About Baròleg KonstantuSFS#: 2352348-706
Lashunta (Damaya) | Male | Bounty Hunter | Envoy (Stewards Officer) 2
DEFENSE
OFFENSE
Combat Bot Rolls:
Just add opening bracket [ :
Use Get'em as soon as possible Ranged - Static Pistol: Crit Arc 2 dice=Attack/EAC] d20 + 2 [/dice] ADD +1 if Get'em is up dice=Damage/E] d6 [/dice] Melee - Bone Cestus: Crit Bleed d4
STATISTICS
FEATS:
Armor: Light
Weapon: Basic melee, Grenade, Small arms General: Divine Blessing (Talavet) SKILLS:
Skill +Mod (Ranks) (d# Expertise)
Acrobatics +6 (1) Athletics +4 (1) Bluff +9 (2) Computers +7 (2) Culture +7 (2) Diplomacy +10 (2) (+d6) Disguise +3 Intimidate +7 (1) Perception +8 (2) Piloting +6 (1) Profession (Lawyer) +6 (1) Sense Motive +6 (2) (+d6) Stealth +7 (2) Survival +5 (1) LANGUAGES
SPECIAL ABILITIES
Spell-Like Abilities:
Daze
Level 0; School - Enchantment (compulsion, mind-affecting) Casting Time - 1 standard action; Range - Close (25 ft. + 5 ft./2 levels) Target - one humanoid creature of CR 3 or lower Duration - 1 round; Saving Throw Will negates; Spell Resistance yes This spell short-circuits the mind of a humanoid creature with a CR of 3 or lower so that it is dazed (unable to take actions, but taking no penalty to AC). Humanoids of CR 4 or higher are not affected. After a creature has been dazed by this spell, it is immune to it for 1 minute. Psychokinetic Hand
Detect Thoughts
Theme: BOUNTY HUNTER
Class: ENVOY
ENVOY IMPROVISATIONS:
- Get 'Em (Ex; Language & Sense Dependent, Mind-Affecting): As a move action, you can choose one enemy within 60 feet. Until the start of your next turn, you and your allies gain a +1 morale bonus to attack rolls made against that enemy. The bonus persists even if the enemy moves beyond 60 feet or out of line of sight or hearing. At 6th level, you can spend 1 Resolve Point to grant this bonus to attack rolls and damage rolls against all enemies who are within 60 feet. Archetype: STEWARD OFFICER
AUGMENTATIONS:
CYBERNETICS:
Voice Amplifier: (lvl 1; System-Throat) A voice amplifier greatly increases the volume of your voice. You can switch a voice amplifier on or off as a swift action. When activated, a voice amplifier grants a +2 circumstance bonus to Intimidate checks and lowers the DCs of other creatures’ Perception checks to hear you speaking by 5. Society Subdermal Graft-(Lvl 1; Left Hand; BOON) This implant rests underneath the skin of the palm of one hand, or at the end of a tentacle or similar appendage in species that lack hands. The augmentation can be activated or deactivated mentally as a swift action. Activating the implant causes a rendition of the Starfinder Society’s symbol to glow underneath the skin. This augmentation acts as a mark, letting others know you are a member of the Starfinder Society. It also increases the light level within 5 feet by one step while active. GEAR/POSSESSIONS:
- Second Skin (Light Armor, L Bulk)
- Laser pistol, Azimuth (Small Arms, L Bulk) - Arc Pistol, Static (Small Arms, L Bulk) - Baton, Tactical (Basic Melee, L Bulk) - Bone Cestus, Austere (Basic Melee, L Bulk) - Second Skin Armor (Light, L Bulk) - Comm Unit, Personal (Combines a minor portable computer (tier-0) and a cellular communication device, allowing wireless communication with other comm units in both audio- and text-based formats at planetary range. Includes a calculator, a flashlight (increases the light level one step in a 15-foot cone), and several entertainment options (including games and access to any local infospheres); L Bulk) - Backpack, Industry (+2 Str for Bulk calc; 0 Bulk worn/1 Bulk carried) - Clothing, Travel (+2mi per 8hr overland movement. Gain a +1 circumstance to Con to avoid taking nonlethal damage forced march); Professional (+1 circ bonus Prof(Lawyer)) (L Bulk each) - Sleeping Bag, Mess Kit, Canteen, Lighter (Total Bulk 0.3) - Zipstick (A zipstick is a small pen-like device used to administer a small jolt of electricity. This jolt is enough to deal 1 electricity damage with a successful melee attack as an improvised weapon. A zipstick is most often used to activate or deactivate ion-bonding technology, such as ion tape; 1H; 20c, 1/u; Neg Bulk) - Kits: Hygiene, Gear Maintenance, Hacking (Total Bulk 1.2) - Tool Kits (+4 bonus; L Bulk each): Professional (Prof: Corp Prof); Disguise (Disguise/appearance); broad-spectrum scanning (Percp/search); Linguist’s (Culture/decipher) (Total Bulk 0.4) - R2E Meals (2; L Bulk each) - Healing Serum, Mk I (2; L Bulk each) - Restraints, Binders (5; N Bulk each) CARRYING CAPACITY
CREDITS: 12366 SLOTTED BOONS:
Ally: Duskmire Alligence: Yeti
Faction: Exo-Guardian Champion Personal: Promotional: Social: Faction's Friend Starship: In Vehicle Training Slotless: Marked Field Agent, Sugar Heart Love!, Souvenir Cestus BOONS:
Purchased:
Exo-Guardian Champion (free starting boon) Earned Boons: Faction’s Friend (Social Boon; Limited Use; 3 uses remaining): By assisting various factions of the Starfinder Society, you have proven yourself as a dependable asset. By slotting this boon, if you would fail to earn Fame at the end of an adventure by failing to fulfill a success condition, you can check one of the boxes on this boon. Doing so reminds your current championed faction of your past exploits, and you still earn 1 Reputation (but no Fame) with that faction as if you had successfully fulfilled the condition. You can use this boon only if you would also gain at least 1 XP for completing the adventure. Marked Field Agent (Slotless Boon): Having met the amalgam of intelligences known as Guidance, you have successfully completed your induction into the Starfinder Society. The Society offered you a subdermal implant as part of your commencement. You receive this augmentation for free. If you declined to receive the augmentation, cross this boon off your Chronicle sheet. Star Sugar Heartlove!!! (Slotless Boon; Limited Use): During your commencement missions, you had the chance to pick up your own copy of the latest album from sugar-pop sensation Strawberry Machine Cake. This album is already a Pact Worlds hit and has quadrupled in price. You can resell the album for 200 credits prior to the start of your next adventure. If you sell the album, cross this boon off your Chronicle sheet. Alternatively, you can decide to keep the album, which might somehow prove useful in the future. Duskmire Allegiance (Ally Boon): You befriended one or more groups within the Duskmire vault in the mysterious complex of Salvation’s End. When you first earn this boon, select one of the following groups to be your most fervent ally and cross the remaining options off this boon. Yetis: The raucous yetis of the Muckfur tribe hold regular celebrations, even after their escape from the Duskmire vault. Prior to the start of a scenario, you can partake in a Muckfur party and gain some yeti-inspired confidence before your mission. For the duration of the scenario in which this boon is slotted, you gain a +1 bonus to Strength- and Dexterity-based skill checks and a +1 bonus to Fortitude saves. In-the-Vehicle Training (Starship Boon): Hours of traversing Vabaimus’s uneven ground has given you valuable experience
Souvenir Cestus Sarcesian Admittance (Personal Boon; Limited Use): You did your best to help forge a relationship between the sarcesians of the Wings of Damiar and the Starfinder excavation site on Eox. Doing so has earned you the attention of several sarcesians within the former organization, and the Society’s reputation has spread as far as the Diaspora. You can apply this boon in one of two ways. Select one of the following uses, and cross the other use off this Chronicle sheet.New Character: You can play a sarcesian character (Starfinder Alien Archive 98), beginning at 1st level as normal. Other than access to this additional race, all character creation rules are the same as those outlined in the Starfinder Society Roleplaying Guild Guide. A copy of this Chronicle sheet must be the first Chronicle sheet for the given character, and you must bring a copy of Alien Archive to all sessions in which you play this character as if access to this race were granted by the Additional Resources list.Existing Sarcesian: You can apply this boon to an existing sarcesian character in your possession that you earned from another source. You can increase one ability score that is a 14 or lower by 2. Cross this boon off your Chronicle sheet, but keep a copy with the character you apply this change to. A character can earn this benefit from this boon only once.
MISSION LOG:
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