[PFS2_Luke_Parry] 2-06: The Crashing Wave (Inactive)

Game Master Luke_Parry

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Envoy's Alliance

Human (Taldan) Cleric 11 / HP 138/138, Perc +20, AC 30, Fort +18 Ref +18 Will +24 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, 6th 2/2, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

PLAYER: Julien
CHARACTER: Dranald
PFS ID#: 293201-2002
STARTING XP: 38
STARTING FAME: 28

Downtime after Q12: Bargain Hunter. Earn income with Diplomacy. Task lvl 2. DC 16: 1d20 + 8 ⇒ (3) + 8 = 11
Failure. So 4cp x 2 = 8cp

BOONS:
Faction Boon: Envoy Alliance
Advanced Boon (or others but not faction Boon): Big Game Hunter
Generic Boon: Eager Protégé (4 xp)
Generic Boon: Traveler of the Spirit Road
Generic Boon: Doom Averted
Slotless: Engraved wayfinder
Slotless: Society Recruiter
Slotless: Wayfinder

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

PLAYER: The Sesquipedalian Thaumaturge
CHARACTER: Jasariel
PFS ID#: 270872-2002
STARTING XP: 34
STARTING FAME: 24
STARTING GP: 45.51

Earn Income (Scouting Lore DC 15): 1d20 + 5 ⇒ (5) + 5 = 10
2 cp

BOONS:
Faction: Verdant Wheel Champion
Advanced: Sand Slide (3 uses)
Generic: Cryptid Scholar (3 uses)
Generic: Doom Averted
Generic: Wayfinder
Slotless: Engraved Wayfinder

Scenario Consumables: lesser healing potion, potency crystal

Sczarni

⚣ Outsider (Californian) Gestalt Commoner/Expert

On the off chance that this Fall of Plaguestone group continues onto The Slithering (because I guess they're connected?), we probably shouldn't build Humans because you can't play as Human in The Slithering.

Grand Archive

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CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision

I did the math wrong and Gedrim is actually still level 2. He will jump to 4 after one more full scenario, but alas he is not 3 yet.

I'm going to sit out of this quest, but would very much like to jump back in with you after the quest finishes.

Sovereign Court

1 person marked this as a favorite.

Alright, chronicle sheets have now been PM'ed out :-)

Envoy's Alliance

Half-Orc Sorcerer (8)

Thank you again!

That boon is hilariously perfect.

Sovereign Court

I know - I'll be sad if things like that do indeed go away :-/

Envoy's Alliance

Half-Orc Sorcerer (8)

Right? I saw your comments.

Someone in one of the threads thought these Boons were going to be "unlocked" on your profile when the game gets reported. Sort of another encouragement to report games. And then you just download the Boon.

But if Paizo's main complaint is that they're running out of ideas and it takes too much effort to invent new Boons, I don't know how moving Boons to being downloadable changes that.

I'll we'll just have to wait and see.

Vigilant Seal

Male Goblin Inventor 10 (Alchemist Ded) / HP 130/130, Perc +14, AC 28, Fort +18 Ref +19 Will +17 /Vials 4/4, Advanced alchemy prepared: Alchemist's fire 4 / Darkvision, unbreak gob, Burn it! Toughness, Diehard, Resist fire 1/2 lvl, Resist void 1, +1 hp/min

As Ukh is now lvl 5, I can play his brother Okh a sorcerer lvl 3 or a barbarian lvl 2 or a monk lvl 2.

Envoy's Alliance

Half-Orc Sorcerer (8)

I think with Dranald and Jasariel being frontline you can probably play anything you want. After Gruvok levels out of the 1-4 Tier I have a Level 2 Cleric/Druid and will soon have a Level 2 Longbow Ranger. Or if we need a frontline by then I have a 0xp "Wereshark" Barbarian ^_^

Signing in for Quest #13: Falcons' Descent

PLAYER: Nefreet
CHARACTER: Gruvok
PFS ID#: 66548-2004
BOONS:
• Faction - Envoy's Alliance
• General - Sand Slide
• General - Cryptid Scholar
• General - Doom Averted
• General - Expert Hireling (Medicine, Alchemical Lore)
• Slotless - Engraved Wayfinder

Earn Income, Performance, DC 16: 1d20 + 10 ⇒ (20) + 10 = 30 (Crit earns 1gp!)

Free Spells Items: lesser antidote, scroll of heal (2nd level)

Envoy's Alliance

Active Conditions: NA | Exploration Mode: Search | LN Male Halfling (Tinker) Alchemist 6 | Halfling Luck 0/1 (day 2) | Hero Points 1/3| Speed 25 (bracelets?) | HP 66 (-0) | AC 24 | F/R/W +12/+14/+11 | Perc +11 (Low-Light & Keen Eyes) | Alchemist Fires: 4/6, Acid Flasks 2/3, Frost Vials 5/6, L. Elixirs of Life 2/2, Reagents 4/10 Remain

Q13: Falcon's Descent

PLAYER: Pete H.
CHARACTER: Farryn Sarjyre
PFS ID#: 123584-2003
STARTING XP: 32 (lvl 3)
STARTING FAME: 23

Items Purchased: 20 more bolts (2s), Moderate Frost Vial Formula (3g), Crafter's Eyepiece (60g)
STARTING GP after purchases: 1.02 g

BOONS:

  • Faction - Envoy's Alliance Champion
  • Advanced - Big Game Hunter
  • General - Nexian Researcher
  • General - Sand Slide
  • General - Doom Averted

  • Slotless - None

    Crafting with Field Commission after Mission to earn income.

    Crafting Alchemy (E) + Specialty Crafting + Crafter's Eyepiece lvl 1 Earn Income Item DC 15: 1d20 + 11 + 1 + 1 ⇒ (5) + 11 + 1 + 1 = 18

    With that success I earn 2 sp per day times 3 days (quest, field commission) for a total of 6 sp.

    Notes: None

  • Envoy's Alliance

    Active Conditions: NA | Exploration Mode: Search | LN Male Halfling (Tinker) Alchemist 6 | Halfling Luck 0/1 (day 2) | Hero Points 1/3| Speed 25 (bracelets?) | HP 66 (-0) | AC 24 | F/R/W +12/+14/+11 | Perc +11 (Low-Light & Keen Eyes) | Alchemist Fires: 4/6, Acid Flasks 2/3, Frost Vials 5/6, L. Elixirs of Life 2/2, Reagents 4/10 Remain

    GM (and others who GM pfs2), how do you handle what to give on Recall Knowledge Checks?

    PFS1 doled out a single tidbit per success and extra tidbits for +5 over DC and I've seen a ton of different ways GM's tend to manage that.

    __________________________________

    Obviously PFS2 does things slightly different, simply providing the following:

    Success You recall the knowledge accurately or gain a useful clue about your current situation.

    and

    Critical Success You recall the knowledge accurately and gain additional information or context.

    __________________________________

    I'm trying to figure out if I need to ask for specific enemy details when doing a recall knowledge check (that happened a lot in pfs1). I'm also trying to figure out how to handle recall knowledge checks in my own games. I'm currently leaning towards a Success = ID plus signature 'something' & Crit Success = ID + everything.


    GM GM GM ∞ | Slides | Chronicles

    Recalling Knowledge is not very helpful in this Edition (IMO).

    In PF1, I reasoned long ago that limiting the "bits" of information to just 5 (Basics/Defenses/Offenses/Abilities/Vulnerabilities) rewarded characters who invested in Knowledge. You needed to exceed the DC by 20 to learn everything, and that was very possible to do.

    In PF2, you generally need to spend an action, and Crit Fails are always possible, no matter how much you invest. If you succeed, you get the creature's "Iconic" ability (I believe somewhere in the CRB the example was a troll's regeneration), which isn't all that helpful if it's "iconic"; you probably already knew that.

    Only if you Crit Succeed do you learn what you wanted, and even then, you can't learn more unless you Crit Succeed again. As soon as you fail, you're done. Right now there are some feats and a Cleric Focus Spell that can mitigate the chance of failure, but for now I'm not sure it's worth investing in.

    Which sucks, because finding out information is inherent to storytelling. If I created a unique boss monster, I don't want the only knowledge you find out about it to be that it has a slam and a bite; I want to reward you for learning about it, and also show off my cool story.

    Envoy's Alliance

    Active Conditions: NA | Exploration Mode: Search | LN Male Halfling (Tinker) Alchemist 6 | Halfling Luck 0/1 (day 2) | Hero Points 1/3| Speed 25 (bracelets?) | HP 66 (-0) | AC 24 | F/R/W +12/+14/+11 | Perc +11 (Low-Light & Keen Eyes) | Alchemist Fires: 4/6, Acid Flasks 2/3, Frost Vials 5/6, L. Elixirs of Life 2/2, Reagents 4/10 Remain

    Ah, I found that part in the CRB now. Ugh, you are correct about how limited Recall Knowledge is. It isn't a complete waste if I sorta have the action to burn, but is a lot weaker than I hoped.

    Envoy's Alliance

    Human (Taldan) Cleric 11 / HP 138/138, Perc +20, AC 30, Fort +18 Ref +18 Will +24 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, 6th 2/2, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

    PLAYER: Julien
    CHARACTER: Dranald
    PFS ID#: 293201-2002
    STARTING XP: 39
    STARTING FAME: 29

    Downtime after Q13: Bargain Hunter. Earn income with Diplomacy. Task lvl 2. DC 16: 1d20 + 8 ⇒ (16) + 8 = 24
    Success. So 3sp x 2 = 6sp

    BOONS:
    Faction Boon: Envoy Alliance
    Advanced Boon (or others but not faction Boon): Big Game Hunter
    Generic Boon: Eager Protégé (5 xp)
    Generic Boon: Traveler of the Spirit Road
    Generic Boon: Doom Averted
    Slotless: Engraved wayfinder
    Slotless: Society Recruiter
    Slotless: Wayfinder

    Envoy's Alliance

    Male Dwarf Barbarian (Cleric Dedication) 9 / HP 163/163 (temp HP 0/12), Perc +16, AC 27, Fort +19 Ref +15 Will +17 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

    PLAYER: J.G.
    CHARACTER: Dran'Thil
    PFS ID#: 212081-2004
    STARTING XP: 17
    STARTING FAME: 17

    Downtime after Q13: Mining Lore. Task lvl 0. DC 14: 1d20 + 5 ⇒ (14) + 5 = 19
    Success. So 5cp x 2 = 1sp

    BOONS:
    Faction Boon: Envoy Alliance
    Advanced Boon (or others but not faction Boon): Society Connections
    Generic Boon: Traveler of the Spirits Road
    Generic Boon: Sand slide
    Generic Boon: Touched by the storm
    Slotless: Engraved wayfinder

    Verdant Wheel

    N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

    PLAYER: The Sesquipedalian Thaumaturge
    CHARACTER: Jasariel
    PFS ID#: 270872-2002
    STARTING XP: 35
    STARTING FAME: 25
    STARTING GP: 55.53

    Downtime: Retrain Pathfinder training to 3 points in Spells (2/14 days).

    BOONS:
    Faction: Verdant Wheel Champion
    Advanced: Sand Slide (3 uses)
    Generic: Cryptid Scholar (3 uses)
    Generic: Doom Averted
    Generic: Wayfinder
    Slotless: Engraved Wayfinder

    Scenario Consumables: lesser healing potion, potency crystal


    CN Elf Rogue | HP: 33 (-11) | AC: 20 | F: +6, R: +11, W: +8; +1 vs Emotional |Per: +8 (low-light vision); Stealth: +9 | 35ft | Focus 1/1 | Active Conditions: Trap Finder, Cat Fall
    Farryn Sarjyre wrote:
    Ah, I found that part in the CRB now. Ugh, you are correct about how limited Recall Knowledge is. It isn't a complete waste if I sorta have the action to burn, but is a lot weaker than I hoped.

    One of the scenarios I ran actually listed on the enemy's page(s) a break down. "Critical Success grants this information" type of stuff.

    However, the other ones did not.

    Sovereign Court

    Alright, links to chronicle sheets for the final Quest have been PM'ed out :-)

    Please sign in for the next one, which is a 5-8.

    Vigilant Seal

    N Male Goblin (Laborer) Barbarian 8 | Exploration Mode: Search (Perception +12) | HP 138 (-0) Temp 11 or 7 (+0), Falls -25 ft then halved) | AC 26, Sleeping 24 (rarely FF) | F/R/W +17/+13/+12 (3 Resist Evil, Feat vs. Fear/Sickness, Juggernaut, 1 Cold/Electr Res) | Perc +12 (Battle Cry, Darkvision) | Speed 30 | Hero Points: 1/1 (boon) | Active Conditions: NA

    1-25: Grim Symphony

    PLAYER: Pete H.
    CHARACTER: Bair Mann
    PFS ID#: 123584-2001
    STARTING XP: 72 (lvl 7)
    STARTING FAME: 40

    Items Purchased: "Wounding" on Silver Halberd (340g)
    STARTING GP after purchases: 63.68 gold

    BOONS:

  • Faction - Improved Vigilant Seal w/ Heroic Defiance
  • Advanced - Hireling (Daniel Thrace)
  • General - Resist Corruption
  • General - Valais's Assurance
  • General - Traveler of the Spirit Road

  • Slotless - Expert Hireling (Daniel Thrace)
  • Slotless - Professional Hireling (Daniel Thrace)
  • Slotless - Engraved Wayfinder
  • Slotless - One-Who-Waits
  • Slotless - Ally of the Iruxi
  • Slotless - Wayfinder Connections

    DOWNTIME:
    Earn Income AFTER session Society + City Scavenger Level 5 Task DC 19: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30

    Crit Success on lvl 4 task is 1.5 gp/day = so 12 gp total.
    Success on lvl 4 task is 9 sp/day = so X sp total.
    Failure on lvl 4 task is 2 sp/day = so X sp total.

    SCHOOL ITEMS: (Evaluate based upon Scenario)
    *Lesser Antidote
    *Moderate Antiplague


  • PF2 Playtest Character
    Luke_Parry wrote:
    Please sign in for the next one, which is a 5-8.

    Are we skipping #1-24?

    Signing in for #1-25: Grim Symphony (Regular Speed):

    PLAYER: Nefreet
    CHARACTER: Thorax Toothlicker
    PFS ID#: 66548-2001
    BOONS:

    • Faction - Vigilant Seal (Improved)
    • Advanced - Heroic Defiance (slotted for free)
    • General - Lastwall Debt
    • General - Touched by the Storm
    • General - Professional Hireling (Culture, Pathfinder Society Lore, Underworld Lore)
    • General - Professional Hireling (Survival, Butchering Lore, Mercantile Lore)
    • Slotless - Engraved Wayfinder
    • Slotless - One-Who-Waits
    • Slotless - Ally of the Iruxi
    • Slotless - Blood Offering

    DOWNTIME: 8 days Crafting batch of 4x Giant Wasp Venom, saving 2.5gp/day (30gp/110gp so far)

    Free Swords Items: moderate healing potion, lesser healing potion.

    Sovereign Court

    @Nefreet: No, we aren't skipping it; 1-25 is just more straight-forward. 1-24 has some GM-side mechanics that don't really... make a lot of sense, so I want a bit of time to think about them, and try and make them actually work.


    PF2 Playtest Character

    Cool cool ^_^

    Verdant Wheel

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    Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

    PLAYER: J.G.
    CHARACTER: Dran'Thor
    PFS ID#: 212081-2001
    STARTING XP: 76
    STARTING FAME: 62

    Downtime after 1-25: Naturalist. Mistform elixir. Task lvl 6. DC 22: 1d20 + 15 ⇒ (12) + 15 = 27 use of Secrets of Jistkan Alchemist
    Raw material: 28gp
    Crit. Success. So 3gp x 8 = 24gp (remain 4gp)

    BOONS:
    Faction Boon: Improved Verdant Wheel
    Advanced Boon (or others but not faction Boon): Valais's Assurance
    Generic Boon (1 slot because of Improved champion): Naturalist
    Generic Boon: Secrets of the Jistkan Alchemists
    Generic Boon: Touched by the storm
    Generic Boon: Nexian Researcher
    Slotless: Engraved wayfinder
    Slotless: Beginnings and Endings
    Slotless: One-Who-Waits
    Slotless: Ally of Iruxi
    Slotless: Blood Offering
    Slotless: Wayfinder

    Out for this one: Experienced Mountaineer

    Free Schools items: Scroll of Fly

    Envoy's Alliance

    Human (Taldan) Cleric 11 / HP 138/138, Perc +20, AC 30, Fort +18 Ref +18 Will +24 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, 6th 2/2, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

    Excuse me, but may I play with pregen Kyra lvl 5?

    Vigilant Seal

    LG male human wizard (conjurer) 8 | HP 57/57 (resist evil 3)| AC 21+1 | F +10, R +13, W +14 | Per +12 | Focus 1/1 | Arcane Bond 1/1 | Hero 1/3 | Active Spells: mage armor | Conditions:

    PLAYER: The Sesquipedalian Thaumaturge
    CHARACTER: Adalan Mussara
    PFS #: 270872-2001
    STARTING XP: 77
    STARTING FAME: 45
    Item Purchases: choker of elocution (200 gp)
    STARTING GP after purchases: 314.26

    Downtime: Academia Lore to Earn Income (DC 19): 1d20 + 13 ⇒ (19) + 13 = 32
    +12 gp

    BOONS:
    Faction: Improved Vigilant Seal Champion
    Vigilant Seal Bonus: Resist Corruption
    Advanced: Valais's Assurance (2 uses)
    General: Heroic Defiance
    General: Wayfinder
    General: Adamant Wayfinder
    Slotless: Engraved Wayfinder
    Slotless: One-Who-Waits
    Slotless: Ally of the Iruxi
    Slotless: Multicultural Training (Varisian)
    Slotless: Blood Offering
    Slotless: Wayfinder Connections

    Scenario Consumables: scroll of stoneskin, scroll of resist energy


    PF2 Playtest Character
    Dranald wrote:
    Excuse me, but may I play with pregen Kyra lvl 5?

    I don't have a problem with more healing ^_^

    If that means that Kyra will benefit from a Level Bump, we should Slot our Mentor Boons.

    I have the one for Vigilant Seal.


    1 person marked this as a favorite.
    CN Elf Rogue | HP: 33 (-11) | AC: 20 | F: +6, R: +11, W: +8; +1 vs Emotional |Per: +8 (low-light vision); Stealth: +9 | 35ft | Focus 1/1 | Active Conditions: Trap Finder, Cat Fall

    Player: RePete
    Character Name: Deshacerla
    PFS #: 126566-201
    Faction: Vigilant Seal
    XP: 73
    Downtime: Diplomacy (Bargain Hunter): 1d20 + 12 ⇒ (19) + 12 = 31
    Funds: 495g 120s
    Trained by Master of Spells: Sorrina Westyr

    --Reputation/Fame--
    Fame: 71
    Vigilant Seal: 75
    Horizon Hunters: 2
    Radiant Oath: 2

    I'll get tagged into the gameplay this morning after my meeting


    CN Elf Rogue | HP: 33 (-11) | AC: 20 | F: +6, R: +11, W: +8; +1 vs Emotional |Per: +8 (low-light vision); Stealth: +9 | 35ft | Focus 1/1 | Active Conditions: Trap Finder, Cat Fall

    With things going on at work I'm going to have to sit out this one as well. Hopefully things settle down and I'll be able to jump back in on the next game.

    Sovereign Court

    Sorry to hear that, RePete. I hope that things settle down for you :-/

    In other news, for those of you who were interested:

    Little Trouble In Big Absalom

    Vigilant Seal

    1 person marked this as a favorite.
    N Male Goblin (Laborer) Barbarian 8 | Exploration Mode: Search (Perception +12) | HP 138 (-0) Temp 11 or 7 (+0), Falls -25 ft then halved) | AC 26, Sleeping 24 (rarely FF) | F/R/W +17/+13/+12 (3 Resist Evil, Feat vs. Fear/Sickness, Juggernaut, 1 Cold/Electr Res) | Perc +12 (Battle Cry, Darkvision) | Speed 30 | Hero Points: 1/1 (boon) | Active Conditions: NA

    Alright, posting this in all my games. A tree company came out yesterday to grind a stump and cut our internet cable. The earliest the cable company can make it is the 20th, so if I am holding the group up please bot me. If I’m your GM, I’m really sorry! Play will resume when I get the net back.

    It is possible I’ll get small windows online to make posts now and then, if so I’ll see you all online. Thanks for understanding.

    Verdant Wheel

    Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

    Sorry I’m on the phone and don’t have much time. I would say the cat bites again and the dwarf casts an electric arc or a haste upon Thorax or Bair. Don’t forget the 4d6 on the musician. Excuse me

    Sovereign Court

    Done. I took the liberty of botting Bair, as well, since it resulted in the last of the Disco Zombies being taken down, and therefore giving us 'block' initiative, at last ;-)

    Sovereign Court

    If Dranald wishes to join us for the next one, I am open to it - however, under the current Challenge Point system, somewhat insanely, adding him actually shifts you from being a High Tier party, to a Low Tier party...

    Envoy's Alliance

    Human (Taldan) Cleric 11 / HP 138/138, Perc +20, AC 30, Fort +18 Ref +18 Will +24 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, 6th 2/2, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

    Great, I will play Kyra.

    Vigilant Seal

    N Male Goblin (Laborer) Barbarian 8 | Exploration Mode: Search (Perception +12) | HP 138 (-0) Temp 11 or 7 (+0), Falls -25 ft then halved) | AC 26, Sleeping 24 (rarely FF) | F/R/W +17/+13/+12 (3 Resist Evil, Feat vs. Fear/Sickness, Juggernaut, 1 Cold/Electr Res) | Perc +12 (Battle Cry, Darkvision) | Speed 30 | Hero Points: 1/1 (boon) | Active Conditions: NA

    Oh wow, that is a really weird little glitch there with the Challenge Points. All the stars aligned for that one. Still, after adjusting for 6 players and giving the enemies a level bump, I expect it may still cause us some trouble.

    Of course all of that also assumes no one leveled to 8 after our last session.

    Verdant Wheel

    Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

    I think Thorax should wait the next one to level up like me.


    PF2 Playtest Character

    It's weird that Thorax is ahead, since I went Slow Track with him for a while, but I guess he did start at 3rd Level from Playtest Points.

    After the Chronicle for Grim Symphony he will have 81xp, which means he'll be Level 8 in time for the Season 2 Special.

    Assuming that can still be a thing. I don't know when it's being offered online next. GameDay IX doesn't have it.

    Verdant Wheel

    Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

    I've read somewhere that the 2-00 will be run online at the next outpost in 2021.


    PF2 Playtest Character

    So far away =(

    Sovereign Court

    Alright, I am afraid that I am on the road this week, so I won't have scanner access, but I will get your chronicles to you as soon as I can.

    Please check in for the next one (which is also a 5-8) :-)


    PF2 Playtest Character

    Signing in for #1-24: Lightning Strikes, Stars Fall

    PLAYER: Nefreet
    CHARACTER: Thorax Toothlicker
    PFS ID#: 66548-2001
    BOONS:

    • Faction - Vigilant Seal (Improved)
    • Advanced - Heroic Defiance (slotted for free)
    • General - Lastwall Debt
    • General - Touched by the Storm
    • General - Professional Hireling (Culture, Pathfinder Society Lore, Underworld Lore)
    • General - Professional Hireling (Survival, Butchering Lore, Mercantile Lore)
    • Slotless - Engraved Wayfinder
    • Slotless - One-Who-Waits
    • Slotless - Ally of the Iruxi
    • Slotless - Blood Offering

    DOWNTIME: 8 days Crafting batch of 4x Giant Wasp Venom, saving 2.5gp/day (50gp/110gp so far)

    Free Swords Items: moderate healing potion, lesser healing potion.


    Cleric (Cloitered) 5 / HP 48/48, Perc +13, AC 22, Fort +9 Ref +9 Will +13 / Spells 1st 3/3, 2d 3/3, 3d 2/2, Focus 1/1, Heal 4/4 / Active conditions: Fins

    PLAYER: Julien
    CHARACTER: Dranald
    PFS ID#: 293201-2002

    I'm happy to play it with Kyra lvl 5.

    Verdant Wheel

    Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

    PLAYER: J.G.
    CHARACTER: Dran'Thor
    PFS ID#: 212081-2001
    STARTING XP: 76
    STARTING FAME: 62

    As I need to replace the smilodon by a Roc. So I report the crafting check after this one.
    Downtime after 1-24: Naturalist. Mistform elixir. Task lvl 6. DC 22: 1d20 + 15 ⇒ (12) + 15 = 27 use of Secrets of Jistkan Alchemist
    Raw material: 28gp

    Crit. Success. So 3gp x 8 = 24gp (remain 4gp)

    BOONS:
    Faction Boon: Improved Verdant Wheel
    Advanced Boon (or others but not faction Boon): Valais's Assurance
    Generic Boon (1 slot because of Improved champion): Naturalist
    Generic Boon: Secrets of the Jistkan Alchemists
    Generic Boon: Touched by the storm
    Generic Boon: Nexian Researcher
    Slotless: Engraved wayfinder
    Slotless: Beginnings and Endings
    Slotless: One-Who-Waits
    Slotless: Ally of Iruxi
    Slotless: Blood Offering
    Slotless: Wayfinder

    Out for this one: Experienced Mountaineer

    Free Schools items: Scroll of Fly


    PF2 Playtest Character

    If that Roc dies, we're having the world's biggest fried chicken dinner =P

    Verdant Wheel

    Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

    Well, let's hope it will be with us for a while...

    Vigilant Seal

    LG male human wizard (conjurer) 8 | HP 57/57 (resist evil 3)| AC 21+1 | F +10, R +13, W +14 | Per +12 | Focus 1/1 | Arcane Bond 1/1 | Hero 1/3 | Active Spells: mage armor | Conditions:

    PLAYER: The Sesquipedalian Thaumaturge
    CHARACTER: Adalan Mussara
    PFS #: 270872-2001

    Downtime: Academia Lore to Earn Income (DC 19): 1d20 + 13 ⇒ (16) + 13 = 29
    +12 gp

    BOONS:
    Faction: Improved Vigilant Seal Champion
    Vigilant Seal Bonus: Resist Corruption
    Advanced: Valais's Assurance (2 uses)
    General: Heroic Defiance
    General: Wayfinder
    General: Adamant Wayfinder
    Slotless: Engraved Wayfinder
    Slotless: One-Who-Waits
    Slotless: Ally of the Iruxi
    Slotless: Multicultural Training (Varisian)
    Slotless: Blood Offering
    Slotless: Wayfinder Connections

    Scenario Consumables: scroll of stoneskin, scroll of resist energy

    Sovereign Court

    Yeah, if something happens to the Roc, given that it is tougher than Thorax and Bair combined, then the rest of the party is probably already dead...

    The good news is, it basically allows you to skip 80% of the next scenario, which is a primarily outdoors scenario.

    Overland travel / difficult terrain?

    Not a problem when flying 4x faster than you could walk.

    Large animals?

    Even if they could fly, not stupid enough to attack something that could easily swallow them whole.

    Navigational hazards?

    Not a problem when flying.

    Random Bandits?

    Not insane enough to attack.

    You get the general idea :-P

    ----------------------------

    Of course, it is only really good for this kind of scenario - city / infiltration / dungeon scenarios pretty much exclude it, based on its size ;-)

    Vigilant Seal

    N Male Goblin (Laborer) Barbarian 8 | Exploration Mode: Search (Perception +12) | HP 138 (-0) Temp 11 or 7 (+0), Falls -25 ft then halved) | AC 26, Sleeping 24 (rarely FF) | F/R/W +17/+13/+12 (3 Resist Evil, Feat vs. Fear/Sickness, Juggernaut, 1 Cold/Electr Res) | Perc +12 (Battle Cry, Darkvision) | Speed 30 | Hero Points: 1/1 (boon) | Active Conditions: NA

    1-24: Lightning Strikes, Stars Fall (5-8)

    PLAYER: Pete H.
    CHARACTER: Bair Mann
    PFS ID#: 123584-2001
    STARTING XP: 76? (lvl 7)
    STARTING FAME: 44?

    Items Purchased: None Probably
    STARTING GP after purchases: ?? gold

    BOONS:

  • Faction - Improved Vigilant Seal w/ Heroic Defiance
  • Advanced - Hireling (Daniel Thrace)
  • General - Resist Corruption
  • General - Valais's Assurance
  • General - Numerian Archaeologist (reaction to get a +1 save bonus vs. a technological attack)

  • Slotless - Expert Hireling (Daniel Thrace)
  • Slotless - Professional Hireling (Daniel Thrace)
  • Slotless - Engraved Wayfinder
  • Slotless - One-Who-Waits
  • Slotless - Ally of the Iruxi
  • Slotless - Wayfinder Connections

    DOWNTIME:
    Earn Income AFTER session Society + City Scavenger Level 5 Task DC 19: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27

    Crit Success on lvl 4 task is 1.5 gp/day = so X gp total.
    Success on lvl 4 task is 9 sp/day = so 7.2 gp total.
    Failure on lvl 4 task is 2 sp/day = so X sp total.

    SCHOOL ITEMS: (Evaluate based upon Scenario)
    *Lesser Healing Potion
    *Salve of Anti-paralysis

  • Sovereign Court

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    Alright, I am finally home, so I have PM'ed out links to your chronicle sheets for 1-25: Grim Symphony.

    As always, please download them in a timely fashion :-)

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