GM SFS's 1-28: It Rests Beneath (Inactive)

Game Master Eric Collins - France

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Grand Lodge

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Yes.
You can damage it.
And they have the info' on how much damage to kill it.
And how much damage to what parts to cripple it... but not on how much damage done beside if you try to cripple it.

Exo-Guardians

2 people marked this as a favorite.
Male Lashunta (Damaya) | Bounty Hunter | Envoy (Steward Officer) 2| SP: 12/12; HP: 1616; RP: 2/3 | BAB: 1; EAC: 12; KAC: 13; CMD: 21 | F+1; R+4; W+4 | Init: +1; Perc: +8; Sense Motive + 6 (+d6); Spd: 30' |

Thanks for the great run SFS! This was probably the most interactive group I've had. Good RP, fun adventure.

I like the adventure but there were a few railroad moments that left me scratching my head... Send in untrained, non-science types to explore a brand new mega-organism? Then let those same untrained, low ranking team to decide where to save a planet or potentially cause the extinction of a newly discovered species? Hired to lift boxes, real job decide the fate of planets. STARFINDERS! JOIN TODAY!

Acquisitives

Female N Halfling Ace Operative 2 | SP 14/14 HP 13/14| RP 5/6 | EAC 17; KAC 16 | Fort +2; Ref +9; Will +4 | Init: +6 | Perc: +7

Hey, if you keep in mind the tenets of the Acquisitives' recruitment posters, it all makes sense!

Travel to interesting places, slay the local wildlife, and get paid to do it!

Dataphiles

Male NG Ysoki Mechanic | HP 15/15 STAM 14/14 | EAC 14 KAC 15 | CMAC 23 | F: +4, R: +4, W: +1 | Init: +1 | Perc: +6, SM: +1 | Speed 30ft | | Resolve 5/5 | | Active conditions: Roboticist

I was initially not that interested in Starfinder compared to Pathfinder, but having come back to it, I've really enjoyed it. I heard there were some new classes coming soon, but I haven't seen them and I hope they are interesting. Right now, I only like mechanic from the core book.

Also, I suppose if we kept missing the right part to cripple it, we might have ended up just killing the thing outright.

Acquisitives

Female Android Ghost operative Lv.1 outlaw
Stats:
HP:10/10|SP:0/6|RP:4/4|EAC:13,KAC:13(AC VS CM:21)|Fort:0,Ref:5,Will:4|Init:+4|Perc:+4/SM:0|Speed 30FT|Active conditions- None|
Skills:
Acrobatics:+6,Athletics:+4,Computers:+6,culture:+6,Engineering:+6,Piloting: +7,slight of hand:+7,Stealth:+7.

You may be right.

And Statfinder is interesting, but it would be nice to do something other than society.

Would anyone like to do a casual or homebrew game of starfinder?

Acquisitives

Female N Halfling Ace Operative 2 | SP 14/14 HP 13/14| RP 5/6 | EAC 17; KAC 16 | Fort +2; Ref +9; Will +4 | Init: +6 | Perc: +7

I'm only interested in a casual/homebrew game if I'm allowed my very own Interceptor. The basic rules don't really account for the party having their own separate ships, though.

Exo-Guardians

Male Vesk Solarian/2|SP 16/16|HP 20/20|RP 3/3|Init 1|KAC 17|EAC 15|Fort 4|Ref 1|Will 3

I've been having a hard time going back to Pathfinder honestly. Once I got into SF, I haven't wanted to play PF or 5e much at all, only problem is everyone around me doesn't feel the same way :(

I was kind of surprised the boon for this one wasn't "your actions may have consequences in a future adventure" given the scale of how that decision felt.

Exo-Guardians

Male Lashunta (Damaya) | Bounty Hunter | Envoy (Steward Officer) 2| SP: 12/12; HP: 1616; RP: 2/3 | BAB: 1; EAC: 12; KAC: 13; CMD: 21 | F+1; R+4; W+4 | Init: +1; Perc: +8; Sense Motive + 6 (+d6); Spd: 30' |
Korl "Voidfist" Larst wrote:
I was kind of surprised the boon for this one wasn't "your actions may have consequences in a future adventure" given the scale of how that decision felt.

Good point, this felt like it should have one of those 'we'll tell you when you should slot it' consequence boons.

I'd like a little more customization in the classes (maybe select from a list of Feats and skills to start instead of cookie-cutter), but otherwise Starfinder (and Pathfinder) are both solid systems. The online community is great too, getting together with my group gets tougher as we get older.

Grand Lodge

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Also, I suppose if we kept missing the right part to cripple it, we might have ended up just killing the thing outright.
I am sure they left out the part where if you deal X damage to the side by missing, you damage or kill it. Since all is built/geared for that.

To kill it you need to do 100 HP damage (no attack roll needed).

So, to miss AC 11 where you need to do 20 HP two times... and do 100 dam' missing does not seem a threat!

"your actions may have consequences in a future adventure"
Yes, seems there are no plans for its return..... yet!

Dataphiles

Male NG Ysoki Mechanic | HP 15/15 STAM 14/14 | EAC 14 KAC 15 | CMAC 23 | F: +4, R: +4, W: +1 | Init: +1 | Perc: +6, SM: +1 | Speed 30ft | | Resolve 5/5 | | Active conditions: Roboticist

I just noticed that the cycle and buggy are almost the exact same size; they both take 2 squares from what I can tell.

Buggy: Large land vehicle (5 ft. wide, 10 ft. long, 4 ft. high)
Enercycle: Large land vehicle (5 ft. wide, 10 ft. long, 3 ft. high)

Dataphiles

Male NG Ysoki Mechanic | HP 15/15 STAM 14/14 | EAC 14 KAC 15 | CMAC 23 | F: +4, R: +4, W: +1 | Init: +1 | Perc: +6, SM: +1 | Speed 30ft | | Resolve 5/5 | | Active conditions: Roboticist

Leveled up and decided to go with portable power because it allows me to do something that you literally cannot do without the trick while the others make actions you can already do generally better, but don't open up any new options.

Grand Lodge

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Okay! I made a mistake ((( It is from the Cruiser upwards that they are 10 x 10.
Cool about the Buggy.

I hope you get cool uses from Portable Power!

Grand Lodge

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Chronicle sheets & Boons are live!
(sorry for the delay, got home last night)

Dataphiles

1 person marked this as a favorite.
Male NG Ysoki Mechanic | HP 15/15 STAM 14/14 | EAC 14 KAC 15 | CMAC 23 | F: +4, R: +4, W: +1 | Init: +1 | Perc: +6, SM: +1 | Speed 30ft | | Resolve 5/5 | | Active conditions: Roboticist

Are boons easily tradable in SFS like in PFS? If so, any interest in trading Cashara? The bonuses for my boon are for things I'll never do, but changing the weapon on a spaceship for an adventure sounds extremely in character for Gogglez.

Also, @GM I like all the little personal notes on each person's chronicle. I've never done that because I've simply never thought of it, but I might start doing that now cause of you.

Exo-Guardians

Male Vesk Solarian/2|SP 16/16|HP 20/20|RP 3/3|Init 1|KAC 17|EAC 15|Fort 4|Ref 1|Will 3

Thanks again for the run. Also, loved the note on the chronicle...gotta do something about those low paying gigs ;)

Acquisitives

Female N Halfling Ace Operative 2 | SP 14/14 HP 13/14| RP 5/6 | EAC 17; KAC 16 | Fort +2; Ref +9; Will +4 | Init: +6 | Perc: +7

I love the notes and had to go back and read everyone’s!

Poor Korl. All the good merc money is in fighter piloting!

Grand Lodge

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Yes, I'd hire Korl for merc' jobs if he only costs 6 Cr. or so ))))

Yes, you can trade those Boons.
There's the thing on the top right to fill it out (who it is traded to etc.).

Exo-Guardians

Male Vesk Solarian/2|SP 16/16|HP 20/20|RP 3/3|Init 1|KAC 17|EAC 15|Fort 4|Ref 1|Will 3

I just found out Professional Toolkits are a thing...his rates are about to go up!

Grand Lodge

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Aye, toolkits (for +4) for the Profession check (can be used if you need to make a Prof' Merc' roll).
What would be in that tool kit?!

And you can get some clothes, that give you a +1 for DayJobs.
Like a nice set of overalls written: Korl Last, get em' while it lasts...

Acquisitives

1 person marked this as a favorite.
Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Got the chronicle, once again thanks. Love the handwritten notes!

Acquisitives

Female Android Ghost operative Lv.1 outlaw
Stats:
HP:10/10|SP:0/6|RP:4/4|EAC:13,KAC:13(AC VS CM:21)|Fort:0,Ref:5,Will:4|Init:+4|Perc:+4/SM:0|Speed 30FT|Active conditions- None|
Skills:
Acrobatics:+6,Athletics:+4,Computers:+6,culture:+6,Engineering:+6,Piloting: +7,slight of hand:+7,Stealth:+7.

Thanks all, it was fun.
Maybe we can all do a casual or homebrew sometime

Dataphiles

Male NG Ysoki Mechanic | HP 15/15 STAM 14/14 | EAC 14 KAC 15 | CMAC 23 | F: +4, R: +4, W: +1 | Init: +1 | Perc: +6, SM: +1 | Speed 30ft | | Resolve 5/5 | | Active conditions: Roboticist
Cashara A3ion wrote:

Thanks all, it was fun.

Maybe we can all do a casual or homebrew sometime

Is that a no on the trade then? Not sure if you saw that post or not.

Acquisitives

Female N Halfling Ace Operative 2 | SP 14/14 HP 13/14| RP 5/6 | EAC 17; KAC 16 | Fort +2; Ref +9; Will +4 | Init: +6 | Perc: +7

...I just looked back at my roll and realized I completely forgot to add the +5 from my toolkit and clothing. Whoops!

Dataphiles

Male NG Ysoki Mechanic | HP 15/15 STAM 14/14 | EAC 14 KAC 15 | CMAC 23 | F: +4, R: +4, W: +1 | Init: +1 | Perc: +6, SM: +1 | Speed 30ft | | Resolve 5/5 | | Active conditions: Roboticist

I didn't even know about those, but I'm definitely buying them now!

Grand Lodge

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If you had bought them and forgot to count them (for Day Job) then just add 10 Credits to your money.

Acquisitives

Female N Halfling Ace Operative 2 | SP 14/14 HP 13/14| RP 5/6 | EAC 17; KAC 16 | Fort +2; Ref +9; Will +4 | Init: +6 | Perc: +7

Will do!

Grand Lodge

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@Baròleg: did you get your Chronicle Sheet?
So I can close the game...

Exo-Guardians

Male Lashunta (Damaya) | Bounty Hunter | Envoy (Steward Officer) 2| SP: 12/12; HP: 1616; RP: 2/3 | BAB: 1; EAC: 12; KAC: 13; CMD: 21 | F+1; R+4; W+4 | Init: +1; Perc: +8; Sense Motive + 6 (+d6); Spd: 30' |

Yup, got it. Sorry for the hold up.

Great round everyone!

Grand Lodge

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No problem at all!

Well, it was a GREAT game.
SUPER interaction between all of you.
Hope to see you around soon )))

(the character that got DM Credit - Bones - is starting a game with Gogglez!)

I'll close this down in a couple days.

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