Ranger

Jasariel's page

168 posts. Organized Play character for The Sesquipedalian Thaumaturge.


Classes/Levels

| HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Gender

N female half-elf warpriest of Gozreh 5

Languages

Elven, Taldane

Strength 18
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 18
Charisma 14

About Jasariel

Player: The Sesquipedalian Thaumaturge
PFS Number: 270872-2002

Class: Cleric (warpriest) 5
Ancestry: Human (half-elf)
Ethnicity: Taldan
Background: Bounty Hunter
Traits: N, Medium, Elf, Human, Humanoid

Reputation: Radiant Oath 25, Envoys' Alliance 4, Horizon Hunters 2, Verdant Wheel 22, Vigilant Seal 2, Total 55
Fame: 26
Gold: 1.15
XP: 52
Pathfinder Training: Spells
Scenario Consumables: scroll of heroism

Perception: +13; low-light vision
Languages: Dwarven, Elven, Goblin, Kelish, Taldane
Skills: Acrobatics +1; Arcana +0; Athletics +11; Crafting +7; Deception +2; Diplomacy +2; Intimidation +2; Legal Lore +7; Herbalism Lore +7; Medicine +4; Nature +13; Occultism +0; Performance +2; Religion +13; Society +0; Stealth +8; Survival +12; Thievery +1
Str 18; Dex 12; Con 14; Int 10; Wis 18; Cha 14

AC 23; Fort +11; Ref +10; Will +13
HP 58;
Sand Slide ↩︎ Trigger: You would fail (but don't critically fail) a Reflex save to avoid a trap's effects.

Effect:
You Step and then Drop Prone in your new location. You gain a +2 circumstance bonus to your triggering Reflex save. If this would have been enough to resist the trap's effects initially, you succeed at the save instead.

Speed 30 ft.
Melee+1 emblazoned striking returning trident +12 (thrown 20 ft), 2d8+5 P
Melee ◈ dagger +11 (agile, finesse, thrown 10 ft, versatile S), 1d4+4 P
Prepared Divine Spells (DC 21, attack +11)
3rd - heal, heal, heal, lightning bolt, sound burst
2nd - dispel magic, resist energy, water breathing
1st - air bubble, air bubble, gust of wind
Cantrips (3rd) - detect magic, guidance, know direction, message, prestidigitation
Focus (3rd) - agile feet, winter bolt

Equipment
Held: +1 emblazoned striking returning trident, minor sturdy shield
Worn: coyote cloak, wayfinder, +1 breastplate, backpack, belt pouch
Stowed: bedroll, climbing kit, crowbar, flint and steel, 1 week rations, signal whistle, waterskin, dagger, repair kit, wooden religious symbol
Bulk: 7 (Encumbered 8; Max 14)

Ancestry Feats: Natural Ambition (Domain Initiate [Travel]) (1st), Nimble Elf (5th)
Skill Feats: Experienced Tracker (background), Survey Wildlife (2nd), Skill Training (Stealth) (4th), Recognize Spell (Pathfinder Training)
Class Feats: Emblazon Armament (2nd), Expanded Domain Initiate (Cold)
General Feats: Shield Block (doctrine), Canny Acumen (Reflex) (3rd)
Class Features: deity (Gozreh), doctrine (warpriest), divine font (heal)

Proficiencies:
Perception - Expert

Fortitude - Expert
Ref - Expert
Will - Expert

Athletics - Trained
Crafting - Trained
Legal Lore - Trained
Scouting Lore - Trained
Nature - Expert
Religion - Expert
Stealth - Trained
Survival - Trained

simple weapons - Trained
trident - Trained
unarmed attacks - Trained
medium armor - Trained
light armor - Trained
unarmored defense - Trained

divine spell attacks - Trained
divine spell DCs - Trained

Boons:
Faction: Radiant Oath Champion, Verdant Wheel Champion
General: Amateur Genealogist (2 uses), Big Game Hunter (3 uses), Cryptid Scholar (3 uses), Doom Averted, Fruit Basket, Light in the Dark, Narsen's Web, Sand Slide (3 uses), Society Connections, Team Player (3 uses), Wayfinder
Slotless: Engraved Wayfinder

Sand Slide ↩︎ Trigger: You would fail (but don't critically fail) a Reflex save to avoid a trap's effects. [spoiler=Effect] You Step and then Drop Prone in your new location. You gain a +2 circumstance bonus to your triggering Reflex save. If this would have been enough to resist the trap's effects initially, you succeed at the save instead.