
Talther Augenlos |

Wunibald Seger
Species: 1d100 ⇒ 9
Class: 1d100 ⇒ 36
Weapon Skill: 2d10 + 20 ⇒ (5, 1) + 20 = 26
Ballistic Skill: 2d10 + 20 ⇒ (8, 6) + 20 = 34
Strength: 2d10 + 20 ⇒ (3, 4) + 20 = 27
Toughness: 2d10 + 20 ⇒ (4, 2) + 20 = 26
Initiative: 2d10 + 20 ⇒ (3, 9) + 20 = 32
Agility: 2d10 + 20 ⇒ (8, 10) + 20 = 38
Dexterity: 2d10 + 20 ⇒ (10, 7) + 20 = 37
Intelligence: 2d10 + 20 ⇒ (10, 6) + 20 = 36
Willpower: 2d10 + 20 ⇒ (9, 8) + 20 = 37
Fellowship: 2d10 + 20 ⇒ (7, 5) + 20 = 32
Random Talent 1: 1d100 ⇒ 91
Random Talent 2: 1d100 ⇒ 30
Random Talent 3: 1d100 ⇒ 2
Brass: 6d10 ⇒ (5, 4, 7, 1, 9, 10) = 36
Eye Colour: 2d10 ⇒ (4, 9) = 13
Hair Colour: 2d10 ⇒ (6, 6) = 12
Starting Age: 15 + 1d10 ⇒ 15 + (4) = 19

Darkest Doomed |

Species: 1d100 ⇒ 15 - Reiklander (+20 XP)
Career 1: 1d100 ⇒ 87 - Thief (interesting, but I'd like more options)
Career 2: 1d100 ⇒ 7
Career 3: 1d100 ⇒ 2 - Engineer & Priest (let's go with Priest - +25 XP)
Weapon Skill: 2d10 + 20 ⇒ (10, 3) + 20 = 33
Ballistic Skill: 2d10 + 20 ⇒ (10, 2) + 20 = 32
Strength: 2d10 + 20 ⇒ (1, 10) + 20 = 31
Toughness: 2d10 + 20 ⇒ (3, 3) + 20 = 26
Initiative: 2d10 + 20 ⇒ (4, 4) + 20 = 28
Agility: 2d10 + 20 ⇒ (3, 3) + 20 = 26
Dexterity: 2d10 + 20 ⇒ (8, 7) + 20 = 35
Intelligence: 2d10 + 20 ⇒ (3, 9) + 20 = 32
Willpower: 2d10 + 20 ⇒ (2, 8) + 20 = 30
Fellowship: 2d10 + 20 ⇒ (6, 4) + 20 = 30 - those are fine enough, but let's rearrange them (+25 XP)
Weapon Skill: 33
Ballistic Skill: 26
Strength: 30
Toughness: 30
Initiative: 28
Agility: 31
Dexterity: 26
Intelligence: 32
Willpower: 32
Fellowship: 35
Random Talent 1: 1d100 ⇒ 6 - Ambidextrous
Random Talent 2: 1d100 ⇒ 5 - Ambidextrous again...that's interesting
Random Talent 3: 1d100 ⇒ 31 - Lightning Reflexes
Age: 1d10 + 15 ⇒ (7) + 15 = 22
That's enough for the moment.

Spazmodeus |

Specied: 1d100 ⇒ 48 Human
Career 1: 1d100 ⇒ 26 Townsman
Career 2: 1d100 ⇒ 3 Lawyer
Career 3: 1d100 ⇒ 30 Duelist
Weapon Skill: 2d10 + 20 ⇒ (1, 3) + 20 = 24
Ballistic Skill: 2d10 + 20 ⇒ (6, 3) + 20 = 29
Strength: 2d10 + 20 ⇒ (1, 10) + 20 = 31
Toughness: 2d10 + 20 ⇒ (9, 7) + 20 = 36
Initiative: 2d10 + 20 ⇒ (6, 8) + 20 = 34
Agility: 2d10 + 20 ⇒ (1, 8) + 20 = 29
Dexterity: 2d10 + 20 ⇒ (9, 9) + 20 = 38
Intelligence: 2d10 + 20 ⇒ (7, 7) + 20 = 34
Willpower: 2d10 + 20 ⇒ (6, 4) + 20 = 30
Fellowship: 2d10 + 20 ⇒ (8, 1) + 20 = 29
Random Talent 1: 1d100 ⇒ 76 Sixth Sense
Random Talent 2: 1d100 ⇒ 53 Orientation
Random Talent 3: 1d100 ⇒ 13 Attractive

Aubster |

Love how deadly WFRP is, that even with fate points we worry about making replacements. I rolled in discussion, is that valid? If not I’d Reroll here. Would prefer to keep it as rolled a knight. And by the time V goes down we should have some xp to make him worth that title
Definitely keep your knight. It doesn't matter where you rolled it :)

Aubster |
2 people marked this as a favorite. |

** spoiler omitted **
Nobody ever rolls Rat Hunter :( You get a small, but vicious dog as a rat hunter.
If Spazmodeus ever start his campaign (hint, hint, nudge, nudge) my character is definitely going to be Rat Hunter with a small vicious dog named Max (just like the dog in the Grinch).

Valghaz Ironhammer |

Well if Valghaz dies then Werner will be his replacement. And Werner will likely be a full knight by then, rather than a squire.

Darkest Doomed |

Regarding Aubster's thought on my understudy character:
It probably isn't a very good fit: no one would be saying a prayer for the soul of a Skaven in the Old World. It does seem like one way to express the party role a Priest seems designed to fill, however.

Aubster |


Adelaida Lehner |

Adelaida secondary character
Race: 1d100 ⇒ 74 Human 20 xp
Class: 1d100 ⇒ 12 Scholar 50XP (Brass3)
WS: 2d10 + 20 ⇒ (7, 6) + 20 = 33
BS: 2d10 + 20 ⇒ (1, 4) + 20 = 25
STR: 2d10 + 20 ⇒ (4, 8) + 20 = 32
TOU: 2d10 + 20 ⇒ (8, 1) + 20 = 29
Ini: 2d10 + 20 ⇒ (1, 10) + 20 = 31
Agi: 2d10 + 20 ⇒ (7, 4) + 20 = 31
Dex: 2d10 + 20 ⇒ (1, 9) + 20 = 30
Int: 2d10 + 20 ⇒ (2, 7) + 20 = 29
Will: 2d10 + 20 ⇒ (6, 3) + 20 = 29
Fel: 2d10 + 20 ⇒ (2, 6) + 20 = 28
Nothing too bad, nothing too good. I'll keep it. 50XP
Main characteristics: TOU, INt, WILL
Skills&Talents
5 adv:Evaluate, Lore Reikland, Cool
3 Adv:Lang Bretonnian, Lang Wasteland, Melee Basic
40 adv (5 each):Consume alcohol, Entertain (Storitelling), Gamble, Gossip, Haggle, Langage Classical, Lore (any), Research
Talents
Doomed
Savvy (+5 Int)
Talent: 1d100 ⇒ 4 Ambidextrous
Talent: 1d100 ⇒ 14 Attractive
Talent: 1d100 ⇒ 46 Night vision
Career talents: Read/write

Zamanda |

Species: 1d100 ⇒ 46 (Human) +20xp
Class and Career: 1d100 ⇒ 56 (Flagellant) +50xp
Weapon Skill: 2d10 + 20 ⇒ (10, 3) + 20 = 33
Ballistic Skill: 2d10 + 20 ⇒ (8, 1) + 20 = 29
Strength: 2d10 + 20 ⇒ (2, 6) + 20 = 28
Toughness: 2d10 + 20 ⇒ (9, 6) + 20 = 35
Initiative: 2d10 + 20 ⇒ (6, 7) + 20 = 33
Agility: 2d10 + 20 ⇒ (4, 4) + 20 = 28
Dexterity: 2d10 + 20 ⇒ (1, 6) + 20 = 27
Intelligence: 2d10 + 20 ⇒ (4, 1) + 20 = 25
Willpower: 2d10 + 20 ⇒ (5, 3) + 20 = 28
Fellowship: 2d10 + 20 ⇒ (4, 2) + 20 = 26
+50xp
Random Talent: 1d100 ⇒ 25 (Hardy)
Random Talent: 1d100 ⇒ 21 (Craftsman-any)
Random Talent: 1d100 ⇒ 27 (Hardy again)
... interesting. That seems like enough to start. I'll get working on a background, and then roll for appearance when I am ready to pick a profile picture. :)
Also, it looks like everyone rolled up back up characters? Should I do so as well?

Valghaz Ironhammer |
1 person marked this as a favorite. |

I wouldn't bother rolling a backup character. We have fate points to burn through before that becomes a problem. And in retrospect, why ruin the fun of rolling up a backup character when it can be a treat to lessen the bitterness of losing the first?
Also a flagellant! With Hardy! I don't think that it stacks, but it's great to have. I personally think that it is one of the most powerful talents. Given that you have a high toughness, it means that your flagellant is going to be alot of wounds.
And we're going to need a ruling from the GM on how much experience there will be, given that we're all roughly 1500xp in.

Zamanda |

Okay, I already put the other on my sheet, but will wait on a DM decision about whether he wants me to go with the duplicate.
I had another question. On the Craftsman talent, I can't find a list of crafts anywhere... is there one, or should I just make something up? (If it is the latter I have some ideas, but wanted to make sure there wasn't a list I was supposed to be choosing from of general crafts.)
Eye Color: 2d10 ⇒ (10, 9) = 19 (dark brown)
Hair Color: 2d10 ⇒ (4, 6) = 10 (light brown)
Age: 1d10 + 15 ⇒ (7) + 15 = 22
Height: 2d10 ⇒ (3, 1) = 4 = 5'1"

Darkest Doomed |
1 person marked this as a favorite. |

See the list of specializations of the Trade skill on page 131.
I think it's funny that we have a pile of characters, most of whom seem headed for high-prestige careers and then a perma-Brass 0 career we're adding in. Assuming that Zamanda stays as a Flagellant.
I've always thought of Flagellants as a bunch of nigh-rabid lunatics (the picture in the book with the flame hat doesn't help). That's a fairly surface impression though...I'm not very deep into the lore. Is there something I'm missing?

Zamanda |

I don't know anything about Warhammer lore, so I could be totally off, but just from reading the manual about them it seems like you could go that way, but there seems to be room for a more understated fervor, because you don't have to take the bezerk/frenzy talents, so you could still rely on your deity for sustenance and blessings (read: upscale begging, since it is a social norm to provide for them?), still be about purity and "cleansing the inner vessel" etc. and being led to right the wrongs you are led to, without being overtly insane.
I haven't written the background yet, but my initial thoughts are a woman who had a doomsaying predicting that she would lose her faith and fail her god, and ever since then has thought that something about her was inherently evil, and that if she was going to overcome her doom, she needed to be more than righteous... going over and above to purge herself (physically and spiritually) of every sin which all come much too easily to her.
The craft and ambition could fit in where she is addicted to reading and writing scripture because it is her only guidance to save herself from her doom, and her long-term ambition would be to spread the word, literally through literacy and access... maybe to open a school that teaches children how to read from a holy book, perhaps also to translate the holy books into more languages and thus make them available to whole swaths of people.
... not sure what else, but initial thoughts like I said. And then of course, if it turns out she wants to do something else, the doomsaying could come true and she could move on, albeit with scars.

Valghaz Ironhammer |

Speaking on flagellants, I think Zamanda has the right of it. It’s crazy, yes, but it’s personal. Just like a Dwarven slayer. Some are drug addicts and alcoholics. Some are frenzied berserkers. Some are pretty chill. They’re all crazy, sure, but they are individuals. Flagellants are the same.
——
Also, that’s a cool long term ambition. Literacy is rare in the Empire, but fanaticism is high. It also fits great with other other resident religious fanatic in the group, who just received read/write as a divine gift. I’m sure the two to you would get along. :)
As for the God who flagellants follow, it would be this guy:
https://warhammerfantasy.fandom.com/wiki/Sigmar

Aubster |
1 person marked this as a favorite. |

Okay, if it doesn't stack, here is the reroll:
[dice=Alternate random talent]1d100 (Very Resilient)
Ha ha. Seems like the universe wants this character to be tough. Probably a good thing, since flagellants spend their time beating themselves up...
You can choose, either a second hardy or very resilient is fine.
We’ll work you character in right away.
You need XP points to spend to finalize your character. I’m thinking half of what the group has earned so far plus what you get from the character creation process. Stealing shamelessly from Landolf it looks like ½ the total is another 768 XP plus the points from character creation.
Your trappings are a tattered robe and a flail. You’re still wearing the robe and the flail is close by.