[PFS2_Luke_Parry] 2-06: The Crashing Wave (Inactive)

Game Master Luke_Parry

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Vigilant Seal

N Male Goblin (Laborer) Barbarian 8 | Exploration Mode: Search (Perception +12) | HP 138 (-0) Temp 11 or 7 (+0), Falls -25 ft then halved) | AC 26, Sleeping 24 (rarely FF) | F/R/W +17/+13/+12 (3 Resist Evil, Feat vs. Fear/Sickness, Juggernaut, 1 Cold/Electr Res) | Perc +12 (Battle Cry, Darkvision) | Speed 30 | Hero Points: 1/1 (boon) | Active Conditions: NA

E2 is good by me!

Bair also (as is his habit) attempts to avoid notice as well. He shuffles his feet quite a bit though, making loud scuffling noises.

Stealth (T): 1d20 + 7 ⇒ (5) + 7 = 12

Verdant Wheel

Male Dwarf Druid 11 (Storm Druid) / HP 164/164, Perc +20, AC 30 (+2 shield), Fort +20 Ref +18 Will +23 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

The dwarf opens an eye to inspect the structure. Do they know how to construct the buildings in these countries?

Then he casts a Read aura and advances with the others.

Sovereign Court

@Nefreet: Feel free to read the spoilers; you just can't act on the information therein, since you don't understand Iruxi. I just don't want you, the players, to miss out on story (although to be fair, there are literally *pages* covering what happens if you refuse to have Lumki accompany you [almost all of it making the scenario more difficult!], and in that case, you wouldn't get the back story, either...).

Moving into E2:

This room is covered in a thick layer of dust, with the vague outlines of large pillows and other furnishings seemingly the only remains that the years have left to indicate what this room might once have been.

Lumki looks sad, and wistful, as she regards the emptiness of the room.

Iruxi:
"Visiting Iruxi would come and lounge on large throw pillows while awaiting their turn to use the observatory’s telescope, meet with one of the observatory’s astrologers, or complete whatever other business may have brought them here. However, it has been centuries since any Iruxi other than citizens of Kihirat made their way here..."

Nothing else of interest in this room.

Verdant Wheel

Male Dwarf Druid 11 (Storm Druid) / HP 164/164, Perc +20, AC 30 (+2 shield), Fort +20 Ref +18 Will +23 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

Mara, Thorax, do you scout to the other side of the building?

The druid inspect the structure of the construction with curiosity. New technology to import?

Vigilant Seal

LG male human wizard (conjurer) 8 | HP 57/57 (resist evil 3)| AC 21+1 | F +10, R +13, W +14 | Per +12 | Focus 1/1 | Arcane Bond 1/1 | Hero 1/3 | Active Spells: mage armor | Conditions:

Adalan scans for supernatural auras as he follows the others into the building.

Detecting Magic for his Exploration Tactic.


PF2 Playtest Character
Mara Spintho wrote:
Mara would like to Avoid Notice for her Exploration activity, while also using Trap Finder to look for traps.

Thorax will do the same.

Stealth: 1d20 + 11 ⇒ (16) + 11 = 27

"Gargoyle probly on top of roof spitting water over sides."

Sovereign Court

I still need an indication as to where you are moving next ;-)

Envoy's Alliance

Female NG Human Rogue 6 | HP: 56/56 | AC: 24 (+1 vs Traps)| Fort +8, Ref +14, Will +11 (+1 vs Traps) | Perception +10 (+1 vs Traps) | Speed 30 ft. | Hero Points 1/1 | Conditions: Haste

Mara circles around the newly-revealed space, not seeing anything of use. "Let's check out the other side before moving to the middle."

Suggesting going to E1, same exploration activity.

Sovereign Court

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Mara, Thorax, and Bair stealth forward again.

E1:

This sprawling, oddly configured collection of rooms has barely visible, dust-filled metal grooves carved into the floor in concentric rings and criss-crossing lines.

Mara and Thorax spot a quartet of four small, winged humanoids, apparently made out of metal, using dirty strips of cloth, liberally oiled-up from flasks that they are carrying, clean the metal grooves.

However, Bair, unfortunately, draws their attention!

Shrieking, they smash their oil flasks upon the ground, covering the floor with a thin layer of oil...

Slick Floors: Each time a PC Strides across the floors in this room, they must succeed at a DC 15 Acrobatics check at the start of the movement or take a –10-foot circumstance penalty to their Speed for the rest of the round.

Also, for reference: The ceiling everywhere in this building is vaulted, and 40' up.

GSM: 1d20 + 12 ⇒ (13) + 12 = 25.
SM: 1d20 + 3 ⇒ (14) + 3 = 17.
Adalan: 1d20 + 7 ⇒ (10) + 7 = 17.
Bair = 12.
Deshacerla: 1d20 + 6 ⇒ (1) + 6 = 7.
Dran'Thor: 1d20 + 11 ⇒ (10) + 11 = 21.
Mara = 22.
Thorax = 27.

The Cleaning Crew, Round 1:

Thorax
GSM
Mara
Dran'Thor
Adalan
SM (-, -, -)
Bair
Deshacerla

Thorax is up!


PF2 Playtest Character

Thorax gets a greedy gleam in his eye.

"First step, kill gargoyles! Next step..."

He strides into the room Acrobatics: 1d20 + 11 ⇒ (7) + 11 = 18 and ends behind [purple]...

"Third step, profit!"

Quickdraw/Strike, Strike; Looking over the Encounter Mode section of the CRB, I don't see that creatures are Flat-footed before they act, like they were in PF1 and are in Starfinder. Anyone know otherwise?

+1 striking shortsword: 1d20 + 14 ⇒ (7) + 14 = 21
Slashing: 2d6 + 4 ⇒ (3, 6) + 4 = 13

+1 striking shortsword: 1d20 + 14 - 4 ⇒ (19) + 14 - 4 = 29
Slashing: 2d6 + 4 ⇒ (4, 2) + 4 = 10

Sovereign Court

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Well, either way, Purple is quite dead :-P

Thorax scuttles into the room, and slices and dices Purple!

The Cleaning Crew, Round 1:

Thorax
GSM
Mara
Dran'Thor
Adalan

SM (-, -)
Bair
Deshacerla

Mara, Dran'Thor, and Adalan are up!

Envoy's Alliance

Female NG Human Rogue 6 | HP: 56/56 | AC: 24 (+1 vs Traps)| Fort +8, Ref +14, Will +11 (+1 vs Traps) | Perception +10 (+1 vs Traps) | Speed 30 ft. | Hero Points 1/1 | Conditions: Haste

Acrobatics: 1d20 + 9 ⇒ (4) + 9 = 13

"Just think of it as practice-" Mara starts moving into the room, then promptly slips on the oil. "Ugh, that's disgusting."

She manages to catch her balance, right in front of one of the strange creatures. "Guess it's your unlucky day."

+1 Striking Shortsword: 1d20 + 10 ⇒ (1) + 10 = 11
S. Damage: 2d6 + 1 ⇒ (3, 1) + 1 = 5

+1 Striking Shortsword, MAP: 1d20 + 10 - 4 ⇒ (14) + 10 - 4 = 20
S. Damage: 2d6 + 1 ⇒ (1, 6) + 1 = 8

Stride, Strike twice at Blue.

Verdant Wheel

Male Dwarf Druid 11 (Storm Druid) / HP 164/164, Perc +20, AC 30 (+2 shield), Fort +20 Ref +18 Will +23 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

What is happening there?

The dwarf hears something which occurs in a supposed empty room. He moves forward to have a look and raises his shield as he arrives without having the possibility to act again now.

Sovereign Court

Mara strides in, and shanks Blue.

Dran'Thor moves forward, unsure what is going on, and raises his shield.

Adalan - BOT:

Adalan, likewise, moves forward, cautiously peering around the corner.

All three remaining creatures squeak in alarm!

Blue tries to punch Mara...

Fist: 1d20 + 8 ⇒ (9) + 8 = 17, for 1d6 + 4 ⇒ (1) + 4 = 5 damage.
Fist: 1d20 + 3 ⇒ (17) + 3 = 20, for 1d6 + 4 ⇒ (5) + 4 = 9 damage.
Fist: 1d20 - 2 ⇒ (10) - 2 = 8, for 1d6 + 4 ⇒ (1) + 4 = 5 damage.

...managing a single, glancing blow.

Red tries to do the same to Bair...

Fist: 1d20 + 8 ⇒ (5) + 8 = 13, for 1d6 + 4 ⇒ (1) + 4 = 5 damage.
Fist: 1d20 + 3 ⇒ (8) + 3 = 11, for 1d6 + 4 ⇒ (5) + 4 = 9 damage.
Fist: 1d20 - 2 ⇒ (10) - 2 = 8, for 1d6 + 4 ⇒ (1) + 4 = 5 damage.

...but its aim is completely off.

The slightly bigger one flaps over, and tries to do the same to Thorax...

Fist: 1d20 + 13 ⇒ (5) + 13 = 18, for 2d8 + 5 ⇒ (1, 5) + 5 = 11 damage.
Fist: 1d20 + 8 ⇒ (11) + 8 = 19, for 2d8 + 5 ⇒ (2, 1) + 5 = 8 damage.

...but its aim, likewise, is completely off.

The Cleaning Crew, Round 1/2:

Bair
Deshacerla
Thorax
Mara (-5)
Dran'Thor
Adalan

GSM
SM (-, -8)

Party is up!

Verdant Wheel

Male Dwarf Druid 11 (Storm Druid) / HP 164/164, Perc +20, AC 30 (+2 shield), Fort +20 Ref +18 Will +23 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

The dwarf shouts: Courage, Thorax, I'm here to help you!

And he summons an electrical storm which envelop the bigger creature.

Tempest surge: 2d12 ⇒ (6, 1) = 7

DC 19. If failure, 2 persistent electric and clumsy 1.


PF2 Playtest Character

Thorax is enthralled as the creature behind him crackles with electricity. He whirls around and stabs at the pinpricks of light like a child popping bubbles.

Strike x3

+1 striking shortsword: 1d20 + 14 ⇒ (8) + 14 = 22
Slashing: 2d6 + 4 ⇒ (2, 4) + 4 = 10

+1 striking shortsword: 1d20 + 14 - 4 ⇒ (11) + 14 - 4 = 21
Slashing: 2d6 + 4 ⇒ (3, 5) + 4 = 12

+1 striking shortsword: 1d20 + 14 - 8 ⇒ (17) + 14 - 8 = 23
Slashing: 2d6 + 4 ⇒ (2, 2) + 4 = 8

And if that kills it...

Thorax glares at [red] and shouts "You're Next!"

Intimidating Glare: 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33

Vigilant Seal

N Male Goblin (Laborer) Barbarian 8 | Exploration Mode: Search (Perception +12) | HP 138 (-0) Temp 11 or 7 (+0), Falls -25 ft then halved) | AC 26, Sleeping 24 (rarely FF) | F/R/W +17/+13/+12 (3 Resist Evil, Feat vs. Fear/Sickness, Juggernaut, 1 Cold/Electr Res) | Perc +12 (Battle Cry, Darkvision) | Speed 30 | Hero Points: 1/1 (boon) | Active Conditions: NA

"WUH... HAY NAW, QUIH SNAPPIN AH ME!"

The stocky gobbo pulls out his club and attempts to give it a couple whacks. I rahly shahld get dis wepun ou earliah.

Interact, Strike Red 2x

Greatclub: 1d20 + 10 ⇒ (1) + 10 = 11 for Bludgeoning: 1d10 + 4 ⇒ (7) + 4 = 11

Greatclub - MAP: 1d20 + 10 - 5 ⇒ (9) + 10 - 5 = 14 (+1 if prior swing misses) for Bludgeoning: 1d10 + 4 ⇒ (10) + 4 = 14

Vigilant Seal

LG male human wizard (conjurer) 8 | HP 57/57 (resist evil 3)| AC 21+1 | F +10, R +13, W +14 | Per +12 | Focus 1/1 | Arcane Bond 1/1 | Hero 1/3 | Active Spells: mage armor | Conditions:

Adalan looks around the corner and sends a tendril of lightning snaking through the two smaller creatures.

Electric Arc: 2d4 + 4 ⇒ (2, 3) + 4 = 9 with a DC 19 basic Reflex save.

Envoy's Alliance

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Female NG Human Rogue 6 | HP: 56/56 | AC: 24 (+1 vs Traps)| Fort +8, Ref +14, Will +11 (+1 vs Traps) | Perception +10 (+1 vs Traps) | Speed 30 ft. | Hero Points 1/1 | Conditions: Haste

"Hey! Don't bring a fist to a swordfight." Mara returns the punch in a slightly more...pointed manner.

As usual, she tries to distract the creature from figuring out where exactly her sword will strike next.

Feint: 1d20 + 9 ⇒ (17) + 9 = 26

Feint: 1d1d20 + 10 ⇒ (17) + 10 = 27 vs FF
Feint: 2d6 + 1 + 1d6 ⇒ (1, 3) + 1 + (2) = 7

Feint: 1d1d20 + 10 - 4 ⇒ (16) + 10 - 4 = 22 vs FF
Feint: 2d6 + 1 + 1d6 ⇒ (5, 5) + 1 + (3) = 14

Feint, Strike, Strike. Going out on a limb and guessing that Feint was successful.

Sovereign Court

Bair swings twice at Red; his first strike misses, but his backswing knocks the wind out of it.

Thorax merrily slashes away at the slightly larger one, and discovers that it is made of substantially sterner stuff (quite literally; the underlying metal appears to be steel), but still manages three decisive blows.

Mara fakes-out Cyan, then delivers two withering blows, which shred its small body.

Dran'Thor targets the bigger one with an electricity blast...

Reflex: 1d20 + 6 ⇒ (7) + 6 = 13.

...and is satisfied to note that it conducts electricity quite well.

Adalan sends a blast of electricity between the two remaining creatures...

Reflex: 1d20 + 6 ⇒ (11) + 6 = 17.
Reflex: 1d20 + 3 ⇒ (14) + 3 = 17.

...the bigger one jerks in pain, whilst second one explodes in a shower of metallic-hued gore.

Deshacerla - BOT:

Deshacerla channels electricity...

2d4 + 4 ⇒ (2, 1) + 4 = 7.

Reflex: 1d20 + 6 ⇒ (20) + 6 = 26.

...but her blast is completely avoided.

In pain, the remaining creature flaps up into the air (base of his square is 15' off the ground), and breathes out a cloud of iron filings which rain down upon Mara, Adalan, and Dran'Thor!

3d6 ⇒ (4, 2, 1) = 7 Piercing damage.

1d20 ⇒ 11

The Cleaning Crew, Round 2/3:

Bair
Deshacerla
Thorax
Mara (-5; 7 Piercing damage. DC 19 Reflex for half)
Dran'Thor (7 Piercing damage. DC 19 Reflex for half)
Adalan (7 Piercing damage. DC 19 Reflex for half)

GSM (-39, Persistent Electricity 2, +15' elevation)

Party is up!


PF2 Playtest Character

Thorax growls as the metallic creature retreats.

"Come back and fight you stupid bat!
Flying away? I got somethin' for that,
You think you clever, I think you rude!
And I know under that metal there's gotta be food..."

Drop Shortsword, Goblin Song, Quickdraw/Strike with Shortbow, Strike

Performance (singing): 1d20 + 13 ⇒ (3) + 13 = 16

Shortbow: 1d20 + 13 ⇒ (20) + 13 = 33
Crit, Piercing, Deadly: 2d6 + 1d10 ⇒ (5, 1) + (3) = 9

Shortbow: 1d20 + 13 - 5 ⇒ (3) + 13 - 5 = 11
Piercing: 1d6 ⇒ 3

7 arrows remaining.

Sovereign Court

Thorax manages a convincing hit with his shortbow, which leaves the creature hissing in pain!

The Cleaning Crew, Round 2/3:

Bair
Deshacerla

Thorax
Mara (-5; 7 Piercing damage. DC 19 Reflex for half)
Dran'Thor (7 Piercing damage. DC 19 Reflex for half)
Adalan (7 Piercing damage. DC 19 Reflex for half)

GSM (-48, Persistent Electricity 2, +15' elevation)

Party (sans-Thorax) is up!

Vigilant Seal

N Male Goblin (Laborer) Barbarian 8 | Exploration Mode: Search (Perception +12) | HP 138 (-0) Temp 11 or 7 (+0), Falls -25 ft then halved) | AC 26, Sleeping 24 (rarely FF) | F/R/W +17/+13/+12 (3 Resist Evil, Feat vs. Fear/Sickness, Juggernaut, 1 Cold/Electr Res) | Perc +12 (Battle Cry, Darkvision) | Speed 30 | Hero Points: 1/1 (boon) | Active Conditions: NA

Bair takes a hand off his club seeing their quarry fleeing to the sky, "I god sumtin fer ya leedle bastahd!" He pulls out a javelin and flings it up at the critter then pulls another to do the same if the critter still stands in a few seconds.

Interact, Strike, Interact

Javelin: 1d20 + 7 ⇒ (2) + 7 = 9 for Pierc: 1d6 + 4 ⇒ (4) + 4 = 8

Vigilant Seal

LG male human wizard (conjurer) 8 | HP 57/57 (resist evil 3)| AC 21+1 | F +10, R +13, W +14 | Per +12 | Focus 1/1 | Arcane Bond 1/1 | Hero 1/3 | Active Spells: mage armor | Conditions:

Reflex: 1d20 + 6 ⇒ (6) + 6 = 12

Adalan flinches as the shards of metal pepper his body. Grimacing as his movements grind the filings deeper in, he pulls a ball of dark purple energy out of the air and hurls it up at the creature, then repeats the attack twice more.

Magic Missile: 3d4 + 3 ⇒ (2, 4, 4) + 3 = 13

Sovereign Court

Bair's thrown javelin goes wide...

...but Adalan's bolts of purple energy strike with supernatural accuracy, leaving the creature reeling!

However, to his horror, Adalan discovers that several of the metal filings have pierced deep.

Persistent Bleed damage: 1d6 ⇒ 3.

The Cleaning Crew, Round 2/3:

Bair
Deshacerla
Thorax
Mara (-5; 7 Piercing damage. DC 19 Reflex for half)
Dran'Thor (7 Piercing damage. DC 19 Reflex for half)

Adalan (-10; Persistent Bleed 1d6)
GSM (-61, Persistent Electricity 2, +15' elevation)

Deshacerla, Mara, and Dran'Thor are up!

Verdant Wheel

Male Dwarf Druid 11 (Storm Druid) / HP 164/164, Perc +20, AC 30 (+2 shield), Fort +20 Ref +18 Will +23 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

Reflex: 1d20 + 6 ⇒ (2) + 6 = 8

If you take it like this I deliver you a second charge!

Tempest surge: 2d12 ⇒ (4, 1) = 5

Reflex Dc 19. If failure clumsy 2 for 1 round and 2 persistent electricity.

Sovereign Court

Dran'Thor (crit fail, and bleeding heavily: 1d6 ⇒ 5; does he stop? 1d20 ⇒ 18 = Yes.) channels another burst of electricity...

Reflex: 1d20 + 6 ⇒ (19) + 6 = 25.

...but this time, the strange metallic creature dodges the direct hit.

Nevertheless, it looks very much worse for wear at this point.

The Cleaning Crew, Round 2/3:

Bair
Deshacerla
Thorax
Mara (-5; 7 Piercing damage. DC 19 Reflex for half)
Dran'Thor (-19)
Adalan (-10; Persistent Bleed 1d6)
GSM (-63, Persistent Electricity 2, +15' elevation)

Deshacerla and Mara are up!

Envoy's Alliance

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Female NG Human Rogue 6 | HP: 56/56 | AC: 24 (+1 vs Traps)| Fort +8, Ref +14, Will +11 (+1 vs Traps) | Perception +10 (+1 vs Traps) | Speed 30 ft. | Hero Points 1/1 | Conditions: Haste

Reflex: 1d20 + 11 ⇒ (7) + 11 = 18

Mara curses as the metal filings pierce her skin. "Oh, you are going to regret that!"

Much like Thorax before her, she drops her sword and pulls out her shortbow. It's nowhere near as effective, but hopefully it will get the job done. She looses a few arrows, then retreats to the opposite wall. If the thing looses those metal shavings again, better to not be all grouped up.

Shortbow: 1d20 + 9 ⇒ (13) + 9 = 22
P. Damage: 1d6 ⇒ 6

Shortbow, MAP: 1d20 + 9 - 5 ⇒ (12) + 9 - 5 = 16
P. Damage: 1d6 ⇒ 4

Free action to drop shortsword, quickdraw/strike, strike, stride.

Sovereign Court

Mara, likewise, finds herself bleeding 1d6 ⇒ 4 1d20 ⇒ 16, but channeling her anger at that, pulls out her shortbow and fires a shot, which brings the creature crashing to the ground!

Combat over.

Next round, Adalan takes 1d6 ⇒ 3 damage, and then... 1d20 ⇒ 16 the bleeding stops!

Mara (-17)
Dran'Thor (-19)
Adalan (-13)

There is, sadly, nothing of interest in this room.

Vigilant Seal

N Male Goblin (Laborer) Barbarian 8 | Exploration Mode: Search (Perception +12) | HP 138 (-0) Temp 11 or 7 (+0), Falls -25 ft then halved) | AC 26, Sleeping 24 (rarely FF) | F/R/W +17/+13/+12 (3 Resist Evil, Feat vs. Fear/Sickness, Juggernaut, 1 Cold/Electr Res) | Perc +12 (Battle Cry, Darkvision) | Speed 30 | Hero Points: 1/1 (boon) | Active Conditions: NA

Bair collects his wayward javelin, admonishing it for failing to hit before putting it away. He whacks the downed things a couple times with his club.

Keeping his club out in case the answer to his question is no he asks, "Demda gahgoiles? Mishun dun?"

Verdant Wheel

Male Dwarf Druid 11 (Storm Druid) / HP 164/164, Perc +20, AC 30 (+2 shield), Fort +20 Ref +18 Will +23 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

The dwarf looks at his wounds and begins to treat them.

Nature, natural medecine,treat wounds, DC 20: 1d20 + 11 ⇒ (14) + 11 = 25

Damage healed: 2d8 + 10 ⇒ (7, 8) + 10 = 25

Vigilant Seal

LG male human wizard (conjurer) 8 | HP 57/57 (resist evil 3)| AC 21+1 | F +10, R +13, W +14 | Per +12 | Focus 1/1 | Arcane Bond 1/1 | Hero 1/3 | Active Spells: mage armor | Conditions:

Recall Knowledge about the creatures.

Adalan checks his wayfinder to see whether its compass is functioning correctly. Assuming it's still being thrown off, he replies to Bair, "I'm pretty sure none of those creatures was Paravaax. We should keep looking."

Adalan tries to remove the splinters of metal still stuck in his flesh but isn't very successful.

DC 15 Medicine to Treat Wounds: 1d20 + 7 ⇒ (3) + 7 = 10

Sovereign Court

Dran'Thor patches himself up thoroughly.

Adalan tries to do the same, but is far less successful.

Adalan: 1d20 + 9 ⇒ (18) + 9 = 27.
Adalan: 1d20 + 9 ⇒ (12) + 9 = 21.

He does, however, recall that the slightly smaller trio were Steel Mephits, a type of small earth elemental (with all of the usual immunities that that would suggest), which can breathe a cone of sharp metal shards, can Meld Into Stone, and can sense the presence of creatures touching the ground within 30' (if they are also on the ground).

The slightly bigger one was a Greater Steel Mephit - essentially just a 'tougher' version of the 'weaker' ones.

Mara (-17)
Adalan (-13)

Waiting for any more healing, and/or an indication of where you are going next.


PF2 Playtest Character

Looking forward to next level when he'll be an Expert in Medicine, and can use Assurance to heal 2d8+10.

Thorax watches Dran'Thor applying leaves and poultices to heal his wounds. Not having anything similar at his disposal, he instead grabs the dirty rags that the mephits were "cleaning" the room with and quickly wraps them around Adalan and Mara.

"This give you good patina."

Treat Wounds, Adalan: 2d8 ⇒ (2, 8) = 10
Treat Wounds, Mara: 2d8 ⇒ (1, 4) = 5

Treat Wounds takes 10 minutes. If we don't want to wait 20 minutes, Thorax can instead treat Adalan while Mara tends to her own?

Sovereign Court

I have no issues with you waiting.

Envoy's Alliance

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Female NG Human Rogue 6 | HP: 56/56 | AC: 24 (+1 vs Traps)| Fort +8, Ref +14, Will +11 (+1 vs Traps) | Perception +10 (+1 vs Traps) | Speed 30 ft. | Hero Points 1/1 | Conditions: Haste

We'll say Mara treated her own just because there's no reason for her not to, but I'll stick with the 5 rather than rerolling.

Mara recoils slightly from the dirty bandages. "Um, thanks but I think I'll stick with my own." Not that her own seem to do all that much to stop the bleeding. She glares at the steel mephit. "Metal monsters...why do they have to be so sharp?"

Wounds as patched up as they're going to get, she brushes her hands together and stands up. "That's this side cleared then. Guess there's no way to go but forward." As before, she heads out slightly in front of the rest of the group to scout the area.

Stealth: 1d20 + 9 ⇒ (2) + 9 = 11

Heading to E3 and failing to Avoid Notice while staying about 30 feet in front of the rest of the party. What could possibly go wrong?

Vigilant Seal

N Male Goblin (Laborer) Barbarian 8 | Exploration Mode: Search (Perception +12) | HP 138 (-0) Temp 11 or 7 (+0), Falls -25 ft then halved) | AC 26, Sleeping 24 (rarely FF) | F/R/W +17/+13/+12 (3 Resist Evil, Feat vs. Fear/Sickness, Juggernaut, 1 Cold/Electr Res) | Perc +12 (Battle Cry, Darkvision) | Speed 30 | Hero Points: 1/1 (boon) | Active Conditions: NA

The group looking a bit worse for wear, Bair offers his crappy healing potion to anyone that wants it. I mean... his amazingly powerful super strong healing potion!

He then follows along as quietly as possible, a bit back from the trap-setter-off-ers.

Minor Healing Potion available if any of you want it, heals 1d8.

Stealth (T): 1d20 + 7 ⇒ (15) + 7 = 22

Envoy's Alliance

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Female NG Human Rogue 6 | HP: 56/56 | AC: 24 (+1 vs Traps)| Fort +8, Ref +14, Will +11 (+1 vs Traps) | Perception +10 (+1 vs Traps) | Speed 30 ft. | Hero Points 1/1 | Conditions: Haste

Mara slaps her forehead as Bair offers the healing potion. "I'd actually forgotten I had one of those!"

She quickly downs it.

Healing: 2d8 + 5 ⇒ (4, 3) + 5 = 12

"Much, much better."

Sovereign Court

Moving into E3:

This expansive chamber, though ancient and crumbling, was obviously once a beautiful sight. The high stone walls are carved with ornate designs depicting Iruxi gazing up at the night sky, and the decayed ceilings show the remains of what were once detailed depictions of the night sky.

A large platform situated in the north-central area of the hall once held a massive copper telescope aloft on a ridged base that allowed for various adjustments, but now the telescope lies in ruins, much of it apparently scavenged over the years. A platform with a rotating base sits near the opening in the wall that the telescope would have protruded through, it’s mechanisms long fused into a mass of rust. A soaring sheet of green-tinged bronze covers the majestic entryway on the eastern wall.

Each step into the observatory elicits crackling and groaning sounds from the floors and walls. The building seems solid enough, for the moment, but a jarring impact or damage to the ceiling’s supports might be all the impetus required to bring the building crashing down...

Situated atop the the north-central pyramid is a black, humanoid-shaped (and sized!) statue of a winged creature, made from matte-black metal, that almost seems to have been oiled.

As you step into the room, you immediately begin to feel strong waves of magnetism - swords and daggers stick in sheathes or pop out slightly as though an unseen hand was attempting to draw them, and armor with metallic components rattles and jumps, inducing a sense of vertigo and imbalance in the wearer.

No actual penalties, at this stage.

What would you like to do?

Verdant Wheel

Male Dwarf Druid 11 (Storm Druid) / HP 164/164, Perc +20, AC 30 (+2 shield), Fort +20 Ref +18 Will +23 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

Do you see? That's crumbling. Still a building without an dwarf architect. A building built by a dwarf lasts for the eternity.

Then he strokes his beard wondering if and most of all how he could repair the construction to avoid it to crumble definitely.

Vigilant Seal

Familiar Stats:
HP 35 (-0) | AC 25 | F: +14 R: +12 W: +12 | Perc/Stealth +11; Low-Light/Darkvision
Gnome Sorceress 7 | Temp: 0 HP: 78 (-0)| AC 25 | F: +14, R: +12, W: +12; Resist 3 Evil| Perc: +10 | Stealth: +12 | 25ft | Focus: 2/2; Primal 1/1; Hero Pts: 1/1; Staff: 4/4 | Spells 1st: 4/4; 2nd: 4/4; 3rd: 4/4; 4th: 3/3 +1| Active Conditions: Treat Falls 10ft less.

"I'm inclined to agree Dran'Thor. Seems your kind were left out of this project."

Glancing to the others, she smiles. "So, whatcha thinking? I think we can take it. Though, we could try talking it down too."

Vigilant Seal

N Male Goblin (Laborer) Barbarian 8 | Exploration Mode: Search (Perception +12) | HP 138 (-0) Temp 11 or 7 (+0), Falls -25 ft then halved) | AC 26, Sleeping 24 (rarely FF) | F/R/W +17/+13/+12 (3 Resist Evil, Feat vs. Fear/Sickness, Juggernaut, 1 Cold/Electr Res) | Perc +12 (Battle Cry, Darkvision) | Speed 30 | Hero Points: 1/1 (boon) | Active Conditions: NA

Bair grins maniacally, thinking about his extreme fortune at this current situation.

ANDEY TAWT I DUMB WIF WOOD CLUB AN BEAST SKIN ARMAH! I SHOWDEM IDJUTS!

He steps up ready to solve problems with violence but then hears DC chatter about talking or something.

*SIGH*

Vigilant Seal

LG male human wizard (conjurer) 8 | HP 57/57 (resist evil 3)| AC 21+1 | F +10, R +13, W +14 | Per +12 | Focus 1/1 | Arcane Bond 1/1 | Hero 1/3 | Active Spells: mage armor | Conditions:

Recall Knowledge about gargoyles.

"Fighting a battle here seems rather risky, but I also doubt we'd be able to convince Paravaax to leave. I suppose we could also try intentionally collapsing the building on the gargoyle and then fleeing, though destroying a site of of such evident historical significance would certainly be an unfortunate outcome."


PF2 Playtest Character

Thorax looks around.

"Where gargoyle at?"

Sovereign Court

Adalan: 1d20 + 9 ⇒ (18) + 9 = 27.

Adalan knows that standard Gargoyles are creatures of Elemental Earth.

Consequently, they are highly resistant to non-adamantine physical attacks, and can appear almost indistinguishable from statues if they so choose. Additionally, if they are flying, they can claw at creatures that move *into* their threatened area, as a reaction.

However, whatever this magnetism-producing effect is, is definitely *not* standard for gargoyles...

Vigilant Seal

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Familiar Stats:
HP 35 (-0) | AC 25 | F: +14 R: +12 W: +12 | Perc/Stealth +11; Low-Light/Darkvision
Gnome Sorceress 7 | Temp: 0 HP: 78 (-0)| AC 25 | F: +14, R: +12, W: +12; Resist 3 Evil| Perc: +10 | Stealth: +12 | 25ft | Focus: 2/2; Primal 1/1; Hero Pts: 1/1; Staff: 4/4 | Spells 1st: 4/4; 2nd: 4/4; 3rd: 4/4; 4th: 3/3 +1| Active Conditions: Treat Falls 10ft less.

Nodding as the others talk, DC whispers "We could try to get it out of this room. You have a preference of where it goes?"

Stepping forward, she softly prepares. "memememememememeeeeee *Cough* ME me meeee ok."

"HEY! You're in danger! The whole place is gonna come down! Quickly, follow me to the other room where it's safer!"

Deception(Expert): 1d20 + 11 ⇒ (3) + 11 = 14
Screw it. Using hero point to reroll

Deception(Expert): 1d20 + 11 ⇒ (14) + 11 = 25
Well...maybe?

Charming Liar Feat if relevant:

Your charm allows you to win over those you lie to. When you get a critical success using the Lie action, the target’s attitude toward you improves by one step, as though you’d succeeded at using Diplomacy to Make an Impression. This works only once per conversation, and if you critically succeed against multiple targets using the same result, you choose one creature’s attitude to improve. You must be lying to impart seemingly important information, inflate your status, or ingratiate yourself, which trivial or irrelevant lies can’t achieve.

Sovereign Court

There is no response to Deshacerla's declaration.

Sorry :-/

Vigilant Seal

Familiar Stats:
HP 35 (-0) | AC 25 | F: +14 R: +12 W: +12 | Perc/Stealth +11; Low-Light/Darkvision
Gnome Sorceress 7 | Temp: 0 HP: 78 (-0)| AC 25 | F: +14, R: +12, W: +12; Resist 3 Evil| Perc: +10 | Stealth: +12 | 25ft | Focus: 2/2; Primal 1/1; Hero Pts: 1/1; Staff: 4/4 | Spells 1st: 4/4; 2nd: 4/4; 3rd: 4/4; 4th: 3/3 +1| Active Conditions: Treat Falls 10ft less.

No worries. I was afraid of that.

With a groan, Deshacerla pulls out her holy symbol and turns to Bair. "While 'The Lady' may take you yet, she won't do it without taking me with."

With a few arcane words, she touches the symbol to her lips and blows a kiss to the goblin over it. For the briefest of moments a white energy tethers the two before dissipating.

"Our lives are now joined. Kill it if that's what has to be, but never stray farther than 30 foot falls."

Moved everyone together near the big room.
Casting Shield Other (link) on Bair

Vigilant Seal

1 person marked this as a favorite.
N Male Goblin (Laborer) Barbarian 8 | Exploration Mode: Search (Perception +12) | HP 138 (-0) Temp 11 or 7 (+0), Falls -25 ft then halved) | AC 26, Sleeping 24 (rarely FF) | F/R/W +17/+13/+12 (3 Resist Evil, Feat vs. Fear/Sickness, Juggernaut, 1 Cold/Electr Res) | Perc +12 (Battle Cry, Darkvision) | Speed 30 | Hero Points: 1/1 (boon) | Active Conditions: NA

Bair waves his club at the white energy goop, "GWOSS! GEDDITOFF! Oh... kay, ihgone."

He seems confused, "turdy foofalls? Wha da?" He thinks for a second and takes a large step away, "Wun?" (he has moved 5 feet)

Once movement is resolved, he takes off into the crumbly room confident that he can't die ever because of magic goo.


PF2 Playtest Character

Thorax scrunches his face.

Pathfinders silly. No gargoyle in this room. Just magic statue.

Amused at the twitching of his metallic gear, he pulls a dart out of his belt pouch and tosses it into the air to see what happens.

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