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Bair looks at the hacks and slashes taken by his allies and... he is not happy, "YA CANNA USE WEPPONS INDA BAHR FAIGHT! PLUS YA FANCY LITTLE SLASHAHS ARE ALL PUNY, YAH NEEDA WEAPON TA BE PROUDDA!"
He pulls out his club and rushes into the middle of the enemies to show it off with a big whack at the one nearest the door. He yells back to Hannah, "Git outta heah kiddo."
Interact to draw Club, Sudden Charge 50 ft and Strike Green.
Greatclub: 1d20 + 10 ⇒ (12) + 10 = 22 for Bludgeoning: 1d10 + 4 ⇒ (4) + 4 = 8

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Bair charges forward, and slams his club into Green!
Hannah - BOT:
Heeding Bair, Hannah rushes for the exit, as fast as her armour well let her.
Meanwhile, the bar fight is in full swing!
PPBF: 1d20 + 13 ⇒ (10) + 13 = 23.
General Mayhem: 1d20 + 14 ⇒ (7) + 14 = 21, for 2d8 + 5 ⇒ (6, 3) + 5 = 14 (non-lethal) bludgeoning damage.
Chairs, flagons, bottles, and fists fly everywhere, as *everyone* gets pummelled!
@Bair: Please roll a Will save...
A Friendly Welcome, Round 2:
Dran'Thor (-20)
Deshacerla (-28)
Adalan (-14)
Mara (-14)
SA (-22, -14, -14)
Bair (-14)
Hannah (-22)
PPBF
Dran'Thor, Deshacerla, Adalan, and Mara are up!

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Will Save: 1d20 + 7 ⇒ (1) + 7 = 8 Electricity, Cold & Evil resistance 1
Hero Point Reroll Will Save: 1d20 + 7 ⇒ (14) + 7 = 21 0/1 hero points remain

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"Hey! Watch where you're swinging-" That's about as far as Mara gets before she takes a chair to the face. "F@@@!"
That drink Stella Fane owes her is going to be expensive. Very, very expensive.
She hesitates, torn. On the one hand, the doors are right there. But Bair's fighting, Hannah is still stuck in the middle of the bar, and Deshacerla's trapped on the other side of the three tengus that seem to want them dead for some reason.
Damn it. I can't leave them like this. With a heavy sigh, Mara resigns herself to taking more chairs to the face as she steps back into the fray.
+1 Striking Shortsword: 1d20 + 10 ⇒ (9) + 10 = 19 vs FF
S. Damage, SA: 2d6 + 1 + 1d6 ⇒ (3, 1) + 1 + (4) = 9
+1 Striking Shortsword, MAP: 1d20 + 10 - 4 ⇒ (9) + 10 - 4 = 15 vs FF
S. Damage, SA: 2d6 + 1 + 1d6 ⇒ (4, 3) + 1 + (3) = 11
Step then Strike twice at Green.

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"OUCH! Jerkoff! Quit it!" shrieks the little gnome.
She rushes for the door, turning back at the door, she points to the far side of the room. "HEY! LOOK OUT!"
Stride, Stride, Diversion To Hide?
Deception (Expert): 1d20 + 11 ⇒ (8) + 11 = 19

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Bair fights off the effects of... something...
Hesitating, Mara reluctantly heads back inside, shanking Green into unconsciousness.
Deshacerla legs it for the door, then attempts to hide.
A Friendly Welcome, Round 2:
Dran'Thor (-20)
Deshacerla (-28)
Adalan (-14)
Mara (-14)
SA (-14, -14)
Bair (-14)
Hannah (-22)
PPBF
Dran'Thor and Adalan are up!
Just a reminder: the Red line outside the building is the limits of the 'bar brawl'... and yes, it is perfectly possible to jump over the balustrade on the balcony outside to reach safety.

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The dwarf calls an electric storm upon the red one.
Tempest surge: 2d12 ⇒ (7, 2) = 9
DC 19. On a failure, the target also is clumsy 2 for 1 round and takes 2 persistent electricity damage.
Then he retreats near the door.

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Dran'Thor directs a blast of electricity at Red...
Reflex: 1d20 + 6 ⇒ (16) + 6 = 22.
...which avoids the worst of the blast.
He then moves purposefully towards the exit.
Adalan - BOT:
Adalan, likewise, makes a dash for the exit, finally breaking free of the huge melee.
Red rushes forward, and takes a single swing at Mara...
Scimitar: 1d20 + 10 ⇒ (19) + 10 = 29, for 1d6 + 2 ⇒ (2) + 2 = 4 damage.
...just barely avoiding a critical hit!
Blue, meanwhile, keeps dancing with Bair...
Scimitar: 1d20 + 10 ⇒ (12) + 10 = 22, for 1d6 + 2 ⇒ (4) + 2 = 6 damage.
Scimitar: 1d20 + 5 ⇒ (5) + 5 = 10, for 1d6 + 2 ⇒ (5) + 2 = 7 damage.
Scimitar: 1d20 + 0 ⇒ (1) + 0 = 1, for 1d6 + 2 ⇒ (6) + 2 = 8 damage.
...but only manages to land a single blow.
A Friendly Welcome, Round 2:
Dran'Thor (-20)
Deshacerla (-28)
Adalan (-14)
Mara (-18)
SA (-14, -23)
Bair (-20)
Hannah (-22)
PPBF
Bair and Hannah are up!

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Bair finally gives into his anger and takes a whack at the other jerk next to him, "Dere ya go, feel beddah now ya been hit?"
Rage (5 temp HP added, AC now 19), Strike Blue
Greatclub: 1d20 + 10 ⇒ (10) + 10 = 20 for Bludgeoning + Rage: 1d10 + 4 + 2 ⇒ (7) + 4 + 2 = 13
He sees Hannah huddled behind the bar, "Dangit lass, geddoudda heah! Dis way!" He moves over to the exit and waves her over.
Stride

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PPBF: 1d20 + 13 ⇒ (4) + 13 = 17.
Amazingly, a small circle of calm forms around Deshacerla!
General Mayhem: 1d20 + 14 ⇒ (11) + 14 = 25, for 2d8 + 5 ⇒ (4, 8) + 5 = 17 (non-lethal) bludgeoning damage.
However, chairs, flagons, bottles, and fists continue to fly everywhere, as *everyone* gets pummelled!
Hannah takes the worst of it, when she is hit over the head with a table, and falls unconscious.
Mara, likewise, is hit full in the face with a flagon, and is sent into the blissful quiet of unconsciousness.
Both Tengu are also pummelled mercilessly, and pass out.
@Mara: Please roll a Will save...
A Friendly Welcome, Round 3:
Dran'Thor (-37)
Deshacerla (-28)
Adalan (-14)
Mara (-32, Unconscious and stable)
Bair (-35)
Hannah (-28, Unconscious and stable)
PPBF
Party is up!

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Adalan glances back at the bar, realizes no one else has yet succeeded in following him out, and reverses course with a slightly frustrated exhalation. He runs back to the edge of the balcony and gets ready to receive any of his unconscious comrades who need to be lifted over the balustrade.

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With his crew falling to pieces, Bair only knows instinct.
Drag da boddies oudda da fiah!
He moves over to Mara, flips her over his shoulder and then bolts out the door, leaping over the railing away from the chaos. He twists his body in the air, attempting to take the brunt of the fall, cradling her head cause that's how most goblins die... head trauma.
Acrobatics? (T): 1d20 + 7 ⇒ (12) + 7 = 19
Bair has this heritage. But he'll happily trade away his half damage for full or extra fall damage to prevent Mara from hitting to hard. He can carry up to 7 more bulk before he is overloaded and it appears a medium creature is (on average) 6 bulk.

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Adalan rushes back, ready to provide whatever assistance he can, from a (nominally) safe distance.
@Bair: No worries! It's less than 10', so it shouldn't be a problem ;-)
Seeing Mara lose consciousness, Bair rushes to her side, tosses her over his shoulder, then legs it outside, effortlessly leaping over the railing, and landing on the ground next to a rather surprised Adalan.
A Friendly Welcome, Round 3:
Dran'Thor (-37)
Deshacerla (-28)
Adalan (-14)
Bair (-30)
Mara (-32, Unconscious and stable)
Hannah (-28, Unconscious and stable)
PPBF
Dran'Thor and Deshacerla (and nominally Mara/Hannah, if they are woken up) are up!

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Will Save: 1d20 + 7 ⇒ (4) + 7 = 11
Mara snores peacefully, dreaming of a pub where the liquor is good and people aren't constantly hitting her in the face.

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The dwarf casts an healing spell upon Hannah before to leave the area jumping to the other side of the balustrade to be in the safe area.
Heal, 2 actions: 1d8 + 8 ⇒ (1) + 8 = 9
On the phone. I cannot move on the map.

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Dran'Thor quickly casts a healing spell upon the bruised and battered Hannah, before leaping over the balustrade to (relative) safety, himself!
So, now that *that* has been sorted...
Deshacerla and Hannah - BOT:
Deshacerla wakes Mara up with channeled healing energy:
Heal: 1d8 + 8 ⇒ (1) + 8 = 9.
Before jumping to safety.
Hannah wakes up, staggers to her feet, and then lithely leaps to safety, as well!
Having fought your way clear of the bar fight Fane started, you readily make your way back to Hlar’s boat, contract in hand. The old diver is upset at having to row you back out so soon after just arriving in town, but agrees that it’s probably best to leave after being involved in a brawl of that size.
She navigates the party back to the sandbar she originally picked you up at, leaving you with some dried squid and a jar of fresh water. A day later, another commissioned ship travels by and offers to transport the party to Absalom.
There, you present Stella Fane’s contract to Venture-Captain Ambrus Valsin, notifying him that she’s agreed to aid the Society with passage through the blockade, and that the way to Vidrian is open! In gratitude for your service, Valsin presents you with an Archaic Wayfinder.
That is the end of the Quest :-)
I'll get chronicles sorted, and then we can start the 3-6 scenario :-)

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Commencing 1-09: Star-Crossed Voyages
Mirian Raas (a human female) has put out a call to fellow Pathfinders who are eager for the kind of adventure the Society was founded for: an exhilarating expedition into unknown!
Calisro Benarry, eager to once again sail the seas, has excitedly accepted Mirian’s call and brought along a reliable group of her own to join the expedition. Calisro has chartered two ships from the Pathfinder Society in addition to her own Glorious Payoff, including the Grinning Pixie, a Pathfinder Society ship formerly captained by Calisro before she was finally forced to follow the terms of a contract and turn it over to its new legal captain, Eras the Needle. The third ship, the Sea Sparkle, is the smallest of the three.
Your meeting place with Raas is in the port of Vidrian’s capitol city of Anthusis, which is located along the coast of the Mwangi Jungle. As soon as you make it to Anthusis, you are corralled onto the Grinning Pixie, to meet up with Raas.
Mirian Raas amicably greets everyone as they board the ship. A spark of excitement glimmers in her eyes as she calls for the ship crew and Pathfinders to gather around her for a briefing. When you approach Mirian, she grins.
“Welcome, explorers! As I’m sure you read in the bulletins, we’ve been tasked with travelling to the iruxi island-city of Ekkeshikaar on behalf of the nation of Vidrian, that we may help negotiate the renewal of the alliance between the two nations. The Vidric Council’s provided us with a map based on ancient sea charts to help us get there, and we’ll be compensated for our efforts!
We’ll need to stay sharp, though—this route hasn’t been traveled in centuries, and we have no idea what might be out there. With the help of the Horizon Hunters and my brother Jekka,” she lays her hand on the shoulder of the iruxi next to her, “I have no doubts this will be a successful expedition!
Any questions?”
Bair: 1d20 + 5 ⇒ (17) + 5 = 22.
Dran'Thor: 1d20 + 11 ⇒ (16) + 11 = 27.
Mara: 1d20 + 5 ⇒ (6) + 5 = 11.
Bair knows that sea routes into southern Garund have been little used in the last century, and the advent of the Eye of Abendego changed many of Garundi ocean currents from their previous patterns.
Additionally, Dran'Thor knows that the catastrophic Eye of Abendego is not the only force disrupting trade with southern Garund and the nearby islands. Vicious sea devils also lurk in the southern waters, dismantling a ship’s rudders before murdering its crew.
Adalan: 1d20 + 9 ⇒ (6) + 9 = 15.
Mara: 1d20 + 7 ⇒ (8) + 7 = 15.
Adalan and Mara both know that when Cheliax established its colony of Sargava, now overthrown and replaced by the nation of Vidrian, it redirected all trade in the region northward. Chelaxian troops drove off iruxi traders during the early years of colonization, seeing the iruxi as monsters, and the iruxi ceased sending trade vessels into Sargavan waters.

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The dwarf doesn’t say a word. But he’s surprised, stressed and nerved to learn that some natural being are growing up in cage. Well he doesn’t learn this really now but each time the fact is communicated that hurts him. Nobody has the right that for.
For the rest they are going to adventure completely. So no need to ask what is expected as all and nothing is expected.

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The old knight unwraps and hands two potions to Thorax.
"The blue one, sire, will help you to breathe underwater. With Sea Devils about, you'll probably need to swim at some point."
Nodding to Mirian, he adds, "Could you enlighten them as to the threat posed by Sahuagin?"

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Bair wasn't paying much attention to the briefing, excited to be on a ship once again.
The cool breeze ruffles his gorgeous 'hair'. He ruminates a bit about how enjoyable these missions are, dis isdabes life!
He turns when the other goblin chatters, "Hey dere Thor Axe, where you be lasmissun? I hadda drink aldarum meself!"

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Mara leans against the railing, enjoying the warmth of the sun. "Are the iruxi expecting us? How much contact has already been established?"

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Mirian nods to Ulthun.
"There are known to be Sahuagin in the area, and they do plague the vessels that pass through, few as they are; I don't have any specific intelligence regarding them, however. Just be on your guard, particularly if one of the ships is damaged."
Responding to Mara, she notes:
“Glad you asked! The Vidric Council members have given us two chests of ancient relics from the lost iruxi city of Kutnaar. Repatriating the relics to the leaders of Ekkeshikaar should grease the negotiation’s wheels and help secure the desired trade agreement. Whatever the case, there’ll be a lot of meetings and deliberations. The journey’s far more interesting, and that’s what I need you all for.
As for the trade agreement itself, to put it simply, Vidrian needs as many allies as it can get. It’s a new nation, and it’s already dealing with myriad problems from all directions. From pirates to the west and north, to an undead army from the east. Vidrian’s hoping opening up trade routes with Ekkeshikaar will mean it’ll gain a valuable ally!”

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I wish we were along for the negotiations instead of just the sailing, Adalan thinks to himself, but Ekkeshikaar will no doubt be fascinating if we can get there, and helping Vidrian establish itself more firmly is certainly a noble objective.
"How long do you expect the journey to take?" he asks Mirian.

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The woman shrugs.
"A couple of weeks, each way?"
------------------
The first 3 days of travel the oceans are smooth and uneventful, but on the evening of the fourth day at sea, a frantic cry from the ship’s helmsman calls everyone aboard the ship to action; it appears that every magnetic compass on the ship is spinning wildly (including personal Wayfinders, if you have them).
As the sun is finally beginning to set on the fourth day at sea, the Grinning Pixie is jolted suddenly. The ocean’s currents become inexplicably tempestuous, and the ship is pulled wildly off course at an accelerated speed. The helmsman of the Pixie shouts to the crew, “Hold on!” as the vessel speeds away from the convoy. The alarmed calls from the Glorious Payoff and the Sea Sparkle fade, and soon the other ships disappear entirely from sight.
Suddenly, an agonized scream pierces the sound of rushing water, and frantic shouts from the crew emanate from the opposite side of the ship. Devious cackling echoes over the chaos, and the lookout in the crow’s nest bellows, “Ready yourselves! Devils from the sea!”
SDS: 1d20 + 9 ⇒ (10) + 9 = 19.
Adalan: 1d20 + 7 - 2 ⇒ (3) + 7 - 2 = 8.
Bair: 1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23.
Deshacerla: 1d20 + 6 - 2 ⇒ (4) + 6 - 2 = 8.
Dran'Thor: 1d20 + 11 - 2 ⇒ (13) + 11 - 2 = 22.
Mara: 1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 19.
Thorax: 1d20 + 11 - 2 ⇒ (13) + 11 - 2 = 22.
It Came From The Deep, Round 1:
Bair
Thorax
Dran'Thor
Mara
SDS (-, -, -, -)
Adalan
Deshacerla
Slide 2.
Bair, Thorax, Dran'Thor and Mara are up!

Thorax Toothlicker |

Thorax sees the shark-people climbing on board and licks his teeth in anticipation of a great feast...
"You must be Sahuagin!
Beady eyes and sharp teeth.
Say hello to us Goblins!
Last one up gets to eat!"
Goblin Song targeting [red] and [yellow].
Performance (singing) vs Will DC: 1d20 + 13 ⇒ (10) + 13 = 23
Critical Success The target takes a –1 status penalty to Perception checks and Will saves for 1 minute.
Success The target takes a –1 status penalty to Perception checks and Will saves for 1 round.
Critical Failure The target is temporarily immune to attempts to use Goblin Song for 1 hour.
He then draws the potion of water breathing from his bandolier and drinks it.

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Bair pulls out his club when the ship gets pulled off course, preparing for battle as was warned of him, "Dis gonna be like dem serpahnts?"
When the creatures show their gorgeous red manes he stands briefly in shock, "Oh dem preddy! I WANT!" He moves up to the closest one and gives it a couple sharp whacks on the head.
Stride, Strike Green 2x.
Greatclub: 1d20 + 10 ⇒ (17) + 10 = 27 for Bludgeoning: 1d10 + 4 ⇒ (1) + 4 = 5
Greatclub - MAP: 1d20 + 10 - 5 ⇒ (18) + 10 - 5 = 23 (+1 if prior swing misses) for Bludgeoning: 1d10 + 4 ⇒ (10) + 4 = 14

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Mara grins. "At least these devils had the decency to climb on board before attacking us." She quickly moves to the nearest one, hoping that she and Bair can take it down quickly.
+1 Striking Shortsword: 1d20 + 10 ⇒ (1) + 10 = 11
S. Damage: 1d6 + 1 + 1d6 ⇒ (5) + 1 + (4) = 10
+1 Striking Shortsword, MAP: 1d20 + 10 - 4 ⇒ (4) + 10 - 4 = 10
S. Damage: 1d6 + 1 + 1d6 ⇒ (4) + 1 + (4) = 9
She's still not used to actually fighting on a ship, and the rocking motion of the boat throws off her aim.
Stride, fail to Strike Green twice.

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The dwarf casts quickly a storm upon the yellow one.
Tempest surge: 2d12 ⇒ (6, 8) = 14
DC 19. On a failure, the target also is clumsy 2 for 1 round and takes 2 persistent electricity damage.
Then he draws his battleaxe.
Well, let's see what kind of devils they are.

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Biar strides forward, and essentially starts playing whack-a-mole with Green's head - his first strike deals a *terrific* blow (Crit)), whilst his second...
1d10 + 4 ⇒ (10) + 4 = 14 damage.
...nearly knocks its heads clean off!
Thorax then taunts the Sahuagin, but they don't seem to understand him.
Ironically, they don't actually speak Common!
Dran'Thor envelops Yellow in a blast of electricity...
Reflex: 1d20 + 10 ⇒ (20) + 10 = 30.
...but somehow, it manages to completely dodge!
Mara strides forward, and tries to finish-off Green, but the rocking motion of the ship throws her aim off.
Red moves in to engage Thorax...
Jaws: 1d20 + 11 ⇒ (8) + 11 = 19, for 1d8 + 3 ⇒ (3) + 3 = 6 damage.
Jaws: 1d20 + 6 ⇒ (4) + 6 = 10, for 1d8 + 3 ⇒ (3) + 3 = 6 damage.
...but it just can't find a chink in his defenses.
Yellow strides forward to engage Mara...
Jaws: 1d20 + 11 ⇒ (16) + 11 = 27, for 1d8 + 3 ⇒ (1) + 3 = 4 damage.
Jaws: 1d20 + 6 ⇒ (10) + 6 = 16, for 1d8 + 3 ⇒ (6) + 3 = 9 damage.
...and has slightly better luck, but only manages a glancing blow.
Green, filled with bloodlust, tries to savage Bair...
Jaws: 1d20 + 11 ⇒ (8) + 11 = 19, for 1d8 + 3 ⇒ (7) + 3 = 10 damage.
Jaws: 1d20 + 6 ⇒ (4) + 6 = 10, for 1d8 + 3 ⇒ (7) + 3 = 10 damage.
Jaws: 1d20 + 1 ⇒ (9) + 1 = 10, for 1d8 + 3 ⇒ (7) + 3 = 10 damage.
...but the wily Goblin manages to dodge all of its attacks.
Cyan also tries its luck at Bair...
Jaws: 1d20 + 11 ⇒ (9) + 11 = 20, for 1d8 + 3 ⇒ (1) + 3 = 4 damage.
Jaws: 1d20 + 6 ⇒ (7) + 6 = 13, for 1d8 + 3 ⇒ (3) + 3 = 6 damage.
...managing only the lightest of flesh wounds.
It Came From The Deep, Round 1/2:
Adalan
Deshacerla
Bair (-4)
Thorax
Dran'Thor
Mara (-4)
SDS (-, -, -29, -)
Party is up!

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The dwarf is sad that his spell failed. That shouldn't happen. Once he should tell this to the nature during a ritual full of flowers, wind and storm. But he stays true to his faith and tries the same spell on the red one.
Tempest surge: 2d12 ⇒ (8, 9) = 17 DC 19.
Thorax, we will get this one down together.

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Bair unleashes a flurry of attacks and then just points his club at any remaining enemies with a 'you're next' glare.
Strike 2x, starting with Green then Blue if green drops. Intimidating Glare to Demoralize Green if up, Blue if not.
Greatclub: 1d20 + 10 ⇒ (6) + 10 = 16 for Bludgeoning: 1d10 + 4 ⇒ (3) + 4 = 7
Greatclub - MAP: 1d20 + 10 - 5 ⇒ (17) + 10 - 5 = 22 (+1 if prior swing misses) for Bludgeoning: 1d10 + 4 ⇒ (5) + 4 = 9
Intimidation (E): 1d20 + 8 ⇒ (18) + 8 = 26

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Bair annihilates Yellow on his back-swing, leaving Green shaken!
Dran'Thor tries to electrocute Red...
Reflex: 1d20 + 10 ⇒ (19) + 10 = 29.
...watching in mute horror as his blast is once again completely dodged!
It Came From The Deep, Round 1/2:
Adalan
Deshacerla
Bair (-4)
Thorax
Dran'Thor
Mara (-4)
SDS (-, -, - (Frightened 1))
Adalan, Deshacerla, Thorax, and Mara are up!

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Oh what's the hell do you come from, devil? Nothing must resist to electricity!
20, then 19... what else?

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Curious to try out one of his recently acquired spells, Adalan swirls water from the ocean behind him into a spear-shaped vortex that hovers above him, pointed at the sahuagin facing Mara. He speaks an arcane word which causes a caustic green liquid to spiral into the twisting spike of water from the back, quickly infusing it with acid. With a final wave of his hand, Adalan sends the spear plunging down at the creature.
Acid Arrow @Green: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 3d8 ⇒ (8, 6, 8) = 22 plus 1d6 persistent acid
He then quickly conjures a magical shield to guard against any retaliation.
+1 to AC for a round and will Shield Block 5 damage if hit.

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Adalan casts a spell, sending a great gout of acid coursing towards one of the Sahuagin, which dodges at the last second!
It is, however, rather shocked by the large section of railing next to it, that dissolves...
It Came From The Deep, Round 1/2:
Adalan
Deshacerla
Bair (-4)
Thorax
Dran'Thor
Mara (-4)
SDS (-, -, - (Frightened 1))
Deshacerla, Thorax, and Mara are up!

Thorax Toothlicker |

Ironically, they don't actually speak Common!
Goblin Song isn't actually language-dependant; it's just annoying ^_^
Happy that his lunch is being delivered straight to his mouth, Thorax begins carving it up!
"Usually prefer dark meat. Sometimes white. Never had green!"
+1 striking shortsword: 1d20 + 14 ⇒ (18) + 14 = 32
Slashing: 2d6 + 4 ⇒ (2, 4) + 4 = 10
+1 striking shortsword: 1d20 + 14 - 4 ⇒ (15) + 14 - 4 = 25
Slashing: 2d6 + 4 ⇒ (4, 2) + 4 = 10
+1 striking shortsword: 1d20 + 14 - 8 ⇒ (3) + 14 - 8 = 9
Slashing: 2d6 + 4 ⇒ (5, 4) + 4 = 13
EDIT: if that drops [red], Thorax will use You're Next + Intimidating Glare on [yellow]
Intimidate: 1d20 + 12 ⇒ (12) + 12 = 24

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With a terrifying display of bladed fury (the first attack is a crit!), Thorax carves up the Sahuagin in front of him like a Thanksgiving turkey, leaving it a bloody mess.
Yellow is quite unsettled by the gory display!
It Came From The Deep, Round 1/2:
Adalan
Deshacerla
Bair (-4)
Thorax
Dran'Thor
Mara (-4)
SDS (- (Frightened 1), - (Frightened 1))
Deshacerla and Mara are up!

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Annoyed at her earlier failure, Mara glares at the creature in front of her."You made a very big mistake coming here." She weaves her blade in several different directions, hoping to conceal the angle from which the attack is actually coming.
Feint: 1d20 + 9 ⇒ (11) + 9 = 20
+1 Striking Shortsword: 1d20 + 10 ⇒ (7) + 10 = 17 vs FF
S. Damage, SA: 2d6 + 1 + 1d6 ⇒ (4, 2) + 1 + (4) = 11
+1 Striking Shortsword, MAP: 1d20 + 10 - 4 ⇒ (12) + 10 - 4 = 18 vs FF
S. Damage, SA: 2d6 + 1 + 1d6 ⇒ (4, 5) + 1 + (6) = 16
Feint, Strike twice at Yellow. I believe the feint should beat his perception DC, but if not just subtract the second d6. Assuming she actually hit anything to begin with...

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Mara manages to fake-out Yellow, delivering a quick one-two stab that leaves it reeling!
Deshacerla - BOT:
Deshacerla channels a blast of electricity between the two remaining Sahuagin...
Electric Arc: 1d4 + 4 ⇒ (2) + 4 = 6.
Reflex: 1d20 + 10 ⇒ (10) + 10 = 20.
Reflex: 1d20 + 10 ⇒ (12) + 10 = 22.
...and whilst both dodge the worst of the blast, it is still enough to drop the heavily injured one!
The remaining one snarls, and tries to rip into Bair...
Jaws: 1d20 + 11 - 1 ⇒ (2) + 11 - 1 = 12, for 1d8 + 3 ⇒ (3) + 3 = 6 damage.
Jaws: 1d20 + 6 - 1 ⇒ (8) + 6 - 1 = 13, for 1d8 + 3 ⇒ (5) + 3 = 8 damage.
Jaws: 1d20 + 1 - 1 ⇒ (20) + 1 - 1 = 20, for 2d8 + 6 ⇒ (1, 6) + 6 = 13 damage.
...its final, frenzied attack ripping into his femoral artery!
It hisses in delight, licking the blood from its teeth.
It Came From The Deep, Round 2/3:
Adalan
Deshacerla
Bair (-17, 1d4 Persistent Bleed damage)
Thorax
Dran'Thor
Mara (-4)
SDS (-3+7; FRENZIED!)
Party is up!

Thorax Toothlicker |

It hisses in delight, licking the blood from its teeth.
"Copycat!"
Thorax runs up to and around the remaining Sahuagin (provoking) and shanks it from behind!
+1 striking shortsword: 1d20 + 14 ⇒ (1) + 14 = 15 vs FF
Slashing, Sneak: 2d6 + 4 + 2d6 ⇒ (4, 2) + 4 + (5, 3) = 18

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Bair howls in glee as blood sprays everywhere!
Way, dis mai blud?
"AAARRRRRGHGHGHGGHHG DIE DIE DIE DIE DIE!!!"
Rage (5 Temp HP, AC 20), Strike 2x
Greatclub Flank: 1d20 + 10 ⇒ (9) + 10 = 19 for Bludgeoning + Rage: 1d10 + 4 + 2 ⇒ (8) + 4 + 2 = 14
Greatclub Flank - MAP: 1d20 + 10 - 5 ⇒ (19) + 10 - 5 = 24 (+1 if prior swing misses) for Bludgeoning + Rage: 1d10 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Persistent Bleed: 1d4 ⇒ 2
Flat DC 15 to end: 1d20 ⇒ 9

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The dwarf moves forward with conviction. Then he casts a fire spell on the remaining devil.
Produce flame: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 2d4 + 4 ⇒ (2, 3) + 4 = 9