Reputation 2 Fame, 3 Global Reputation
Reputation with Acquisitives:
Reputation with Dataphiles:
Reputation with Exoguardians: 2
Reputation with Second Seekers (Luwazi Elsebo):
Reputation with Wayfinders: 1
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Name: Korl Larst
Solarian 1
N Medium humanoid (Vesk)
Init +1; Senses Low-light; Perc +0
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Defense
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EAC 15, KAC17
SP 8 HP 13 RP 3
Fort +3, Ref +1, Will +2
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Offense
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Speed 30 ft. / 25ft (in armor)
Melee
Solar Weapon +4 (Void “Hand Doshko” 1d6+6 B Soulfire Fusion; Z-Boson Crystal)
Vesk Claws +4 (1d3+3 S)
Ranged
Tactical Semi-auto pistol +2 (1d6 P)
Space 5 ft.; Reach 5 ft.
Special Attacks Spell-Like Abilities
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Statistics
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Str 16, Dex 12, Con 12, Int 8, Wis 10, Cha 15
Skills
ACP: -1
Acrobatics (CS) +4
Athletics (CS) +3
Bluff (CS) +2
Computers -1
Culture -1
Diplomacy (CS) 6
Disguise +2
Engineering (CS) -1
Intimidate (CS) 6
Life Science -1
Medicine -1
Mysticism (CS) 0
Perception (CS) 4
Physical Science (CS) -1
Piloting 1
Profession(Mercenary) (CS) +9 (+1 to earn a living)
Sense Motive (CS) 0
Sleight of Hand 0
Stealth (CS) 0
Survival 0
Starship-Combat Version of Skills
Gunnery +3
Chief Mate +4
Feats
1: Heavy Armor Proficiency
Languages Common, Vesk
Other Abilities
Armor Savant: Vesk use armor in a way that complements their uniquely sturdy physiology. When wearing armor, they gain a +1 racial bonus to AC. When they’re wearing heavy armor, their armor check penalty is 1 less severe than normal.
Fearless: Vesk receive a +2 racial bonus to saving throws against fear effects.
Low-light vision: Vesk can see in dim light as if it were normal light.
Natural Weapons: Vesk are always considered armed. They can deal 1d3 lethal damage with unarmed strikes and the attack doesn’t count as archaic. Vesk gain a unique weapon specialization with their natural weapons at 3rd level, allowing them to add 1–1/2 × their character level to their damage rolls for their natural weapons (instead of just adding their character level, as usual).
Combat Gear
Z-Boson Crystal
Soulfire Fusion
Lashunta Ringwear (2)
Tactical Semi-auto pistol (L)
Other Gear
Elixir of Renewal (boon)
Industrial Backpack (1)
Everyday Clothing
Hygiene Kit
Professional Clothing
Professional’s Tools (Prof: Mercenary)
Mass Produced Tent
2x R2E
Survival Knife
Rope
2x Medpatch
Personal Comm unit
Purchases:
1-01
Starting Credits: 751
Hygiene Kit (1; 3cr)
Professional’s Tools (Prof: Mercenary) (L; 20cr)
Professional Clothing (L; 5cr)
Rope (50ft) (L; 1cr)
Mass Produced Tent (1; 2cr)
2x R2E (L; 2cr)
Survival Knife (L; 95cr)
Personal Comm Unit (L; 7cr)
Medpatch x2 (L; 100 cr)
Ending Credits: 518