
'Gnasher' Red Claw |

Gnasher's first chop hits and powers its way through the chitten! Though bloddied, it looks in better shape that poor Gnasher, though Gnasher seems like he is barely feeling it while Mr. Legs definitely can. In fact, is that a smile on his face? Hard to tell with raging gnolls.
Nice save. I'm thinking I should have had two saves for each blow that hit, but my mistake and I'm going to let it pass.
Darn, I was hoping the 17 hit, If you want, we have time for the second roll, but it would be the '10' and would fail. But it might make the second roll higher...

'Gnasher' Red Claw |

But it does not look good for Gnasher.
Creature you were fighting: Advanced Stegocentipede
I'm an idiot, Gnasher has this on his gear list
Found items being used until new purchase:
potion of remove disease
potion of neutralize poison
Will either of them help, and can I retcon him drinking one?

'Gnasher' Red Claw |

After two rounds: - 6 dex damage added to the -3 dex damage and he drinks the neutralize poison. but needs to make a roll @ d20+7 vs DC 22?
We'll likely have to cut our explorations short. No way we can recover that amount of Dex damage in a short time.
Maybe we make a deal with Zayafid, assuming Gnasher makes the roll.
Well, that didn't go well, with Tarak's restoration is he at - 14? That's his dex. So it would be zero, does he die at zero? I'll go look it up, but I don't know for sure.

'Gnasher' Red Claw |

For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious until the damage is less than your ability score. The only exception to this is your Constitution score. If the damage to your Constitution is equal to or greater than your Constitution score, you die. Unless otherwise noted, damage to your ability scores is healed at the rate of 1 per day to each ability score that has been damaged. Ability damage can be healed through the use of spells, such as lesser restoration.
It says only constitution loss kills you. Wouldn't Gnasher just be comatose?

Malgrim Gryh |

If you are at 0 anything but Con you live. Dex means you are totally uncordinated and just sort of flop there unable to actually move. I will do at least one spell and then we can figure out where to go from there. Is Gnasher ok with taking some Burn?

'Gnasher' Red Claw |

Is Gnasher ok with taking some Burn?
If it means getting the dex above zero so he can move a little? Absolutely!

Urah Pyr |

Here I copied out the information when abiliy score drops to 0. lol
Strength (Str)
Strength measures muscle and physical power. This ability is important for those who engage in hand-to-hand (or "melee") combat, such as fighters, monks, paladins, and some rangers. Strength also sets the maximum amount of weight your character can carry. A character with a Strength score of 0 is too weak to move in any way and is unconscious. Some creatures do not possess a Strength score and have no modifier at all to Strength-based skills or checks.
Dexterity (Dex)
Dexterity measures agility, reflexes, and balance. This ability is the most important one for rogues, but it's also useful for characters who wear light or medium armor or no armor at all. This ability is vital for characters seeking to excel with ranged weapons, such as the bow or sling. A character with a Dexterity score of 0 is incapable of moving and is effectively immobile (but not unconscious).
Constitution (Con)
Constitution represents your character's health and stamina. A Constitution bonus increases a character's hit points, so the ability is important for all classes. Some creatures, such as undead and constructs, do not have a Constitution score. Their modifier is +0 for any Constitution-based checks. A character with a Constitution score of 0 is dead.
Intelligence (Int)
Intelligence determines how well your character learns and reasons. This ability is important for wizards because it affects their spellcasting ability in many ways. Creatures of animal-level instinct have Intelligence scores of 1 or 2. Any creature capable of understanding speech has a score of at least 3. A character with an Intelligence score of 0 is comatose. Some creatures do not possess an Intelligence score.
Wisdom (Wis)
Wisdom describes a character's willpower, common sense, awareness, and intuition. Wisdom is the most important ability for clerics and druids, and it is also important for paladins and rangers. If you want your character to have acute senses, put a high score in Wisdom. Every creature has a Wisdom score. A character with a Wisdom score of 0 is incapable of rational thought and is unconscious.
Charisma (Cha)
Charisma measures a character's personality, personal magnetism, ability to lead, and appearance. It is the most important ability for paladins, sorcerers, and bards. It is also important for clerics, since it affects their ability to channel energy. For undead creatures, Charisma is a measure of their unnatural "lifeforce." Every creature has a Charisma score. A character with a Charisma score of 0 is not able to exert himself in any way and is unconscious.

'Gnasher' Red Claw |

The group heads down to the garden and finds the garden quite relaxing. How long do you wish to rest there?
For some reason I thought Gnasher had a 12 dex though I have no idea where I got that idea.
Sorry I read this post this morning and figured there would be a conversation. If possible I'd rest until Gnasher is a hundred percent, I don't know how long that would be if Tarak and Magrim chip in spells. But I'm concerned about leaving the other humans alone too long, I don't want them, or the lizards, to think we've abandoned them

Malgrim Gryh |

I can cast spells endlessly, at least until I fall over from non-lethal. Gnasher will be fine in the morning.

Malgrim Gryh |

I will be traveling from 1/26 through 1/29. I should have good access to the internet and be able to post in the evenings. But feel free to bot as needed.

'Gnasher' Red Claw |

The priest has not shown his face since searched his room. Go figure!?
ahhh, I didn't realize it was his room we were searching, just the clothing similarity.

'Gnasher' Red Claw |

Gnasher gnashes his teeth in frustration as he is still unable to engage the foes. I did not see a fort save from the implosion. The damage is not automatic.
I rolled it first to see how things would go. Then I went and typed my post, I must have cleared it off and didn't pay attention.
I've got family coming if for the weekend and my brain has been elsewhere...

'Gnasher' Red Claw |

Blame the dice bot. we are just not rolling well. or It's just Urah.
I don't knw, Gnaser's last for rolls have been a 2,2,3,and 4. so at that rate he'll hit something in twelve or thirteen rounds.

miteke |

*chuckle*
On the bright side, these things are not hard hitters so I have no doubt you will all survive. Though, after this module, I would be stocking up on lesser restorations as the writer really has a thing for stat damage.
Interestingly, Urah's fleeing up the stairs actually helped as they were so determined to make sure he did not escape they never combined their control winds abilities which would have potentially knocked you into the nasty stuff.

Urah Pyr |

I don't think Urah cares since he's trying to outscream those specters.

Tarak Stromblessed |

Busy tonight, will post first thing in the morning.

'Gnasher' Red Claw |

Sorry about the delay, I was just looking at the best options and forgot to post yesterday. Hopefully the acid doesn't singe off too much of his hair.

'Gnasher' Red Claw |

thanks for the heads up!

Malgrim Gryh |

Just to clarify, are you saying that Malgrim failed one of the rolls? I did roll a 1, but that only fails on attack rolls normally. I still exceeded the DC and so I should be safe jumping across.
The SRD under skill checks does not talk about rolling 1's, but under Use Magic Device in the Retry section it gives a negative effect on rolling a 1 if you fail to meet or exceed the DC and thus succeed at the roll. It is the only skill I know of which has an effect on rolling a 1 and then only if your bonus is not good enough to actually make the roll anyway.
If you are having 1's fail on Skill checks then I fall in. I have nothing to stop it.

'Gnasher' Red Claw |

Obviously gnasher went in the drink on the third roll, what's the next step?

'Gnasher' Red Claw |

Gnasher plunges into the water and takes 1d6 con damage as the slime starts eating away at his skin, armor, weapons, etc. 2d6 damage to armor, ignoring hardness.
What is the roll to get out of the slime? A climb?
It looks like the stones get closer further on, do we still need to make a skill check of 10?
I assume I can keep using he rolls I rolled?

Urah Pyr |

Clarification: No, if Malgrim has a +12 he is safe. It is Urah and Gnasher that have to worry.
So I failed i guess.
Con damage again. lol
Tarak Stromblessed |

I keep forgetting that I can become elementals now, an air elemental has more utility in cases like these.

'Gnasher' Red Claw |

ok, gnasher is up and moving again, do the stepping stones get closer? If not, There are more rolls in the spoiler, . Is the green stuff and actual 'slime' that we can attack or is it just something innate on the top of the water? Let me know if you need any perception rolls or knowledge rolls.
he falls in again @ 6, which if we can 'kill' the slime I'd like to do before then.

'Gnasher' Red Claw |

I realize we've had this discussion, and I doubt if I will change your opinion, but if you look at the difference in terminology between Taking 10 and taking 20:
Taking 10: When your character is not in immediate danger or distracted, you may choose to take 10.
When you have plenty of time, you are faced with no threats or distractions, and the skill being attempted carries no penalties for failure, you can take 20.
Noice how 'taking 20' says 'and the skill being attempted carries no penalties for failure' Taking 10 doesn't specify that. It only says 'not in immediate danger' Gnasher is only in immediate danger when attempting the skill check, not before it.
Again, I doubt if I will change your opinion, but at this point with those rolls, gnasher will likely die.

Malgrim Gryh |

Malgrim can jump across and string a rope, assuming we have enough rope. And then Gnasher can just climb across on the rope. He started jumping before I could suggest Malgrim setting up a rope bridge or this would have been a bit easier. Assuming we have the rope for it or can come up with something to act as a long enough rope.
Also, I will be healing any Con loss on people before we head back over.

'Gnasher' Red Claw |

So what is your next move?
I was kind of hoping you'd tell us the stones got close enough that he could just step across :)

'Gnasher' Red Claw |

GM hint: You are doing this the hard way. With a little creativity you can make it through without falling in again. But since you insist :)
Any hints? I can't imagine that we can run a bridge, or a handrail of sorts.
Edit"Gnasher (-3 HP, -15/40 HP armor, -5 con, +4 str)
He's not raging so he doens't get the + 4, I assume that even if he does rage and enlarges, it wouldn't change the situation since his movement would still be 5 ft.

'Gnasher' Red Claw |

Or a single 7' plank will doI don't understand, wouldn't a plank still be a DC 10?
Surface Width: 7–11 inches wide Base Acrobatics DC: 10
So maybe two planks?

Tarak Stromblessed |

Sorry my posting was slight this week. Bought Elden Ring and all the sudden my free time vanished like my HP when I miss a roll against a boss.
Though, it doesn't seem I missed much at the moment.

Urah Pyr |

goblins took over the site when I tried to post.
A Kraken that speaks Terran?
Squid mon ami?

'Gnasher' Red Claw |

Hey Miteke, a question on the grapple; if Gnasher tried to enlarge while he raged, would he be able to? I know there are 'space' limitations, but does that include being grappled?

'Gnasher' Red Claw |

Ok, I'll get that posted in a jiffy. If he fails he will rage without growing, that way he can use the claws.

Tarak Stromblessed |

Will post in the morning. Hint: it’ll rhyme with mightming molt

'Gnasher' Red Claw |

@Gnasher
You do not have time for a second shot as this is a surprise round and there is only one standard action available to you. Remember to add in the Bull's Strength to your attacks and damage. I believe that means you actually did 28 damage. Correct me if I am wrong.
Sorry, since it said round one, I just assumed it was a full round. Thanks for the reminder on the 'bull's strength' I had made a mental note but not a physical one, so in the business of the day it was forgotten.

'Gnasher' Red Claw |

...Not sure if it is supposed to constrict with each tentacle hit, but that seems a bit excessive so I'm not even going to look it up.
that's a great question, I've started running an S&S game, the party was attacked by a devilfish it had seven tentacles, but only one attack with grab, and once it grabbed it had the PC grappled, it was very confusing!