The Meridian Parallel - Cursebreakers

Game Master Uret Jet

The Meridian Parallel | Setting Document
Ulnswhere
In-game Date: 1/20/320 7Ag (0 days passed)

Current Map: The South-tower Ruins

Initiative Order

Hildeborg:
Kaliban:
Emma:
Dawn:
5 Giant Spiders(Medium): Uninjured
Black Mary:
Alasayn:
Grickly: Lightly Injured, Entangled
Giant Spider(Large): Uninjured


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Male Human Starving Artist 12, Freeloader 2

Your reasonings seem pretty sound to me, though gillmen were the products of aboleth in the Gollorian setting. Not saying they couldn't still Exist, but their origins are likely different. As part of Imperial Osknia they're likely one of the subjugated undersea peoples, and enjoy a degree of citizenship greater then the landwalkers. Aboleth can remain as their 'cultural language', even if nobody has necessarily ever seen one.

Regarding feat taxes, I have allowed their implementation.


Male Human Starving Artist 12, Freeloader 2
JonGarrett wrote:

Yeah, normally we don't do such, and Way of the Wicked is set up to avoid such things...except for that one section. It's meant to divide the party right at the end of the campaign, as one of the potential endings.

Thankfully myself and the other planned sacrafice caught wind of it, and when the moment came we made it pretty clear that attempting such would not result in anything fun happening. I was an Enchantment specialist (evil game seems like the place for me) and could pretty much dominate our Barbarian at will, as well as having a whole flock of loyal NPC's. The party fighter was the other planned sacrafice, and a brutally built crit monster.

That left a very Squishy Summoner, his Eidolon and the anti-Paladin trying to sacrafice us. They did try to talk us around to being willing, but neither of us was terrible devout (essentially a high ranking devil was telling them to use us in a ritual, in Asmodean's name) and in fact my character's whole backstory was trying to cheat death out of fear of what would be his afterlife.

Thankfully, with no way to force us, they simply accepted ruling a kingdom with us. Which turned out for the good (mostly) because the ritual was a trap that led to the bad end.

Hah, good reasons to not mess with you two in the end then.

"Are you sure you won't let us sacrifice you?" "Maybe we should just sacrifice you instead. *Casts magic menacingly*" "Hahahah who needs sacrifices anyway?"


Human Bard 3

Totally fine with having a different background for the gillmen. I'll have them more fleshed out later.

One thing I know for sure is that I'd love if someone had create water. That combined with a collapsible bathtub will make it so the character can regularly submerge themself in water, preventing the whole death thing that lack of daily submersion causes in gillmen.


Adventure series in what has become a desert through a curse, and you want to bring a character that needs to be fully immersed daily? So, do you want to bathe in our gray water, or do you expect us to drink yours?


female human Ranger (Sky Stalker) 2 | HP 20/20 | AC: 17(18), T: 13, FF: 14(15) | Fort: +4, Ref: +7, Will: +1 | BAB: +2, CMB: +6, CMD: 16, | Init: +5 | Percep: +6

Simeon, maybe you want to make an aquatic elf or half-elf?


Male Human Starving Artist 12, Freeloader 2

While Ulnswhere isn't quite a dessert (Think more of a dryland savanah with deciduous trees), it is definitely without water in many locations. I hadn't realized the gillmen literally need to be submerged for a time each day. If you wanted, you could still keep the race type but instead make them a Riverfolk or a Throwback gillmen, though your backstory would likely change.

Like BM suggested, there are also other aquatic races you could take on too if you wanted to be Osknian yet not part of the upper castes, or change them into an Undine or Merfolk (Though I'd suggested the former for land adventures).

If you wanted to take on the challenge of being a normal Gillmen even still, that would be on you to figure out how to manage it. There could be ways to make it work, even without needing be dependent on another player's Create Water.


Human Bard 3

I suppose undine also works with what I had in mind. Gillman is definitely an interesting race, but undine also works, especially that living on the surface as an undine doesn't result in imminent death.


Male Human Starving Artist 12, Freeloader 2

Alright, sounds good to me. Looking forward to seeing them!


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

And guess what? You get to be top of the caste system!


Male. Mostly. Human. Mostly. Archaeologist
Uret Jet wrote:

Hah, good reasons to not mess with you two in the end then.

"Are you sure you won't let us sacrifice you?" "Maybe we should just sacrifice you instead. *Casts magic menacingly*" "Hahahah who needs sacrifices anyway?"

Yeah, my character ended up being rather...tougher than a normal Sorcerer, due to Lichdom (I really enjoy Way of the Wicked). The Fighter and the Barbarian could chew the Anti-Paladin apart, and the Summoner would loose to me eventually.

If you really wanna be a Gillman, and don't wanna die, Two-World Magic will be your bestest friend. Take Create Water and suddenly you won't die! Maybe.

But on the other hand, the Rimesoul Undine has +2 Dex, +2 Int and -2 Charisma, and they get Chill Touch as a spell-like ability.


Male Human Starving Artist 12, Freeloader 2

@Hustonj: Did you make an alias for your character yet? With Simeon working on their character, It's about time for me to give everyone one last look over.


Yes, I did. Let me use the tags to make it an active link for you.

hustonj wrote:

So, who needs sleep, anyway?

Hildeborg

Still have some formatting to do for easy legibility (adding bold, mainly).


female human Ranger (Sky Stalker) 2 | HP 20/20 | AC: 17(18), T: 13, FF: 14(15) | Fort: +4, Ref: +7, Will: +1 | BAB: +2, CMB: +6, CMD: 16, | Init: +5 | Percep: +6

Again with the gear wishlist thoughts. Does our GM look at those when he plants loot? Uret?


Male Human Starving Artist 12, Freeloader 2

Anything you find will be incidental or randomized. People write those out to know what they're going to be buying in the future anyway.


Can't speak for anyone else. I do a list of likely items when I think through a long-term build.

Hildeborg will never be especially good at just whacking things, but she will always have very nice bonuses for combat maneuvers. Something like +20 at level 7 . . .. With no items. The Duelist enhancement could eventually make some of those even bigger!

BAB +7
Dex +5
Steadfast Pike +2
Polarm Training +1
Greater Trip/Disarm +4
Weapon Attunement +1

"Just" whacking things drops to Str +2 and loses both Steadfast Pike and Greater Feat bonuses for a +11 . . ..


Human Bard 3

Here's some stats, I'll have my background and all that forthcoming.

Stats:

Unnamed Hero
Undine psychic 2 (Pathfinder RPG Bestiary 2 275, Pathfinder RPG Occult Adventures 60)
LN Medium outsider (aquatic, native)
Init +2; Senses darkvision 60 ft.; Perception +5
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 12 (2d6+2)
Fort +0, Ref +2, Will +3
Resist cold 5
--------------------
Offense
--------------------
Speed 30 ft., swim 30 ft.
Melee mwk punching dagger +4 (1d4-1/×3)
Special Attacks phrenic amplification (overpowering mind[OA]), phrenic pool (5 points)
Psychic Spell-Like Abilities (CL 2nd; concentration +6)
. . 1/day—detect thoughts (DC 13)
Psychic Spells Known (CL 2nd; concentration +6)
. . 1st (5/day)—mage armor, mind thrust I[OA] (DC 15), moment of greatness[UC]
. . 0 (at will)—detect magic, mage hand, message, read magic, telekinetic projectile[OA]
. . Psychic Discipline Superiority
--------------------
Statistics
--------------------
Str 9, Dex 14, Con 10, Int 18, Wis 10, Cha 15
Base Atk +1; CMB +3; CMD 12
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Expanded Phrenic Pool[OA], Power Attack
Skills Diplomacy +6, Intimidate +6, Knowledge (arcana) +9, Knowledge (history) +9, Knowledge (local) +8, Knowledge (nobility) +8, Knowledge (planes) +9, Knowledge (religion) +8, Linguistics +8, Perception +5, Spellcraft +9, Swim +7
Languages Aquan, Auran, Common, Elven, Ignan, Meridian, Terran
SQ amphibious, finesse weapon attack attribute, rules changes, self-assurance +1
Other Gear mwk punching dagger, 698 gp
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Amphibious (Ex) You can survive indefinitely on land.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Finesse Weapon Attack Attribute The “light weapons” category has been renamed to “finesse weapons.” Characters can choose to use either their dexterity bonus or their strength bonus to hit with these weapons, no feat required. “Finesse” is also now a weapon attribute li
Overpowering Mind (Ex) 2 pool: increase Will save DC of linked mind-affecting spell by +1.
Phrenic Pool (5/day) (Su) Pool of points you can use to modify psychic spells as they're cast.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Self-Assurance +1 (2/day) (Su) As imm action gain +1 morale bonus on an ability check, atk roll, save, or skill check.
Swim (30 feet) You have a Swim speed.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

I hope I'm not overstepping by mentioning this:
Simeon, unless you want my character to translate everything you say (which I would be fine with), you might want to adopt Stur as one of your languages. It's the Common tongue of the party.


Male Human Starving Artist 12, Freeloader 2

They have Common listed among their languages, and I already stated in the creation rules that for the context of this campaign, Common is "Stur".

Looking fairly solid at a glance.


female human Ranger (Sky Stalker) 2 | HP 20/20 | AC: 17(18), T: 13, FF: 14(15) | Fort: +4, Ref: +7, Will: +1 | BAB: +2, CMB: +6, CMD: 16, | Init: +5 | Percep: +6

Oops, I don't know how I missed that. Carry on.


female human Ranger (Sky Stalker) 2 | HP 20/20 | AC: 17(18), T: 13, FF: 14(15) | Fort: +4, Ref: +7, Will: +1 | BAB: +2, CMB: +6, CMD: 16, | Init: +5 | Percep: +6

GM, do we have all the players we need? I'm rarin' to go.


Male Human Starving Artist 12, Freeloader 2

Hold yer horses now, Simeon for one isn't quite finished yet. Soon though, once I've read over all the characters again and given them my approval. Within the week if things go well.


Male Psychic 2 | HP 12 | AC 12 (16 w/ mage armor) T 12 FF 10 | Fort +0 Ref +2 Will +3 | Init +2 | Perc +5

Think I'm ready to go, as I've gotten a rough background written.


Male Human Starving Artist 12, Freeloader 2

Couple initial queries; Does he have anythibg besides his dagger? You bkte his mstw Punching Dagger, but as far as I can see otherwise he just walks around nude without anything else. How he holds those other 600 gold is a mystery none of us want to answer...

I also notice a lack of traits. You're allowed two traits to choose from, and a third if you take on a drawback too.


Male Psychic 2 | HP 12 | AC 12 (16 w/ mage armor) T 12 FF 10 | Fort +0 Ref +2 Will +3 | Init +2 | Perc +5

Well I don't have a tremendous amount to spend gold on. I can add mundane gear though.

Thanks for reminding me about traits.

Edit: I've added some gear and my two traits.


Male Human Starving Artist 12, Freeloader 2

Alright then! Everything about him seems to be in order by this point. When it's time for the game though, which will be soon, I'd also like for you to keep track of your various attributes under the nameplate like the others.

A good backstory, short but straight to the point, it really gives some definition to both the upper courts of Osknia and his own personal motivations.

Seems will have two Osknians in this group, one at the top and one at the very bottom. I'm curious to see that dynamic, as well as how everyone else interacts.


female human Ranger (Sky Stalker) 2 | HP 20/20 | AC: 17(18), T: 13, FF: 14(15) | Fort: +4, Ref: +7, Will: +1 | BAB: +2, CMB: +6, CMD: 16, | Init: +5 | Percep: +6

So are you going to carry around a bag of rocks to chuck with your mind? (You can use Knacks forever after your 1st level "spells" run out.)


Ioun Kineticist 2 | HP 23/23 | Force Ward 2/2 | AC: 20, T: 14, FF: 16 | Fort: +7, Ref: +6, Will: +1 | BAB: +1, CMB: +3, CMD: 13, | Init: +3 | Perception: +9 | 7/7 Burn

Sounds like a good plan to me!


Male Human Starving Artist 12, Freeloader 2

Hah, this coming from the character who literally walks around with a swarm of stones.

One shouldnt need to worry about carryibg ammunition unless you wanna get special, the world is littered with debris.


Male Human Starving Artist 12, Freeloader 2

Alright; I think we're just about set. Waiting on our half-orc's finalized traits and descritive fluff, but we're just about set to go after.

What's everyone's status on your shared wand of CLW fund?


Male. Mostly. Human. Mostly. Archaeologist

I set aside 200gp for it.


female human Ranger (Sky Stalker) 2 | HP 20/20 | AC: 17(18), T: 13, FF: 14(15) | Fort: +4, Ref: +7, Will: +1 | BAB: +2, CMB: +6, CMD: 16, | Init: +5 | Percep: +6

I set aside 150 gp, but since we have six players then each share goes to 125.


I had also set aside 150.


Male Human Starving Artist 12, Freeloader 2

That's five hundred so far, then. Another 150 and it's yours. If everyone all agrees and can afford it though, it can be an even 125 split like Mary mentioned.

I assume Emma will be it's wielder?


female human Ranger (Sky Stalker) 2 | HP 20/20 | AC: 17(18), T: 13, FF: 14(15) | Fort: +4, Ref: +7, Will: +1 | BAB: +2, CMB: +6, CMD: 16, | Init: +5 | Percep: +6

Mary has divine CLW on her spell list, so she could wield it if folks want to double the number of active healers. Attending to wounded would distract her from combat tho.


Male Psychic 2 | HP 12 | AC 12 (16 w/ mage armor) T 12 FF 10 | Fort +0 Ref +2 Will +3 | Init +2 | Perc +5

I've got plenty of gold to give for the CLW fund.


Male Human Starving Artist 12, Freeloader 2

Very charitable to the commoners for a noble, hahah.

While that's good to know, I just want confirmation from everyone else first. Ya'll are actually over WBL using the ABP system, but I'd still like to everyone in the same general area equipment-wise at the start.


Female Human Bard 1/Cleric 1 | HP 14/14 | AC: 17, T: 14, FF: 13 | Fort: +2, Ref: +5, Will: +5 | BAB: +0, Melee +3, Ranged +3, CMB: +2, CMD: 15, | Init: +3 | Perception: +6

I'd say leave the healing to me unless there's a problem. Mary is probably a lot more combat worthy than I am.

As far as contributing, I can lose one of my potions; leaving myself 10 gp for stuff, I'd have 80 gp I can contribute.


female human Ranger (Sky Stalker) 2 | HP 20/20 | AC: 17(18), T: 13, FF: 14(15) | Fort: +4, Ref: +7, Will: +1 | BAB: +2, CMB: +6, CMD: 16, | Init: +5 | Percep: +6

Gamemaster,
Maybe could we start the Gameplay thread and deal with a wand by and by? I'm sure we could do both, at least until we get to a combat. Our characters could at least meet each other. Your call.


female human Ranger (Sky Stalker) 2 | HP 20/20 | AC: 17(18), T: 13, FF: 14(15) | Fort: +4, Ref: +7, Will: +1 | BAB: +2, CMB: +6, CMD: 16, | Init: +5 | Percep: +6
Emma Jane Corvid, A.L. wrote:
I'd say leave the healing to me unless there's a problem. Mary is probably a lot more combat worthy than I am.

Fine with me. However, do let Mary know which pocket your wand is in, in case she needs to rescue you from negative hit points.


Male Human Starving Artist 12, Freeloader 2

Patience my child, patience! We're almost there, though even I'm a bit antsy by this point hahah.


female human Ranger (Sky Stalker) 2 | HP 20/20 | AC: 17(18), T: 13, FF: 14(15) | Fort: +4, Ref: +7, Will: +1 | BAB: +2, CMB: +6, CMD: 16, | Init: +5 | Percep: +6
Emma Jane Corvid, A.L. wrote:
I'd say leave the healing to me unless there's a problem. Mary is probably a lot more combat worthy than I am.

I sneaked a peek at Emma Jane. Offensively I think she's doing as well as I am; with +3 Dex and mwk short sword she's as good at hitting in melee as Mary is after one subtracts 2 for two-weapon fighting, and her +2 Str gives her 2 more damage, which is basically a tie with what damage Mary does with her off hand dagger. Defensively I'll be doing better tho.


Male Half-Orc Fighter 1/Rogue 1 HP 21/21, AC19/T13/F16, Saves F+4/R+4/W+2, Perc +6, Init +4

I'm in on the wand, as needed... Martial type, don't need much gear. I will just whack things!


Male Human Starving Artist 12, Freeloader 2

Alright, in that case- 80 GP from Emma and 134 from everyone else. Emma shall be the primary holder, though Marry could use it too if needed. Now that you guys have a wand, I guess I just have to try harder to kill all of you. ¯\_(ツ)_/¯


female human Ranger (Sky Stalker) 2 | HP 20/20 | AC: 17(18), T: 13, FF: 14(15) | Fort: +4, Ref: +7, Will: +1 | BAB: +2, CMB: +6, CMD: 16, | Init: +5 | Percep: +6
Uret Jet wrote:
Alright, in that case- 80 GP from Emma and 134 from everyone else. Emma shall be the primary holder, though Marry could use it too if needed.

I having rearranged my finances, Mary was able to pay back Emma Jane the gold she borrowed. (You may recall from our vignette.) So to speak for Rando I think we can all afford 125 gp.

Rando?


female human Ranger (Sky Stalker) 2 | HP 20/20 | AC: 17(18), T: 13, FF: 14(15) | Fort: +4, Ref: +7, Will: +1 | BAB: +2, CMB: +6, CMD: 16, | Init: +5 | Percep: +6

Confession: For a guy who's rarin' to go, I will need your'all's indulgence; in less than an hour I leave for the Labor Day weekend. Sorry!


Male Human Starving Artist 12, Freeloader 2

That's perfectly fine honestly, as I have some various plans too. We'll start up once the festivities are over, I assure.


Male Human (Polish Jew/Native American/Irish) Techie 5/Martial Artist 2
Black Mary wrote:


Rando?

my 80 plus the 60 (? I think) you borrowed should be 140, right?


Male Human Starving Artist 12, Freeloader 2

If that's the case, then it'll be an even 125 from each of you. Leaves you with some spare coinage at least, which certainly dosn't hurt- I mean, look at Alasayn!

...Just realized that my phone might try to call him Alicine. Preemptive apologies for if I do.


Male Psychic 2 | HP 12 | AC 12 (16 w/ mage armor) T 12 FF 10 | Fort +0 Ref +2 Will +3 | Init +2 | Perc +5

No problem. Good to hear we’re starting after Labor Day. I’m at a con this weekend, so I’m a bit busier than I might normally be.


Male. Mostly. Human. Mostly. Archaeologist

Pah, Americans and not roleplaying on the holidays. In Soviet Britain we know that such holidays are for all-day roleplaying bonanza!

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