Enemy in Shadows - Warhammer Fantasy

Game Master Aubster

First published in 1986, Enemy in Shadows is an updated version of one of the most iconic campaigns in RPG history.


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Dwarven Miner Damage (0) Wounds (19) Fate (3) Fortune (3/3) Resilience (2) Resolve (2/2) Movement (3) Armor (1) WS: 50 (60 2handed) BS: 24 STR: 50 T: 50 Init: 25 Ag: 20 Dex: 38 Int: 32 WP: 48 Fel: 21 (+10 dawi)

With that 50xp I now have 130 total saved.

Due to the starting 5 stats, I now have +5 WS, Str and T. So I’m spending 100xp to finish the career and move to Miner. 20xp for Heal out of profession. 10xp saved.

Starting to think that I shouldn’t have had “get out of the watch” as the short term personal goal. Sounds like that might be a long term one.


Dwarven Miner Damage (0) Wounds (19) Fate (3) Fortune (3/3) Resilience (2) Resolve (2/2) Movement (3) Armor (1) WS: 50 (60 2handed) BS: 24 STR: 50 T: 50 Init: 25 Ag: 20 Dex: 38 Int: 32 WP: 48 Fel: 21 (+10 dawi)

Man, miner is a great career advancement.

New stat: WS (very useful)
Talents: Strike Mighty Blow (+1 damage) Very Strong (+5 Str)

Given that I’ll probably take both talents twice, I don’t think that Valghaz will be leaving this career for a very long time. :)

One thing that I do note is that I can now take Trade (explosives) as a skill. How important is that? Should I use my remaining 10xp to take that now?


Landolf Gersun von Ubersreik | Male Reiklander Scion | Wounds 13/13 | Initiative 40 | Fencing 42 / Dodge 40 | Fortune 3/5 | Fate 4/4 | Resolve/Resilience 3/3 | Armor: Body 1 / Arms 1 / Legs 1 | Corruption: 2 | Party Funds: 1g 10/6

You can't take Very Strong twice. There's a "Max: 1" entry on the talent.

Miner is very good though. Weak at social status but it's great for a "non-warrior" fighting class.


Dwarven Miner Damage (0) Wounds (19) Fate (3) Fortune (3/3) Resilience (2) Resolve (2/2) Movement (3) Armor (1) WS: 50 (60 2handed) BS: 24 STR: 50 T: 50 Init: 25 Ag: 20 Dex: 38 Int: 32 WP: 48 Fel: 21 (+10 dawi)

Ah...I see. That makes sense, actually. Also I’ll just grab +2 trade explosives. At least then the party will have someone who can make use of it.


Valghaz Ironhammer wrote:

With that 50xp I now have 130 total saved.

Due to the starting 5 stats, I now have +5 WS, Str and T. So I’m spending 100xp to finish the career and move to Miner. 20xp for Heal out of profession. 10xp saved.

Starting to think that I shouldn’t have had “get out of the watch” as the short term personal goal. Sounds like that might be a long term one.

Don't change it yet


Female Human Female soldier Wounds 8/14 Fate 4 Resilience 3 Fortune 2/3 WS 52 BS 37 ST 35 TG 43 INi 34 Ag31 DEX 33 Int31 Will 36 Fel 40

Uses my 50 XP for +5 to Langage Battle (Soldier Career)


Human Warden Damage (0) Wounds (12) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 39 BS: 29 STR: 32 T: 41 Init: 31 Ag: 36 Dex: 29 Int: 33 WP: 32 Fel: 40

Will post tomorrow.


Human Warden Damage (0) Wounds (12) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 39 BS: 29 STR: 32 T: 41 Init: 31 Ag: 36 Dex: 29 Int: 33 WP: 32 Fel: 40

@Aubster: Would Talther have achieved his short term ambition by rep of Trollslayer and clearing his name?

Short Term Ambition - use his stint in the watch to propel him to greater status.

*************

I've already spent my 100xp to change career level, so Talther is now a Warden (Warden). ;)

20xp for Heal out of profession
25xp WS +1 -> 36

395xp total spent
5xp left


Landolf Gersun von Ubersreik | Male Reiklander Scion | Wounds 13/13 | Initiative 40 | Fencing 42 / Dodge 40 | Fortune 3/5 | Fate 4/4 | Resolve/Resilience 3/3 | Armor: Body 1 / Arms 1 / Legs 1 | Corruption: 2 | Party Funds: 1g 10/6

Landolf gained 100 xp from completing both of his short-term ambitions. He spent 20 xp for one advance in Heal. He hasn't changed career yet.

145 xp remains


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Talther Augenlos wrote:

@Aubster: Would Talther have achieved his short term ambition by rep of Trollslayer and clearing his name?

Short Term Ambition - use his stint in the watch to propel him to greater status.

*************

I've already spent my 100xp to change career level, so Talther is now a Warden (Warden). ;)

20xp for Heal out of profession
25xp WS +1 -> 36

395xp total spent
5xp left

I think it's reasonable to say that Talther completed his short term ambition.


Landolf Gersun von Ubersreik | Male Reiklander Scion | Wounds 13/13 | Initiative 40 | Fencing 42 / Dodge 40 | Fortune 3/5 | Fate 4/4 | Resolve/Resilience 3/3 | Armor: Body 1 / Arms 1 / Legs 1 | Corruption: 2 | Party Funds: 1g 10/6

Trying to decide on a new short-term ambition. It feels like we're a bit in plot limbo. I guess the current driving force is to get out from under our Watch obligation. That's more of a party ambition though?


Dwarven Miner Damage (0) Wounds (19) Fate (3) Fortune (3/3) Resilience (2) Resolve (2/2) Movement (3) Armor (1) WS: 50 (60 2handed) BS: 24 STR: 50 T: 50 Init: 25 Ag: 20 Dex: 38 Int: 32 WP: 48 Fel: 21 (+10 dawi)

Getting out of watch is my short term ambition. If it is party to then do I get xp for both?

Or would it be fair to count clearing his name from the shame of false accusation to be a better short term goal?


Valghaz Ironhammer wrote:

Getting out of watch is my short term ambition. If it is party to then do I get xp for both?

Or would it be fair to count clearing his name from the shame of false accusation to be a better short term goal?

Short-term party Ambitions have the same scope as your personal short-term Ambitions but are for the whole group. Your personal Ambitions should never be the same as your party Ambitions, but there is no reason they can’t complement each other.


Landolf Gersun von Ubersreik | Male Reiklander Scion | Wounds 13/13 | Initiative 40 | Fencing 42 / Dodge 40 | Fortune 3/5 | Fate 4/4 | Resolve/Resilience 3/3 | Armor: Body 1 / Arms 1 / Legs 1 | Corruption: 2 | Party Funds: 1g 10/6

Still trying to decide on Landolf's personal ambition. Is everyone OK with 'Clear Watch Obligation' as the party short-term ambition though?


Dwarven Miner Damage (0) Wounds (19) Fate (3) Fortune (3/3) Resilience (2) Resolve (2/2) Movement (3) Armor (1) WS: 50 (60 2handed) BS: 24 STR: 50 T: 50 Init: 25 Ag: 20 Dex: 38 Int: 32 WP: 48 Fel: 21 (+10 dawi)

Well, again that’s my short term goal. So long as the GM is willing to let me count it, I’m game.


Human Warden Damage (0) Wounds (12) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 39 BS: 29 STR: 32 T: 41 Init: 31 Ag: 36 Dex: 29 Int: 33 WP: 32 Fel: 40

50xp WS +2 -> 38

445xp total spent
5xp left


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Valghaz Ironhammer wrote:
Well, again that’s my short term goal. So long as the GM is willing to let me count it, I’m game.

The GM is willing


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Dwarven Miner Damage (0) Wounds (19) Fate (3) Fortune (3/3) Resilience (2) Resolve (2/2) Movement (3) Armor (1) WS: 50 (60 2handed) BS: 24 STR: 50 T: 50 Init: 25 Ag: 20 Dex: 38 Int: 32 WP: 48 Fel: 21 (+10 dawi)

I’d just like to pause to say I appreciate how much work must go into this mass combat for the GM


Valghaz Ironhammer wrote:
I’d just like to pause to say I appreciate how much work must go into this mass combat for the GM

Thanks!


Dwarven Miner Damage (0) Wounds (19) Fate (3) Fortune (3/3) Resilience (2) Resolve (2/2) Movement (3) Armor (1) WS: 50 (60 2handed) BS: 24 STR: 50 T: 50 Init: 25 Ag: 20 Dex: 38 Int: 32 WP: 48 Fel: 21 (+10 dawi)

Landolf is down. :(

This isn’t good. I think we need to rally together. They can’t get bonuses for ganging up on us if we don’t give them flanks to do so.


Landolf Gersun von Ubersreik | Male Reiklander Scion | Wounds 13/13 | Initiative 40 | Fencing 42 / Dodge 40 | Fortune 3/5 | Fate 4/4 | Resolve/Resilience 3/3 | Armor: Body 1 / Arms 1 / Legs 1 | Corruption: 2 | Party Funds: 1g 10/6

Hopefully they won't roll all aces against you guys.


Dwarven Miner Damage (0) Wounds (19) Fate (3) Fortune (3/3) Resilience (2) Resolve (2/2) Movement (3) Armor (1) WS: 50 (60 2handed) BS: 24 STR: 50 T: 50 Init: 25 Ag: 20 Dex: 38 Int: 32 WP: 48 Fel: 21 (+10 dawi)

Rules question. No need to redo things, but just want to understand.

Valghaz has a pick. It is damaging.

“ Damaging: A Damaging weapon can use the higher score from either the units die or the SL to determine the Damage caused from a successful hit. For example, if you roll 34 in your attack Test and the target number was 52 you can choose to use the SL, which in this case is 2, or the units die result, which is 4. An Undamaging weapon can never also be Damaging (Undamaging takes precedent).”

Valghaz rolled a 47 with WS50. SL1. So wouldn’t he then have SL 1 or 7 to choose from?


Landolf Gersun von Ubersreik | Male Reiklander Scion | Wounds 13/13 | Initiative 40 | Fencing 42 / Dodge 40 | Fortune 3/5 | Fate 4/4 | Resolve/Resilience 3/3 | Armor: Body 1 / Arms 1 / Legs 1 | Corruption: 2 | Party Funds: 1g 10/6

For damage determination, not to help you hit (as I read it).


Dwarven Miner Damage (0) Wounds (19) Fate (3) Fortune (3/3) Resilience (2) Resolve (2/2) Movement (3) Armor (1) WS: 50 (60 2handed) BS: 24 STR: 50 T: 50 Init: 25 Ag: 20 Dex: 38 Int: 32 WP: 48 Fel: 21 (+10 dawi)

I see, thanks. That makes sense.

Ok. I posted round 2 right before the GM. So...

Quote:

Round 2 Defense with +1 Advantage-50+10=60: 1d100 ⇒ 54

Get side by side with Adelaida it possible to lessen flanks

Round 2 attack whomever attacks Valghaz: 1d100 ⇒ 33

Now, let’s see if I get this all right. I have advantage 3, and rolled a 33. That is SL 2 with advantage 3 for 5. Damaging helps as I can replace the 2 with a 3, making it a total of 6.

Mutant Defense: 1d100 ⇒ 35
So that is an SL0 for them. But I had 5.

Now if the cultist 1 doesn’t parry, then I get a critical hit. Impact doesn’t help. Now a 33 is right arm, so it would be a 1d100 roll on the chart.

Crit: 1d100 ⇒ 77 Dislocated Shoulder “ Your arm is wrenched out of its socket. Pass a Hard (–20) Endurance Test or gain the Stunned and Prone Condition. Drop whatever is held in that hand: the arm is useless and counts as lost (see Amputated Part). Gain 1 Stunned Condition until you receive Medical Attention. After this initial Medical Attention, an Extended Routine (+20) Heal Test needing 6 SL is required to reset the arm, at which point you regain its use. Tests made using this arm suffer a –10 penalty for 1d10 days.”

Given this is mutant 1, the damage in total becomes:

+6 (SL with damaging and advantage) + 4 (Str) + 5 (Pick) + 4 (Crit) -6 (armor) -3 (toughness) = 10 wounds. And as I did 3 wounds before, the total wounds he would have suffered is 13.

——-

No need to use these rolls. I’m doing this in discussion to ensure that I’m learning this system correctly.


Landolf Gersun von Ubersreik | Male Reiklander Scion | Wounds 13/13 | Initiative 40 | Fencing 42 / Dodge 40 | Fortune 3/5 | Fate 4/4 | Resolve/Resilience 3/3 | Armor: Body 1 / Arms 1 / Legs 1 | Corruption: 2 | Party Funds: 1g 10/6

I couldn't sleep well last night (hopefully not for this reason) and spent a little time following the rules on Landolf's situation. None of what I found probably matters to the current combat (at least right now), but it was pretty close to mattering!

First, I think Aubren might have overcharged Landolf one wound on the second hit he took. The math in the post looks like 6+6-3-1 = 9, which isn't right. That would have put the total number of wounds on Landolf to 14, which still puts him under and (barely) means the crit doesn't take a -20 penalty. One less wound and he would have gotten Winded instead of Cracked Ribs. I had a slight hope that Aubren forgot Landolf's armor, but he didn't.

It's important to remember that the armor we're wearing can deflect a critical hit at the cost of damage to the armor. See Critical Deflection on page 299. I'm skeptical that this can help Landolf out of the Cracked Ribs since his critical came from losing all his Wounds rather than a direct hit. If it can that would be sweet though. He's going to be mostly useless for a little over a month the way things are currently.

Finally, Landolf isn't completely useless right now. If he wanted to, he could probably use up his last Resolve to stand up from Prone, which recovers one Wound. Doing so would be suicidal under the current circumstances. But depending on how things go he might need to take a risk.


Landolf Gersun von Ubersreik | Male Reiklander Scion | Wounds 13/13 | Initiative 40 | Fencing 42 / Dodge 40 | Fortune 3/5 | Fate 4/4 | Resolve/Resilience 3/3 | Armor: Body 1 / Arms 1 / Legs 1 | Corruption: 2 | Party Funds: 1g 10/6
Valghaz Ironhammer wrote:
Now, let’s see if I get this all right. I have advantage 3, and rolled a 33. That is SL 2 with advantage 3 for 5. Damaging helps as I can replace the 2 with a 3, making it a total of 6.

This is the thing that stood out to me as wrong. The Damaging Quality specifically says you get to replace the SL for damage. I'd read that as you needing to hit first before it happens.

So you're good to use +6 SL for damage purposes, but if the mutant rolls like a superstar and gets +5 SL (and wins on tiebreakers) or +6 SL, then you still miss and get nothing.


Landolf Gersun von Ubersreik | Male Reiklander Scion | Wounds 13/13 | Initiative 40 | Fencing 42 / Dodge 40 | Fortune 3/5 | Fate 4/4 | Resolve/Resilience 3/3 | Armor: Body 1 / Arms 1 / Legs 1 | Corruption: 2 | Party Funds: 1g 10/6

Aubren, this is all sort of after the fact, but would you allow Landolf to Fortune reroll against the attack that put him down? I'm figuring that if I lose harder, it doesn't really hurt Landolf any worse. I probably can't keep him up, but if I can mitigate 1-2 Wounds, it would change the critical result to be not as bad.

The risk would be if he defends too much and stays up to get hit again. That could cause a worse result for him. I think it's worth the risk, since the cracked ribs are pretty nasty.


Darkest Doomed wrote:

Aubren, this is all sort of after the fact, but would you allow Landolf to Fortune reroll against the attack that put him down? I'm figuring that if I lose harder, it doesn't really hurt Landolf any worse. I probably can't keep him up, but if I can mitigate 1-2 Wounds, it would change the critical result to be not as bad.

The risk would be if he defends too much and stays up to get hit again. That could cause a worse result for him. I think it's worth the risk, since the cracked ribs are pretty nasty.

Sure, you can act at the end of Round 2


Landolf Gersun von Ubersreik | Male Reiklander Scion | Wounds 13/13 | Initiative 40 | Fencing 42 / Dodge 40 | Fortune 3/5 | Fate 4/4 | Resolve/Resilience 3/3 | Armor: Body 1 / Arms 1 / Legs 1 | Corruption: 2 | Party Funds: 1g 10/6

I thought about it some more, and I'll let the prior result stand. Getting too good a result could keep Landolf on his feet through that attack, but he'd be almost sure to go down on the next two. I would be willing to risk a different crit maybe, but that would add more advantage to the mutant team & I can't risk negatively impacting the fight for the rest of the party.

I guess I'll take my licking.


Human Warden Damage (0) Wounds (12) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 39 BS: 29 STR: 32 T: 41 Init: 31 Ag: 36 Dex: 29 Int: 33 WP: 32 Fel: 40

The mass combat summaries are helping to keep things clear overall.

I'm catching up atm.


Dwarven Miner Damage (0) Wounds (19) Fate (3) Fortune (3/3) Resilience (2) Resolve (2/2) Movement (3) Armor (1) WS: 50 (60 2handed) BS: 24 STR: 50 T: 50 Init: 25 Ag: 20 Dex: 38 Int: 32 WP: 48 Fel: 21 (+10 dawi)

I don’t think my round 2 has been counted yet? Or do I need to roll again?


Valghaz Ironhammer wrote:
I don’t think my round 2 has been counted yet? Or do I need to roll again?

We haven't even made it to you yet so your rolls are on stand by, just need a target of your wrath since Maurer de-armed your original target.


Dwarven Miner Damage (0) Wounds (19) Fate (3) Fortune (3/3) Resilience (2) Resolve (2/2) Movement (3) Armor (1) WS: 50 (60 2handed) BS: 24 STR: 50 T: 50 Init: 25 Ag: 20 Dex: 38 Int: 32 WP: 48 Fel: 21 (+10 dawi)

Ah, I see. He will just attack whomever is closest then. Seems like the logical thing to do. And if he has a choice he will go foe the most wounded


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Everyone, please more than feel free to double or triple check what I'm posting. Seventeen combatants is straining my ability to keep things straight.

Round 2 has been an amazing turnabout from Round 1. I was worried that the group was in serious trouble with the Road Warden being on the edge of death but now the remaining cultists are so screwed.


Valghaz Ironhammer wrote:
Ah, I see. He will just attack whomever is closest then. Seems like the logical thing to do. And if he has a choice he will go foe the most wounded

If it's okay, have Valghaz attack Ruprecht's foe instead of the wounded one. You are about to seriously blow up a cultist and the wounded one only has 1 wound left so it would be massive overkill.


Dwarven Miner Damage (0) Wounds (19) Fate (3) Fortune (3/3) Resilience (2) Resolve (2/2) Movement (3) Armor (1) WS: 50 (60 2handed) BS: 24 STR: 50 T: 50 Init: 25 Ag: 20 Dex: 38 Int: 32 WP: 48 Fel: 21 (+10 dawi)

Fair enough. :)


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Dwarven Miner Damage (0) Wounds (19) Fate (3) Fortune (3/3) Resilience (2) Resolve (2/2) Movement (3) Armor (1) WS: 50 (60 2handed) BS: 24 STR: 50 T: 50 Init: 25 Ag: 20 Dex: 38 Int: 32 WP: 48 Fel: 21 (+10 dawi)

“ DRAMATIC MUSIC...CONGRATULATIONS...YOU HAVE COMPLETED 'MAKING THE ROUNDS'!”

Congrats everyone! No small accomplishment


Nicely done all! Well played!!

XP Rewards
10 points for uncovering the reasons for the riot
30 points for driving back the Shifting Grasp
50 points for saving Maurer’s Life
25 points for securing freedom from the Watch

I hope you all are interested in moving on to the 'Enemy Within Campaign' but first the characters deserve some down time and can try the Events and Endeavours rules finally. To be honest, I haven't read that Chapter yet so if someone else knows the mechanics speak up.


What would have happened if you hadn't convinced Fassenwütend to release Maurer?

Here's the alternative ending

After thwarting the attack of the Shifting Grasp, Fassenwütend and any surviving Characters pass through the River Gate unopposed, and make their way to the execution. The crumbling stone walls of Morr’s Field rise to their northwest, dark and foreboding, even in the slowly rising light. Maurer collapses to his knees, clasps his hands together and whispers brokenly, ‘Sigmar, aid your servant. I have done no wrong.’

Fassenwütend guides Maurer to the block where a hooded executioner awaits him on the edge of Morr’s Field. Maurer prays to Sigmar as he takes his place upon the block and lowers his head. Fassenwütend stands guard beside him. The executioner raises his axe high and says firmly, ‘No. Not, Sigmar’ then buries it in Fassenwütend’s skull. The executioner’s eyes flare a brilliant fiery pink through his hood and he roars with laughter as he, along with an amazed Maurer, melt into the ground, executioner’s block and all, the ground warping back into place as if they were never there.

All Characters witnessing this must make a Simple Cool Test or gain 1 Corruption Point.

If Maurer fell to the Dark Gods, he eventually returns as a Champion of Chaos serving the Changer of the Ways, and all the Reikland shall suffer for it…

With Fassenwütend dead there would have been no one to get your sentence commuted and you'd be stuck in the Watch.


Landolf Gersun von Ubersreik | Male Reiklander Scion | Wounds 13/13 | Initiative 40 | Fencing 42 / Dodge 40 | Fortune 3/5 | Fate 4/4 | Resolve/Resilience 3/3 | Armor: Body 1 / Arms 1 / Legs 1 | Corruption: 2 | Party Funds: 1g 10/6

Some basic rules for the optional Endeavours and Downtime system. First, we need to have a number of weeks that we can use for Endeavours (one Endeavour per week with a maximum of three Endeavours no matter how long the time period is.

The players roll on a table for events before they begin, which could help or hinder themselves or the party and might lead to interesting roleplaying opportunities.

Then the players can select Endeavours. One important thing to note is that the players will lose all of their cash at the end of the Endeavours unless they use the Banking Endeavour to preserve it (See Money to Burn on page 195). They do get to start the next part of the story with any cash they earn through the Income Endeavour, but nothing else.

That said, there are some cool things you can do with your three Endeavours. One I've been focused on is the Training Endeavour, which lets you train in skills and characteristics outside of your class. You pay some cash and one Endeavour and you can train in the one skill and characteristic you selected. Advanced skills cost more than basic skills. The GM can decide that a given skill or characteristic isn't available based on where you are.

As an example, we might say that Landolf spends a week Consulting an Expert in order to learn more about Specht since he is curious about the man's earlier behavior. He'd attempt a Gossip attempt to try to locate an expert, then Charm the expert or pay some cost to gain the information he's after.

One the second week, maybe Landolf figures that he can't be without some cash for the start of his next mission and spends a week trying to earn Income. He'd get one Income amount from his current Career.

Then for the last week, Landolf decides that he really badly needs some more Toughness and seeks out a trainer for that. He pays some amount of cash and can spend his XP normally on Toughness. I've been chattering about this for a while so he's very likely to do this and buy up the 7 advances in Toughness it would take to get him to 40. Assuming that Aubren doesn't rule that he can't train Toughness while recovering from a broken rib, I guess.

Then he's done. Even if the period of time between adventures was two years, that's all you can do (probably for balance purposes).

There are a lot of other options, including some class-specific Endeavours you can pursue. I'd take a look!


Landolf Gersun von Ubersreik | Male Reiklander Scion | Wounds 13/13 | Initiative 40 | Fencing 42 / Dodge 40 | Fortune 3/5 | Fate 4/4 | Resolve/Resilience 3/3 | Armor: Body 1 / Arms 1 / Legs 1 | Corruption: 2 | Party Funds: 1g 10/6

Aubren, I'm pretty sure that I missed Landolf's Endurance roll vs Corruption, but I'd like to check just to be sure. He really can't afford to have very many of those points.

Will his need to recover from his broken ribs impact his ability to use Endeavours?


Dwarven Miner Damage (0) Wounds (19) Fate (3) Fortune (3/3) Resilience (2) Resolve (2/2) Movement (3) Armor (1) WS: 50 (60 2handed) BS: 24 STR: 50 T: 50 Init: 25 Ag: 20 Dex: 38 Int: 32 WP: 48 Fel: 21 (+10 dawi)

XP:

5 characteristic increases at beginning: +1 Str, +1 T, +3 WP
Character Creation 75
Roleplaying & Fun Award 35 xp
Saving tenement residents 25 xp
Stopping the Teufel Terror (a troll) 70 xp
Medicine for kids 25xp
Stopping war of vengeance II 25xp
Vampire 50xp
Spittlefield 25xp
Party Short Term 1 50xp
points for uncovering the reasons for the riot 10xp
points for driving back the Shifting Grasp 30xp
points for saving Maurer’s Life 50xp
points for securing freedom from the Watch 25xp
Personal Goal 50xp

Total: 75 + 35 + 25 + 70 + 25 + 25 + 50 + 25 + 50 + 10 + 30 + 50 + 25 + 50 = 545

Previous expenditures
+4 Str (5 total, 100xp)
+4 T (5 total, 100xp)
+2 WP (5 total, 50xp)
+1 Heal (20xp)
Miner (100xp)
+2 Craft Explosives (20xp)
Total: 390

XP to spend: 545 - 390 = 155

+5 WS (125xp)
+2 Melee Two Handed (30xp)
0xp left

Now WS50 with +7 melee two handed. Pretty soon will get to 60 with a pick, which is important as it’s the 10s digit that matters for SL


Female Human Female soldier Wounds 8/14 Fate 4 Resilience 3 Fortune 2/3 WS 52 BS 37 ST 35 TG 43 INi 34 Ag31 DEX 33 Int31 Will 36 Fel 40

XP 115+5 left=120

Buy
+3 Climb 30 xp
+5 Play fife 50 xp

40 XP left, Soldier career complete.. now what?

What about money? I've seen a post somewhere where we got some money by the captain, I should check again

It was a great final fight and a great campaign overall!
Waiting to have more infos on endeavours

If I understand well, we keep the same characters for the Enemy Within, right?


Dwarven Miner Damage (0) Wounds (19) Fate (3) Fortune (3/3) Resilience (2) Resolve (2/2) Movement (3) Armor (1) WS: 50 (60 2handed) BS: 24 STR: 50 T: 50 Init: 25 Ag: 20 Dex: 38 Int: 32 WP: 48 Fel: 21 (+10 dawi)

I perused the rules. I know that not everyone has access to a rulebook, and it is about 9 pages of rules...I think what makes the most sense is for everyone to just narrate what they are doing and the GM applies the appropriate endeavor.


Landolf Gersun von Ubersreik | Male Reiklander Scion | Wounds 13/13 | Initiative 40 | Fencing 42 / Dodge 40 | Fortune 3/5 | Fate 4/4 | Resolve/Resilience 3/3 | Armor: Body 1 / Arms 1 / Legs 1 | Corruption: 2 | Party Funds: 1g 10/6

I'll make a list of options later tonight as well. Knowing the full range of things they can attempt should help too.


Adelaida Lehner wrote:

XP 115+5 left=120

Buy
+3 Climb 30 xp
+5 Play fife 50 xp

40 XP left, Soldier career complete.. now what?

What about money? I've seen a post somewhere where we got some money by the captain, I should check again

It was a great final fight and a great campaign overall!
Waiting to have more infos on endeavours

If I understand well, we keep the same characters for the Enemy Within, right?

Definitely the same characters :)


Darkest Doomed wrote:

Aubren, I'm pretty sure that I missed Landolf's Endurance roll vs Corruption, but I'd like to check just to be sure. He really can't afford to have very many of those points.

Will his need to recover from his broken ribs impact his ability to use Endeavours?

Unfortunately Landolf did fail his Endurance check.

Broken ribs won't stop Landolf form Endeavouring


I guess if you're character is interested in trying to use the Endeavour, roll 1d100 and we'll check the Event table. As Landolf wrote above the result could be good or bad.


Dwarven Miner Damage (0) Wounds (19) Fate (3) Fortune (3/3) Resilience (2) Resolve (2/2) Movement (3) Armor (1) WS: 50 (60 2handed) BS: 24 STR: 50 T: 50 Init: 25 Ag: 20 Dex: 38 Int: 32 WP: 48 Fel: 21 (+10 dawi)

Event?: 1d100 ⇒ 2

Valghaz met Glavic Boarhand who helped run the Borgun’s Brewery in the Dawihafen district. Valghaz would like to take him up on his offer for some honest work between adventures. As there aren’t any good places to mine around here, that seems like the best way to earn some coin.

And if we have the time he’d use the banking endeavor so as to not lose...his 1 Silver 10 copper. :p


Landolf Gersun von Ubersreik | Male Reiklander Scion | Wounds 13/13 | Initiative 40 | Fencing 42 / Dodge 40 | Fortune 3/5 | Fate 4/4 | Resolve/Resilience 3/3 | Armor: Body 1 / Arms 1 / Legs 1 | Corruption: 2 | Party Funds: 1g 10/6

Did we get 50 xp for Clear Watch Obligation as our short term party Ambition as well?

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