Enemy in Shadows - Warhammer Fantasy (Inactive)

Game Master Aubster

First published in 1986, Enemy in Shadows is an updated version of one of the most iconic campaigns in RPG history.


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Female Human Ranger Bounty Hunter (Thief-taker) | Wounds 18/18 | Fate 2/2 | Fortune 2/2 | Resilience 4/4 | Resolve 3/4 | Status: Brass 0 | WS 41 / BS 29 / Str 35 / T 45 / Ini 33 / Ag 28 / Dex 27 / Int 33 / Will 30 / Fel 26 | Movement 4 | Corruption = 1

I understand the trappings rules, I promise. However, being kidnapped on a barge I was told I had two things... tattered robes and a flail. So, I've been playing that out.


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Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)

Speaking of flagellant gear, I was looking at warhammer artwork. And there is some precedent for Flagellants having helmets, at least.

This one doesn't look very comfortable

I'd imagine that one would have a heat stroke with this one

At least the one with the scythe has a real helmet here

And this picture has a flagellant in full plate armor, holding up a book on a standard

So, my point is, as we come across more gear, I don't think that there is any reason why Kritza can't make use of it. What is listed in the career equipment is just the minimum requirements.


Female Human Ranger Bounty Hunter (Thief-taker) | Wounds 18/18 | Fate 2/2 | Fortune 2/2 | Resilience 4/4 | Resolve 3/4 | Status: Brass 0 | WS 41 / BS 29 / Str 35 / T 45 / Ini 33 / Ag 28 / Dex 27 / Int 33 / Will 30 / Fel 26 | Movement 4 | Corruption = 1

Oh sure, she wants to dress normally. I think it is just going to take time for her to adjust to it, because she is used to being dead broke, and looking malnourished and hurt and impoverished is part of getting things for free... adjusting to actually having money and paying for things seems a long way off for her, because she doesn't know how to function that way, or what else she could do to support herself. The only time she's ever lived on her own, it was this way, and all of the expenses (especially from that lecture we just listened to) seem completely overwhelming.

(Remind me not to carve "REPENT" into my forehead like that one guy.) :)


Landolf Gersun von Ubersreik | Male Reiklander Noble| Wounds 13/13 | Fortune 6/8 | Fate 5/5 | Resolve/Resilience 2/2 | Armor: Head 1 / Body 3 / Arms 3 / Legs 1 | Corruption: 4

Given the mounting expenses, I think I'm going to vote for partnering with our halfling and buying the extra barrels of wine. All of these fees are cutting into the base 10 gold we're expecting to earn & makes a little risk look more attractive.


Female Human Ranger Bounty Hunter (Thief-taker) | Wounds 18/18 | Fate 2/2 | Fortune 2/2 | Resilience 4/4 | Resolve 3/4 | Status: Brass 0 | WS 41 / BS 29 / Str 35 / T 45 / Ini 33 / Ag 28 / Dex 27 / Int 33 / Will 30 / Fel 26 | Movement 4 | Corruption = 1

Sounds good. Is it cost-effective to keep the barge or should we sell it when we get to Altdorf?


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Krizta wrote:
Sounds good. Is it cost-effective to keep the barge or should we sell it when we get to Altdorf?

The GM strongly recommends that you keep your barge especially since this series of adventures is called Death on the Reik so you're going to need to be on the Reik.


I've been reading a lot of Warhammer 40K books lately. I get on this kick every few years. Are any of you fans of the 40K fiction? If so, any books you'd strongly recommend?


Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)

Haven't read any 40k in awhile. But I remember the Eisenhorn Trilogy as being a good read.


Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)
Aubster wrote:
I've been reading a lot of Warhammer 40K books lately. I get on this kick every few years. Are any of you fans of the 40K fiction? If so, any books you'd strongly recommend?

This interview!


Landolf Gersun von Ubersreik | Male Reiklander Noble| Wounds 13/13 | Fortune 6/8 | Fate 5/5 | Resolve/Resilience 2/2 | Armor: Head 1 / Body 3 / Arms 3 / Legs 1 | Corruption: 4

OK, some catching up to do.

In Weissbruck, Landolf makes some purchases from the Company Funds, with a discount from successful Haggling.
Bow: 3g 12/-
Quiver (12 arrows): 4/6
Leather Skullcap: 7/2

Company Funds go down from 19g 10/3 to 15g 6/7

* note: Ruprecht might want to make a purchase as well.

Shipping Funds start at 22g 10/-
Wine Barrels Partnership with Odger: -15g
Food for 1 week: -2g 12/6
Canal Fees: -2g
Writ of Salvage: -5g
Shipping Pay from Odger: +10g
Final total: 7g 17/6

* note 1: the Shipping fund went below zero at one point, but we had plenty in the Company fund to cover it until we got paid.
* note 2: we'll probably make a distribution out of the Shipping Fund to personal funds and/or the company fund, but we're facing some pretty large fees up-front so it likely won't happen yet.
* note 3: I don't think we ever formally decided to partner with Odger, but Aubster's text seems to assume we did, so I'm charging us for it here. We probably should have a better mechanism for making shipping decisions than polling the group in Discussion.


Landolf Gersun von Ubersreik | Male Reiklander Noble| Wounds 13/13 | Fortune 6/8 | Fate 5/5 | Resolve/Resilience 2/2 | Armor: Head 1 / Body 3 / Arms 3 / Legs 1 | Corruption: 4

Waiting to decide on Landolf's Endeavours until we find out the rest of the party events. The Under Suspicion event really hurts though.

--------------

Aubster: do we get 50 xp for completing the party Short-Term Ambition of solving the kidnapping back in Weissbruck?

Also, I'm assuming that Yvonne does not get a separate pool of Endeavours. Trappings don't get Endeavours!

I have no complaints whatsoever if Money to Burn applies to our personal and company funds. Does it apply to our Shipping Fund as well though? If not, we should (at a minimum) find a new stock to buy during Downtime.

--------------

Party: Earlier, I was advising that we just let Money to Burn happen this time and go without any banking efforts. Now that we've lost an Endeavour, that's an even better plan I think.

If someone does want to use Banking, let us know. Otherwise, we should make a plan for how to spend the company funds.


Female Reiklander Servant | Wounds 17/17 | Well-prepared 1/1 | Corruption 0 | Company Fund 31g 13/9 | Shipping Fund 7g | Cargo 14 brandy, 55 armaments, 70 coal | Loan 100g

On the journey north, Yvonne helps the crew pole the barge down the river.

Endurance 43: 1d100 ⇒ 8

Oops. I meant to post this in Gameplay. Either way I guess. Let me know whether the opportunity for a bonus applies to Yvonne or not.


Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)

If we have plans on spending the company funds...I wouldn’t mind a helmet upgrade. Just so that there is 2AP all around. Not needed, but it would be nice to not have to worry about hit location except when it is a Crit.

Also for armor...does chain go over leather, making it a total of 3?

Also think Kritza should get basic leather armor, at least. Also, thanks for doing the math on all of this. It is appreciated!


Landolf Gersun von Ubersreik | Male Reiklander Noble| Wounds 13/13 | Fortune 6/8 | Fate 5/5 | Resolve/Resilience 2/2 | Armor: Head 1 / Body 3 / Arms 3 / Legs 1 | Corruption: 4

The Valghaz helmets with that kind of armor cost 1g, 2g & 3g, which is all within our available range. Keep an eye on the -10 or -20 Perception penalties on those things, but otherwise they each have their own up & downsides.

It's probably worth noting that most helmets have Partial, so you can't just assume you'll get the APs from them. Even the full Helm has Weakpoints.

Mail stacks with leather or plate. Leather & plate can't stack with each other.

Chain + leather would be 3 AP, yeah.

If we're getting a full set of leather armor for Krizta, that would ring in at 2g 4/-. In theory a Flagellant might RP by having some Flaws on their armor, but I'd say only if they want it that way. We don't need to save money like that.

I think Ruprecht might be behind on getting geared up.

I've also toyed with the idea of getting a guard dog for our barge to keep random vagrants away.

If Landolf is being super greedy, he could use some jewelry to complete his Scion trappings.


Female Human Ranger Bounty Hunter (Thief-taker) | Wounds 18/18 | Fate 2/2 | Fortune 2/2 | Resilience 4/4 | Resolve 3/4 | Status: Brass 0 | WS 41 / BS 29 / Str 35 / T 45 / Ini 33 / Ag 28 / Dex 27 / Int 33 / Will 30 / Fel 26 | Movement 4 | Corruption = 1

Krizta would gladly accept some leather armor, and start wearing regular clothes... this should probably be accompanied by a change in career, but she doesn't have enough XP for that, so might just have to role play a pretend change when she goes back to visit her parents rather than an actual valid change.


Darkest Doomed wrote:

Waiting to decide on Landolf's Endeavours until we find out the rest of the party events. The Under Suspicion event really hurts though.

--------------

Aubster: do we get 50 xp for completing the party Short-Term Ambition of solving the kidnapping back in Weissbruck?

Also, I'm assuming that Yvonne does not get a separate pool of Endeavours. Trappings don't get Endeavours!

I have no complaints whatsoever if Money to Burn applies to our personal and company funds. Does it apply to our Shipping Fund as well though? If not, we should (at a minimum) find a new stock to buy during Downtime.

--------------

Party: Earlier, I was advising that we just let Money to Burn happen this time and go without any banking efforts. Now that we've lost an Endeavour, that's an even better plan I think.

If someone does want to use Banking, let us know. Otherwise, we should make a plan for how to spend the company funds.

Yes, you solved the kidnapping in Weissbruck so you get the 50 XP. Hold off on deciding a new short term ambition until after the endeavours are done.

Yvonne doesn't get her own endeavours


Yvonne Kehrer wrote:

On the journey north, Yvonne helps the crew pole the barge down the river.

[dice=Endurance 43]1d100

Oops. I meant to post this in Gameplay. Either way I guess. Let me know whether the opportunity for a bonus applies to Yvonne or not.

Since Yvonne helped it's fine to add +1 to her Endurance.


Darkest Doomed wrote:

Waiting to decide on Landolf's Endeavours until we find out the rest of the party events. The Under Suspicion event really hurts though.

--------------

Aubster: do we get 50 xp for completing the party Short-Term Ambition of solving the kidnapping back in Weissbruck?

Also, I'm assuming that Yvonne does not get a separate pool of Endeavours. Trappings don't get Endeavours!

I have no complaints whatsoever if Money to Burn applies to our personal and company funds. Does it apply to our Shipping Fund as well though? If not, we should (at a minimum) find a new stock to buy during Downtime.

--------------

Party: Earlier, I was advising that we just let Money to Burn happen this time and go without any banking efforts. Now that we've lost an Endeavour, that's an even better plan I think.

If someone does want to use Banking, let us know. Otherwise, we should make a plan for how to spend the company funds.

I think money to burn applies to all your funds, no matter what you were allocating them for. You'll have a chance in Altdorf to buy some trade goods before your money disappears.


Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)

Alright! So I’ll go for a proper helmet then. Haven’t passed a perception test yet, so how bad can it be? Also 3AP all around is too good to pass up. It will keep his brains where it belongs: inside his head. As for endeavors, 1 will be on career change. The other I’m still thinking about. Suggestions are welcome. Question When does the career change take effect for spending xp on talents and skills?

Also, it would be interesting to have 2 warrior priestesses. Especially if they spend xp on different prayers. Unless there is another career you’ve been looking at?


Valghaz's question reminded me that I forgot to award XP for Weissbruck.

10 XP if you had fun
40 XP for capturing the barge
50 XP for rescuing the pharmacist

One Endeavour that any of you (or all of you) can do this time is "The Latest News" since you're all at minimum honorary Riverfolk at the moment. This Endeavour allows you to learn the latest news from afar.
Attempt a Challenging (+0) Gossip Test. If you succeed, you learn an interesting rumour; each SL adds another rumour, and they may even be connected to your upcoming adventure. If you fail particularly badly (an Impressive Failure) you learn something false you are convinced is true; to allow this, the GM may make this roll in secret on your behalf.

I think we'll do the GM roll in secret as described above if you want to use this Endeavour.


Valghaz Ironhammer wrote:

Alright! So I’ll go for a proper helmet then. Haven’t passed a perception test yet, so how bad can it be? Also 3AP all around is too good to pass up. It will keep his brains where it belongs: inside his head. As for endeavors, 1 will be on career change. The other I’m still thinking about. Suggestions are welcome. Question When does the career change take effect for spending xp on talents and skills?

Also, it would be interesting to have 2 warrior priestesses. Especially if they spend xp on different prayers. Unless there is another career you’ve been looking at?

Career change goes into effect once you've spent an Endeavour on making the change.


Landolf Gersun von Ubersreik | Male Reiklander Noble| Wounds 13/13 | Fortune 6/8 | Fate 5/5 | Resolve/Resilience 2/2 | Armor: Head 1 / Body 3 / Arms 3 / Legs 1 | Corruption: 4

Just a bit of shipping fund math that struck me after Landolf got a good sale on the wine. I thought it was interesting, at least.

So for the partnership wine sale alone, we ended up making 6g, with an even deal being 5g. Ignoring the 5g for getting our salvage certificate because that needed to happen anyway, we spent 2g on canal fees and somewhat over 2g on a week of food. We used three days of food and should have four left. I'm not sure how well that will carry over the Downtime though.

So the wine partnership basically covered fees plus a little. We won't always get 10g for shipping someone else's cargo, but if we don't it should leave us able to haul more of our own goods.

Time to look for something non-perishable as Downtime ramps up.

*

Aubster, I didn't see the question answered above. Is the bonus point we got from skill checks over the Weissbruck-Altdorf trip an advance or a generic bonus?


Boatman (boatman) Wounds:6/14 Resolve:2/3 Fortune:3/3 WS:38 BS:35 S:33 T:40 Init:34 AG:30 DEX:31 Int: 30 WP:30 FEL:38

Sorry for my absence, got kicked pretty hard by RL and work this week.
I'll read up and catch up...


Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)

340xp (390 if we got our short term goal)

100xp Warrior Born (+5 WS. Now up to 70 with two handed!)
40xp +4 Heal (5 total)
125xp +10 Charm (10 total)
50xp +5 Athletics (5 total)
25xp +1 Agility (1 total)

(If we get short term goal then +3 agility)

Either way 0xp left! And finally have decent charm.


Female Human Female Warrior Priest Wounds 15/15 Fate 5 Resilience 3 Fortune 5/5 WS 52 BS 36 ST 35 TG 45 INi 34 Ag31 DEX 33 Int31 Will 41 Fel 40

So 150 XP (Short term party ambition+pharmacist)

Heal +5 (50 Xp)
Lore Theology+5 (50 xp)
Pray +5 (50 xp)

Career nearly finished
need Leadership 5
and some trappings (Religious Symbol, Book, Robes?)
Will buy Bless (Sigmar) Talent, of course


Darkest Doomed wrote:

Just a bit of shipping fund math that struck me after Landolf got a good sale on the wine. I thought it was interesting, at least.

So for the partnership wine sale alone, we ended up making 6g, with an even deal being 5g. Ignoring the 5g for getting our salvage certificate because that needed to happen anyway, we spent 2g on canal fees and somewhat over 2g on a week of food. We used three days of food and should have four left. I'm not sure how well that will carry over the Downtime though.

So the wine partnership basically covered fees plus a little. We won't always get 10g for shipping someone else's cargo, but if we don't it should leave us able to haul more of our own goods.

Time to look for something non-perishable as Downtime ramps up.

*

Aubster, I didn't see the question answered above. Is the bonus point we got from skill checks over the Weissbruck-Altdorf trip an advance or a generic bonus?

It's a generic bonus not an Advance.


Landolf Gersun von Ubersreik | Male Reiklander Noble| Wounds 13/13 | Fortune 6/8 | Fate 5/5 | Resolve/Resilience 2/2 | Armor: Head 1 / Body 3 / Arms 3 / Legs 1 | Corruption: 4

Spending XP:

Landolf has just enough experience to finish off his Scion career.
* +5 advances in Bribery for 50 xp
* +5 advances in Intimidate for 50 xp
* +5 advances in Play (Harpsichord) for 50 xp
* use a Downtime Endeavour to change career from Scion to Noble
* +1 advance in Melee (Parry) for 10 xp

Which probably is something I should check with the rest of the group. That progression probably isn't a surprise, but the Noble trappings involve a substantial commitment. I probably need to use at least some of the Company funds to get some jewelry so Landolf can at least pull off the Scion trappings appropriately.

We've been fudging on Landolf's trappings a bit while he was Scion. Proper Noble trappings are something like:
* 4 servants - likely handled between Aubster and myself
* Quality Courtly Garb
* Courtly Garb - I don't know whether this can be the same Courtly Garb from Scion or whether it needs to be a third set of clothing
* Riding Horse with Saddle & Harness or Coach
* Main Gauche or Quality Cloak
* 50g in jewelry - I'm assuming this can be an upgrade from the Scion jewelry

If we end up buying all of that, we'd be spending something like 95g at a bare minimum on Landolf's trappings over time. Probably a good bit more, especially if we get a coach rather than the riding horse.

Other options I considered were Seaman (tier II) and Fencer, or Duellist (tier I). My sense is that Landolf can best help the party in the Noble career though. He wouldn't be our sole Fellowship/Charm type in the party, but he'd probably be the best at it since he'd have talent support: specifically so for higher society.


Female Human Ranger Bounty Hunter (Thief-taker) | Wounds 18/18 | Fate 2/2 | Fortune 2/2 | Resilience 4/4 | Resolve 3/4 | Status: Brass 0 | WS 41 / BS 29 / Str 35 / T 45 / Ini 33 / Ag 28 / Dex 27 / Int 33 / Will 30 / Fel 26 | Movement 4 | Corruption = 1

I'm not sure how all of this works, so forgive me if I am not making sense... but didn't you just recently argue that you didn't have to pay your servants because the money seems like it just goes along with the career? I'm not sure how trappings would be any different. As a flagellant the game gave me zero money, and we had to find a story way to make that work. As a noble, you should be rich already, not taking all the group money to buy the things you need to "pretend" to be rich. ... Just doesn't make sense. Although of course, it doesn't make sense that we'd all be hanging out together either, so... whatever. :)

I don't care if you spend the money. I just don't understand how this game makes any sense financially.


Landolf Gersun von Ubersreik | Male Reiklander Noble| Wounds 13/13 | Fortune 6/8 | Fate 5/5 | Resolve/Resilience 2/2 | Armor: Head 1 / Body 3 / Arms 3 / Legs 1 | Corruption: 4

The game doesn't make sense financially. Parts of it do. Sort of. I'm ignoring the servant part of it for that reason. The costs I'm talking about are everything other than those.

As far as getting the other trappings the same way I've gotten the servants, it might happen. Landolf got his current Courtly Garb & the foil that way during the last Downtime. I could imagine Landolf getting something fancy as a reward for some of the missions we do. It hasn't happened so far though and Noble expenses are so outlandish I want to check in with everyone about it. We might need to buy all of the non-servant stuff.


Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)

Easiest way is the adventurer's discount. Kill a noble and loot the corpse.

* 4 servants - likely handled between Aubster and myself
(Worst comes to worst? Introduce the party as your servants!)

* Quality Courtly Garb
(Might need to replace the parts with blood stains)

* Courtly Garb
(Should have a change of clothes anyways)

* Riding Horse with Saddle & Harness or Coach
(Horses can't tell anyone that you killed the last rider)

* Main Gauche or Quality Cloak
(Main Gauche was tested on the last owner. It works just fine!)

* 50g in jewelry
(Man's finger was too fat so we had to cut it off. Washed off cleanly!)

and to be fair, we've already killed one noble so far who should have had most of these. It's just too bad that his body got immolated.


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Female Human Ranger Bounty Hunter (Thief-taker) | Wounds 18/18 | Fate 2/2 | Fortune 2/2 | Resilience 4/4 | Resolve 3/4 | Status: Brass 0 | WS 41 / BS 29 / Str 35 / T 45 / Ini 33 / Ag 28 / Dex 27 / Int 33 / Will 30 / Fel 26 | Movement 4 | Corruption = 1

Ha ha... The crowds are killing nobles right now... we could just hang out with them and loot some leftover corpses. :)


Is the following correct?

Adelaida used 1 Endeavour to change her Career from Soldier Class (Recruit Career) to Warrior Priest Class (Novitiate Career). She is discussing either Combat Training or Consult an Expert (Dwarven) for her 2nd Endeavour.

Krizta used 1 Endeavour to change her Career from Flagellant Class (Zealot Career) to Bounty Hunter Class (Thief Taker Career). She is using her 2nd Endeavour to Consult an Expert (her Father).

Landolf used 1 Endeavour to change his Career from Noble Class (Sion Career) to Noble Class (Noble Career). He is using his 2nd Endeavour to Consult an Expert.

Ruprecht has not decided on what he's doing with his 2 Endeavours.

Valghaz used 1 Endeavour to change his Career from Miner Class (Prospector Career) to Knight Class (Squire Career). He's undecided about his 2nd Endeavour.

That's 4 Career changes!

Some things to remember:
1) You can only buy talents from your current Career but you can buy skill and characteristic advances from any of your careers.
2) To complete your new Career, you must have the number of Advances listed below in all your Career level’s Characteristics and in eight of your Career level’s available Skills. You must also have at least 1 Talent from your current career level.
3) Skills and Talents you have gained from advancement prior to entering your current Career count towards completing your new Career

Level Advances Needed
1 5
2 10
3 15
4 20

As of now, Landolf is the only character that has a level 2 Career and needs 10 Advances, everyone else only needs 5 Advances to finish a Career.


Some info for our new Warrior-Priestess of Sigmar

Seat of Power: Altdorf, Reikland
Head of the Cult: The Grand Theogonist
Primary Orders: Order of the Anvil, Order of the Cleansing Flame, Order of the Silver Hammer, Order of the Torch
Major Festivals: Sigmarday (28th Sigmarzeit)
Popular Holy Books: The Book of Sigmar, Deus Sigmar, The Geistbuch
Common Holy Symbols: Ghal-maraz (Sigmar’s Warhammer), twin-tailed comets, griffons

Sigmar’s cult is comprised of an uncounted number of different orders. The largest is the Order of the Torch: Sigmar’s priests who lead their local communities. Other orders of importance include: the Order of the Cleansing Flame, comprised of inquisitors and witch hunters; the Order of the Silver Hammer, which includes warrior priests and yet more witch hunters; and the Order of the Anvil, a monastic order concerned with preserving Sigmar’s deeds and laws.

Strictures
• Obey your orders.
• Aid Dwarf-folk, never do them harm.
• Promote the unity of the Empire.
• Bear true allegiance to the imperial throne.
• Root out Greenskins, Chaos worshippers, and foul witches without mercy.


Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)

2nd endeavor was to Be the Expert for Adelaida's 2nd endeavor. If that doesn't count, then he would try and make some coin now that he is Silver 3. :)

As for him as a squire:

Squire - Silver 3
Stats: Str (10x), I (0x), Agi (0x)
Skills: Athletics (5x), Charm (10x), Heal (5x), Lore-Metallurgy (5x), Intuition (0x), two handed weapon (10x), Trade -Explosives (10x)
Talents: Etiquette, Sturdy (2x), Warrior Born (1x)
Trappings: Leather Jack, Mail Shirt, Trade Tools, Two-handed weapon, Shield

So he still needs 5x initiative, trade tools and a shield. Which means that he should finish up his squire career pretty soon. :)


Valghaz's changes are so profound that it'd be good if he wrote up what's happening in the Gameplay section and describe his Knightly Order of the Stone Wall.

I will point out that Valghaz is in sort of a probationary period right now. He needs to complete a task for his Knightly order to be fully inducted. That's because his short term ambition is to join the order so to complete the ambition there needs to be a hurdle to overcome.


Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)

I was waiting to do so until he had his official meeting when they get to Altdorf. But if you like I could just write it up as a story now I'd be more than happy to.


Female Human Ranger Bounty Hunter (Thief-taker) | Wounds 18/18 | Fate 2/2 | Fortune 2/2 | Resilience 4/4 | Resolve 3/4 | Status: Brass 0 | WS 41 / BS 29 / Str 35 / T 45 / Ini 33 / Ag 28 / Dex 27 / Int 33 / Will 30 / Fel 26 | Movement 4 | Corruption = 1

Technically that is not correct for my character. Krizta was in the Flagellant, Flagellant career, not the Flagellant, Zealot career (moved up with the XP from character creation).

She planned to invest more in the Flagellant skills/talents before changing, but she hasn't gotten any additional XP, the zero money thing is going to get annoying long-term, and storywise this seems like the perfect time to change, so she is using the 100 xp you just gave us from Weissbruck to change career without completing the one she was in, leaving her with 8 xp again.


Landolf Gersun von Ubersreik | Male Reiklander Noble| Wounds 13/13 | Fortune 6/8 | Fate 5/5 | Resolve/Resilience 2/2 | Armor: Head 1 / Body 3 / Arms 3 / Legs 1 | Corruption: 4

Is there time to make any purchases with our remaining funds before Money to Burn hits, Aubster?

I was sort of waiting in case others had requests, but Landolf could use:

* Main Gauche (1g - his personal funds could cover that)
* Some amount of jewelry

It isn't super obvious exactly how he would get the shopping done of course, so maybe it won't work.

Incidentally, I liked how you rolled Money to Burn in with our story this time.


Female Human Female Warrior Priest Wounds 15/15 Fate 5 Resilience 3 Fortune 5/5 WS 52 BS 36 ST 35 TG 45 INi 34 Ag31 DEX 33 Int31 Will 41 Fel 40

Will buy at the Temple the trappings I need

Robes 2 Gc
Religious symbol 6/8
Holy book 1 GC (Book of Sigmar)


Landolf Gersun von Ubersreik | Male Reiklander Noble| Wounds 13/13 | Fortune 6/8 | Fate 5/5 | Resolve/Resilience 2/2 | Armor: Head 1 / Body 3 / Arms 3 / Legs 1 | Corruption: 4

I was forgetting for some reason that you guys had new trapping needs:

* Valghaz: Trade Tools (3g) and Shield (2g), possibly a Hand Weapon (1g) from Warrior trappings
* Adelaida: (as above)
* Krizta: Hand Weapon (1g) & rope (8/4), maybe some other things from generic Ranger

I think Ruprecht is sorted out on trappings already, but I'm not sure.

If we total all that, we'd get:
Valghaz: 5g (guessing the Warrior class Hand Weapon isn't needed)
Adelaida: 3g 6/8
Krizta: 1g 8/4

Total of: 10g 1/-

A lot of this shopping is being made from religious and/or clan institutions so I'm not bothering with the Haggle question.

We had 15g 6/7 in party funds, so if it's ok with Aubster that we do last-minute shopping we still have 5g 5/7 before Money to Burn hits. I didn't include anyone's personal funds, so the total may be somewhat higher than that.

I'm leaving the shipping fund alone to be eaten up by our Money to Burn repair expenses.

In theory, Landolf could get the Main Gauche from his personal money and some jewelry with the remainder. It depends on what Ruprecht is needing & whether all the shopping I've discussed is viable.


Landolf Gersun von Ubersreik | Male Reiklander Noble| Wounds 13/13 | Fortune 6/8 | Fate 5/5 | Resolve/Resilience 2/2 | Armor: Head 1 / Body 3 / Arms 3 / Legs 1 | Corruption: 4
Aubster (removed non-pertinent text) wrote:

Some things to remember:

1) You can only buy talents from your current Career but you can buy skill and characteristic advances from any of your careers.

In the context of all the career changes, I'd like to clarify.

My understanding:
* Landolf can only buy Talents from Noble (Noble).
* Landolf can buy normal-rate Characteristic & Skill advances from Noble (Scion) and Noble (Noble) but not from Seaman (Landsman).


Adelaida and Valghaz had considered using an Endeavour for Combat Training. If you want to do that here's what the rule is:

Warriors too long from the field can find their fighting skills lose
their edge. Hard regular training not only mitigates this, it can
add an extra advantage when the time comes. If you undertake
this Endeavour, you spend your days training with the weapons
you know, honing your skills for the day when it matters most.
After undertaking this Endeavour, attempt a Challenging (+0)
Test using either a Melee or Ranged Skill. If you succeed, you
may reverse a Test with the associated Skill once during your next
adventure. Note this on your character sheet. You can enact this
Endeavour multiple times if you wish.


Darkest Doomed wrote:

Is there time to make any purchases with our remaining funds before Money to Burn hits, Aubster?

I was sort of waiting in case others had requests, but Landolf could use:

* Main Gauche (1g - his personal funds could cover that)
* Some amount of jewelry

It isn't super obvious exactly how he would get the shopping done of course, so maybe it won't work.

Incidentally, I liked how you rolled Money to Burn in with our story this time.

It's fine to do some shopping before you need to repair the barge.


Adelaida Lehner wrote:

Will buy at the Temple the trappings I need

Robes 2 Gc
Religious symbol 6/8
Holy book 1 GC (Book of Sigmar)

That sounds good. Your symbol can either be a Warhammer or a Comet. You should always wear the robes when you visit a temple.


Darkest Doomed wrote:
Aubster (removed non-pertinent text) wrote:

Some things to remember:

1) You can only buy talents from your current Career but you can buy skill and characteristic advances from any of your careers.

In the context of all the career changes, I'd like to clarify.

My understanding:
* Landolf can only buy Talents from Noble (Noble).
* Landolf can buy normal-rate Characteristic & Skill advances from Noble (Scion) and Noble (Noble) but not from Seaman (Landsman).

That's how I read the rules...Talents can only be acquired for whatever career you are in but Characteristics and Skills can be acquired from any Career you've been in (including of course the current Career).


Boatman (boatman) Wounds:6/14 Resolve:2/3 Fortune:3/3 WS:38 BS:35 S:33 T:40 Init:34 AG:30 DEX:31 Int: 30 WP:30 FEL:38

Wow...I kept trying to keep up with all the posts.
Sorry, got caught up in 'stuff' these last couple of weeks...

So, had 455 xp to spend....

Dodge +5 50 xp
Melee( Brawling ) +5 50xp
Row +5 50xp

Strong Swimmer 100xp

This finished boat-hand career...
Career Change 100xp to Boat Man!!!

Initiative +5 50xp
Perception + 5 50 xp
Haggle +5 50xp
Cool +5 50 xp

As for trappings, his sword is his hand weapon, no need for a boat hook I think. I'll purchase a leather jack, shouldn't wear the mail on the barge anyway. I'm sure the barge had a pole as part of it's general equipment. If not , not sure how much it is.

So first Endeavour is Career Change, second will be The Latest News.


Landolf Gersun von Ubersreik | Male Reiklander Noble| Wounds 13/13 | Fortune 6/8 | Fate 5/5 | Resolve/Resilience 2/2 | Armor: Head 1 / Body 3 / Arms 3 / Legs 1 | Corruption: 4

If we're getting a Leather Jack for Ruprecht, does he want Leather Leggings as well? Having some sort of armor for all locations is a good idea for critical prevention, even if it doesn't prevent many Wounds.

For everyone (other than Krizta who had no money): did your characters have any remaining personal funds that they wanted to throw into the pool before Money to Burn fully applies?

Purchases we've talked about but haven't actually bought yet:
* Valghaz: helmet of some kind (1-3g), trade tools (3g), shield (2g), maybe a Hand Weapon (1g)
* Adelaida: Robes (2g), Religious symbol (6/8), Holy book (1g)
* Krizta: leather jack/leather leggings/leather skullcap (1g 14/-), Hand Weapon (1g), Rope (8/4)
* Ruprecht: leather jack/leather leggings (1g 6/-)
* Landolf: as much jewelry as he can get after everyone is done

Company funds are at 15g 6/7 before these purchases come up & Landolf can throw in the 1g 5/2 he had in personal funds.

Please confirm any funds you want to pitch in and anything your character needs.


Female Human Female Warrior Priest Wounds 15/15 Fate 5 Resilience 3 Fortune 5/5 WS 52 BS 36 ST 35 TG 45 INi 34 Ag31 DEX 33 Int31 Will 41 Fel 40

I have 41 silver left (after my 5 silvers gift to Krizta) , pitching them in


Boatman (boatman) Wounds:6/14 Resolve:2/3 Fortune:3/3 WS:38 BS:35 S:33 T:40 Init:34 AG:30 DEX:31 Int: 30 WP:30 FEL:38

Well, if my leather armors coming from party funds I have 17 silver to add to the kitty.


Landolf Gersun von Ubersreik | Male Reiklander Noble| Wounds 13/13 | Fortune 6/8 | Fate 5/5 | Resolve/Resilience 2/2 | Armor: Head 1 / Body 3 / Arms 3 / Legs 1 | Corruption: 4

With Money to Burn coming down, it doesn't matter too much which funds are used for what. If we slush it all together, the math will be easier.

As far as selling the wine goes, I'm fine with selling at 1g per barrel, possibly with a Haggle check if we want to try to boost it up a bit. We possibly could get a better deal, but I doubt it is worth our time to do so. The products really are damaged, so a cut in value isn't crazy.

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