
Aubster |

9:20 PM
A liveried servant comes downstairs and orders Bruno to stop armwrestling in case he injures himself. Anyone at the same table (Valghaz) or an adjoining table can overhear this. Bruno stands up abruptly, towering over the servant, and tells him to mind his own business. The servant retreats upstairs.
9:25 p.m.
The Gravin comes downstairs with three servants and orders Bruno to his room. He obeys sulkily. A servant orders supper for the Gravin's party. The guards and some of the servants eat in the bar, while meals for the Gravin, her champion, and half a dozen servants are sent upstairs.
9:30
A very unusual looking Halfling joins the Scarlett Empress game. He introduces himself as Glimbrin Oddsocks. Seedling keeps giving Glimbrin odd looks.

Krizta |

Average Perception Test (38+20=58): 1d100 ⇒ 72 (fail)
Easy Reikland Lore Test (34+30=64): 1d100 ⇒ 12 (pass)
Krista says
Seedling, the Thorncobbles are fairly famous aren't they? I'm surprised that you are traveling without an escort.
She also smiles at the story, but remembers to keep her eye on the person they are supposed to be protecting.
Well, hopefully the game and the god can be popular and not compete with each other.
Hand 1 Gambling Skill Check (33): 1d100 ⇒ 100 Like -7 or something?
Wow, I'm really bad at this, sorry. Hopefully I'll get the hang of it on the next hand.
Hand 2 Gambling Skill Check (33): 1d100 ⇒ 16 +2 (?)
Krizta smiles...
Okay, so that was better. I'm not quite as awful as I was that first hand.
Hand 3 Gambling Skill Check (33): 1d100 ⇒ 32 (made it under my number, but no advantage)
===> At 9:25, Krizta might quit the game, if no one else follows Bruno. She can't keep an eye on him down here anymore, and is worried about someone getting to him up there, so she would look at everyone else to see what they are doing, and then (unless she is confident that his safety is covered or it seems to be okay to just watch down here) either go outside to watch the window, or go upstairs to find a place to watch the door... she'll ask how much a room upstairs costs, if needed as a place from which to watch the door (if it would be weird for her to just hang out up there... not sure what kind of place it is).
--If she does quit, she thanks Seedling for the lesson, and says it was fun, but she is going to make it an early night.
--If she is still in the card game:
Difficult Reikland Lore Test (34-10=24): 1d100 ⇒ 30 (fail)

Adelaida Lehner |

perception (34): 1d100 ⇒ 39
Sorry GM, is it +20 or -20 on the perception roll?
Adelaida keeps her eyes on Bruno, and her hand on her warhammer, just in case there was someone foolish enough to attack here and now.

Darkest Doomed |
1 person marked this as a favorite. |

Almost had my post done yesterday and then the boards crashed...
Initiative (Perception) 45 +20: 1d100 ⇒ 28
Lore (Reikland) 33 +30: 1d100 ⇒ 38
First Gamble 40: 1d100 ⇒ 21
Second Gamble 40: 1d100 ⇒ 43
Third Gamble 40: 1d100 ⇒ 70
Lore (Reikland) 33 -10: 1d100 ⇒ 39
If I'm reading this right, Landolf competes well (or mutually poorly) with Mercinellin the whole way through, but they both lose out to Krizta's play in the second and third rounds. Across the three games, Krizta lost one shilling then gained four while Landolf lost three.
"Well played. I can see why the Gravin would value your skills. Are you far from home? The Thorncobbles are quite prominent."

Aubster |

[dice=Average Perception Test (38+20=58)]1d100 (fail)
[dice=Easy Reikland Lore Test (34+30=64)]1d100 (pass)Krista says
Seedling, the Thorncobbles are fairly famous aren't they? I'm surprised that you are traveling without an escort.
She also smiles at the story, but remembers to keep her eye on the person they are supposed to be protecting.
Well, hopefully the game and the god can be popular and not compete with each other.
[dice=Hand 1 Gambling Skill Check (33)]1d100 Like -7 or something?
Wow, I'm really bad at this, sorry. Hopefully I'll get the hang of it on the next hand.
[dice=Hand 2 Gambling Skill Check (33)]1d100 +2 (?)
Krizta smiles...
Okay, so that was better. I'm not quite as awful as I was that first hand.[dice=Hand 3 Gambling Skill Check (33)]1d100 (made it under my number, but no advantage)
===> At 9:25, Krizta might quit the game, if no one else follows Bruno. She can't keep an eye on him down here anymore, and is worried about someone getting to him up there, so she would look at everyone else to see what they are doing, and then (unless she is confident that his safety is covered or it seems to be okay to just watch down here) either go outside to watch the window, or go upstairs to find a place to watch the door... she'll ask how much a room upstairs costs, if needed as a place from which to watch the door (if it would be weird for her to just hang out up there... not sure what kind of place it is).
--If she does quit, she thanks Seedling for the lesson, and says it was fun, but she is going to make it an early night.
--If she is still in the card game:
[dice=Difficult Reikland Lore Test (34-10=24)]1d100 (fail)
Seedling's face reddens and she looks a bit abashed. "Well, technically, uh, technically I've run away from home, well at least away from the University. You see, I am scheduled to graduate soon and then I will immediately be expected to join the family firm. I want to have one adventure before I settle down, so I am working my way around the Empire. I support myself by gambling and entertaining at events. I've been told I have a lovely singing voice."
Seedling wishes you a pleasant evening when you leave the table. "Please feel free to call upon me when you are next in Altdorf. After the Gravin's party, I will be returning to the University of Altdorf."
The upper floor has 20 guest rooms of various sizes. Rooms 1–10 are double rooms, while rooms 11–20 are singles. A narrow, wooden stairway connects the two floors, with a large cupboard on the landing for clean bedlinen and other supplies. A single room costs 10 shillings a night, a double room costs 15, and a place in the dormitory costs 1/–. All prices include supper and breakfast. It is possible to cram one extra person into a single or double room, but they will have to sleep on the floor and pay a surcharge equal to half the cost of the room.
Double rooms 1-7 are booked to the Gravin's group. The whole corridor of rooms is sealed off, with guards posted. However, these guards are somewhat lax in their duties, and frequently pop downstairs for drinks or snacks.
The landlord offers you room 8 which has a view down the corridor containing the Gravin's rooms. As Bruno disappears into his room, you hear the Gravin call out to one of the servants, "get dinner for Bruno and bring it to his room."

Aubster |

9:35
Three travellers arrive by cart, dressed in embellished, black robes of Morr. They ask for a double room for themselves and their charge: they are conveying a body for burial and ask to keep it in their room. The barman is uncertain and calls the landlord. Coins discreetly change hands and the Morrians are given a room well away from the Gravin’s party. The initiates bring in a coffin and go straight to their room as the inn patrons look on in shock. The priest tells the landlord not to worry about any noise in the night: they are required to pray over the body from midnight until dawn.
A woman in the livery of the Gravin leaves the kitchen area carrying a tray that is covered with a cloth and heads for the stairs.

Aubster |

Almost had my post done yesterday and then the boards crashed...
[dice=Initiative (Perception) 45 +20]1d100
[dice=Lore (Reikland) 33 +30]1d100
[dice=First Gamble 40]1d100
[dice=Second Gamble 40]1d100
[dice=Third Gamble 40]1d100
[dice=Lore (Reikland) 33 -10]1d100If I'm reading this right, Landolf competes well (or mutually poorly) with Mercinellin the whole way through, but they both lose out to Krizta's play in the second and third rounds. Across the three games, Krizta lost one shilling then gained four while Landolf lost three.
"Well played. I can see why the Gravin would value your skills. Are you far from home? The Thorncobbles are quite prominent."
Seedling elaborates on her story as she talks to Landolf. "After graduation I will have to pick which part of the business to join. There's of course the transport company," Thorncobble barges are common sights on the rivers of the Ole Worlde. "My uncle has also started a trading corporation and preparing a caravan to travel to Araby. Do you have any thoughts on either?"

Adelaida Lehner |
1 person marked this as a favorite. |

That's a bit odd... but then I'm not that familiar with the inner workings of the servants of Morr, even if I've seen my share of deaths and burials..
Theology (36): 1d100 ⇒ 42
Adelaida walks to Valghaz
Brother, I think you will be more at ease if I shared a room with Kritza, and maybe Yvonne, if she wants to.
The way she pronounces "Yvonne" betrays her Brittanian origins. Or at least it doesn't totally sounds like how Landolf, or even Yvonne herself, says it.
Now, I think we should do some rounds in the corridors during the nights, just to be sure. I don't know who we can trust. Not much has changed since our early days in the Watch, it seems.
She smiles at the dwarf, warmly.

Valghaz Ironhammer |
1 person marked this as a favorite. |

”Aye. Good thinking.” Valghaz said, relieved that Adelaida had come up with such a good idea. ”Lets set up a watch routine when everyone is awake. These guards they’ve hired are shyte at their jobs. Should have two people awake on each shift. The only question is if we tell the current guards what’s what. I think we may have to, lest they get suspicious of us and treat us as the enemy. Your thoughts?”

Krizta |

Krizta accepts the offer of the double room where she can keep watch, glad she has enough money to cover this necessary expense. At the mention of a meal specifically for Bruno, she goes on guard though, and when the woman passes her with a tray for him, Krizta reaches out and tweaks the cloth cover off a little, to make sure it is harmless.
What kind of food are you saving for the important people, eh? Perhaps we can get some of the same?
If it is just food and seems untainted/harmless, and the person in the livery seems legit, she follows the person up to see which room belongs to Bruno. They really needed someone in there with him. Maybe they could get Valghaz in there to talk to him when one of the guards takes a break?
(If there is any question about the food at all though, she "accidentally" knocks the tray to the floor, then profusely apologizes for her clumsiness and offers to pay for a replacement and personally deliver it.)
(Krizta is happy to have Adelaida and Yvonne share the room, and suggests getting someone in the room with Bruno at the first opportunity. To her, it seems like a necessary thing to prevent a tragedy.)

Adelaida Lehner |

I am pretty sure you can scare these guards until they lose their sleep, Brother. Or maybe I can call to their sense of duty, so they find their backbone. One way or the other, I agree with your suggestion, we better introduce ourselves to the guards so there will be no confusion. You're ready?
Adelaida brushes her armor, and straighten her stance. Her military training is obvious, but she walks in the corridors with a new gravitas and authority, towards the guards.
Guards! AttennnnTION!
She doesn't rise her voice that much. All the steel is in the tone, more than the volume.
Leadership 43: 1d100 ⇒ 18 SL+3
Her commanding presence does the trick, as the guards, unconsciously, try to look all business immediatly.
my Brother Valghaz, from the Order of the Stone Wall and myself, Adelaida Lehner, servant of Sigmar, blessed be his holy name, require your cooperation. We have been tasked, as members of the Black Thorns Company, to ensure the security of Herr Bruno. I'll present to you the other members later. I want you, I need you, to be sharp and efficient, on the lookout. No slack will be tolerated. There might be foul play. I'll communicate to you the rooms we are in, as soon as everyone is settled. I want a guard permanently at the door, awake and ready. We will patrol tonight in the corridors, for extra security. We'll get a runner for you, if you need food, or drink, or a break, so you can focus on your mission. Understood?

Aubster |

Krizta accepts the offer of the double room where she can keep watch, glad she has enough money to cover this necessary expense. At the mention of a meal specifically for Bruno, she goes on guard though, and when the woman passes her with a tray for him, Krizta reaches out and tweaks the cloth cover off a little, to make sure it is harmless.
What kind of food are you saving for the important people, eh? Perhaps we can get some of the same?
If it is just food and seems untainted/harmless, and the person in the livery seems legit, she follows the person up to see which room belongs to Bruno. They really needed someone in there with him. Maybe they could get Valghaz in there to talk to him when one of the guards takes a break?
(If there is any question about the food at all though, she "accidentally" knocks the tray to the floor, then profusely apologizes for her clumsiness and offers to pay for a replacement and personally deliver it.)
(Krizta is happy to have Adelaida and Yvonne share the room, and suggests getting someone in the room with Bruno at the first opportunity. To her, it seems like a necessary thing to prevent a tragedy.)
”Hands off!” the tray carrying servant barks as she tries to get past Krizta. However, Krizta’s ‘clumsiness’ causes her to drop the tray which falls to the floor with a loud crashing sound mixed with the sounds of crockery breaking and cutlery scattering. A hearty looking stew makes a mess of the stairs.
It will take a couple of minutes to get the stew cleaned off the stairs. If anyone wants to investigate you can either taste the stair stew or try a difficult (-10) Healing Check to see if you detect something out of the ordinary

Aubster |

I am pretty sure you can scare these guards until they lose their sleep, Brother. Or maybe I can call to their sense of duty, so they find their backbone. One way or the other, I agree with your suggestion, we better introduce ourselves to the guards so there will be no confusion. You're ready?
Adelaida brushes her armor, and straighten her stance. Her military training is obvious, but she walks in the corridors with a new gravitas and authority, towards the guards.
Guards! AttennnnTION!
She doesn't rise her voice that much. All the steel is in the tone, more than the volume.
[dice=Leadership 43]1d100 SL+3
Her commanding presence does the trick, as the guards, unconsciously, try to look all business immediatly.
my Brother Valghaz, from the Order of the Stone Wall and myself, Adelaida Lehner, servant of Sigmar, blessed be his holy name, require your cooperation. We have been tasked, as members of the Black Thorns Company, to ensure the security of Herr Bruno. I'll present to you the other members later. I want you, I need you, to be sharp and efficient, on the lookout. No slack will be tolerated. There might be foul play. I'll communicate to you the rooms we are in, as soon as everyone is settled. I want a guard permanently at the door, awake and ready. We will patrol tonight in the corridors, for extra security. We'll get a runner for you, if you need food, or drink, or a break, so you can focus on your mission. Understood?
A flustered man dressed only in a bright red silk nightshirt and a bright green nightcap storms out into the corridor from Room 3…”WHAT IS ALL THE YELLING ABOUT?” he yells at the top of his lungs.

Aubster |

9:50 PM
A large woman, tall and muscular, wearing leather armor, carrying a longsword with a crossbow strapped to her back. She also carries a set of manacles and a length of rope walks into the common room and talks to the innkeeper. You see her pay for a room and be given a key.
Despite her intimidating appearance, she is actually quite polite to the other common room patrons and says she is Ursula Kopfgeld. If asked about her business, she claims to be working for the Kemperbad town council, taking a confidential message to Nuln. She will not say any more about why she’s at the inn.
One of the drunken boatmen that are staying in the dormitory part of the inn becomes overly familiar with Ursula. She calmly bats his hand away with her left hand and then punches him in the face with her right. The boatman drops as if he had been poleaxed. Conversation stops in the common room for a moment then resumes as if nothing had happened. The patrons and staff simply step over or around the unconscious boatman laying on the floor.
A few moments later a servant comes down from the Gravin’s rooms and orders all her party to bed: they will be starting at first light tomorrow. Reluctantly, various servants and guards finish their drinks and drift off to the dormitory.
The priests of Morr get a couple of the servants to help them carry the coffin up to their room.
The following Perception Test can only be attempted by characters that remain in the common room.

Krizta |

I'm so sorry. I'm so sorry, please forgive me. I'll pay for the replacement and carry it up myself so that the server doesn't have to do it. I was just joking around, and it is completely my fault. Please, allow me to help make things right.
Healing Check (38-10=28): 1d100 ⇒ 26
Just normal stew. Well, at least she had checked. She was sure there would be many more opportunities to embarrass herself before the night was out, but if a rich man was intent on flouting Sigmar's will, then her own ego meant nothing. She must do whatever it took.

Darkest Doomed |

Landolf carries on his conversation with Seedling. "I've only been in shipping as part of a crew, so I'm not certain how valuable my advice would be worth to you. You've wanted an adventure, though, and Araby would be quite the experience. Training in your uncle's business would be valuable but you'll see things in Araby that you'd never see along the Reik."
Landolf's Motivation is Discover! He'd have to go with Araby here...
He pays up the shilling he owes to Seedling. Krizta left the table too swiftly to pay the bounty hunter, but he'd get in touch with her later.
Landolf Initiative (Perception) 45 +20: 1d100 ⇒ 73
Yvonne Perception 46 +20: 1d100 ⇒ 49
He noted Valghaz and Adelaida weren't nearby. But neither were the Gravin's people or, specifically, Bruno. He gathered up his things with Yvonne and headed upstairs.

Valghaz Ironhammer |
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Whatever roll is needed to make the watch schedule and have the guards accept it: 1d100 ⇒ 72
Fortune: 1d100 ⇒ 20
Valghaz spent his time going over the guard schedule. He wanted to ensure that there were always two people on duty at all times, especially at night. He further wanted to ensure that this schedule included a member of the group.

Aubster |

Landolf carries on his conversation with Seedling. "I've only been in shipping as part of a crew, so I'm not certain how valuable my advice would be worth to you. You've wanted an adventure, though, and Araby would be quite the experience. Training in your uncle's business would be valuable but you'll see things in Araby that you'd never see along the Reik."
Landolf's Motivation is Discover! He'd have to go with Araby here...
He pays up the shilling he owes to Seedling. Krizta left the table too swiftly to pay the bounty hunter, but he'd get in touch with her later.
[dice=Landolf Initiative (Perception) 45 +20]1d100
[dice=Yvonne Perception 46 +20]1d100He noted Valghaz and Adelaida weren't nearby. But neither were the Gravin's people or, specifically, Bruno. He gathered up his things with Yvonne and headed upstairs.
** spoiler omitted **
Landolf watches the bounty hunter watch the initiates as they struggle with lugging the coffin up the stairs. As they disappear from view, the bounty hunter signals to the tavern wench to bring her another beer and sits quietly drinking. The other patrons give her a wide berth after seeing her knock the boatman out with a single blow.

Aubster |

[dice=Whatever roll is needed to make the watch schedule and have the guards accept it]1d100
[dice=Fortune]1d100Valghaz spent his time going over the guard schedule. He wanted to ensure that there were always two people on duty at all times, especially at night. He further wanted to ensure that this schedule included a member of the group.
The fop wearing the red silk nightshirt turns his fury towards Valghaz and then obviously reconsiders the wisdom of yelling at an armed dwarf. Face red, he sputters incoherently for a moment only to be interrupted by one of the Gravin's aides who whisper something in the man's ear. He immediately calms himself and gives you and Adelaida a nod of recognition after the aide shares the message carried by Boorman's valet. He gives you a little half-bow and retreats to his room.
Coffin carrying initiates out of the hallway, the 2nd floor of the inn falls quiet.
10 PM
A cheer is heard from downstairs and cries of "Oi, Bruno!" can be heard. Any of the characters still downstairs see Bruno, or at least someone who looks exactly like Bruno come through the front door of the inn. He looks around and then smiling makes his way to the bounty-hunter's table. He exchanges a few words and then sits down and holds out his hand. Ursula grabs hold and the two begin to arm wrestle. Soon bands of muscle stand out from their necks and their faces redden as they seem evenly matched. A crowd gathers round and begins to bet on the outcome of the match.

Darkest Doomed |

Either we have a second Bruno, or the man is hard to manage, Landolf considered, watching the new arm-wrestling contest continue. Fortunately, it wasn't up to him to discipline the man.
He motions to Yvonne. "Deliver a message to the Gravin's people for me, with my compliments."

Valghaz Ironhammer |

Valghaz walked over to watch as the two arm wrestled. Few had heated him the way that Bruno did, and now there was another here who evenly matched the champion? It was an odd feeling to feel weak. He wondered if that was how elves felt all the time. It would certainly explain their general perfidy.
Whatever roll to determine if this is the same Bruno: 1d100 ⇒ 87
After a moment’s thought he said ”I got next.” At the very least the real Bruno would be as strong as the last…or so he reasoned. That, and he had the personality that when something bothered him he met it head on. Just because he lost once before didn’t mean that he had to hide like some elgi.

Krizta |

Assuming that Krizta got the food issue handled and is still upstairs watching Bruno's door... guessing he went through the window or something?

Aubster |

Onlookers crowd around the table as the match stretches on for five minutes, then 10, then 15 until finally Bruno begins to push Ursula's arm downward towards the table. Her face beet red, Ursula makes a last all out effort to fend off Bruno's advance but finally the back of her arm meets the table ending the match with Bruno victorious. The crowd cheers lustfully for both contestants as all say it was the greatest arm-wrestling contest that they have ever seen. The patrons slap Bruno on the back in congratulations...
For those in the common room, you can make an Opposed Dramatic Perception Test

Darkest Doomed |
2 people marked this as a favorite. |

Initiative (Perception) 45: 1d100 ⇒ 15
Spend a Fortune to get that up to +4 (7/8 remaining)
Landolf jumps up from his chair & rushes to confront a man in the crowd. "Hold everyone! There is foul work at play here!"

Valghaz Ironhammer |

Whatever roll is needed. Strength, perhaps? Or Brawling? 50 if strength, 60 if brawling: 1d100 ⇒ 11
Valghaz's eyes widened at Landolf's declaration. Shoving his way forward, the burly dwarf threw himself at the would-be assassin, seeking to grab the man's arms and hold him down.

Aubster |

[dice=Initiative (Perception) 45]1d100
Spend a Fortune to get that up to +4 (7/8 remaining)
Landolf jumps up from his chair & rushes to confront a man in the crowd. "Hold everyone! There is foul work at play here!"
** spoiler omitted **
Good time for Landolf to finally be perceptive :)
Time seems to slow as Landolf rushes forward and grabs hold of a man in the crowd. The man struggles furiously and is able to free his arm which plunges towards Bruno, who is in the process of standing from the table…

Aubster |

[dice=Whatever roll is needed. Strength, perhaps? Or Brawling? 50 if strength, 60 if brawling]1d100
Valghaz's eyes widened at Landolf's declaration. Shoving his way forward, the burly dwarf threw himself at the would-be assassin, seeking to grab the man's arms and hold him down.
As the unknown man, arm freed, tries to plunge his needle like weapon into Bruno, his hand is stopped inches short when a steel strong grip seizes his wrist, twisting his arm away from Bruno and leveraging it up behind the man’s back with enough force that his bones crack. Valghaz has acted just in time. The assailant screams in pain as Valghaz dislocates his arm from his shoulder. However his screams are soon cut short and he begins to gag and gasps for air. His body begins convulsing violently and blood pours from his nose, eyes and ears. He tries to say something, maybe a name or maybe a pray, but only an unintelligible gurgle comes out. After a final convulsive shudder the man falls to the ground quite dead.
The crowd stares in shock at the grim tableaux in front of them and one of the serving wenches screams ”Murderer!” as she points at Valghaz.

Valghaz Ironhammer |

Valghaz groaned. ”Shut it ye stupid…whatever ye are!” He yelled at the girl. ”This here fooker was trying to kill Bruno. See?!” He pointed at the corpse and the needle-like weapon. ”A bloody assassin he was!” He finished, clearly exasperated.
Charm 40?: 1d100 ⇒ 56
Eugh. Some backup, please?

Darkest Doomed |
2 people marked this as a favorite. |

"Back all of you! That thing is poisoned!" Landolf exclaims, stamping his foot down onto the needle. Assuming it isn't positioned to jab through his boot. He's just trying to cover it and keep it in place.
Then addressing the crowd, he spoke in a commanding voice. "I know this dwarf and he commits no murders." Though there was that time in the market of Ubersreik...
He continues through his thought, pointing at the dead man on the ground: "I saw this man draw the weapon, ready to strike down good Bruno here. Bruno is with the Gravin and is her appointed champion. Only by the dwarf's efforts was the Empire spared a severe blow."
Landolf is trying to command the situation, so Leadership? Most of the room is probably lower tier than Gold, so he should get a Status bonus I think. I'm going to claim +10 for vs Silver and a +1 SL from Noble Blood if I succeed. Aubster can correct me if I'm wrong.
Leadership 51 +10: 1d100 ⇒ 42 - +3 SL by my reading
He starts pointing at some bystanders and giving orders without really looking at them. "You two stay here in case I need help with the body. You go fetch the guard. We'll need them to clean all of this up. You fetch a bucket of water and soap--we need to take care of the weapon before someone else dies from it." Lol, that's a total guess: I have no idea how to handle a poisoned needle.
"You go to the back room and take a breather," he points at the wench that accused Valghaz. "Everyone else, find your mugs."
He is far more polite to Bruno and the bounty hunter. "I apologize for the intrusion. Thankfully, it doesn't look like anyone got hurt but this fellow. I'm going to search the body for anything that might tell us more about this attack. Do either of you have experience with this sort of thing?"

Krizta |

Krizta hears some disturbance downstairs and wonders what is up, but keeps her eyes steadily on the hallway and Bruno's door, ready to intervene if anything makes it up the stairs towards their charge.

Yvonne Kehrer |

Yvonne also heard a disturbance below, but it was not her place to handle whatever it was. Landolf would be able to manage things if it was important. Probably. Or maybe Valghaz.
At any rate, Landolf had given her a job to do: deliver a message to the Gravin. Matters like this required a certain amount of interpretation: a servant's prerogative if you will. One did not simply knock on the Gravin's door at the inn, after all.
Fortunately, Krizta was standing guard at Bruno's door and Yvonne approached the bounty hunter instead. "Master Landolf asked me to inform the Gravin's attendants that their champion for tomorrow's bout is downstairs armwrestling."
I'm figuring she doesn't know about the assassination attempt. If Yvonne goes to inform the Gravin's people about Bruno's delinquency, all the better. If not, she'll go next to one of the rooms assigned to the attendants.

Krizta |

Seriously?
Krizta walks down the hall to Bruno's room and opens the door (unless it is locked). If the guards object, she says
Someone just saw him downstairs. Did he go out the window?

Yvonne Kehrer |

"It's possible. All I know is that we saw him in the common room."
Yvonne follows behind Krizta and addresses the guards. "Would you please inform your superiors of this?"

Aubster |

Making 1 post that covers everyone’s actions
The serving girl makes a quiet eep sound when Valghaz shouts at her and then her hand drops as she stops pointing at the angry dwarf. In a very quiet tone you think you can almost hear her whisper ”murderer” one last time before she slips away into the crowd.
Landolf does not need to shout to gain the attention of the folk in the common room. They all seem relieved to have someone take charge and the people he had given orders to jump to obey.
Bruno is obviously a bit nonplussed by the assassination attempt and just gives a shrug of his shoulders in reply to Landolf’s question. On the other-hand the bounty-hunter neither agrees or disagrees with Landolf’s question. ”Nothing is free in the world, Sir…”Ursula says as she stares at Landolf.
The odd looking Halfling that had been talking to Seedling earlier casually walks over to the body and pats down the body. ”This may be of interest,” he says as he passes a piece of paper he found in one the pockets of the body to Landolf.
Everyone downstairs can make a Perception test. GM Roll (86): 1d100 ⇒ 93
The Gravin herself comes into the common room and gives an angry glare at Bruno. ”Really Champion? You couldn’t stay safe for one last night? With the coin I’m paying the least you can do is stay safe until tomorrow.’
The cheerful Bruno nods at the Gravin and says, ”sure thing my ladyship and all…I’ll be off to bed now. You may want to thank these two,” he says and points to Valghaz and Landolf. ”Seems they saved your champion for you.” With that, Bruno gives Valghaz a hard slap on the back and says ”thanks mate” and flips a casual salute to Landolf saying ”you to your lordship.” He then makes his way back upstairs.

Valghaz Ironhammer |

Perception: 1d100 ⇒ 94
GM rolls a 93, I roll a 94. Ha! Never underestimate V's lack of perception
Valghaz didn't even glance at the halfling, given that he was too busy glaring at the serving girl as she retreated. Thoughts about whether it was grudge-worthy for her to lie about him vanished as The Gravin came in. He could only mutter something back to Bruno as a hard slap caused him to steady himself.
Given how well Landolf had taken control of the situation, he said to the nobleman "I'll go inform the others what happened. Will leave ye to talk to her."

Krizta |

When Bruno comes upstairs, Krizta plants herself *inside* the room to guard him rather than outside. Since her companions already made their interest in the whole situation obvious, there was no need to hide farther away.
No point in guarding you if you are just going to up and leave again. This time I'll be sure.
She makes sure the window is latched securely, then gets a chair and plants herself in the corner of the room, not watching him unless he goes to leave, but watching the exits.

Adelaida Lehner |

I don't know what Bruno thought... he had his orders! What is he, an overgrown child?
Adelaida walks to Krizta
Krizta, I'll come back in two hours, less if you want, to relieve you of your guarding duties, so you can get some sleep too. Do you need anything, my friend??

Krizta |

Krizta smiles, glad that she won't have to sit in here all night.
Thanks Adelaida. I am fine for now. Two hours then.

Valghaz Ironhammer |

Valghaz made his way upstairs just in time to see Kritza and Adeilada making arrangements to protect Bruno for the night. He had the feeling that while Bruno was the kind of man who would usually be happy to have two young women in his bedchamber at night, that this wasn’t what he had in mind. A feeling of protectiveness seized him. While he was certain that a former flagellant like Kritza could watch for herself, he saw Adeilada as akin to a sister. While he logically knew her to be a warrior priestess, he still waved her over oncr Adeilada she left. Then he said ”If his company isn’t to either of yer liking, then we can post a watch outside his window. While not as comfortable, it would be just as effective.”

Darkest Doomed |

Initiative (Perception) 45: 1d100 ⇒ 57 - I guess I'll Fortune that as well to get to +0 SL. 6/8 Fortune remaining
Does the Gravin say anything after Bruno tells her that Landolf and Valghaz saved him?
Landolf joined the rest of the group upstairs after seeing to the disposition of the body. He was relieved that the Gravin had come to look after her Champion.
"The assassin had this on him," he says as he turns the paper over someone that might be able to read it.

Aubster |

10:30 PM
The common room has settled down and Bruno is tucked away in his room. He seems a bit disturbed to be so closely attended by the group but shrugs his shoulders, disrobes and climbs into bed. If you look his way whilst he climbs into bed, you can't help but notice that his body is almost completely covered in battle scars. Soon his snoring drowns out any other noise in the room.
Landolf shares the paper he was given. Written on it is Bruno's name and a description of the Champion as well as today's date and the name of the inn.
11:00 PM
11:15 PM
The fop finds Landolf if possible but if he's not at hand, the man will introduce himself as Gustaf Rechtshandler, the Gravin’s lawyer to whomever of the group he finds. He explains that the scholars are trying to blackmail him to cause the Gravin to lose the case. He asks for the help of your group with his problem and invites whichever of you that are available to his room.

Aubster |

[dice=Initiative (Perception) 45]1d100 - I guess I'll Fortune that as well to get to +0 SL. 6/8 Fortune remaining
** spoiler omitted **
Landolf joined the rest of the group upstairs after seeing to the disposition of the body. He was relieved that the Gravin had come to look after her Champion.
"The assassin had this on him," he says as he turns the paper over someone that might be able to read it.
The Gravin asks to speak with Landolf and Valghaz after the trial by combat to thank them for saving Bruno.

Darkest Doomed |

Landolf readily agrees to meet with the Gravin & to talk to the lawyer.
Not 100% sure what order those events occur in. I don't think Landolf would have been actively trying to listen into the conversation above.

Valghaz Ironhammer |

Valghaz agreed to the request to meet. He just hoped that nothing else happened before then to make the meeting a moot point.
Perception later in the hallway: 1d100 ⇒ 96
As usual, Valghaz was as perceptive as a rock. Tired from the emotional and mental energy spent, it was a wonder that he managed to stay awake for his shift.

Adelaida Lehner |

Not sure where Adelaida might be, probably patrolling the corridors
Perception (34): 1d100 ⇒ 89
Perception (34), fortune reroll: 1d100 ⇒ 6 Sl 3 Additional Info for such a success? 4/5 fortune remaining
Adelaida stops and listens, and what she hears doesnt please her

Krizta |

Krizta is inside the room, and doesn't try to listen, but stays alert for someone trying to get in.