The Meridian Parallel - Cursebreakers

Game Master Uret Jet

The Meridian Parallel | Setting Document
Ulnswhere
Wind's Edge
In-game Date: 1/22/320 7Ag (2 days passed)

Current Map: N/A

Initiative Order: Out of Combat


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Male Human Starving Artist 12, Freeloader 2

"[b[Ranged[/b] " Misplaced bracket.

Your traits seem good, and fitting enough for the region I won't fight over particulars such as the Kellid ethnicity. Interesting for a plant to be so ravenously hungry, but I'll accept it too.

For your defenses, you should have a base of +3 for Reflex and Fortitude, unless there's a reason why not? You have it written as +0 for both yet there's a hidden +2 adding to the total.

Her skills seem in order from what I can see. I'd have recommended More: Malitore Empire as a BS, but yours are fine as they are.

Her armor is light, and vents can only be aplied to medium or heavy armor. Test of your gear seems in order, lots and lots of food I see. Good of you to buy it now before I jack up the price.

Hoseki seems in order as well. That fort save makes me cringe as a player, but seeing as they just disappear when injurred I doubt it's too much an issue. I'll accept your reasoning to not apply the mauler archetype.

A nice, very thought out appearance. Great detailing.

"there growth" their growth*

Ah I see, so that's the source of her instability. Very well thought out, and a good portrayal of the situation from a minor vilage's perspective. The aquadeucts of the plains only reach so far after all, and not everyone can afford to just get up and move to more airiable land. Lots of potential here. Good work!


Ioun Kineticist 3 | HP 29/35 | Force Ward 9/9 | AC: 21, T: 14, FF: 17 | Fort: +8, Ref: +7, Will: +3 | BAB: +2, CMB: +2, CMD: 14, | Init: +3 | Perception: +10 | 5/7 Burn

Fixed the mistakes.

...except the spelling. No expects good spelling and grammar from me.

And yeah, poor Hoseki. Running off Charisma for Fort sucks for a Familiar, but then, constructs are immune to almost all Fort saves.


Male Human Starving Artist 12, Freeloader 2

True true, I'm sure Hoseki will manage fine. Everything else seems to be in order now!


female human Ranger (Sky Stalker) 2 | HP 20/20 | AC: 17(18), T: 13, FF: 14(15) | Fort: +4, Ref: +7, Will: +1 | BAB: +2, CMB: +6, CMD: 16, | Init: +5 | Percep: +6

I'd like to know if a cure wand is dead in the water. I do wish I could help make it happen monetarily.


Honestly, at the point where the person trying to get everyone else to pitch in for one wasn't going to pitch in, that was when the idea was dead.

If it isn't important enough to you to arrange your purchases to contribute, then it isn't important enough to me for me to ALSO cover the shortfall created by your lack of contribution.

I'm all for working together towards common goals, but that means everybody works together, ESPECIALLY the one proposing the idea.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Sorry, my bad. I'll see about rearranging things. My contribution would be 188 gp, right?


female human Ranger (Sky Stalker) 2 | HP 20/20 | AC: 17(18), T: 13, FF: 14(15) | Fort: +4, Ref: +7, Will: +1 | BAB: +2, CMB: +6, CMD: 16, | Init: +5 | Percep: +6

So does Hildeborg look like Brigitte Nielsen? ;-)


Male. Mostly. Human. Mostly. Archaeologist

I have a couple of hundred reserved for a wand.

If five people contribute 150gp we can buy one.


I was thinking more Gwendolyn Christie with Kristofer Hivju's jaw. Though I guess Ms. Christie isn't "corded" enough. More clear musculature, though not necessarily more muscle bulk.


Male Human Starving Artist 12, Freeloader 2

I honestly had no idea who any of those people were until just now, and to me personally, none of them look as I'm picturing your character. In my head, she's this big hulking woman that sorta looks vaugely like Thor from the comics.


Male. Mostly. Human. Mostly. Archaeologist

I was thinking Olga Kurkulina (Mother Russia in Kickass 2) when I read the character.


female human Ranger (Sky Stalker) 2 | HP 20/20 | AC: 17(18), T: 13, FF: 14(15) | Fort: +4, Ref: +7, Will: +1 | BAB: +2, CMB: +6, CMD: 16, | Init: +5 | Percep: +6

I went with the less optimum barding, freeing up gold pieces. I can now throw my 150 gp into the pot.


Male Half-Orc Fighter 2/Rogue 1 HP 23/32, AC19/T13/F16, Saves F+5/R+5/W+3, Perc +6, Init +4

Reusing an alias, need to change everything (even changed the name) only had 7 posts.

Sorry, I don't know if I can be as detailed as everyone else is. Thinking it up...

Still Half-Orc Martial Master/Rogue.

Level 2 - Rogue HP: 1d8 ⇒ 6

HP = 10 fighter + 6 rogue + 4 con + 2 fav = 22


Male Human Starving Artist 12, Freeloader 2

Don't beed to worry so much about the detailing, I just enjoy reading about your characters. It's a GM's delight, I say.

None to shabby on the HP roll there, by the way.


Male Half-Orc Fighter 2/Rogue 1 HP 23/32, AC19/T13/F16, Saves F+5/R+5/W+3, Perc +6, Init +4

Would you mind my taking the Regional Trait (Peerless Wastelands) - Paragon of Speed?

"You are quicker than normal members of your race, and gain a +2 trait bonus on Initiative checks."


Male Human Starving Artist 12, Freeloader 2

It'd actually be this one wouldn't it?


Male. Mostly. Human. Mostly. Archaeologist

Yeah, I wouldn't worry about putting the kinda detail in that I do. I'm kinda insane and overly long-winded.


Male Half-Orc Fighter 2/Rogue 1 HP 23/32, AC19/T13/F16, Saves F+5/R+5/W+3, Perc +6, Init +4
Uret Jet wrote:
It'd actually be this one wouldn't it?

Yes! PFSRD didn't have the licensed fluff. However we can work it into the Peerless Wastelands, works for me.

My thought was Human father, Half-Orc mother... her compassion nursing the human warrior to health after he saved her life. Unexpected romance... he had to return to his company. She was pariah and Kaliban had to excel to feed himself and his mother.


Male Human Starving Artist 12, Freeloader 2

Hmm... The trait itself, with the context of it's region, definitely implies one was bred purposefully. It's possible that some Warchiefs are the clever variety who are trying to create the best warriors through any means, though nothing as thought out and meticulous as the trait's region. Hmm, though... This does give me an opportunity. I'll tentatively allow it, under this flavoring.

"{Hermean Paragon} Marked by Koffutten"
"Within the savage Peerless Wastelands, there is one band that has become infamous for other reasons entirely. Those that bear the touch of Koffutt the Fleshlord, whom have been carefully bred for war. As a result of these programs, you are quicker then others of your race."


Adjusted my purchases. Have the money to contribute, a ranged weapon, an Ioun Torch, and more cash than I was gonna have.

MW Weapons are expensive! Of course, a MW Str+2 Composite Longbow has a price tag about twice that of a MW Lucern Hammer . . ..

I should probably make an alias, hunh? Too late tonight. I should already be in bed. Of course.


So, who needs sleep, anyway?

https://paizo.com/people/Hildeborg

Still have some formatting to do for easy legibility (adding bold, mainly).


Male Half-Orc Fighter 2/Rogue 1 HP 23/32, AC19/T13/F16, Saves F+5/R+5/W+3, Perc +6, Init +4
Uret Jet wrote:

"{Hermean Paragon} Marked by Koffutten"

"Within the savage Peerless Wastelands, there is one band that has become infamous for other reasons entirely. Those that bear the touch of Koffutt the Fleshlord, whom have been carefully bred for war. As a result of these programs, you are quicker then others of your race."

I'm all about seizing opportunity, speaking of which... I'll double down on this aspect of the background and swap Opening Volley (flavorful, non optimal) for Improved Initiative.

Bred and trained with a prejudice towards action.


Trait bonuses don't stack.


Male Half-Orc Fighter 2/Rogue 1 HP 23/32, AC19/T13/F16, Saves F+5/R+5/W+3, Perc +6, Init +4
hustonj wrote:
Trait bonuses don't stack.

Trait bonuses don't attack with Feat bonuses? I think they do.

Trait bonuses don't attack with other Trait bonuses, agreed.


Male Half-Orc Fighter 2/Rogue 1 HP 23/32, AC19/T13/F16, Saves F+5/R+5/W+3, Perc +6, Init +4

Not sure we settled on this, so just to confirm.

Rogues get Weapon Finesse as a bonus feat.

With the feat tax rules, finesse is a combat option based on weapon property... So everyone gets it.

May I take a different feat in its place, or is it lost?

I saw one GM replace it with Deft Maneuvers.

I game at the leisure of the GM.


The feat tax rules document specifically replaces weapon finesse class features with deft maneuvers.


Male Half-Orc Fighter 2/Rogue 1 HP 23/32, AC19/T13/F16, Saves F+5/R+5/W+3, Perc +6, Init +4
hustonj wrote:
The feat tax rules document specifically replaces weapon finesse class features with deft maneuvers.

Very well, then... Never used them!

Thank you, Sir.


Improved Feint is the win, there, for Rogues, anyway.


female human Ranger (Sky Stalker) 2 | HP 20/20 | AC: 17(18), T: 13, FF: 14(15) | Fort: +4, Ref: +7, Will: +1 | BAB: +2, CMB: +6, CMD: 16, | Init: +5 | Percep: +6
hustonj wrote:
Improved Feint is the win, there, for Rogues, anyway.

Doesn't Deft Maneuvers change Feinting to a move action? It's "Improved" with everything it encompasses.


female human Ranger (Sky Stalker) 2 | HP 20/20 | AC: 17(18), T: 13, FF: 14(15) | Fort: +4, Ref: +7, Will: +1 | BAB: +2, CMB: +6, CMD: 16, | Init: +5 | Percep: +6

Dawn, is that kinetic blast infinitely usable during a day? I saw something about Burn being limited to 3+Con.
Just gauging our party's collective strength.


Deft Maneuvers effectively gives you multiple "improved" feats from the "core" rules all at once. One of the included feats is Improved Feint. That is HOW Deft Maneuvers makes feinting a move action.

For most Rogue builds, the Improved Feint portion of Deft Maneuvers is far more important than the rest. It is a matter of simple math, really, since few Rogues take the build focus required to beef up their CMB.


Male Half-Orc Fighter 2/Rogue 1 HP 23/32, AC19/T13/F16, Saves F+5/R+5/W+3, Perc +6, Init +4

Regarding collective strength.

As to CMB, Kaliban is good to go - especially with attaining level 4,+1 Str. Bluff kinda sucks, dumped Cha. But there doesn't seem to be a shortage of flanking partners.


Male Human Starving Artist 12, Freeloader 2

Yes, you may take deft maneuvers in place of the normal feature.


Male. Mostly. Human. Mostly. Archaeologist

Kinetic Blast can be used all the time, as the basic Kinetic Blast is 0 Burn. Various boosts can be added which cost Burn, other abilities depending on what I pick up. Right now I have Pushing Infusion, which costs 1 Burn to use. But I also have an ability that lets me negate 1 Burn as a move action, 2 as a full round action, and 3 as a full round + next round's move at the risk of loosing it if I get hit. I'll also get some other abilities that'll help me negate Burn as I level up, allowing me to use some other abilities.

Note that these only counts for infusion wild talents and the Blasts they modify. Using Utility Wild Talents that require Burn can't be avoided, such as the Healing infusion series (or infinite free healing) and the Metakinisis ability, where I effectively add certain Metamagic feats to Blasts.

It should also be mentioned that while Burn is a pain in the butt, inflicting 1 point per character level in non-lethal damage per point of Burn (So at level 20 each point of Burn inflicts 20 points of non-lethal damage - even if you're a Kineticist 1/Anything Else 19) it also starts making me stronger.

So yeah, I'll be throwing my little balls around all day.


female human Ranger (Sky Stalker) 2 | HP 20/20 | AC: 17(18), T: 13, FF: 14(15) | Fort: +4, Ref: +7, Will: +1 | BAB: +2, CMB: +6, CMD: 16, | Init: +5 | Percep: +6

Curious: Which ioun stones did you equip with?


Male. Mostly. Human. Mostly. Archaeologist

Throwing around the three burnt out grey Ioun Stones. My familiar has the Cracked Incandescent Blue Sphere.


female human Ranger (Sky Stalker) 2 | HP 20/20 | AC: 17(18), T: 13, FF: 14(15) | Fort: +4, Ref: +7, Will: +1 | BAB: +2, CMB: +6, CMD: 16, | Init: +5 | Percep: +6

Tamrat gets back in six days, right?


female human Ranger (Sky Stalker) 2 | HP 20/20 | AC: 17(18), T: 13, FF: 14(15) | Fort: +4, Ref: +7, Will: +1 | BAB: +2, CMB: +6, CMD: 16, | Init: +5 | Percep: +6
Black Mary wrote:
Tamrat gets back in six days, right?

Hello?


Male Human Starving Artist 12, Freeloader 2

Thought I had replied- That was my impression, yes. We'll see if it happens, but if not, I have something in mind thanks to another player.


female human Ranger (Sky Stalker) 2 | HP 20/20 | AC: 17(18), T: 13, FF: 14(15) | Fort: +4, Ref: +7, Will: +1 | BAB: +2, CMB: +6, CMD: 16, | Init: +5 | Percep: +6

Something in mind?


Male. Mostly. Human. Mostly. Archaeologist

I can always ask my wife if she feels like playing, if we need numbers. Although with five people already it isn't much of a concern. The only thing we're lacking is arcane firepower, really.


Human Mechanic (Data Jockey) 8 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +9 R +10 W +3

I'm here... :)


female human Ranger (Sky Stalker) 2 | HP 20/20 | AC: 17(18), T: 13, FF: 14(15) | Fort: +4, Ref: +7, Will: +1 | BAB: +2, CMB: +6, CMD: 16, | Init: +5 | Percep: +6

Poor Tamrat. He'll have 300 posts to wade thru.


Male Human Starving Artist 12, Freeloader 2

Mhm, quite a bit of them.

Edit: I've heard horror stories about players bringing their girldriends to the table, but I'm sutr they're mostly bogus... Right? >.>

I feel at this point I'm open to options. You're free to let her know wr have a position open and a glaring lack of arcane full casting, if she's interested.


Male. Mostly. Human. Mostly. Archaeologist

Hah, yeah. While I'm sure those horror stories of GM's loading there partners and crushes with cool stuff, XP and unique items while avoiding so much as scratching them with a monster do happen, that's really not us.

My wife's the DM who ran me and my group IRL misfits through Way of the Wicked, all the way to 20. She is more than happy to kill me in a campaign. We actually met via roleplaying, so she wouldn't let a little thing like nigh on 16 years of marriage get in the way of my brutal murder if I screwed up.

Heck, if you want I can send you some of the stuff we've done together on Paizo as both players and GM's. I'll mention it to see if she's interested if Tamrat doesn't make his glorious appearence soon.


Male Human Starving Artist 12, Freeloader 2

Hahah, you serious? You met your SO through roleplaying too? It's almost uncanny how similar we are on that front, though I've never gotten my girlfriend to really get into TRPGs. One day someday.

Feel free to share your stories, I actually love reading about them, though I haven't had a good place to source them for awhile now.


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Mixed Humanoid Commoner 34y GM-Player-Writer-Babbler.

While GMing Way of the Wicked, I assisted two characters to conspire to sacrifice Jon and two others at an NPC's bidding. I quite enjoyed that reveal. It didn't work, the sacrifices survived, but it was good fun.

Shadow magic is my favourite and my usual go-to, but for full arcane power fun here, I think - if Harrow decks and related magic would fit into the setting - a Harrow Bloodline Sorcerer to go into the Harrower Prestige Class has a lot of potential.


Male Human Starving Artist 12, Freeloader 2

Hah! That sounds great honestly, something I could enjoy watching take place. I'm usually the type of guy who vibes for party cohesion though, admittedly, so I'd probably be the boring GM who'd disallow such a thing.

Tamrat, the play who I was missing, seems to have come back to the game i was trying to recruit him from. I'm not sure if he's still interested in playing this game though, but I'll ask him about that.


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Male. Mostly. Human. Mostly. Archaeologist

Yeah, normally we don't do such, and Way of the Wicked is set up to avoid such things...except for that one section. It's meant to divide the party right at the end of the campaign, as one of the potential endings.

Thankfully myself and the other planned sacrafice caught wind of it, and when the moment came we made it pretty clear that attempting such would not result in anything fun happening. I was an Enchantment specialist (evil game seems like the place for me) and could pretty much dominate our Barbarian at will, as well as having a whole flock of loyal NPC's. The party fighter was the other planned sacrafice, and a brutally built crit monster.

That left a very Squishy Summoner, his Eidolon and the anti-Paladin trying to sacrafice us. They did try to talk us around to being willing, but neither of us was terrible devout (essentially a high ranking devil was telling them to use us in a ritual, in Asmodean's name) and in fact my character's whole backstory was trying to cheat death out of fear of what would be his afterlife.

Thankfully, with no way to force us, they simply accepted ruling a kingdom with us. Which turned out for the good (mostly) because the ritual was a trap that led to the bad end.


Human Bard 3

Think I have something of a character in mind. If it fits with what you're thinking of, I'd like to make a gillman psychic. Not sure why, but Imperial Osknia struck a chord with me, as I like the idea of some sophisticated undersea empire.

I'd do psychic because it seems somewhat fitting that an undersea nation would have magical traditions that are different from the surface, as well as not needing material components that would be waterlogged or verbal components that would be inaudible.

One question though, did we end up decided to use feat tax rules? I looked through the thread but couldn't find a clear answer.

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