directly in front of the spiders without giving you a chance to prepare, so you were able to cast that before battle.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

Foxy, as I was still on time, I edited my post to break the web instead of attacking a spider that is not in reach. I assumed these are same as ever giant spiders using the web universal monster ability.

It takes time and attention to detail, but ideally it would be great to have at what height is each spider in the map, or in the statblock in gameplay. We would have avoided the missed post and back and forth.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Thx for the Swiper icon Foxy :)

One question though - I think familiars occupy the same space as their 'masters'?


Kitsune Game Master

Your choice. As Swiper is tiny he could. But as it isn't the greensting scorpion with a ridiculously low speed it doesn't have to.

WTF! The greensting scorpion has a land speed of 30ft! You can't outrun that creepy thing when it's trying to get you and crawl up your pants on the inside.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

@ Omari:
Do you want us to find a way to take the Elk down into the basement?


Kitsune Game Master

I guess the elk is waiting with Hadrod in the stable for the boon companion feat.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

well I could learn to cast reduce.


Kitsune Game Master

@Roryx
It is spellcraft. And there is a DC given to identify a spell which you beat. The issue is, that there is also told, that it takes you an hour to do so.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Ah ok, I think for now Roryx will just let the others know the runes are written spells, but we can move along?


Kitsune Game Master

You can tell them to move on while you identify them and then spend another hour or two transcribing the spells into your book ;)


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Foxy Quickpaw wrote:
I guess the elk is waiting with Hadrod in the stable for the boon companion feat.

Yeah, if we had brought mounts with us to get here, I would leave Khedron to watch over them. But if we just walked, he's back in Kelmarane getting fat as Hadrod spoils him...


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Foxy Quickpaw wrote:

Where is that treassure sheet hiding? I can't find it right now.

If that treassure sheet lists what everyone got and allows to evaluate character wealth, then this can be used by me to adjust that in game if necessary. I might need a reminder now and then if you lag too far behind the WBL. But in general no one needs to scrope of the gilding of frescoes or steal from tombs against the faith of their companions.

The consequence for Ohrmizd would be a WIS panalty of 1.

Is this penalty if Ohrmizd takes something, or is this penalty if anyone takes something?


Kitsune Game Master

Ohrmizd said he'd make sure those things are not stolen, and if you want them, you should make sure he doesn't know you have them.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:
Foxy Quickpaw wrote:
You can tell them to move on while you identify them and then spend another hour or two transcribing the spells into your book ;)

Naah, the team is first - there is nothing more interesting for a caster with a spellbook than the chance to write new spells into ít, but hopefully we will have a chance to return to this :P

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

I assume the scale is 10 ft /square like upstairs correct?


Kitsune Game Master
Ohrmizd wrote:

"What the?!" Ohrmizd curses as the sphinxs open their eyes and pounce Manuun.

Moving around the sphinx to flank it, Ohrmizd quickly slashes at the strange creature.
[dice=+1 Scimitar+flank]1d20+9+2
[dice=Magical/Slashing damage+Precise Strike]1d6+5+1d6

HP 33/39 AC 20 TAC 12
guidance 1 min
heightened awareness 40 min

I'd like to know how you got those rolls together. What I can see:

Attack: +3BAB +4Str +1Enhancement = +8 (+2 Flank)
Damage: +4Str = +4 (or +4Str x 1.5 = 6 if wielded two handed)

Which doesn't match the numbers you gave.
Guidance lasts for one minute or until spend the bonus for one single roll.
You cast it last when entering the basement, so it is expired already.
Precise Strike is a teamwork feat. You flank with Manuun, and he doesn't have that feat, so the +1d6 doesn't apply.

Please point out if I missed something here.


Kitsune Game Master
Manuun wrote:
I assume the scale is 10 ft /square like upstairs correct?

Everything is marked as 5ft, but as you would have to cast grease to get all of you and the sphinx into the room we'll go with 10'.

Map updated accordingly.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

+3 BAB
+4 Str
+1 weapon focus (scimitar)
+1 scimitar
+2 flank
+13 dice
----
= 24

+4 Str
+1 scimitar
+5 dice
+4 precise strike
----
= 14

Solo Tactics (Ex): At 3rd level, all of the inquisitor's allies are treated as if they possessed the same teamwork feats as the inquisitor for the purpose of determining whether the inquisitor receives a bonus from her teamwork feats. Her allies do not receive any bonuses from these feats unless they actually possess the feats themselves. The allies' positioning and actions must still meet the prerequisites listed in the teamwork feat for the inquisitor to receive the listed bonus.

Teamwork Feat: At 3rd level, and every three levels thereafter, the inquisitor gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as teamwork feats. The inquisitor must meet the prerequisites of the selected bonus feat.

As a standard action, the inquisitor can choose to learn a new bonus teamwork feat in place of the most recent bonus teamwork feat she has already learned. In effect, the inquisitor loses the bonus feat in exchange for the new one. She can only change the most recent teamwork feat gained. Whenever she gains a new teamwork feat, the previous teamwork feat becomes set and cannot be changed again. An inquisitor can change her most recent teamwork feat a number of times per day equal to her Wisdom modifier.

----------

Guidance: I had no opportunity to post since Ohrmizd examined the altar to finding himself in combat in a different room, he would have renewed any expired cantrip.


Kitsune Game Master
Ohrmizd wrote:
What Knowledge shall I roll to ID the creatures?

I like the way Manuun and Roryx did it. Give a roll, and list the knowledge skills that you have.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

I think you gain a bonus of +4 on the disbelief check since you have been told that it is an illusion. Not that this would have helped this time.


Kitsune Game Master

Illusions.
You have some interaction with it, you get a will save to disbelieve it. If you do the save you can see through it. I imagine it to become 80% transparent then.

If you fail the save you can't see through it. It doesn't mean, that you have to act like there is an actual wall, especially if you saw someone walk through it.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

A failed saving throw indicates that a character fails to notice something is amiss. A character faced with proof that an illusion isn't real needs no saving throw. If any viewer successfully disbelieves an illusion and communicates this fact to others, each such viewer gains a saving throw with a +4 bonus.

I assume seeing Roryx go through the wall after telling it is an illusion qualifies as proof, and it is enough to assume we can cross the wall even if we still see it as solid.

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