Enemy in Shadows - Warhammer Fantasy (Inactive)

Game Master Aubster

First published in 1986, Enemy in Shadows is an updated version of one of the most iconic campaigns in RPG history.


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Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)

Welcome back Ruprecht!

@ Kritza:

From your flagellant career, you have the talents: Berserk Charge (+1 damage when charging), Frenzy, Read/Write, Stone Soup.

Frenzy: With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or
similar. If you succeed, you become subject to Frenzy.
While subject to Frenzy you are immune to all other psychology,
and will not flee or retreat for any reason; indeed you must
always move at full rate towards the closest enemy you can see
in order to attack. Generally, the only Action you may take is
a Weapon Skill Test or an Athletics Test to reach an enemy
more quickly. Further, you may take a Free Action Melee Test
each Round as you are throwing everything you have into your
attacks. Lastly, you gain a bonus of +1 Strength Bonus, such is
your ferocity. You remain in Frenzy until all enemies in your line
of sight are pacified, or you receive the Stunned or Unconscious
condition. After your Frenzy is over you immediately receive a
Fatigued condition.

So even if you can't attack, I think that you can use your action to try and work yourself up into a frenzy. It might be worth doing that if you can't fight


Female Human Ranger Bounty Hunter (Thief-taker) | Wounds 18/18 | Fate 2/2 | Fortune 2/2 | Resilience 4/4 | Resolve 3/4 | Status: Brass 0 | WS 41 / BS 29 / Str 35 / T 45 / Ini 33 / Ag 28 / Dex 27 / Int 33 / Will 30 / Fel 26 | Movement 4 | Corruption = 1

Out of all of those particular ones I only bought Read/Write. I couldn't afford to buy them all, sorry.


Darkest Doomed wrote:

Should Landolf have gotten an Outnumbered (+20) bonus on Zombie 2 on that last attack he made? If we're counting the number of engaged people:

1. Landolf - because he is attacking Zombie 2
2. Ruprecht - because Zombie 2 is attacking him

If we're counting how many people are actually attacking the target, we'd get:
1. Landolf - because he is attacking Zombie 2 - Zombie 2 isn't Outnumbered

We could also consider Engaged targets, but leaving out combatants that are themselves Engaged by multiple people (I think the Mordheim game on Steam uses a variation of this). In that case, Landolf & Ruprecht couldn't Outnumber Zombie 2, but it would also suggest that Zombie 2 & Zombie 4 couldn't Outnumber Ruprecht.

The Outnumbering section on page 162 seems to suggest that number of characters 'Engaged with each other' is the normal standard, (a standard I don't think is terribly clear) with a hefty dose of GM discretion.

----

Cleaning my thoughts above up a bit:

If we use some variation of the Engaged standard, I think Zombie 2 and Ruprecht are in the same situation as each other. Both are Engaged with two enemies and one of those two enemies is Engaged by an ally. It's only if attacker counting is the method we're using that I think Ruprecht can be Outnumbered while Zombie 2 isn't.

Alternately, it could be something I'm not thinking of.

----

I was going to finish up there, but my brain has been churning a bit more on this.

** spoiler omitted **...

I really appreciate the thought you put into these questions and agree that the rule book isn’t very helpful.

My approach is to throw away the ‘engaged’ concept and only look at attacks that are occurring in that Round.

Then for the current encounter, specifically Round 2 attacks on Ruprecht are:
1) Zombie 2 attacks Ruprecht.
2) Zombie 4 also attacks Ruprecht.
3jFor convenience sake, we treat Zombie 2 as the first attacker in that Round and so Zombie 2 does not get a gang-up bonus as at that moment in time Ruprecht is only being attacked by a single foe.
4)Zombie 4 now attacks Ruprecht and since Ruprecht is already being attacked in this Round, Zombie 4 gets the 2:1 bonus of +20.

As you see I only take into account what’s happening in that Round and only look at attacks that are being made. To me, it doesn’t matter how many foes Ruprecht is engaged with due to him attacking, the only thing that matters is how many foes are attacking him in that Round. It just so happens the Zombies have the same stats so they attack together. If instead Zombie 2 attacked, then was killed by someone, then Zombie 4 attacked, that attack would not get a bonus because at that time Ruprecht is only being attacked by a single foe since Zombie 2 is dead.

Going to Landolf’s attack in Round 3, he gets no bonus because at that point in Round 3 no one else has attacked. However if Ruprecht attacks next, he’d get a +20 bonus. And then if Krizta attacks, she’d get a +40 bonus, I am purposely ignoring the fact that Valghaz had attacked that Zombie in Round 2.

My approach has one major advantage which is simplicity. All you need to know is how many attacks are made against a target in the Round. If you are the first in a round to attack you get no bonus, if you are second you get +20 and if you’re 3rd you get a +40 bonus. A +40 bonus is the most you can get.

I think the disadvantage of my approach is that it oversimplifies in the sense that what happened in a previous Round doesn’t matter which is less realistic and the overall situation is ignored.

In your Goblin warboss scenario, the 15 Greenskins attacking you are irrelevant to your bonus for attacking the Warboss. If you attack the Warboss first in the Round you get no bonus, the second attack gets a +20 and the third a +40. If the initiative of your party is high enough, you can probably kill the Warboss before the goblins can do anything. However, when the goblins get to attack they are going to get a lot of bonuses.


Ruprecht Scheinfelder wrote:

Sorry for my absence, got really 'lucky' with a bunch of new work that really threw me for a loop time/schuduling-wise.

Think I have it sorted out, I'll catchup and get a post in this evening.

Don’t forget that you bought Healing Droughts in Weissbruck from the pharmacist. You may want to use one


Hi All,

Sorry for the delay. Been ill with some nasty stomach bug. Hopefully be back tomorrow, if not then the next day. By the way, I’m beginning to hate the taste of Pepto-Bismol.


Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)

Doesn’t sound fun. Hope you feel better soon!


Boatman (boatman) Wounds:6/14 Resolve:2/3 Fortune:3/3 WS:38 BS:35 S:33 T:40 Init:34 AG:30 DEX:31 Int: 30 WP:30 FEL:38
Aubster wrote:

Hi All,

Sorry for the delay. Been ill with some nasty stomach bug. Hopefully be back tomorrow, if not then the next day. By the way, I’m beginning to hate the taste of Pepto-Bismol.

Mix it with some Whiskey!

Feel better!


Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)

Yeah...I think that when Valghaz completes his long term objective, all 500xp has to go into the charm skill. If he can push it up to 50, then his stats will actually reflect his luck.


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You’ve completed the section, On to Kemperbad.

XP rewards
25 XP if you had fun.
10 points for helping to complete the Signal Tower.
15 points for defeating the Ghoul.
25 points for defeating the zombies and recovering their keys.


Female Reiklander Servant | Wounds 17/17 | Well-prepared 1/1 | Corruption 0 | Company Fund 31g 13/9 | Shipping Fund 7g | Cargo 14 brandy, 55 armaments, 70 coal | Loan 100g

Landolf will be saving his XP on this installment, but Yvonne gets to purchase her Agility advances (6-10).

I'll need to get a bookkeeping post in soon but I should check on fees & so forth. The expenses I can think of are:

* food - we didn't have enough when we left & needed to resupply on the way.
* docking fees in Diesdorf & Kemperbad - how much are these?

Does anyone have business in Kemperbad besides delicering Boirman's luggage?


Female Human Ranger Bounty Hunter (Thief-taker) | Wounds 18/18 | Fate 2/2 | Fortune 2/2 | Resilience 4/4 | Resolve 3/4 | Status: Brass 0 | WS 41 / BS 29 / Str 35 / T 45 / Ini 33 / Ag 28 / Dex 27 / Int 33 / Will 30 / Fel 26 | Movement 4 | Corruption = 1

Normally I'd say that Krizta would visit the local chapter of the guild, but honestly we already have too many quests and the one she wants to do is left behind for now, so I think just let it be.


Female Human Female Warrior Priest Wounds 15/15 Fate 5 Resilience 3 Fortune 5/5 WS 52 BS 36 ST 35 TG 45 INi 34 Ag31 DEX 33 Int31 Will 41 Fel 40

105 XP to spend...

Taking "Bless-Sigmar" talent.

Time for some holy magic!


Landolf Gersun von Ubersreik | Male Reiklander Noble| Wounds 13/13 | Fortune 6/8 | Fate 5/5 | Resolve/Resilience 2/2 | Armor: Head 1 / Body 3 / Arms 3 / Legs 1 | Corruption: 4

What quests are we pursuing right now? These are what I can think of:

Longer-term goals: (no real idea of how to pursue them now)
* Etelka Herzen & the chaos cult
* Finding out more about the necromancer tower & how to proceed deeper inside
* Restoring our reputations in Bogenhafen

Landolf's Personal goals: mostly involve returning to Ubersreik to try to deal with his family's debt holders. He's also trying to gain the support of a noble house, but I need to see what Count Boorman's reply is like to know where Landolf is at on that.

We had some quests granted from dreams and so forth while we were in Altdorf, but I'm not sure what we can do to pursue them right now. Valghaz had a general 'go south' sort of directive that may or may not have been fulfilled at the necromancer's tower, for instance. There was some skaven-related stuff, but we haven't seen any sign of them yet & it might be later-book material.

Absent more specific directives, Landolf's goals are probably to load up the Lucky Lady with a fresh set of cargo and keep making money. Travelling south along the Teufel if possible to go back toward Ubersreik, though he wouldn't be insistent about that.

Or I'm forgetting something.


Female Human Ranger Bounty Hunter (Thief-taker) | Wounds 18/18 | Fate 2/2 | Fortune 2/2 | Resilience 4/4 | Resolve 3/4 | Status: Brass 0 | WS 41 / BS 29 / Str 35 / T 45 / Ini 33 / Ag 28 / Dex 27 / Int 33 / Will 30 / Fel 26 | Movement 4 | Corruption = 1

--Go after the guy that kidnapped the pharmacist. Find out what he is up to and stop him.

And of course the one that we are on now... trading our way down the river.


Adelaida Lehner wrote:

105 XP to spend...

Taking "Bless-Sigmar" talent.

Time for some holy magic!

As this is the first time we've had a character with the Bless Talent it might be worthwhile to have a summary of how Blessed Talents work in Warhammer.

A small number of the faithful stand apart from their peers, seemingly able to appeal for their deity’s direct intervention in the form of miracles. Those who perform such feats are known by many names in different parts of the Old World — including: Living Saints, Gods’ Servants, The Hallowed, Divine Wills, Anointed Ones — but, in the Empire, they are most commonly referred to as ‘Blessed’, which is often used as a title. So, if Sister Anna where to be Blessed by Sigmar — i.e. granted Sigmar’s grace, able to have her prayers answered — she would become ‘Blessed Anna’, or, in full, ‘Blessed Anna, Sister of Sigmar’.

The Blessed
There are two Talents that specifically mark out those Blessed by the gods: Bless and Invoke . Characters with the Bless Talent may enact Blessings, which are minor manifestations of divine will, while the Invoke Talent allows the Blessed to call on their gods for more powerful Miracles.

Blessing and Miracles are prayers spoken by one of the Blessed, and then empowered by a god. To enact a Blessing or Miracle, make a Challenging (+0) Pray Test. If you score a Success, your Blessing or Miracle manifests according to its rules, and a high SL will give you bonus effects. If you score a Failure, your words are spoken, but your god, for whatever reason, refuses to listen. If you Fumble the Pray Test, you have offended your god and must roll on the Wrath of the Gods table.

Sigmar's six Blessings are: Battle, Courage, Hardiness, Might, Protection, and Righteousness


Yvonne Kehrer wrote:

Landolf will be saving his XP on this installment, but Yvonne gets to purchase her Agility advances (6-10).

I'll need to get a bookkeeping post in soon but I should check on fees & so forth. The expenses I can think of are:

* food - we didn't have enough when we left & needed to resupply on the way.
* docking fees in Diesdorf & Kemperbad - how much are these?

Does anyone have business in Kemperbad besides delicering Boirman's luggage?

Diesdorf was in too much chaos to have anyone taking docking fees. Since you were delivering a Imperial Envoy you are docked at the Royal Dock in Kemperbad so there's no cost either.


Darkest Doomed wrote:

What quests are we pursuing right now? These are what I can think of:

Longer-term goals: (no real idea of how to pursue them now)
* Etelka Herzen & the chaos cult
* Finding out more about the necromancer tower & how to proceed deeper inside
* Restoring our reputations in Bogenhafen

Landolf's Personal goals: mostly involve returning to Ubersreik to try to deal with his family's debt holders. He's also trying to gain the support of a noble house, but I need to see what Count Boorman's reply is like to know where Landolf is at on that.

We had some quests granted from dreams and so forth while we were in Altdorf, but I'm not sure what we can do to pursue them right now. Valghaz had a general 'go south' sort of directive that may or may not have been fulfilled at the necromancer's tower, for instance. There was some skaven-related stuff, but we haven't seen any sign of them yet & it might be later-book material.

Absent more specific directives, Landolf's goals are probably to load up the Lucky Lady with a fresh set of cargo and keep making money. Travelling south along the Teufel if possible to go back toward Ubersreik, though he wouldn't be insistent about that.

Or I'm forgetting something.

Blessed Adelaida and Valghaz actually have a specific location to look for Etelka Herzen: Grissenwald which is further upriver (south) from Kemperbad.


Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)

Following has been approved:

500xp (long term ambition)
75xp (current xp)
575 (total xp to use)

Charm (currently +10)
11-15 = 100xp
15-19 = 120xp
(Makes charm +19 for total of 40 when using the skill!)

Agility (currently 1)
+4 (100xp)
(25 total)

Initiative (currently 0)
+5 (125xp)
(30 total...somewhat useless given his weapon of choice)

Career Change (squire to knight)
(100xp)

30xp left over

-------------------

The next long term ambition would be to complete a task so heroic that it would earn him fame within the order. That would, of course, be very Gm dependent on what constitutes such a heroic deed. But it would be something that goes beyond what is expected of a Templar. And given dwarven expectations are quite high, I'd think that this would be a fairly difficult task to accomplish.


I want to give everyone else a chance to complete a long term ambition soon. Take a look at your ambition and see if you can rework it a bit to make it attainable in the near(er) term...


Landolf Gersun von Ubersreik | Male Reiklander Noble| Wounds 13/13 | Fortune 6/8 | Fate 5/5 | Resolve/Resilience 2/2 | Armor: Head 1 / Body 3 / Arms 3 / Legs 1 | Corruption: 4

Oooo. Long term ambitions: that's a lot of experience.

*

That's one thing I haven't been able to figure out at all by looking at the books I have: campaign pacing, combat difficulty and such. I have no real idea of how to balance anything like how often the game 'expects' us to complete long term ambitions.

Maybe the answer is that there are no expectations and the game master is left to decide the answer for their campaigns. That's fair enough except perhaps for combat difficulty.

Do the campaign books give any guidance on that sort of thing?

*

As for a revised long-term ambition for Landolf, I was expecting those to come further out. I'd still think that it should be a matter of real importance to Landolf: something that in theory could make him decide to retire from adventuring (but he won't - I like Landolf).

Would it make sense to tone down the requirements I put on his current Long Term Ambition? Perhaps he only needs to clear his family's debt with one of the debt holders rather than all three.

If 'soon' needs to be 'before the party returns to Ubersreik' then maybe he could find a branch office of one of the debt holders along the Reik? Or I could try to think of something else.


Darkest Doomed wrote:

Oooo. Long term ambitions: that's a lot of experience.

*

That's one thing I haven't been able to figure out at all by looking at the books I have: campaign pacing, combat difficulty and such. I have no real idea of how to balance anything like how often the game 'expects' us to complete long term ambitions.

Maybe the answer is that there are no expectations and the game master is left to decide the answer for their campaigns. That's fair enough except perhaps for combat difficulty.

Do the campaign books give any guidance on that sort of thing?

*

As for a revised long-term ambition for Landolf, I was expecting those to come further out. I'd still think that it should be a matter of real importance to Landolf: something that in theory could make him decide to retire from adventuring (but he won't - I like Landolf).

Would it make sense to tone down the requirements I put on his current Long Term Ambition? Perhaps he only needs to clear his family's debt with one of the debt holders rather than all three.

If 'soon' needs to be 'before the party returns to Ubersreik' then maybe he could find a branch office of one of the debt holders along the Reik? Or I could try to think of something else.

I have no concrete idea of what the pace should be, just winging it. My original thinking was that a long-term ambition would take years and years in the Empire but should be doable at some point. When I okayed Valghaz’s LT ambition it seemed like it would fit the years and years (basically he was a failed miner that wanted to earn the respect of his clan). He came up with an approach that never occurred to me when we started the campaign so was able to complete his LT ambition after about 7 months of in game time had passed. His new LT ambition seems like it’ll take years and years in game time but if we keep going all the way through the 6 parts of this campaign he will have a good shot of completing it too. At that point it’s probably going to be time to retire Valghaz as he takes on a more prominent role in his knightly order.

With Valghaz’s completion of his LT ambition I think it’s time to revisit all of your LT ambitions to see where things stand and tweak them as needed.

Adelaida’s LT ambition was to defend Altdorf from a major threat. I think it’s reasonable to say that stopping a Chaos Gate opening in the Reikland fulfills that so if Adelaida agrees that’d be her LT ambition done.

Landolf’s current LT ambition is a bridge too far I think since the campaign doesn’t run in a way that allows for earning such large sums of gold. I think that settling the debt with one of the holders is possible because you maybe able to do something in campaign that causes them to be so grateful that they’d cancel the debt. That’s an approach that I can work into the game pretty easily. A longer way to do it would be keep trading, accumulate several hundred gold crowns and buy a share in a trading company.

It doesn’t seem likely that Krizta can ever satisfy her LT ambition (Literacy for all). It needs to be scaled back…maybe to something like start a free school for the street urchins of Altdorf or maybe to a completely new idea.


I’m trying a new idea out in Kemperbad. The Next Tankard tavern has what’s essentially open mic night. If you get on stage and tell a story about yourself you’ll hear some stories in return that may have some useful information. I’m trying that instead of using the Gossip Skill. Let’s see how it goes.


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Boatman (boatman) Wounds:6/14 Resolve:2/3 Fortune:3/3 WS:38 BS:35 S:33 T:40 Init:34 AG:30 DEX:31 Int: 30 WP:30 FEL:38

Hi guys,

Sorry for my continued absence; work, renovations , RL stuff and running a bunch of games here have really cut back my time.

I love the game Aubster runs and love playing with you guys, but the pressures on my time these days has had me evaluating the games in which I'm participating.

While the day-to-day mechanics of WH 4th ed are fine, it's the recent xp award and discussion of ambitions that highlight for me the key difficulties I have with this edition; I literally have to re-learn the advancement rules every time xp is awarded :). And it's definitely a 'me' thing that I have difficulty with the ambitions.

So, with heavy heart, I'll withdraw from the game to focus my time on games using more familiar rulesets like pathfinder and dnd 5ed.

Again, there is no issue with GM or players, I respect you all as players and persons! Feel free to continue to use Ruprecht as your faithful captain!

Sorry to disappoint!

Al


Female Human Ranger Bounty Hunter (Thief-taker) | Wounds 18/18 | Fate 2/2 | Fortune 2/2 | Resilience 4/4 | Resolve 3/4 | Status: Brass 0 | WS 41 / BS 29 / Str 35 / T 45 / Ini 33 / Ag 28 / Dex 27 / Int 33 / Will 30 / Fel 26 | Movement 4 | Corruption = 1

I agree that promoting literacy is well out of reach. She'll never have enough money to set up something like that. I didn't realize how different this game was from what I am used to when I created the character or set goals.

Honestly, though I can't think of anything she wants to do that would be a useful replacement. She's just trying to support the team and pitch in... I feel like having an additional personal goal besides just wanting to pursue her trade would just fracture things further, trying to pull the group in another direction, and I'd rather just tell the stories that we already have going. Her character arc will probably be just slowly descending into corruption in a greek tragedy sort of a way, finding herself there despite all the choices she tried to make to prevent it.


Ruprecht Scheinfelder wrote:

Hi guys,

Sorry for my continued absence; work, renovations , RL stuff and running a bunch of games here have really cut back my time.

I love the game Aubster runs and love playing with you guys, but the pressures on my time these days has had me evaluating the games in which I'm participating.

While the day-to-day mechanics of WH 4th ed are fine, it's the recent xp award and discussion of ambitions that highlight for me the key difficulties I have with this edition; I literally have to re-learn the advancement rules every time xp is awarded :). And it's definitely a 'me' thing that I have difficulty with the ambitions.

So, with heavy heart, I'll withdraw from the game to focus my time on games using more familiar rulesets like pathfinder and dnd 5ed.

Again, there is no issue with GM or players, I respect you all as players and persons! Feel free to continue to use Ruprecht as your faithful captain!

Sorry to disappoint!

Al

It’s been a genuine pleasure gaming with you the last year and a half. I’m going to keep Ruprecht as a NPC so if you decide you want to play again he’ll be available.

Take care and best of luck!


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Female Human Female Warrior Priest Wounds 15/15 Fate 5 Resilience 3 Fortune 5/5 WS 52 BS 36 ST 35 TG 45 INi 34 Ag31 DEX 33 Int31 Will 41 Fel 40

First, its been a pleasure to play with you Ruprecht! Keep safe IRL and don't hesitate to come here and say hi!

Second... Long term ambition fulfilled, moar XP to spend.. 500xp! Woooooo!

Third, finding a new LTA... I think something like becoming a high ranking offical in a temple, or even the head of a temple, would work, but I must take some time to think about it.

So I guess that will be:
20 Xp for+2 to Leadership
200 Xp for another level in Strong willed talent
100 Xp for career leveling up (Warrior priest, Silver 2- I think we bought the trappings (holy book and so on )-earlier)
125 Xp for +5 Str

55xp left, +5 xp from before=60 xp left


Landolf Gersun von Ubersreik | Male Reiklander Noble| Wounds 13/13 | Fortune 6/8 | Fate 5/5 | Resolve/Resilience 2/2 | Armor: Head 1 / Body 3 / Arms 3 / Legs 1 | Corruption: 4

Sorry to see you go Ruprecht. I'm glad that you are occupied with other fun things though. Take care!

--------------

Long-Term Ambition Talk for Landolf:
Hopefully it doesn't seem crass, but Ruprecht's departure opens up one option for Landolf in the Long-Term Ambition discussion. I'd been avoiding it because sailing stuff was more in Ruprecht's current wheelhouse.

Landolf's original Long-Term Ambition was to get a ship of his own. He'd still have that ambition on his docket: I just switched his focus to other things when he entered the Noble career. The Lucky Lady isn't his own ship specifically and he'd probably have imagined a caravel rather than a barge (which is why his Sail advances went into that subskill), but if we want to declare that older LTA complete for Landolf, it would be an easy way to get that done. Roleplaying-wise, I wouldn't be trying to declare the ship to be Landolf's rather than that of the Black Lions.

As for the issue of the debt holder Long-Term Ambition, I'd still want to do it either way even if we put it off for now (unless it is causing headaches for Aubster). I had imagined Landolf clearing off the debts more by doing other things for the debt holders rather than making lots of money. The 'make lots of money' plan is awkward in a few ways, notably in that any shared venture with the rest of the party would bring up why the rest of the party wasn't sharing it any wealth accumulated. Something along the lines of:

* doing something important for the Empire as a party and having part of Landolf's reward be a declaration that the debt was cleared.
* doing something for one of the banks that they would rather have than an old and mostly nonfunctional debt
* in the case of the apparently-corrupt debt holder, a more kinetic approach could have been possible: Landolf probably wouldn't start with such an attitude, but if they proved unrelentingly hostile or were otherwise engaged in major crimes I could see things going that way

As far as the letter of introduction that Landolf just got from Count Boorman is concerned, I'm not guessing that we want to open up a 'go to Marienburg and make vast sums of money' subplot for the campaign. If I'm right about that, Landolf could possibly send the letter to his family and have them manage that asset for him. It could be a good excuse for them to reward him by sending him some of the trappings he needs for his Noble career or count as a 'completion' for paying off one of the debt holders--an alternate LTA path for Landolf instead of using the ship acquisition as above.

Turning away from long-term ambitions for a moment, should the recent interaction with Count Boorman count as a completion for Landolf's Short-Term Ambition of "gain the support of a noble house"?


Landolf Gersun von Ubersreik | Male Reiklander Noble| Wounds 13/13 | Fortune 6/8 | Fate 5/5 | Resolve/Resilience 2/2 | Armor: Head 1 / Body 3 / Arms 3 / Legs 1 | Corruption: 4

As far as Krizta's Long-Term Ambition is concerned, my thought is that we could count her just getting to where she is at in life right now (becoming a Flagellant, becoming a Bounty Hunter, obtaining a major blessing from Sigmar or recognition from the Cult) as completing her LTA.

That seems fair to me given the way things are going. Even moreso if we end up deciding that Landolf has completed his LTA (as above in my last post).


Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)

Sorry to see you go Ruprecht. It’s been a pleasure gaming with you.

As for Kritza’s long term, I line Landolf’s idea. It seems like that would fit her background quite well.

Another idea (or a slight variation) is for her to be recognized by the Witch Hunters to either enter their employ or become ordained as one. A flagellant turned Bounty Hunter really sounds like a Witch Hunter to me. And it is the type of goal which would take some true heroics to achieve.


Hi All,

My wife’s in the hospital. So I probably won’t post anything for a day or two, whenever she can come home.


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Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)

That’s scary. I hope that it isn’t anything too serious. Wish you both the best.


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Female Human Female Warrior Priest Wounds 15/15 Fate 5 Resilience 3 Fortune 5/5 WS 52 BS 36 ST 35 TG 45 INi 34 Ag31 DEX 33 Int31 Will 41 Fel 40

No problem, take care of your loved one, and all the time you need.


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Sorry folks, she’s still in the hospital so I don’t have enough brain power to post. Hopefully if you all check in a few days things will be back to normal (what passes for normal for me anyhow).


Landolf Gersun von Ubersreik | Male Reiklander Noble| Wounds 13/13 | Fortune 6/8 | Fate 5/5 | Resolve/Resilience 2/2 | Armor: Head 1 / Body 3 / Arms 3 / Legs 1 | Corruption: 4

Thank you for the update, but don't worry about it. Hope your wife gets feeling better soon!


Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)

Completely agreed. We’ll all be here. Please take the time you need.


Female Human Female Warrior Priest Wounds 15/15 Fate 5 Resilience 3 Fortune 5/5 WS 52 BS 36 ST 35 TG 45 INi 34 Ag31 DEX 33 Int31 Will 41 Fel 40

go back to your wife, she needs you!


Female Human Ranger Bounty Hunter (Thief-taker) | Wounds 18/18 | Fate 2/2 | Fortune 2/2 | Resilience 4/4 | Resolve 3/4 | Status: Brass 0 | WS 41 / BS 29 / Str 35 / T 45 / Ini 33 / Ag 28 / Dex 27 / Int 33 / Will 30 / Fel 26 | Movement 4 | Corruption = 1

Real life comes first. No need to apologize at all.


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Wife is back home and feeling better. Unfortunately she’ll need another week of iv antibiotics.

So, easing back into the game now…


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Female Human Female Warrior Priest Wounds 15/15 Fate 5 Resilience 3 Fortune 5/5 WS 52 BS 36 ST 35 TG 45 INi 34 Ag31 DEX 33 Int31 Will 41 Fel 40

that's good news! Take care of her!


Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)

Great news indeed, glad to hear that she's back.


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We’ve just hit 3000 posts in the gameplay section which is very cool. Great job all!


Is there anything else you want to do in Kemperbad? If you want to postpone a decision about cargo that’s fine of course. There’s a good chance (hint, hint) you’ll see Kemperbad again.

What’s your next destination? You can assume that you’ve all put your heads together on the barge so everyone knows what any of the group heard in the tavern.


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Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)

3000 posts! Good job everyone. :D

Also a person taking a lock of Kritza’s hair? No way that this could go wrong...


Landolf Gersun von Ubersreik | Male Reiklander Noble| Wounds 13/13 | Fortune 6/8 | Fate 5/5 | Resolve/Resilience 2/2 | Armor: Head 1 / Body 3 / Arms 3 / Legs 1 | Corruption: 4

Had to go through some bookwork I was behind on. This is what I have:

* food expenses to get us to Kemperbad with Count Boorman & his party: 1g 3/4
* a new week of food after we arrive in Kemperbad (6 people): 1g 15/-
* sale of grain in Diesdorf: 45g

Shipping Fund Total: goes up by 42 1/8. We were at 8g 5/- so the final total is 50g 6/8.
Company Fund: goes up by 10g from Count Boorman's payment to 40g.

---------------------

Looking at new cargo now: we don't have nearly enough money to fill the 300 encumbrance of the Lucky Lady's hold. Do we want to borrow money for it?

Without that, I'm thinking we should keep at least 5g in the shipping fund, so we'd still have 45g to spend on brandy or armaments. It probably doesn't matter which we buy if we're not filling the 300 encumbrance cargo hold.

Aubster, what would borrowing money look like? If they are wanting like 120g back for a short-term loan of 100g I doubt we could make that up easily.


Female Human Female Warrior Priest Wounds 15/15 Fate 5 Resilience 3 Fortune 5/5 WS 52 BS 36 ST 35 TG 45 INi 34 Ag31 DEX 33 Int31 Will 41 Fel 40

Away this week end


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Darkest Doomed wrote:

Had to go through some bookwork I was behind on. This is what I have:

* food expenses to get us to Kemperbad with Count Boorman & his party: 1g 3/4
* a new week of food after we arrive in Kemperbad (6 people): 1g 15/-
* sale of grain in Diesdorf: 45g

Shipping Fund Total: goes up by 42 1/8. We were at 8g 5/- so the final total is 50g 6/8.
Company Fund: goes up by 10g from Count Boorman's payment to 40g.

---------------------

Looking at new cargo now: we don't have nearly enough money to fill the 300 encumbrance of the Lucky Lady's hold. Do we want to borrow money for it?

Without that, I'm thinking we should keep at least 5g in the shipping fund, so we'd still have 45g to spend on brandy or armaments. It probably doesn't matter which we buy if we're not filling the 300 encumbrance cargo hold.

Aubster, what would borrowing money look like? If they are wanting like 120g back for a short-term loan of 100g I doubt we could make that up easily.

If you want to borrow money for a short time and are willing to put the barge up as collateral you could borrow up to 500 gold crowns for 2% a month in interest.


Landolf Gersun von Ubersreik | Male Reiklander Noble| Wounds 13/13 | Fortune 6/8 | Fate 5/5 | Resolve/Resilience 2/2 | Armor: Head 1 / Body 3 / Arms 3 / Legs 1 | Corruption: 4

Doing some catch up but work is still pretty hectic.

Aubster, did you get a chance to consider my thoughts on Landolf's long-term Ambition here?

------------

Also, I think I missed something in my last post:

Quote:

Had to go through some bookwork I was behind on. This is what I have:

* food expenses to get us to Kemperbad with Count Boorman & his party: 1g 3/4
* a new week of food after we arrive in Kemperbad (6 people): 1g 15/-
* sale of grain in Diesdorf: 45g

Shipping Fund Total: goes up by 42 1/8. We were at 8g 5/- so the final total is 50g 6/8.
Company Fund: goes up by 10g from Count Boorman's payment to 40g

The Count Boorman fund had 8/4 remaining in it and should be closed now. We can probably just consider it to offset some of the food expenses. That would put the shipping fund total to 50g 15/-.


Darkest Doomed wrote:

Doing some catch up but work is still pretty hectic.

Aubster, did you get a chance to consider my thoughts on Landolf's long-term Ambition here?

------------

Also, I think I missed something in my last post:

Quote:

Had to go through some bookwork I was behind on. This is what I have:

* food expenses to get us to Kemperbad with Count Boorman & his party: 1g 3/4
* a new week of food after we arrive in Kemperbad (6 people): 1g 15/-
* sale of grain in Diesdorf: 45g

Shipping Fund Total: goes up by 42 1/8. We were at 8g 5/- so the final total is 50g 6/8.
Company Fund: goes up by 10g from Count Boorman's payment to 40g

The Count Boorman fund had 8/4 remaining in it and should be closed now. We can probably just consider it to offset some of the food expenses. That would put the shipping fund total to 50g 15/-.

Sorry about not responding regarding the ambitions…

It makes sense to use the acquisition of the barge as completing your ‘own a ship’ LTA and use it instead of clearing the family’s debt. The debt thing is a very long-term ambition that probably would be completed if/when the entire 6 part campaign concludes.

Having the good opinion of Count Boorman should definitely work for the short term ambition.


Landolf Gersun von Ubersreik | Male Reiklander Noble| Wounds 13/13 | Fortune 6/8 | Fate 5/5 | Resolve/Resilience 2/2 | Armor: Head 1 / Body 3 / Arms 3 / Legs 1 | Corruption: 4
Aubster wrote:

It makes sense to use the acquisition of the barge as completing your ‘own a ship’ LTA and use it instead of clearing the family’s debt. The debt thing is a very long-term ambition that probably would be completed if/when the entire 6 part campaign concludes.

Having the good opinion of Count Boorman should definitely work for the short term ambition.

Thank you. That gives Landolf 550 xp to work with and Yvonne has 275.

Landolf (had no xp remaining):
* advances 8-10 in Weapon Skill (90 xp)
* advances 6-10 in Initiative (150 xp)
* advances 6-10 in Fellowship (150 xp)
* advances 6-10 in Charm (75 xp)
* advances 6-10 in Leadership (75 xp)
* advance 1 in Lore (Reikland) (10 xp)

The voyage with Count Boorman gave Landolf a good role model and a chance to hone some of his skills.

Yvonne (had 102.5 xp remaining):
* advances 6-10 in Toughness (150 xp)
* advances 6-10 in Agility (150 xp)
* advances 6-10 in Haggle (75 xp)


Landolf Gersun von Ubersreik | Male Reiklander Noble| Wounds 13/13 | Fortune 6/8 | Fate 5/5 | Resolve/Resilience 2/2 | Armor: Head 1 / Body 3 / Arms 3 / Legs 1 | Corruption: 4

OK, let's talk cargo:

I ran some numbers yesterday and we could fill the hold of the Lucky Lady completely if we were to take the entire 500g loan Aubster said would be available to us. I don't think Landolf would want to take on such a huge debt though: he's familiar with an excess of ambition leading to ruin. I'm guessing that none of the other party members would be any more risk-inclined as well.

If I'm right about that, we aren't limited by the cargo hold at all. Our limit is our risk tolerance. The loan terms Aubster said we could obtain are pretty favorable, so I'm thinking we could take out something like an 100g loan. That would mean over 2/3 of our cargo would actually be borrowed, but it's also an amount that I could imagine our group paying off if we worked hard at it, where a 500g debt would instead turn into a Long-Term Party Ambition if we lost everything and had to pay it back.

If we go with a 100g loan like that, it would let us buy 50 encumbrance of armaments for 60g and 28 encumbrance of brandy for 84g? Again, I don't think the split between the two really matters as long as we diversify some. We'd be using 44g from the shipping fund, taking it down to 6g 15/-.

We could buy more if we spent money from the company fund as well, but I think it's better to keep the two funds for their purposes.

Any thoughts? I'm thinking that sounds like a bold plan but not super-risky.

Summary of the proposal:
100g loan
28 encumbrance of brandy
50 encumbrance of armaments

Any thoughts?

If we decide to go with those numbers, Landolf & Yvonne can probably Haggle for one of the cargoes if Adelaida wants to Haggle for the other, perhaps. Landolf has 41 Fellowship (Haggle) now, and Yvonne could assist him.

------------

Going back to the company fund, I'm thinking we can probably start transferring 10-20% of our profits from the shipping enterprise into the company fund starting with this haul. Absent a business disaster, that should be enough to continue growing the shipping fund while supporting the group.

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