[PFS2_Luke_Parry] 2-06: The Crashing Wave (Inactive)

Game Master Luke_Parry

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Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

Thank you !

Sovereign Court

Taking a look at the chronicle sheets for the new season 2 scenarios, I am... decidedly underwhelmed.

There are no scenario boons, no item access... just a paragraph telling you how wonderful it is that you have just earned some ACPs which you can use on the Paizo website to unlock boons :-/


PF2 Playtest Character

Yeah the current general consensus is lackluster =(

Sovereign Court

Alright, links to chronicle sheets for the last one have been PM'ed out.

Please download them at your earliest convenience, and check in for the next one (which is a 1-4).

Envoy's Alliance

Half-Orc Sorcerer (8)

Signing in for #2-01: Citadel of Corruption

PLAYER: Nefreet
CHARACTER: Gruvok
PFS ID#: 66548-2004
BOONS:
• Faction - Envoy's Alliance, Improved
• General - Eager Protégé (slotted for free)
• General - Sand Slide
• General - Cryptid Scholar
• General - Doom Averted
• General - Expert Hireling (Medicine, Alchemical Lore)
• Slotless - Engraved Wayfinder

Spending 12 Fame before game to purchase Improved Envoy's Alliance Champion & Eager Protégé Boons

Earn Income, Performance, DC 16: 1d20 + 10 ⇒ (18) + 10 = 28 (Crit earns 4gp!)

Free Spells Items: lesser antidote, scroll of heal (2nd level)

Horizon Hunters

Male Goblin Sorcerer (Rogue Dedication) 9 / HP 91/91, Perc +12, AC 27, Fort +15 Ref +18 Will +15 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

I play with Okh (sorcerer 3) and my son with Dranald (cleric 4). I apply formal this evening.

Envoy's Alliance

Active Conditions: NA | Exploration Mode: Search | LN Male Halfling (Tinker) Alchemist 6 | Halfling Luck 0/1 (day 2) | Hero Points 1/3| Speed 25 (bracelets?) | HP 66 (-0) | AC 24 | F/R/W +12/+14/+11 | Perc +11 (Low-Light & Keen Eyes) | Alchemist Fires: 4/6, Acid Flasks 2/3, Frost Vials 5/6, L. Elixirs of Life 2/2, Reagents 4/10 Remain

Quest? Scenario? I'm not sure what the next one is but I'm guessing scenario?

PLAYER: Pete H.
CHARACTER: Farryn Sarjyre
PFS ID#: 123584-2003
STARTING XP: 33 (lvl 3)
STARTING FAME: 24

Items Purchased: Nothing
STARTING GP after purchases: 11.12 g

BOONS:

  • Faction - Envoy's Alliance Champion
  • Advanced - Big Game Hunter
  • General - Nexian Researcher
  • General - Sand Slide
  • General - Doom Averted

  • Slotless - None

    Crafting with Field Commission after Mission to earn income.

    Crafting Alchemy (E) + Specialty Crafting + Crafter's Eyepiece lvl 1 Earn Income Item DC 15: 1d20 + 11 + 1 + 1 ⇒ (8) + 11 + 1 + 1 = 21

    With that success I earn 2 sp per day times 12 days (scenario, field commission) for a total of 2.4 gp (or 6 sp if a quest).

    Notes: None

  • Envoy's Alliance

    Half-Orc Sorcerer (8)

    Paizo isn't releasing anymore Quests, and the new Bounties are Level 1 only, so this should be #2-01.

    Horizon Hunters

    Male Goblin Sorcerer (Rogue Dedication) 9 / HP 91/91, Perc +12, AC 27, Fort +15 Ref +18 Will +15 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

    PLAYER: J.G.
    CHARACTER: Okh
    PFS ID#: 212081-2002
    STARTING XP: 26
    STARTING FAME: 26

    Dowtime after 2-1: earn income. Performance. Task lvl 1. DC 15: 1d20 + 9 ⇒ (13) + 9 = 22
    Success: 2sp x 8 = 1.6 gp

    BOONS:
    Faction Boon: Horizon Hunters
    Advanced Boon (or others but not faction Boon): Big Game Hunter
    Generic Boon: Cryptid Scholar
    Generic Boon: Traveler of the Spirit Road
    Generic Boon: Tarnbreaker Champions
    Slotless: Engraved wayfinder
    Slotless: Consummate Dabbler

    Free items: scroll of Dispel magic, scroll of heal

    Envoy's Alliance

    Human (Taldan) Cleric 11 / HP 138/138, Perc +20, AC 30, Fort +18 Ref +18 Will +24 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, 6th 2/2, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

    PLAYER: Julien
    CHARACTER: Dranald
    PFS ID#: 293201-2002
    STARTING XP: 40
    STARTING FAME: 30

    Dowtime after 2-1: earn income. Diplomacy. Bargain Hunter. Task lvl 2. DC 16: 1d20 + 8 ⇒ (20) + 8 = 28
    Crit success: 5sp x 8 = 4 gp

    BOONS:
    Faction Boon: Envoy Alliance
    Advanced Boon (or others but not faction Boon): Big Game Hunter
    Generic Boon: Eager Protégé (5 xp)
    Generic Boon: Traveler of the Spirit Road
    Generic Boon: Doom Averted
    Slotless: Engraved wayfinder
    Slotless: Society Recruiter
    Slotless: Wayfinder

    Free items: scroll of Resist energy, scroll of heal

    Envoy's Alliance

    Half-Orc Sorcerer (8)

    Is Jasariel joining us for this session?

    Gruvok has two games left at Level 4, after this one, but I'm thinking since Okh is also a Sorcerer, I could start bringing a frontliner if Jasariel isn't available.

    I will soon have a Level 2 Barbarian, and I have a newly minted Champion. Neither are really good at any skills, though.

    Verdant Wheel

    N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

    Yep.

    PLAYER: The Sesquipedalian Thaumaturge
    CHARACTER: Jasariel
    PFS ID#: 270872-2002
    STARTING XP: 36
    STARTING FAME: 26
    STARTING GP: 65.03

    Downtime: Retrain Pathfinder training to 3 points in Spells (10/14 days).

    BOONS:
    Faction: Verdant Wheel Champion
    Advanced: Sand Slide (3 uses)
    Generic: Cryptid Scholar (3 uses)
    Generic: Doom Averted
    Generic: Wayfinder
    Slotless: Engraved Wayfinder

    Scenario Consumables: lesser healing potion, potency crystal

    Sovereign Court

    As Gruvok says, there are no more Quests - just level 1 Bounties (which do not award Downtime, but hand-out enough extra gold to make up for that fact).

    Sovereign Court

    Alright, I am still traveling for work, so I won't have scanner access for a few days, but when I do, I will make sending out chronicles for the 1-4 a priority.

    In the interim, please check in for the 3-6 :-)

    Envoy's Alliance

    Active Conditions: NA | Exploration Mode: Search | LN Male Halfling (Tinker) Alchemist 6 | Halfling Luck 0/1 (day 2) | Hero Points 1/3| Speed 25 (bracelets?) | HP 66 (-0) | AC 24 | F/R/W +12/+14/+11 | Perc +11 (Low-Light & Keen Eyes) | Alchemist Fires: 4/6, Acid Flasks 2/3, Frost Vials 5/6, L. Elixirs of Life 2/2, Reagents 4/10 Remain

    I'm assuming we got the full 4xp for that, so Farryn will level up to 4 and then post his stuff. Hopefully it'll be today, but I may not quite get it done.

    He's really close to being able to afford something, did he get the full 38g reward for being level 3?

    Vigilant Seal

    Male Goblin Inventor 10 (Alchemist Ded) / HP 130/130, Perc +14, AC 28, Fort +18 Ref +19 Will +17 /Vials 4/4, Advanced alchemy prepared: Alchemist's fire 4 / Darkvision, unbreak gob, Burn it! Toughness, Diehard, Resist fire 1/2 lvl, Resist void 1, +1 hp/min

    PLAYER: J.G.
    CHARACTER: Ukh
    PFS ID#: 212081-2003
    STARTING XP: 48
    STARTING FAME: 36

    Curse breaker. Bag of holding type 1. Arcana. Task lvl 4. DC 18: 1d20 + 12 ⇒ (20) + 12 = 32 (Remainder)
    Remain after 2-02 (8 days saving): 9.5 gp

    BOONS:
    Faction Boon: Improved Vigilant Seal
    Additional Boon Slot: Wayfinder, Adamant
    Advanced Boon (or others but not faction Boon): Fruit Basket
    Generic Boon: Narsen's Web
    Generic Boon: Curse Breaker (Bag of holding type 1)/Doom Averted once Bag finished
    Generic Boon: Resist corruption
    Slotless: Wayfinder
    Slotless: Wayfinder Connections

    Free item: Mistform elixir

    Envoy's Alliance

    Human (Taldan) Cleric 11 / HP 138/138, Perc +20, AC 30, Fort +18 Ref +18 Will +24 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, 6th 2/2, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

    PLAYER: Julien
    CHARACTER: Dranald
    PFS ID#: 293201-2002
    STARTING XP: 44
    STARTING FAME: 34

    Dowtime after 2-2: earn income. Diplomacy. Bargain Hunter. Task lvl 2. DC 16: 1d20 + 8 ⇒ (4) + 8 = 12
    Failure: 4cp x 8 = 0.32 gp

    BOONS:
    Faction Boon: Envoy Alliance
    Advanced Boon (or others but not faction Boon): Big Game Hunter
    Generic Boon: Eager Protégé (9 xp)
    Generic Boon: Traveler of the Spirit Road
    Generic Boon: Doom Averted
    Slotless: Engraved wayfinder
    Slotless: Society Recruiter
    Slotless: Wayfinder

    Free items: scroll of Resist energy, scroll of heal

    Grand Archive

    Fighter/Sorcerer/Bard (11)

    Signing in for 2-02: Mountain of Sea and Sky

    PLAYER: Nefreet
    CHARACTER: Hannah
    PFS ID#: 66548-2002
    BOONS:
    • Faction - Grand Archive Champion, Improved
    • Generic - Off-Hours Study (slotted for free)
    • Generic - Valais's Assurance [_][_]
    • Generic - Touched by the Storm
    • Generic - Experienced Mountaineer
    • Generic - Professional Hireling (Medicine, Farming Lore, Heraldry Lore)
    • Slotless - Engraved Wayfinder

    Downtime: Using Off-Hours Study to continue learning Sylvan (34/50)

    Free Scrolls items: Lesser Darkvision Elixir, Lesser Antidote.

    Grand Archive

    Fighter/Sorcerer/Bard (11)

    Oh! And. I think I've been running Power Attack incorrectly this whole time. I've been combining Power Attack and Striking to roll 4d10. A recent thread in the Rules Forum suggested that I can't do that until Level 10, and that for right now, it should just be 3d10.

    The difference boils down to whether you interpret "dice" as a collective unit or singular. I've thought this whole time that 2d10 was my weapon's "dice" because of Striking. The other interpretation is that a weapon only ever has 1 dice, and everything else stacks up from there.

    I'm not 100% sure which one it is, and I continue to ask people who use Power Attack to see what they think, but at this point it seems most people run it as 3dX until Level 10, so I'll start doing it that way as well.

    ...which also means I won't be doing it as often. Probably only against hard-to-hit bosses and constructs with hardness.

    Verdant Wheel

    N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

    PLAYER: The Sesquipedalian Thaumaturge
    CHARACTER: Jasariel
    PFS ID#: 270872-2002

    Downtime: 4 days to finish retraining Pathfinder training to 3 points in Spells, then 4 spent Earning Income.
    Scouting Lore DC 16: 1d20 + 6 ⇒ (11) + 6 = 17
    3sp x 4 = 1.2 gp

    BOONS:
    Faction: Verdant Wheel Champion
    Advanced: Sand Slide (3 uses)
    Generic: Cryptid Scholar (3 uses)
    Generic: Doom Averted
    Generic: Wayfinder
    Slotless: Engraved Wayfinder

    Scenario Consumables: scroll of restoration, scroll of heal (1st)

    Envoy's Alliance

    Active Conditions: NA | Exploration Mode: Search | LN Male Halfling (Tinker) Alchemist 6 | Halfling Luck 0/1 (day 2) | Hero Points 1/3| Speed 25 (bracelets?) | HP 66 (-0) | AC 24 | F/R/W +12/+14/+11 | Perc +11 (Low-Light & Keen Eyes) | Alchemist Fires: 4/6, Acid Flasks 2/3, Frost Vials 5/6, L. Elixirs of Life 2/2, Reagents 4/10 Remain

    2-02: Mountain of Sea and Sky (3-6)

    PLAYER: Pete H.
    CHARACTER: Farryn Sarjyre
    PFS ID#: 123584-2003
    STARTING XP: 37? (lvl 4)
    STARTING FAME: 28?

    Items Purchased: Level 4 Formulas learned for Free: Mod Elixir of Darkvision, Les Bomber's Eye Elixir. Level 4 Formulas bought (5g each): Les Salamander's Elixir, Les Winter Wolf Elixir, Les Mistform Elixir (total = 15g). Holy Water (3g).
    STARTING GP after purchases: 33.52 g?

    BOONS:

  • Faction - Envoy's Alliance Champion
  • Advanced - Big Game Hunter
  • General - Nexian Researcher
  • General - Sand Slide
  • General - Doom Averted

  • Slotless - None

    Crafting with Field Commission after Mission to earn income.

    Crafting Alchemy (E) + Specialty Crafting + Crafter's Eyepiece lvl 2 Earn Income Item DC 16: 1d20 + 11 + 1 + 1 ⇒ (19) + 11 + 1 + 1 = 32

    With that crit success I earn 5 sp per day times 12 days (scenario, field commission) for a total of 6.0 gp.

    Notes: None

  • Envoy's Alliance

    Active Conditions: NA | Exploration Mode: Search | LN Male Halfling (Tinker) Alchemist 6 | Halfling Luck 0/1 (day 2) | Hero Points 1/3| Speed 25 (bracelets?) | HP 66 (-0) | AC 24 | F/R/W +12/+14/+11 | Perc +11 (Low-Light & Keen Eyes) | Alchemist Fires: 4/6, Acid Flasks 2/3, Frost Vials 5/6, L. Elixirs of Life 2/2, Reagents 4/10 Remain

    Anyone have thoughts about the new changes coming down the paizo pipe for pfs2? I'm intrigued about the removal and transfer of fame to other stuff and how boons working will be changed, but without further detail I can't make an opinion yet.

    Bloggity Post

    Just a heads up, there is a lot more info in that post than initially visible. You have to click to open each tab.

    Vigilant Seal

    Male Goblin Inventor 10 (Alchemist Ded) / HP 130/130, Perc +14, AC 28, Fort +18 Ref +19 Will +17 /Vials 4/4, Advanced alchemy prepared: Alchemist's fire 4 / Darkvision, unbreak gob, Burn it! Toughness, Diehard, Resist fire 1/2 lvl, Resist void 1, +1 hp/min

    Well you are quicker than me. Yes, i saw the new changes. Let's see how the entire changes will work together. That could even change again until it will be in force.

    Verdant Wheel

    N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

    Thanks for pointing out that post. Seems like quite positive changes, if somewhat clumsily implemented. Hard to say for sure without seeing the new guide though.

    Sovereign Court

    Personally, I hate change, but I appreciate that is an issue at my end ;-)

    I'll have adjusted to the idea by some time in late 2021 (when the new system is properly in place)...

    ...probably.

    For the moment, the only PC concepts that generate a frisson of excitement for me are not exactly healthy, like a pain-obsessed Paladin of Vildeis, a child-like Gnomish Necromacer with a porcelain-doll familiar, and a Barbarian modeled on Goblin Slayer (all of which I have theory-crafted to level 20)... so I think I need to wait until I am in a better mood.

    That said, I still enjoy the 2e system (the complexity of which I view as a step down from PF1, and a step up from D&D 5e), even if it is not quite as crunchy yet as I would like :-P

    ----------------------

    In other news, chronicle sheets for the last one have now been PM'ed out!

    Please download them at your earliest convenience.

    Sczarni

    ⚣ Outsider (Californian) Gestalt Commoner/Expert

    I plan to cut back on my Society play. I agree with Jasariel that I see the potential for a lot of improvements, but Paizo's track record of implementing change leaves a lot to be desired. I pour my soul into every character's mold and it really stresses me out when forces outside of my control impact them.

    Plus, have you seen the Playtest Forum for Magus/Summoner? The online community is wading into such a deep level of 'Grar' that I think I need to step back from the Forums for my own mental health. I already post comparatively infrequently in the Rules Forums, and the Society Forums don't move as much as they used to anymore.

    After my GameDay sessions wrap up, I'll just have:

    • This group
    • GMing PFS2 1/week over Discord
    • Switching between GMing/playing Starfinder APs with my home group.

    If I could find a group like this for SFS that would be perfect, too, but Luke_Parry seems to be truly unique in his ability to GM high quality PbPs in a timely manner <3

    Envoy's Alliance

    Active Conditions: NA | Exploration Mode: Search | LN Male Halfling (Tinker) Alchemist 6 | Halfling Luck 0/1 (day 2) | Hero Points 1/3| Speed 25 (bracelets?) | HP 66 (-0) | AC 24 | F/R/W +12/+14/+11 | Perc +11 (Low-Light & Keen Eyes) | Alchemist Fires: 4/6, Acid Flasks 2/3, Frost Vials 5/6, L. Elixirs of Life 2/2, Reagents 4/10 Remain

    I wholeheartedly feel the same about our GM, Nefreet. This has been a wonderful group to enjoy.

    I think the issue with Paizo is also one of their advantages. A very small staff causes major issues getting changes/updates implemented on time and smoothly, but a small staff also allows for a really strong and unique look at how to create a good game. No large committees and focus groups and oversight, just creativity. Some fails here and there, but mostly successes.

    I also try to avoid most forum chatter. Even seeing a couple posts in response to Tyranius link to the blog made my BP rise. Such utter vitriol at every possible change is hard to read.

    Vigilant Seal

    1 person marked this as a favorite.
    Male Goblin Inventor 10 (Alchemist Ded) / HP 130/130, Perc +14, AC 28, Fort +18 Ref +19 Will +17 /Vials 4/4, Advanced alchemy prepared: Alchemist's fire 4 / Darkvision, unbreak gob, Burn it! Toughness, Diehard, Resist fire 1/2 lvl, Resist void 1, +1 hp/min

    Well I think we're all glad to have found our GM. I'm very pleased to play in this group too. Thank you everybody.

    Envoy's Alliance

    Active Conditions: NA | Exploration Mode: Search | LN Male Halfling (Tinker) Alchemist 6 | Halfling Luck 0/1 (day 2) | Hero Points 1/3| Speed 25 (bracelets?) | HP 66 (-0) | AC 24 | F/R/W +12/+14/+11 | Perc +11 (Low-Light & Keen Eyes) | Alchemist Fires: 4/6, Acid Flasks 2/3, Frost Vials 5/6, L. Elixirs of Life 2/2, Reagents 4/10 Remain

    Anyone have thoughts or links to legit answers about the new rules for pathfinder schools and the free item(s) you get with it?

    For Farryn it doesn't seem super complicated. He has a field commission and that got a nice buff. He will now get a free Lore at lvl 1 and a free feat at lvl 5. Everything else seems the same.

    But it will matter to Bair and any future low-level PC I build for this group. Is it one item from the list? One plus one item like the old system when you had to spend points and could spend three in one spot? Or is it ALL the items from your list as some crazy people seem to be arguing.

    Vigilant Seal

    Male Goblin Inventor 10 (Alchemist Ded) / HP 130/130, Perc +14, AC 28, Fort +18 Ref +19 Will +17 /Vials 4/4, Advanced alchemy prepared: Alchemist's fire 4 / Darkvision, unbreak gob, Burn it! Toughness, Diehard, Resist fire 1/2 lvl, Resist void 1, +1 hp/min

    On this page (http://www.organizedplayfoundation.org/encyclopedia/pfs2edplayer-basics/#p athfinder-training) it's not said that a field commissioned gets a Lore at lvl 1 and a free feat at lvl 5.

    Where are the changes? I haven't seen them.

    Envoy's Alliance

    Active Conditions: NA | Exploration Mode: Search | LN Male Halfling (Tinker) Alchemist 6 | Halfling Luck 0/1 (day 2) | Hero Points 1/3| Speed 25 (bracelets?) | HP 66 (-0) | AC 24 | F/R/W +12/+14/+11 | Perc +11 (Low-Light & Keen Eyes) | Alchemist Fires: 4/6, Acid Flasks 2/3, Frost Vials 5/6, L. Elixirs of Life 2/2, Reagents 4/10 Remain

    2nd Edition Guide has the new stuff.

    Interesting, apparently Farryn used to be able to get one free item. I must have missed that sneaky update cause I'm pretty sure it wasn't in there when I built the character.

    Vigilant Seal

    Male Goblin Inventor 10 (Alchemist Ded) / HP 130/130, Perc +14, AC 28, Fort +18 Ref +19 Will +17 /Vials 4/4, Advanced alchemy prepared: Alchemist's fire 4 / Darkvision, unbreak gob, Burn it! Toughness, Diehard, Resist fire 1/2 lvl, Resist void 1, +1 hp/min

    Thank you very much. I didn't noticed the news. There are something new for sure but for the field commissioned: "Each Pathfinder Training (except Field Commission) also grants a bonus consumable at the beginning of each mission." Or there is still something I missed?

    Envoy's Alliance

    Active Conditions: NA | Exploration Mode: Search | LN Male Halfling (Tinker) Alchemist 6 | Halfling Luck 0/1 (day 2) | Hero Points 1/3| Speed 25 (bracelets?) | HP 66 (-0) | AC 24 | F/R/W +12/+14/+11 | Perc +11 (Low-Light & Keen Eyes) | Alchemist Fires: 4/6, Acid Flasks 2/3, Frost Vials 5/6, L. Elixirs of Life 2/2, Reagents 4/10 Remain

    It seems that most players now only get one consumable at the start instead of one at the highest level and one at 1/2 the level.

    That's how I interpret all that. Is that correct?

    Vigilant Seal

    Male Goblin Inventor 10 (Alchemist Ded) / HP 130/130, Perc +14, AC 28, Fort +18 Ref +19 Will +17 /Vials 4/4, Advanced alchemy prepared: Alchemist's fire 4 / Darkvision, unbreak gob, Burn it! Toughness, Diehard, Resist fire 1/2 lvl, Resist void 1, +1 hp/min

    It is written "(except Field Commission)". So I think the Field commission doesn't get any consumable as it was the case until now.

    Envoy's Alliance

    Active Conditions: NA | Exploration Mode: Search | LN Male Halfling (Tinker) Alchemist 6 | Halfling Luck 0/1 (day 2) | Hero Points 1/3| Speed 25 (bracelets?) | HP 66 (-0) | AC 24 | F/R/W +12/+14/+11 | Perc +11 (Low-Light & Keen Eyes) | Alchemist Fires: 4/6, Acid Flasks 2/3, Frost Vials 5/6, L. Elixirs of Life 2/2, Reagents 4/10 Remain

    Hello all, I have some scheduled time off starting tomorrow (kicking into gear tonight with prep) to help my wife out as we are expecting our next child. If things go as roughly planned, I'll be back after this weekend to continue gaming.

    Go ahead and bot my PC. They should have updated instructions in their profile. I may get small moments in the next few days to post, so don't be surprised if quick comments or actions pop in randomly.

    Farryn will burn the last use of his boon for a PFS Lore check if the encounter is still going on. After that Medicine is his best option.

    Vigilant Seal

    Male Goblin Inventor 10 (Alchemist Ded) / HP 130/130, Perc +14, AC 28, Fort +18 Ref +19 Will +17 /Vials 4/4, Advanced alchemy prepared: Alchemist's fire 4 / Darkvision, unbreak gob, Burn it! Toughness, Diehard, Resist fire 1/2 lvl, Resist void 1, +1 hp/min

    Congratulations!

    Grand Archive

    Fighter/Sorcerer/Bard (11)

    OhMyGosh yes, congratulations!!

    Will this addition be enough for a future homegame or do you still need another to fill out the party?

    Sovereign Court

    1 person marked this as a favorite.

    Well, since in PFS you now only need a GM and two players, there should definitely be enough for a party ;-)

    Sczarni

    ⚣ Outsider (Californian) Gestalt Commoner/Expert

    The next scenario is Tier 1-4. I could bring Gruvok again, but I think that leaves us once again with two Sorcerers and no dedicated frontliner, right?

    I could start bringing a Level 2 Champion, if that would be preferable.

    I also have a Level 2 Archer if someone else has a frontline option.

    Vigilant Seal

    Male Goblin Inventor 10 (Alchemist Ded) / HP 130/130, Perc +14, AC 28, Fort +18 Ref +19 Will +17 /Vials 4/4, Advanced alchemy prepared: Alchemist's fire 4 / Darkvision, unbreak gob, Burn it! Toughness, Diehard, Resist fire 1/2 lvl, Resist void 1, +1 hp/min

    As Dranald will be lvl 5 he will bring an archer lvl 2.

    But before to play the next one we still have a little problem to solve. And I don't know how to solve it at the moment.

    Vigilant Seal

    Male Goblin Inventor 10 (Alchemist Ded) / HP 130/130, Perc +14, AC 28, Fort +18 Ref +19 Will +17 /Vials 4/4, Advanced alchemy prepared: Alchemist's fire 4 / Darkvision, unbreak gob, Burn it! Toughness, Diehard, Resist fire 1/2 lvl, Resist void 1, +1 hp/min

    Perhaps you should adopt a hit and run strategy.

    Vigilant Seal

    Male Goblin Inventor 10 (Alchemist Ded) / HP 130/130, Perc +14, AC 28, Fort +18 Ref +19 Will +17 /Vials 4/4, Advanced alchemy prepared: Alchemist's fire 4 / Darkvision, unbreak gob, Burn it! Toughness, Diehard, Resist fire 1/2 lvl, Resist void 1, +1 hp/min

    Well this strategy doesn't work neither. How can we do?


    I would very much like to tag back into your next game if you have the room.

    Sovereign Court

    @RePete: Of course there is still room for you.

    Vigilant Seal

    Male Goblin Inventor 10 (Alchemist Ded) / HP 130/130, Perc +14, AC 28, Fort +18 Ref +19 Will +17 /Vials 4/4, Advanced alchemy prepared: Alchemist's fire 4 / Darkvision, unbreak gob, Burn it! Toughness, Diehard, Resist fire 1/2 lvl, Resist void 1, +1 hp/min

    Glad to know you will be back!

    Sczarni

    ⚣ Outsider (Californian) Gestalt Commoner/Expert

    Happy to have you back ^_^

    Vigilant Seal

    Svirfneblin Paladin (10)

    Signing in for 2-03: Catastrophe's Spark

    PLAYER: Nefreet
    CHARACTER: Papa Svirf
    PFS ID#: 66548-2009
    Faction: Vigilant Seal

    BOONS:
    • General - Traveler of the Spirit Road
    • General - Hireling (Diplomacy, Mercantile Lore)
    • General - Tarnbreaker Champions
    • General - Promotional Vestments
    • General - Narsen’s Web
    • General - Light in the Dark
    • Slotless - Inherited Wayfinder

    Earn Income, Mining Lore (E), DC 14: 1d20 + 5 ⇒ (16) + 5 = 21 (4 silver)

    Free Swords Item: Silversheen

    Envoy's Alliance

    Active Conditions: NA | Exploration Mode: Search | LN Male Halfling (Tinker) Alchemist 6 | Halfling Luck 0/1 (day 2) | Hero Points 1/3| Speed 25 (bracelets?) | HP 66 (-0) | AC 24 | F/R/W +12/+14/+11 | Perc +11 (Low-Light & Keen Eyes) | Alchemist Fires: 4/6, Acid Flasks 2/3, Frost Vials 5/6, L. Elixirs of Life 2/2, Reagents 4/10 Remain

    2-03: Catastrophe's Spark

    PLAYER: Pete H.
    CHARACTER: Farryn Sarjyre
    PFS ID#: 123584-2003
    STARTING XP: 41 (lvl 4)

    Items Purchased: Bracelet's of Dashing (58g)
    STARTING GP after purchases: 19.52 g

    BOONS:

  • Faction - Envoy's Alliance Champion
  • Big Game Hunter
  • Amateur Genealogist (not activated)
  • Sand Slide
  • Doom Averted
  • Narsen’s Web
  • Light in the Dark
  • Team Player
  • Fruit Basket (activated to get my free moderate elixir of life)

    Crafting with Field Commission after Mission to earn income.

    Crafting Alchemy (E) + Specialty Crafting + Crafter's Eyepiece lvl 2 Earn Income Item DC 16: 1d20 + 11 + 1 + 1 ⇒ (5) + 11 + 1 + 1 = 18

    With that success I earn 3 sp per day times 12 days (scenario, field commission) for a total of 2.4 gp.

    Notes: It appears that there is no longer a limit to slotting of regular boons. You are now limited to only two ally boons (like hireling) and one advanced boon. I could be missing something though, the players guide isn't always clear.

  • Horizon Hunters

    Male Goblin Sorcerer (Rogue Dedication) 9 / HP 91/91, Perc +12, AC 27, Fort +15 Ref +18 Will +15 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

    PLAYER: J.G.
    CHARACTER: Okh
    PFS ID#: 212081-2002
    STARTING XP: 30
    STARTING FAME: 26

    Downtime after 2-3: earn income. Performance. Task lvl 1. DC 15: 1d20 + 9 ⇒ (13) + 9 = 22
    Success: 2sp x 8 = 1.6 gp

    BOONS:
    Faction Boon: Horizon Hunters
    Advanced Boon (or others but not faction Boon): Big Game Hunter
    Generic Boon: Cryptid Scholar
    Generic Boon: Traveler of the Spirit Road
    Generic Boon: Tarnbreaker Champions
    Slotless: Engraved wayfinder
    Slotless: Consummate Dabbler

    Free item: scroll of Dispel magic

    Horizon Hunters

    Male Elf Ranger 9 / HP 114/114, Perc +16 (init +18), AC 27, Fort +15 Ref +20 Will +15 / Active conditions: Low-light vision, Woodland elf, Nimble elf, Diehard, Elven instincts, resist fire 5

    PLAYER: Julien
    CHARACTER: Fin-thir
    PFS ID#: 293201-2001
    STARTING XP: 21

    Downtime after 2-3: earn income. Warfare Lore. Task lvl 0. DC 14: 1d20 + 5 ⇒ (2) + 5 = 7
    Failure: 1cp x 8 = 0.08 gp

    BOONS:
    Faction Boon: Horizon Hunters
    Advanced Boon (or others but not faction Boon): Society Connections
    Generic Boon: Cryptid Scholar
    Generic Boon: Traveler of the Spirit road
    Generic Boon: Sand Slide
    Slotless: Engraved wayfinder
    Slotless: Consummate dabbler
    Slotless: Wayfinder

    Free item: minor healing potion

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