[PFS2_Luke_Parry] 2-06: The Crashing Wave (Inactive)

Game Master Luke_Parry

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Sczarni

⚣ Outsider (Californian) Gestalt Commoner/Expert
Farryn Sarjyre wrote:
It appears that there is no longer a limit to slotting of regular boons. You are now limited to only two ally boons (like hireling) and one advanced boon. I could be missing something though, the players guide isn't always clear.

You can only have 1 Hireling, 1 Advanced and 1 Promotional, but any number of others.

And there are no more faction boons. You simply select a faction at the beginning of the adventure.

Horizon Hunters

Male Goblin Sorcerer (Rogue Dedication) 8 / HP 82/82, Perc +11, AC 25, Fort +15 Ref +15 Will +14 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

That's a pity that there are no faction boons anymore. But do they boons from fraction we have bought with fame be still in use? Dran'Thor has a good one very useful.

By the way, thank you for the gift.

Sczarni

⚣ Outsider (Californian) Gestalt Commoner/Expert

There is an entire section of "retired" boons that no longer function. Consensus is that you're just out of luck if you have one. Adventures no longer award Fame, and all Fame that you have now disappears by the end of the year.

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

PLAYER: The Sesquipedalian Thaumaturge
CHARACTER: Jasariel
PFS ID#: 270872-2002
STARTING XP: 40
Item Purchases: striking rune (65 gp)
STARTING GOLD after purchases: 65.23

Herbalism Lore DC 16 to Earn Income: 1d20 + 6 ⇒ (9) + 6 = 15
3cp x 8 = .32 gp

BOONS:
Faction: Verdant Wheel
Sand Slide (3 uses)
Cryptid Scholar (3 uses)
Doom Averted
Wayfinder
Amateur Genealogist (2 uses)
Big Game Hunter (3 uses)
Light in the Dark
Narsen's Web
Team Player (3 uses)
Engraved Wayfinder

Scenario Consumables: scroll of restoration

Grand Archive

CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision

PLAYER: RePete
CHARACTER: Gedrim Cueva
PFS ID#: 126566-2003
STARTING XP: 17 (level 2)
STARTING FAME: 17
Starting Funds: 48g 13s 40c

BOONS:
Faction - Grand Archive Champion
General - Big Game Hunter
General - Naren’s Web
General - Doom Averted

DOWNTIME:
Lore (Academia)(Trained): 1d20 + 8 ⇒ (19) + 8 = 27
Crit = 2s per day

SCHOOL ITEMS:
*Lesser Healing potion
*Scroll of Magic Missile

Sczarni

⚣ Outsider (Californian) Gestalt Commoner/Expert

It's also only one Schools item now =(

Horizon Hunters

Male Goblin Sorcerer (Rogue Dedication) 8 / HP 82/82, Perc +11, AC 25, Fort +15 Ref +15 Will +14 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

And what about boons from fraction boons section which should be bought with the online points now. If we have already bought them with fame do we still have them or do we need to buy them again with the new system?

Envoy's Alliance

Active Conditions: NA | Exploration Mode: Search | LN Male Halfling (Tinker) Alchemist 6 | Halfling Luck 0/1 (day 2) | Hero Points 1/3| Speed 25 (bracelets?) | HP 66 (-0) | AC 24 | F/R/W +12/+14/+11 | Perc +11 (Low-Light & Keen Eyes) | Alchemist Fires: 4/6, Acid Flasks 2/3, Frost Vials 5/6, L. Elixirs of Life 2/2, Reagents 4/10 Remain

I haven’t found anything about the boon buying system and how or if it works. I’m not going to mess with it right now because I expect it isn’t finished... judging based upon how many times the play test boon system got changed and updated.

Sczarni

⚣ Outsider (Californian) Gestalt Commoner/Expert

You don't have to re-purchase boons you already earned.

Horizon Hunters

Male Goblin Sorcerer (Rogue Dedication) 8 / HP 82/82, Perc +11, AC 25, Fort +15 Ref +15 Will +14 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

Ouf, better for me.

Sovereign Court

Alright, I am now home for a few days, so I have had a chance to create / scan chronicles for the last one.

Please download them at your earliest convenience :-)

Envoy's Alliance

Active Conditions: NA | Exploration Mode: Search | LN Male Halfling (Tinker) Alchemist 6 | Halfling Luck 0/1 (day 2) | Hero Points 1/3| Speed 25 (bracelets?) | HP 66 (-0) | AC 24 | F/R/W +12/+14/+11 | Perc +11 (Low-Light & Keen Eyes) | Alchemist Fires: 4/6, Acid Flasks 2/3, Frost Vials 5/6, L. Elixirs of Life 2/2, Reagents 4/10 Remain
Luke_Parry wrote:
? I am not sure where you are coming from, Farryn - Fin-Thir *is* Wounded 1 (he stabilised due to critting his Recovery check), whilst Papa is currently Dying 2 (due to being dropped by a crit...?

I was posting that FYI for my allies, the GM had everything managed perfectly. I see now my post was worded poorly. My concern came from the fact that last round my allies didn’t heal anyone out of fear another Crit would put the player at dying 4, killing them. But in reality another Crit would have only put them at dying 3. All that said, it wasn’t a bad idea to skip a heal there but we are starting to drop like flies.

Sovereign Court

No worries.

Sorry for the confusion on my part :-)

Sovereign Court

In other news, a game that I just reported flipped me over to 4 glyphs :-)

Now I just have to focus on trying to hunt down those 10 'Specials' that I need to run ;-)

Horizon Hunters

Male Goblin Sorcerer (Rogue Dedication) 8 / HP 82/82, Perc +11, AC 25, Fort +15 Ref +15 Will +14 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

Congratulations!

Envoy's Alliance

Active Conditions: NA | Exploration Mode: Search | LN Male Halfling (Tinker) Alchemist 6 | Halfling Luck 0/1 (day 2) | Hero Points 1/3| Speed 25 (bracelets?) | HP 66 (-0) | AC 24 | F/R/W +12/+14/+11 | Perc +11 (Low-Light & Keen Eyes) | Alchemist Fires: 4/6, Acid Flasks 2/3, Frost Vials 5/6, L. Elixirs of Life 2/2, Reagents 4/10 Remain

Dang, nice!

Sczarni

⚣ Outsider (Californian) Gestalt Commoner/Expert

Congratulations!

I asked Tyranius, and #2-00 will be offered during the next Outpost ^_^

Grand Archive

CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision

Dang! Grats GM. You're making quick work of those glyphs.

Sovereign Court

@Nefreet: Great. I'll keep an eye out for it. As promised, I will be happy to run a table for all of you.

@Gedrim: Heh. Well, it probably helps that I only GM PF2 - it means that for every Con I 'attend', I usually add another 7 tables to my 'count' ;-)

Sovereign Court

Alright, links for chronicle sheets for 'Catastrophe's Spark' have now been PM'ed out.

As always, please download them at your earliest convenience.

Now, feel free to check-in for the next one (which is a 3-6) :-)


CN Elf Rogue | HP: 33 (-11) | AC: 20 | F: +6, R: +11, W: +8; +1 vs Emotional |Per: +8 (low-light vision); Stealth: +9 | 35ft | Focus 1/1 | Active Conditions: Trap Finder, Cat Fall

DC is level 7 and Gedrim is still 3 xp away from level 3 (level 4 with applied GM credit at that point) so I'll be bringing a pregen.

PLAYER: RePete
CHARACTER: Gedrim Cueva
PFS ID#: 126566-2003
STARTING XP: 21 (level 2)

Envoy's Alliance

Active Conditions: NA | Exploration Mode: Search | LN Male Halfling (Tinker) Alchemist 6 | Halfling Luck 0/1 (day 2) | Hero Points 1/3| Speed 25 (bracelets?) | HP 66 (-0) | AC 24 | F/R/W +12/+14/+11 | Perc +11 (Low-Light & Keen Eyes) | Alchemist Fires: 4/6, Acid Flasks 2/3, Frost Vials 5/6, L. Elixirs of Life 2/2, Reagents 4/10 Remain

2-04: Catastrophe's Spark

PLAYER: Pete H.
CHARACTER: Farryn Sarjyre
PFS ID#: 123584-2003
STARTING XP: 45 (lvl 4)

Items Purchased: Pendant of the Occult (60g)
STARTING GP after purchases: 45.52g

BOONS:

  • Faction - Envoy's Alliance Champion
  • Big Game Hunter
  • Amateur Genealogist (not activated)
  • Sand Slide
  • Doom Averted
  • Narsen’s Web
  • Light in the Dark
  • Team Player

    Crafting with Field Commission after Mission to earn income.

    Crafting Alchemy (E) + Specialty Crafting + Crafter's Eyepiece lvl 2 Earn Income Item DC 16: 1d20 + 11 + 1 + 1 ⇒ (16) + 11 + 1 + 1 = 29

    With that crit success I earn 5 sp per day times 12 days (scenario, field commission) for a total of 6 gp.

  • Verdant Wheel

    N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

    PLAYER: The Sesquipedalian Thaumaturge
    CHARACTER: Jasariel
    PFS ID#: 270872-2002
    STARTING XP: 48
    Item Purchases: minor sturdy shield (100 gp)
    STARTING GOLD after purchases: 77.15

    Herbalism Lore DC 18 to Earn Income: 1d20 + 7 ⇒ (11) + 7 = 18
    5sp x 8 = 4 gp

    BOONS:
    Faction: Verdant Wheel
    Sand Slide (3 uses)
    Cryptid Scholar (3 uses)
    Doom Averted
    Wayfinder
    Amateur Genealogist (2 uses)
    Big Game Hunter (3 uses)
    Light in the Dark
    Narsen's Web
    Team Player (3 uses)
    Engraved Wayfinder

    Scenario Consumables: scroll of heroism

    Grand Archive

    Fighter/Sorcerer/Bard (11)

    Signing in for 2-04: The Path of Kings

    PLAYER: Nefreet
    CHARACTER: Hannah
    PFS ID#: 66548-2002

    All the Boons!:
    Legacy of the Gorget
    River Kingdoms Politician [_][_][_]
    Fane's Friend
    Tarnbreaker Champions
    Off-Hours Study (Varisian, 50/50)
    Diggen the Liar
    Secrets of the Jistkan Alchemists [_][_]
    Valais's Assurance [_][_]
    Engraved Wayfinder
    Society Connections
    Experienced Mountaineer
    Hireling (Medicine & Heraldry Lore)
    Expert Hireling
    Big Game Hunter [_][_][_]
    A Thorny Situation
    Touched by the Storm
    Professional Hireling (Farming Lore)
    Light in the Dark
    Narsen's Web
    Wayfinder Connections
    Waters of Warlock's Barrow
    Off-Hours Study (Sylvan, 42/50)
    Nexian Researcher [_][_][_]
    Off-Hours Study (Dwarven, 0/50)
    Off-Hours Study (Elven, 0/50)
    Off-Hours Study (Gnomish, 0/50)
    Off-Hours Study (Goblin, 0/50)
    Off-Hours Study (Halfling, 0/50)
    Off-Hours Study (Orcish, 0/50)

    Downtime: Off-Hours Study to finish learning Sylvan!

    Generalist Consumable: 2x Lesser Healing Potion

    Vigilant Seal

    Male Goblin Alchemist 10 (Ranger Ded) / HP 130/130 ( Resist evil dam 3), Perc +16 (+17 init), AC 28, Fort +18 Ref +19 Will +17 /Reagents 1/13, Alchemist's fire mod 9, Crystal mod 3, Bottled L mod 3, Ghost charge mod 9, Acid les 2, Elixir life mod 3, Tyran amp 3, Elixir Mist 3, N Tonic mod 3, S Tonic greater 3 / Darkvision, unbreak gob, Burn it! Twitchy, Breath c, Toughness

    Signing in for 2-04: The Path of Kings

    PLAYER: J.G.
    CHARACTER: Ukh
    PFS ID#: 212081-2003

    All the Boons!:
    Tarnbreaker Champion
    Traveler of the Spirit road (3x)
    Legacy of the Gorget
    Fane's Friend
    Sand Slide (3x)
    Secrets of the Jistkan Alchemists (2x)
    Light in the dark
    Nrasen's web
    River Kingdom Politician
    Wayfinder Connections
    Waters of Warlock's Barrow (1x)
    Doom averted (1x)
    Amateur genealogist (2x)
    Fruit basket (1x)

    Downtime. Earn money. Crafting. Task lvl 3. DC 17: 1d20 + 15 ⇒ (16) + 15 = 31
    Crit.: 5sp x 8 = 4gp

    Scroll consumable: 2x Lesser Healing Potion

    Envoy's Alliance

    Human (Taldan) Cleric 11 / HP 137/137, Perc +20, AC 30, Fort +18 Ref +18 Will +24 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, 6th 2/2, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

    Signing in for 2-04: The Path of Kings

    PLAYER: Julien
    CHARACTER: Dranald
    PFS ID#: 293201-2002

    All the Boons!:
    Team player (3x)
    Engraved wayfinder
    Tarnbreaker Champion
    Traveler of the Spirit road (3x)
    Big game hunter (3x)
    River Kingdom Politician
    Waters of Warlock's Barrow (1x)
    Doom averted (1x)
    Amateur genealogist (2x)
    Fruit basket (1x)
    Nexian Researcher (3x)

    Downtime. Earn money. Bargain hunter. Task lvl 3. DC 17: 1d20 + 10 ⇒ (6) + 10 = 16
    Failure: 8cp x 8 = 64cp

    Spell consumable: Scroll of heal

    Grand Archive

    Fighter/Sorcerer/Bard (11)

    Well. My sincerest apologies if the group tpks due to Hannah's orders. I didn't know the "unbordered" troll was tougher. I figured they were all the same, and nuking that one first seemed like the best strategy for breaking the circle flank =(

    Vigilant Seal

    Male Goblin Alchemist 10 (Ranger Ded) / HP 130/130 ( Resist evil dam 3), Perc +16 (+17 init), AC 28, Fort +18 Ref +19 Will +17 /Reagents 1/13, Alchemist's fire mod 9, Crystal mod 3, Bottled L mod 3, Ghost charge mod 9, Acid les 2, Elixir life mod 3, Tyran amp 3, Elixir Mist 3, N Tonic mod 3, S Tonic greater 3 / Darkvision, unbreak gob, Burn it! Twitchy, Breath c, Toughness

    No I think the errors were due to cast spell and stride without paying attention to the AoO.

    The one without border has its token turned on the other side to make it different.

    Sovereign Court

    @Ukh: Correct.

    Thematically, it would be difficult to tell the trolls apart - they are the same size, and have the same equipment; the unbordered one is just... tougher... The lack of the border and the flipped token was supposed to be the subtle hint that it might be different.

    That said, I doubt this will be a TPK (although you will almost certainly 'lose' the combat, at this point in time) - remember, this is part of a larger battle for the town, so the trolls are incredibly unlikely to stand around to (essentially) coup-de-grace you, when there are other townsfolk to chase after (or at least, the scenario certainly doesn't say they do, so I won't have them do it). If it was just you versus them in a dungeon/lair, it would be a different story, of course.

    It doesn't even affect either the primary or secondary success conditions - you will just lose a couple of treasure bundles.

    To be fair to you guys, though, this is the first combat you have had in PF2 thus far, where *all* the enemies had AoOs...

    Envoy's Alliance

    Active Conditions: NA | Exploration Mode: Search | LN Male Halfling (Tinker) Alchemist 6 | Halfling Luck 0/1 (day 2) | Hero Points 1/3| Speed 25 (bracelets?) | HP 66 (-0) | AC 24 | F/R/W +12/+14/+11 | Perc +11 (Low-Light & Keen Eyes) | Alchemist Fires: 4/6, Acid Flasks 2/3, Frost Vials 5/6, L. Elixirs of Life 2/2, Reagents 4/10 Remain

    Losing initiative to allow them to set the battlefield was really bad. All having AoO’s is also very rough. Literally everything Farryn does provokes, so even if he Stepped his Heal or Bomb would provoke right after.

    If we die, it happens. We have ACP or even usable Fame for Rezzes.

    Sovereign Court

    Alright, chronicle sheets have now been sent out. As always, please download them at your earliest convenience.

    For those who are curious:

    The friendship/enmity of the Ranchers is only acquired if you crit-succeed or crit-fail on your attempts to talk with them.

    The item access is only acquired if you crit-succeed on the attempt to convince the guard captain suffering from major depression to come back to town.

    Please check in for the next scenario, which is a 1-4 :-)

    Vigilant Seal

    Svirfneblin Paladin (10)

    Signing in for 2-05: Balancing the Scales

    PLAYER: Nefreet
    CHARACTER: Papa Svirf
    PFS ID#: 66548-2009
    Faction: Vigilant Seal

    All the Boons!:

    Traveler of the Spirit Road [_][_][_]
    Hireling (Diplomacy, Mercantile Lore)
    Tarnbreaker Champions
    Promotional Vestments
    Narsen’s Web
    Light in the Dark
    Inherited Wayfinder

    Earn Income, Mining Lore (E), DC 14: 1d20 + 5 ⇒ (7) + 5 = 12 (8 copper)

    Swords Consumable: Silversheen

    Purchasing a new Steel Shield for this scenario.

    Horizon Hunters

    Active Conditions: NA | Exploration Mode: Sneak (Initiative +8) | CN Agender Half-Orc (Thief) Rogue 2 | HP 30 (-0) | AC 19 (+2 vs. first attack) | F/R/W +7/+10/+7 | Perc +7 (low-light) | Placeholder | Hero Points 1/1 | Speed 25 | Placeholder

    2-05: Balancing the Scales (New PC!)

    PLAYER: Pete H.
    CHARACTER: Fairmount Catskin
    PFS ID#: 123584-2004
    STARTING XP: 8 (lvl 1)

    Items Purchased: Nothing
    STARTING GP: 29.8g

    BOONS:

  • Faction - Horizon Hunters
  • Hireling with Nature Trained
  • Experienced Mountaineer

    Earn Income after Mission.

    Performance (T) DC 14: 1d20 + 4 ⇒ (2) + 4 = 6

    With that failure I earn 1 cp per day times 8 days (scenario) for a total of 8 cp.

    Generalist Item: Minor Healing Potion

  • Grand Archive

    CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
    Familiar:
    HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision

    2-05 Balancing the Scales

    PLAYER: RePete
    CHARACTER: Gedrim Cueva
    PFS ID#: 126566-2003
    STARTING XP: 21 (level 2)

    BOONS:
    Faction - Grand Archive Champion
    General - Big Game Hunter
    General - Naren’s Web
    General - Doom Averted

    DOWNTIME:
    Lore (Academia) DC14(Trained): 1d20 + 8 ⇒ (11) + 8 = 19
    Success: 5c per day = 40c

    SCHOOL ITEM:
    *Scroll of Burning Hands

    Verdant Wheel

    1 person marked this as a favorite.
    N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

    I think I'll be sitting this one out, as I don't have a low enough level character or the time to make one right now, and I'd rather not use a pregen. Best of luck, and I'll create a new character at some point relatively soon so I can play in future 1-4s.

    Vigilant Seal

    Male Goblin Alchemist 10 (Ranger Ded) / HP 130/130 ( Resist evil dam 3), Perc +16 (+17 init), AC 28, Fort +18 Ref +19 Will +17 /Reagents 1/13, Alchemist's fire mod 9, Crystal mod 3, Bottled L mod 3, Ghost charge mod 9, Acid les 2, Elixir life mod 3, Tyran amp 3, Elixir Mist 3, N Tonic mod 3, S Tonic greater 3 / Darkvision, unbreak gob, Burn it! Twitchy, Breath c, Toughness

    Well for now there are a rogue 1, a champion and a wizard 2. I think Dranald and me should choose both lvl 2 characters so it's better for all. I can bring a barbarian 2 and Dranald a sorcerer 2 but he doesn't know the heal spell. What do you think?

    Horizon Hunters

    Active Conditions: NA | Exploration Mode: Sneak (Initiative +8) | CN Agender Half-Orc (Thief) Rogue 2 | HP 30 (-0) | AC 19 (+2 vs. first attack) | F/R/W +7/+10/+7 | Perc +7 (low-light) | Placeholder | Hero Points 1/1 | Speed 25 | Placeholder

    That sounds good!

    Sovereign Court

    Unless you both brought level 4's, you would still be a low tier party.

    Play whatever you want :-P

    Envoy's Alliance

    Male Dwarf Barbarian (Cleric Dedication) 9 / HP 163/163 (temp HP 0/12), Perc +16, AC 27, Fort +19 Ref +15 Will +17 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

    PLAYER: J.G.
    CHARACTER: Dran'Thil
    PFS ID#: 212081-2004

    Downtime. Earn income. Mining. Task 0. DC 14: 1d20 + 5 ⇒ (11) + 5 = 16
    Success. So 8 x 5cp = 4 sp

    BOONS:
    Faction Boon: Envoy Alliance
    Society Connections
    Traveler of the Spirits Road
    Sand slide
    Touched by the storm
    Engraved wayfinder
    Big Game hunter
    Tarnbreaker champion

    Consumable: Crystal of potency

    Grand Archive

    Human (Vudrani) Sorcerer (Rogue Dedication) 6 / HP 62/62, Perc +8, AC 24(+2 Nimble dodge), Fort +12 Ref +11 Will +10 / Spells 1st 4/4, 2d 4/4, 3d 4/4, Focus 2/2 / Active conditions: Toughness, Diehard

    PLAYER: Julien
    CHARACTER: Garad
    PFS ID#: 293201-2003
    STARTING XP: 20

    Downtime. Earn income. Architecture Lore. Society connection. Task lvl 3. DC 17:1d20 + 4 ⇒ (19) + 4 = 23
    Success. So 8 x 5sp = 4 gp

    BOONS:
    Faction Boon: Grand Archive
    Society connections
    Touched by the storm
    Sand Slide
    Traveler of the Spirit Road
    Wayfinder
    Engraved Wayfinder
    Academic Conference
    Big game hunter
    Secrets of the Jistkan alchemists
    Legacy of the Gorget

    I take the scroll of heal as consumable. So we have something even if not a lot.

    Vigilant Seal

    Male Goblin Alchemist 10 (Ranger Ded) / HP 130/130 ( Resist evil dam 3), Perc +16 (+17 init), AC 28, Fort +18 Ref +19 Will +17 /Reagents 1/13, Alchemist's fire mod 9, Crystal mod 3, Bottled L mod 3, Ghost charge mod 9, Acid les 2, Elixir life mod 3, Tyran amp 3, Elixir Mist 3, N Tonic mod 3, S Tonic greater 3 / Darkvision, unbreak gob, Burn it! Twitchy, Breath c, Toughness

    I missed my Roc in the last game...

    Sovereign Court

    Alright, I will have the chronicles out later today.

    Please check in for the next one ASAP - the next scenario (a 3-6) is essentially a combat interactive (to the extent that the briefing is literally interrupted by the first combat), so I need to know what PCs everyone is playing before I make my first post :-P

    Grand Archive

    Fighter/Sorcerer/Bard (11)

    I'll be playing Hannah. About to sit down to watch Mandalorian so I'll sign-in later tonight ^_^

    Grand Archive

    Fighter/Sorcerer/Bard (11)

    Signing in for 2-06: The Crashing Wave

    PLAYER: Nefreet
    CHARACTER: Hannah
    PFS ID#: 66548-2002

    All the Boons!:

    Legacy of the Gorget
    River Kingdoms Politician [_][_][_]
    Fane's Friend
    Tarnbreaker Champions
    Off-Hours Study (Varisian, 50/50)
    Diggen the Liar
    Secrets of the Jistkan Alchemists [_][_]
    Valais's Assurance [_][_]
    Engraved Wayfinder
    Society Connections
    Experienced Mountaineer
    Hireling (Medicine & Heraldry Lore)
    Expert Hireling
    Big Game Hunter [_][_][_]
    A Thorny Situation
    Touched by the Storm
    Professional Hireling (Farming Lore)
    Light in the Dark
    Narsen's Web
    Wayfinder Connections
    Waters of Warlock's Barrow
    Off-Hours Study (Sylvan, 50/50)
    Nexian Researcher [_][_][_]
    Off-Hours Study (Dwarven, 0/50)
    Off-Hours Study (Elven, 0/50)
    Off-Hours Study (Gnomish, 0/50)
    Off-Hours Study (Goblin, 0/50)
    Off-Hours Study (Halfling, 0/50)
    Off-Hours Study (Orcish, 0/50)

    Downtime: Off-Hours Study to begin learning Dwarven

    Generalist Consumable: 2x Lesser Healing Potion

    Envoy's Alliance

    Human (Taldan) Cleric 11 / HP 137/137, Perc +20, AC 30, Fort +18 Ref +18 Will +24 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, 6th 2/2, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

    PLAYER: Julien
    CHARACTER: Dranald
    PFS ID#: 293201-2002
    STARTING XP: 60

    Downtime. Earn income. Performance. Task lvl 4. DC 18:1d20 + 11 ⇒ (13) + 11 = 24
    Success. 7sp x 8 = 5.6 gp

    BOONS:
    Team player (3x)
    Engraved wayfinder
    Tarnbreaker Champion
    Traveler of the Spirit road (3x)
    Big game hunter (3x)
    River Kingdom Politician
    Waters of Warlock's Barrow (1x)
    Doom averted (1x)
    Amateur genealogist (2x)
    Fruit basket (1x)
    Nexian Researcher (3x)

    Consumable: scroll of heal

    NEW: retributive strike reaction

    Vigilant Seal

    Male Goblin Alchemist 10 (Ranger Ded) / HP 130/130 ( Resist evil dam 3), Perc +16 (+17 init), AC 28, Fort +18 Ref +19 Will +17 /Reagents 1/13, Alchemist's fire mod 9, Crystal mod 3, Bottled L mod 3, Ghost charge mod 9, Acid les 2, Elixir life mod 3, Tyran amp 3, Elixir Mist 3, N Tonic mod 3, S Tonic greater 3 / Darkvision, unbreak gob, Burn it! Twitchy, Breath c, Toughness

    I read the pitch and I'm asking myself how it will work for the alchemists throwing bombs underwater. I'm asking this because with Farryn and Ukh in the party it won't be a fun experience if both can't throw any bomb.

    Envoy's Alliance

    Active Conditions: NA | Exploration Mode: Search | LN Male Halfling (Tinker) Alchemist 6 | Halfling Luck 0/1 (day 2) | Hero Points 1/3| Speed 25 (bracelets?) | HP 66 (-0) | AC 24 | F/R/W +12/+14/+11 | Perc +11 (Low-Light & Keen Eyes) | Alchemist Fires: 4/6, Acid Flasks 2/3, Frost Vials 5/6, L. Elixirs of Life 2/2, Reagents 4/10 Remain

    Farryn will go regardless, I have no one else in level range. Will do check in later.

    Sovereign Court

    Alchemist Fire is useless, and Acid Flasks are of limited utility. Literally every other type of bomb is fine :-P

    To summarise:

    AQUATIC COMBAT:

    • You’re flat-footed unless you have a swim Speed.
    • You gain resistance 5 to acid and fire.
    • You take a –2 circumstance penalty to melee slashing or bludgeoning attacks that pass through water.
    • Ranged attacks that deal bludgeoning or slashing damage automatically miss if the attacker or target is underwater, and piercing ranged attacks made by an underwater creature or against an underwater target have their range increments halved.
    • You can’t cast fire spells or use actions with the fire trait underwater.
    • At the GM’s discretion, some ground-based actions might not work underwater or while floating.

    Vigilant Seal

    Male Goblin Alchemist 10 (Ranger Ded) / HP 130/130 ( Resist evil dam 3), Perc +16 (+17 init), AC 28, Fort +18 Ref +19 Will +17 /Reagents 1/13, Alchemist's fire mod 9, Crystal mod 3, Bottled L mod 3, Ghost charge mod 9, Acid les 2, Elixir life mod 3, Tyran amp 3, Elixir Mist 3, N Tonic mod 3, S Tonic greater 3 / Darkvision, unbreak gob, Burn it! Twitchy, Breath c, Toughness

    So I play with Ukh. I check later as I want to craft something during downtime.

    Grand Archive

    Fighter/Sorcerer/Bard (11)

    There are 5th Level Pregens available if you want to play something different.

    I'm glad this is repeatable, because I have a Level 2 "Wereshark" Barbarian with a Swim Speed.

    I will also admit, I have been excited for this scenario for a while. Sahuagin are probably my favorite villainous humanoid. I've read all of the Sea Devils Forgotten Realms books and used to own all of the AD&D supplements about them. I even have this laminated poster showing their life cycle from hatchling to the most epic four-armed king!

    Most GMs and plots, sadly, don't account for their rich history. Which I'm always prepared for. But I'm hoping PF2 gives them a chance to shine as more than bloodraging devourers.

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