The Meridian Parallel - Cursebreakers

Game Master Uret Jet

The Meridian Parallel | Setting Document
Ulnswhere
Wind's Edge
In-game Date: 1/22/320 7Ag (2 days passed)

Current Map: N/A

Initiative Order: Out of Combat


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Male Human Starving Artist 12, Freeloader 2

Certainly a strong little girl, I'll give you that.

I've always understood 'common' as being whatever's the most common in a given area. In this case, it's Stur, though Meridian would be the most common second language around.

Good storyhooks for me at least, I'm more then open to include those inn the campaign propper when appropriate.

Now, for the Spirit Sense again... If you detected say, both an undead and a construct hiding behind some bushes, whould you be able to tell which is what? Or is it just a "Yeah, there are some things hiding over there"?

Edit: You can roll for HP, or do the half+1 as you've said.


Aarya - Druid 1/Cavalier 1 | HP 17/17 | AC: 20, T: 12, FF: 17 | Fort: +4, Ref: +2, Will: +5 | BAB: +1, CMB: +4, CMD: 16, | Init: +2 | Perception: +8 |
Current Status Effects:
None Currently
Rozu - Roc Animal Companion 1 | HP 15/15 | AC: 22, T: 14, FF: 18 | Fort: +3, Ref: +7, Will: +2 | BAB: +2, CMB: +4, CMD: 18, | Init: +4 | Perception: +7 |

I suspect that may be a GM decision. The 1st round would simply ping that there are things to detect, but no details. The second shows auras (with the usual 'double the CR of your character can stun you' caveat). The third round gives general locations. At no point does it say I'd be able to identify them, only how strong they are, so it's up to you if I can tell the difference between them.

Also, if Aarya is a bit too potent I'd be happy to scale things back. Swapping over to Halfling or Gnome would reduce strength down to 16 for now, for example, which wouldn't allow things to explode things so often.

...it would not be the first time a character I built needed scaling back. I know about 50% of Pathfinder off the top of my head, so I tend to know how to do horrible, horrible things. I promise I'm not trying to break the game, honest!


female human Ranger (Sky Stalker) 2 | HP 20/20 | AC: 17(18), T: 13, FF: 14(15) | Fort: +4, Ref: +7, Will: +1 | BAB: +2, CMB: +6, CMD: 16, | Init: +5 | Percep: +6
Uret Jet wrote:

I do dare. I very much dare.

I probably should've asked beforehand- How are you guys doing your HP for second level? For first, please take full HD+Con

Second die: take average, round .5 down. I added favored class to my first die, but not my second. (Of course I added Con.)

Hippogriff, 2 HD: average x2, +1 favored class (and Con of course).

B. Mary

P.S. Is there a different way using average?


female human Ranger (Sky Stalker) 2 | HP 20/20 | AC: 17(18), T: 13, FF: 14(15) | Fort: +4, Ref: +7, Will: +1 | BAB: +2, CMB: +6, CMD: 16, | Init: +5 | Percep: +6
Uret Jet wrote:

See, I thought it was a little strange the two of you were cousins yet you lived so far apart.

Anyhow, it's not as if the Channel is completely devoid of piracy either, with that many nations along the water you're gonna have some bad eggs. You still have time to adjust your home nation if you so choose. Could even actually be from Osknia itself, it might even make sense that way. With landwalkers being so heavily discriminated against, I imagine a lot of them may turn to crime.

I think I'm going to swap Sheiland heritage for being from Imperial Osknia, but keep having buccaneered for Seblos. It seems to fit better. Uret Jet, I need a different forest with a highway thru it, this one in Osknia. Could you give me a location and name?

It occurs to me that strictly for character background a Lore skill [something-wood bandits] would be apt when I can spare the points.
B. Mary


Aarya - Druid 1/Cavalier 1 | HP 17/17 | AC: 20, T: 12, FF: 17 | Fort: +4, Ref: +2, Will: +5 | BAB: +1, CMB: +4, CMD: 16, | Init: +2 | Perception: +8 |
Current Status Effects:
None Currently
Rozu - Roc Animal Companion 1 | HP 15/15 | AC: 22, T: 14, FF: 18 | Fort: +3, Ref: +7, Will: +2 | BAB: +2, CMB: +4, CMD: 18, | Init: +4 | Perception: +7 |

At Serpent Violets...suggestion...I've made sure to mark which skills cannot be used untrained on my sheet.

Any other suggestions, folks?


Male Human Starving Artist 12, Freeloader 2

Would Aarya like a cracker?

*ahem* Regarding HP, for each level after first please either choose between Half your HD+1 or roll your HD out. Apply your con and any other modifiers afterwards for both. Same goes for companions, they get full HD at first level too.

Black Mary, there's a small section of woods that bleeds over into Elinlitroi on Osknia's border. That would be a prime location for your bandit family. Refer to it as the Northern Whisperwood. For Lore, just having it be "Lore (Outlaws)" would be fine.


Aarya - Druid 1/Cavalier 1 | HP 17/17 | AC: 20, T: 12, FF: 17 | Fort: +4, Ref: +2, Will: +5 | BAB: +1, CMB: +4, CMD: 16, | Init: +2 | Perception: +8 |
Current Status Effects:
None Currently
Rozu - Roc Animal Companion 1 | HP 15/15 | AC: 22, T: 14, FF: 18 | Fort: +3, Ref: +7, Will: +2 | BAB: +2, CMB: +4, CMD: 18, | Init: +4 | Perception: +7 |

That's a horrible stereotype about bird-like werepeople, and you should feel bad for saying it.

...that being said, yes, Aarya like crackers.


Male Human Starving Artist 12, Freeloader 2

I want to imagine Aarya knowing that it's such an awful stereotype for birds to like crackers, yet she can't help but still love them. The intense inner struggle... does she give into their xenophobic expectations and partake of her delicious treats, or does she shun them with a broken heart in order to not let 'them' win...

Truly, it'll be the most important part of her character arc.


female human Ranger (Sky Stalker) 2 | HP 20/20 | AC: 17(18), T: 13, FF: 14(15) | Fort: +4, Ref: +7, Will: +1 | BAB: +2, CMB: +6, CMD: 16, | Init: +5 | Percep: +6

Uret Jet,
Is the Alivari the large river that empties into the bay south of Imperial Osknia?
And how many days will we spend on it?
You said meals were covered. Does that count for animal companions as well?
I was planning to supplement our diet with fresh-caught fish. Upon finding out Aarya can cook, we can depend on her culinary skill.
Thanks,
B. Mary


Male Human Starving Artist 12, Freeloader 2

No, it is not. Please observe the map of Ulnswhere. You're traveling from the city at the banks of the river as it passes through a hilly area of Elinlitroi, depicted in the shaded out portion. The trip to Wind's Edge should be about four days, where you and your companions will have rations provided. It's not a glamorous ship, but it gets the job done.

Really, ya'll traveling the river is mostly for narrative flavor. You'll be pulling into town shortly after I start you guys off.

...Question not related to your character at all, why do you always sign and title your posts like they're letters?


female human Ranger (Sky Stalker) 2 | HP 20/20 | AC: 17(18), T: 13, FF: 14(15) | Fort: +4, Ref: +7, Will: +1 | BAB: +2, CMB: +6, CMD: 16, | Init: +5 | Percep: +6

No reason I know of.


Male Human Starving Artist 12, Freeloader 2

*Shrug* Alright then.

Got anything else you need clarified?


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Nothing right now. I'll probably find something tho, mainly as a substitute for actual play while we wait for Tamrat and Thalin. Just too damn eager.

I will say you've been exceedingly generous to the PCs.


Male Human Starving Artist 12, Freeloader 2

All the more reason why you should instead be worried...........


Aarya - Druid 1/Cavalier 1 | HP 17/17 | AC: 20, T: 12, FF: 17 | Fort: +4, Ref: +2, Will: +5 | BAB: +1, CMB: +4, CMD: 16, | Init: +2 | Perception: +8 |
Current Status Effects:
None Currently
Rozu - Roc Animal Companion 1 | HP 15/15 | AC: 22, T: 14, FF: 18 | Fort: +3, Ref: +7, Will: +2 | BAB: +2, CMB: +4, CMD: 18, | Init: +4 | Perception: +7 |

'Never trust a smiling dungeon master.'


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Are you planning to provide enough loot to reflect the amounts of wealth by level? Just curious. There was so much I couldn't afford.


Male Human Starving Artist 12, Freeloader 2

Ya get whatcha get, so long as you find it.


Aarya - Druid 1/Cavalier 1 | HP 17/17 | AC: 20, T: 12, FF: 17 | Fort: +4, Ref: +2, Will: +5 | BAB: +1, CMB: +4, CMD: 16, | Init: +2 | Perception: +8 |
Current Status Effects:
None Currently
Rozu - Roc Animal Companion 1 | HP 15/15 | AC: 22, T: 14, FF: 18 | Fort: +3, Ref: +7, Will: +2 | BAB: +2, CMB: +4, CMD: 18, | Init: +4 | Perception: +7 |

Well, a grand got me most of what I needed. Between that and Automatic Bonus Progression we should be good.


Male Human (Polish Jew/Native American/Irish) Techie 5/Martial Artist 2

Yeah, less urgent need for lootz when you get most of the bonuses yourself, albeit a little later than I'm used to.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Just to be clear, I was doing even hit dice at average/round down the .5 and odd hit dice (past the first) at average/round up. Now I take it that all of the dice are average, round down, plus 1?


Male Human Starving Artist 12, Freeloader 2

Half the HD+1 - like if you have a D8 then you'll have five, after which apply Con and whatever else applies that level. It's best used by classes with lower HD, but you can choose to roll for your HP too if wished. I did that with my character in Rando's game furring level ups, and had impeccable luck doing so.

Play it safe or take a risk, up to you.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
rando1000 wrote:
Yeah, less urgent need for lootz when you get most of the bonuses yourself, albeit a little later than I'm used to.

Does anyone plan to "skin" the ABP bonuses as magic items even tho they're not? I was leaning that way.


Aarya - Druid 1/Cavalier 1 | HP 17/17 | AC: 20, T: 12, FF: 17 | Fort: +4, Ref: +2, Will: +5 | BAB: +1, CMB: +4, CMD: 16, | Init: +2 | Perception: +8 |
Current Status Effects:
None Currently
Rozu - Roc Animal Companion 1 | HP 15/15 | AC: 22, T: 14, FF: 18 | Fort: +3, Ref: +7, Will: +2 | BAB: +2, CMB: +4, CMD: 18, | Init: +4 | Perception: +7 |

I'm planning to have them show up as tattoos.


Male. Mostly. Human. Mostly. Archaeologist

OK...after yet more auditing yet another problem has cropped up with Aarya, where Cavalier and Druid animal companions have been FAQ'd to not stack if the mount is not on both lists. Since any solution not involving GM fiat to ignore that FAQ would require A) a useless mount I'm never going to use or B) a complete rebuild, I've hit the 'too many problems with this character, scrap and start again' point in my brain.

So I'm going to focus on making a new character. And then two weeks going over it with a fine damned tooth comb.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
JonGarrett wrote:
So I'm going to focus on making a new character. And then two weeks going over it with a fine damned tooth comb.

Bummer for you.

Are you still going female? Us gals got to stick together!


Male. Mostly. Human. Mostly. Archaeologist

Surprisingly, since I'm starting from scratch, I don't know yet. I have some ideas but a character hasn't formed yet. When I'm less angry enough to make anything but Barbarians, Bloodragers and a handful of archetypes I'll start researching to see how to achieve what I want. Because right now I am quite irritated.


Male Human Starving Artist 12, Freeloader 2

Just had a tooth extraction, but I don't expect to be any less active then I usually am for these things.


Male. Mostly. Human. Mostly. Archaeologist

Ouch, good luck with that.


Male Human Starving Artist 12, Freeloader 2

The worst part was when I took my initial 4 antibiotics without food, as the pharmacist advised...


Male. Mostly. Human. Mostly. Archaeologist

Ooof, I imagine that made you A) slightly dopey and B) nauseous as hell, depending on the pills in question.


Male Human Starving Artist 12, Freeloader 2

Stomach pain at a level that made me seriously question whether getting an extraction was worth it. Needless to say, I'm not going to make that mistake again in the future.


As taught in early education, when calculating an average you round UP at .5 or better, and down for below .5. So, half+1 IS average.

As far as character types . . ..

Fighter (bodyguard by trade) specializing in battlefield control, not damage-dealing.

Florentine street-fighting thief (possibly Fighter/Rogue multiclass, but works as straight rogue).

Follow the hard nature theme with a Barbarian/Ranger/Hunter/Slayer/Shifter option? A "big cat" Shifter makes a huge difference in combat, I've done it once. The florentine rogue had to get sneak dice and 4 or more hits a round to exceed my damage output.

Dedicated Archer (Fighter is more powerful, Ranger is more "traditional").

Something else that appeals to the group? Not saying I would jump on it, but I'm open to an awful lot of concepts. It just has to speak to me.

Yeah, I tend to avoid dedicated casters. I just don't enjoy them as much. <shrug>


Human Mechanic (Data Jockey) 8 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +9 R +10 W +3
JonGarrett wrote:

OK...after yet more auditing yet another problem has cropped up with Aarya, where Cavalier and Druid animal companions have been FAQ'd to not stack if the mount is not on both lists. Since any solution not involving GM fiat to ignore that FAQ would require A) a useless mount I'm never going to use or B) a complete rebuild, I've hit the 'too many problems with this character, scrap and start again' point in my brain.

So I'm going to focus on making a new character. And then two weeks going over it with a fine damned tooth comb.

What if the DM allowed a feat similar to a Sable Marine, but instead of a Hippogriff, a Roc?


Male Human Starving Artist 12, Freeloader 2

Jon has already informed me they're in the final stages of crafting a new character instead, this time a kinetist of interesting flavor.

Your various ideas all have some merit to them, Hustonj(Player of Thalin for those unsure). I say go with what sounds most fun to you, really, though you can take a look around at what we have to get an idea for yourself too of what you guys may need as a party.


Well, 3 of the ones listed fill holes in the line-up. The 4th doesn't particularly fill a hole, but it sticks with the theme the group seems to have been building. Jon's new character breaks that theme, probably.

I play nearly anything, including dedicated Clerics/Oracles and mass damage Sorcerers. Really haven't looked at the new occult stuff much. Don't see a reason to, I guess. I've also played an item crafting Wizard. He consumed every GP the party would let him. There were a few minor whimpers, but, generally, they preferred feeding that beast to trying to find useful things.

In the FtF home groups I've been in, I'm the guy who tries to fill the hole everybody else leaves. I can find a way to enjoy nearly anything. That is about the character, not the mechanical role. What would the other players like to see? Gives me pointers, even if not direct assignment. <evil grin>


Human Mechanic (Data Jockey) 8 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +9 R +10 W +3

I tend to do the same... Do you want to create a dynamic duo? We can create a kill zone and sneak damage/crit stuff.


I would have to look for it again, but there's a feat which lets you get sneak attack dice against a target you just successfully used acrobatics to move around without drawing an AoO. Limits you to one attack a round with the dice, of course, but with all the specials you can choose from to go with/replace those sneak dice . . ..

No killing field necessary for that build!

I'm in a PbP Emerald Spire game right now where I'm playing a Life Oracle who got to 4th Level before casting an offensive spell. Dedicated healer kinda undersells the focus of the build. Just made 5th level. 9 Selective Channels for 3d6 apiece and a Heal Skill modifier of +16 BEFORE applying the bonus from his Healing Satchel.

Put together a Varisian caravan entertainer/thief who has a Sleight of Hand of +13 at level 1 (sans equipment bonuses), because juggling and picking pockets are his primary focus when the game starts. Neither are a big deal in the module, but it clearly shows the focus he started with . . ..


Human Mechanic (Data Jockey) 8 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +9 R +10 W +3

Wasn't looking to build in or create a dependency, rather do create a relationship and amplify.

I remember 1 teamwork feat that made flanking +4.

So, two rogues could have a field day. And be different in that they could multi-class into anything else they wished.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Hustonj, speaking of Rogues, Rando only begrudgingly took Trapfinding as a trait, and he told me his Perception for traps sucks.
P.S. If you want to fight Florentine, you can be Gray Mouser to my Fafnir!


female human Ranger (Sky Stalker) 2 | HP 20/20 | AC: 17(18), T: 13, FF: 14(15) | Fort: +4, Ref: +7, Will: +1 | BAB: +2, CMB: +6, CMD: 16, | Init: +5 | Percep: +6
hustonj wrote:
As taught in early education, when calculating an average you round UP at .5 or better, and down for below .5. So, half+1 IS average.

I don't think so. I think avg rounded down +1 is .5 hp higher than what I used to do, which was round the .5 down for even levels and round it up for odd (except the first HD of course). You're effectively rounding up every level instead of every other.

Also, I was taught in math class, with .5s in a list to tally you round up or down to the even number so as not to accumulate roundups.
SV


Male. Mostly. Human. Mostly. Archaeologist
hustonj wrote:

Jon's new character breaks that theme, probably.

Depends on the theme you're talking about? But probably, yeah. The nature theme is still there, though, oddly - I went with a Vine Leshy for race.

Of the builds, Battlefield Control fighter seems the most interesting. I've heard of the idea but never seen one played, so I'd love to see it done well. And it might gel well with the Kineticist Pushing Infusion, where I can do a ranged Bull Rush each turn.

James "Joyride" Maxwell wrote:


What if the DM allowed a feat similar to a Sable Marine, but instead of a Hippogriff, a Roc?

Yeah, as mentioned, I chose to make a new character entirely. And yeah, there were several ways to fix Aarya - I could have simply dropped the second companion, taken an Archetype on cavalier to remove it, and a few other choices even before simply asking for GM fiat to ignore the FAQ that stopped them stacking. I simply got to the point where I didn't want to fix them.

Also, the feat you want is Outflank, but it needs +4 BAB.


Human Mechanic (Data Jockey) 8 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +9 R +10 W +3

I can do fighter/rogue, killing machine, trap finding as needed.


Male. Mostly. Human. Mostly. Archaeologist

It's sounding like our only healer will be Rando, and I'm not sure how healy he's intending to go. Would it be wise for each of us to toss 150gp into the pot now so he can have the Standard Wand Of Cure Light Wounds?


So, based on the above, I think I will build a Fighter (Polearm Master) battlefield controller, probably using a bill.

My only question becomes about the Tax Feat write-up. That write-up predates the existence of several Combat Maneuvers. Are the additions to the appropriate sets going to be added to the improved-level feat, or do they still have to be purchased individually?

With James building a a combination killer/trapfinder, and the Polearm Master's (eventual) ability to declare a different adjacent square as his position for flanking calculations, it should open up quite a few opportunities.

Polearm Master gives up a lot of flexibility, but mechanically it is pretty hard to beat as an AoO machine!


Male. Mostly. Human. Mostly. Archaeologist

I believe the updated version, found Here, may assist you in this. Maybe. I never remember what wasn't in the original now.


Male Human Starving Artist 12, Freeloader 2

To be frank, I didn't know there were any new maneuvers at all. pathfinder as a rules system is.... overly bulky at times. I know enough to keep thins smooth for the game, but I lack in-depth knowledge of all the new stuff that've come out in the last few years. Honestly probably should've limited the material I'd allow ya'll to draw from.... Ah well. Can you tell me maneuvers what you refer to exactly?

I've only ever used the rule changes present on he blog post, and I didn't really want to read through a 40 page pdf of house-rules so I hadn't done so. If you insist however, I'll actually read through it all and decide upon implementation.


Human Mechanic (Data Jockey) 8 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +9 R +10 W +3
hustonj wrote:
So, based on the above, I think I will build a Fighter (Polearm Master) battlefield controller, probably using a bill.

May I humbly suggest... a fauchard.<<<<linkie>>>>

@GM
Some suggest instead of Weapon Finesse (where given for free as a class feature) giving Deft Maneuvers. For your consideration.


Core rules includes:

Bull Rush (Power Attack)
Disarm (Combat Expertise)
"Feint" (Combat Expertise) [not really a combat maneuver, but covered under Deft Maneuvers anyway]
Grapple (Improved Unarmed Strike)
Overrun (Power Attack)
Sunder (Power Attack)
Trip (Combat Expertise)

People trying to make a buck by selling expanded material have seriously watered the versatility of these down over the years by adding the rest:

Dirty Trick (Combat Expertise)
Drag (Power Attack)
Reposition (Combat Expertise)
Steal (Combat Expertise)

The expanded Feat Tax rules document includes:

Hamstring (Power Attack)

Which is created from whole cloth inside that 40 page document.

The simplest ruling is to require that all of the lower 4 still require independent Improved Feats, which is no rules change/adaptation at all.

The simplest adaptation to the expanded rules is to have Deft Maneuvers cover the Improved _ feat for the expanded Combat Expertise based list and Powerful Maneuvers cover the Improved _ feat for the expanded Power Attack based list.

Trust me, even with expanding those two Tax Feats and all the bonus feats a Fighter gets, a hard-charging Battlefield Controller Fighter is both MAD (Str, Dex, Con, Int) and always needs more feats.

---

The full 40 page document has some important gems hidden in it (Like a replacing Weapon Finesse with Deft Maneuvers as a Class Feature), but for the most part, the tables tell you what you want to know within that document.

---

Oh, and Gang Up is another feat to discuss for the rogue. Count as flanking if two allies also threaten your target . . ..

James "Joyride" Maxwell wrote:
hustonj wrote:
So, based on the above, I think I will build a Fighter (Polearm Master) battlefield controller, probably using a bill.
May I humbly suggest... a fauchard.<<<<linkie>>>>

Fauchard is better damage, but this is NOT a damage build. The build has some difficulty with large, non-humanoid creatures that require beating down. With a few levels under the character's belt, though, it gets multiple AoOs a round, trips everything (provoking AoOs from anyone threatening the target), disarms them (sending the weapon flaying in a random direction), and then potentially "reposition"s them across the threatened space of his companions, causing more AoO opportunities against an unarmed opponent. Ah, right. Reposition using a weapon requires the "trip" tag. I had forgotten that.


Human Mechanic (Data Jockey) 8 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +9 R +10 W +3

FAQ:

Question: Is the disarm special weapon feature required to even attempt to disarm a foe?

If you want to make a disarm combat maneuver, do you have to use a weapon with the disarm special feature?

Answer: No. You don’t have to use a weapon with the disarm special feature (a.k.a. a “disarm weapon”) when making a disarm combat maneuver–you can use any weapon.

::: Not optimized, you don't get +2... But, still works! :::

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