Skyfall- An Only war story (Completed) (Inactive)

Game Master Solar27

Map of current fight
This is a Warhammer 40K story set on the world of Skyfall, where 5,000 years ago demons and angels warred in the heavens and broke the sky. Now pieces of that war rain down upon the land and you are the Scavanger teams sent to reclaim those pieces of lost technology that might survive, from an area called the Skybreak.

This is your life and it's not an easy one, the Skybreak takes as much as it gives but it gave you hope of better times.

At least it did, until they came


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Male Human Tech-Priest Enginseer | Wounds: 13/13 | Armor rating: (Body 6/Head 4/Arms 6/Legs 4) | Fate: 3/3 |

Common Lore(Tech) vs 88: 1d100 ⇒ 18.

Jak smiles to himself as he recognizes the vehicle. Though the fact that the Lord Dominastrum feels it necessary simply drives home the danger of a Red Mission.


| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|

Common Lore Tech 54: 1d100 ⇒ 81

Scrutiny 35: 1d100 ⇒ 75

Notch completely misses any import to the vehicle.

Loading up, he checks over his gear.

"Just in case anyone got clever notions about sabotaging our kit.", he notes out loud.

Tech-Use 34+modifier: 1d100 ⇒ 39


Ogryn

Duncan quietly readies his ripper and takes up his position for watch.


| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|

I think Notch has the squad auspex. To be clear, Notch will check everyone's gear over if he has time. If Jak is otherwise occupied, Notch will offer to check his too.


Notch:

Everyone's gear seems fine, except Duncan's new armor appears to be glowing slightly.
When you run the auspex over it you discover that it's radioactive.

It's not at a lethal level and he doesn't seems to be suffering any ill effects.

The rest of the Scavengers set up camp and squads are assigned to keep watch over night.
Your assigned to the second shift.

Describe any security measures your taking


Davien puts the strange scuttling feeling behind him, trying to ignore it for now, and gets into his new skin suit and leans back, sitting still. Every so often, he will check the area with Psyniscience.

stealth1-60: 1d100 ⇒ 75
Psyniscience1-50: 1d100 ⇒ 48


| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|

Notch looks surprised and notes out loud:

"Huh! Duncan's armour is radioactive. Not a lethal level but high enough."

***************

"So, who wants to set up wire and cans?"

Security 34 + ?: 1d100 ⇒ 51


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Krevlor shakes his head. "I'd end up waking everyone up. I'm going to find a good spot to cover people with my new longlas, it's got solid reach."


Davien:

You sense the presence of minds out in the dark but you can't tell where they are.
You can tell that they are getting closer and that their minds aren't quiet human

You see the shapes of riding Ants appear at the tree line. Dark figure move in the darkness
They are about 150m away[/spoiler]

Awareness at -10:

There are 5 of them.
It looks like they are assembling a mortar

Awareness 3 D.O.F.:

A hunched 4 armed figure is behind them


| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|

Awareness 45 with auspex: 1d100 ⇒ 22

In a hushed tone, Notch shoves the others awake.

"Five of them, setting up a damn mortar and there's a four-armed mutant behind them!"


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Awareness 35 or less: 1d100 ⇒ 72
Stealth 14: 1d100 ⇒ 67

Hearing Notch's warning Krevlor squints at the figures. He couldn't make out such detail but he had to trust Notch on that. They were within his new weapons reach.

Giving others a chance to react but he's going to open fire while they are still setting up... by chance to react I mean some cunning ruse."


| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|

Notch's words reach ears...

Command 28: 1d100 ⇒ 88


Ogryn

Command28: 1d100 ⇒ 88

Dunc will start charging towards where he has been told the enemy, bellowing "DIS WAY!!!" the whole way.


Male Human Tech-Priest Enginseer | Wounds: 13/13 | Armor rating: (Body 6/Head 4/Arms 6/Legs 4) | Fate: 3/3 |

Command vs 28: 1d100 ⇒ 69.
Unsurprisingly, the tech-priest is not good at interacting with people...

Jak sighs and follows in Dunc's wake, "Hostiles identified, engaging."


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

"The ogryn's out of the Chimera now..." Krevlor mumbles to himself and fires at the silhouette. He could have sworn he heard a cry of pain but it was hard to be sure.
72 or less to hit with his Longlas on overcharge mode: 1d100 ⇒ 37
BS27+10 Single Shot+10 Accuracy+10 Aim+5 Volley Fire. Darkness -30?=42
Energy Damage Pen 1, Felling 4: 1d10 + 4 ⇒ (10) + 4 = 14
Righteous Fury Right Leg: 1d5 ⇒ 2
The attack flash fries the targets leg, cooking chunks of flesh into char. The target must make a Challenging +0 Toughness Test or suffer 1 level of Fatigue.


As before we'll say this is shadow and not full darkness.
Since it's such long range we'll do it narratively for now and I'll do up a map if you get closer

Rolls and stuff:

Dodge: 1d100 ⇒ 53
Toughness: 1d100 ⇒ 77

Range 150
figure1=-1 fatigue 1
The blast of energy sears the flesh and bone of the target’s leg, leaving a nasty burn scar. The target may not
Run or Charge for 2 Rounds.


Initiative:

Dark figures: 1d10 + 4 ⇒ (4) + 4 = 8
Notch: 1d10 + 4 ⇒ (7) + 4 = 11
Duncan: 1d10 + 2 ⇒ (9) + 2 = 11
Jak: 1d10 + 3 ⇒ (8) + 3 = 11
Davien: 1d10 + 3 ⇒ (9) + 3 = 12
Krevlor: 1d10 + 3 ⇒ (6) + 3 = 9


Order:
Davien
Notch
Jak
Duncan
Krevlor
Dark figures

Krvlors shot hits one of the figures in the leg, the sharp beam of light illuminating misshapen figures.
1d100 ⇒ 100
The las light also reveals another, entirely alien figure at the back of the group. Pale skinned and four armed, it stare at you with a predatory gaze.
Make a -10 fear test


| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|

Fear 36: 1d100 ⇒ 53

Shock Table, OW p304: 1d100 + 10 ⇒ (32) + 10 = 42

Reeling with shock, Notch will not move forward. His hands fumble for the Lucius-pattern lasgun that Krev gave him, and he whips off a shot.

Draw, shoot. All actions at -10 until he snaps out of it.

Bang! 36+10-10+10 range: 1d100 ⇒ 74


Male Human Tech-Priest Enginseer | Wounds: 13/13 | Armor rating: (Body 6/Head 4/Arms 6/Legs 4) | Fate: 3/3 |

Fear vs 37: 1d100 ⇒ 45.
Shock: 1d100 ⇒ 64.
Perfect

As Jak starts to run after Dunc, the horror of the creature revealed in the las fire is so overpowering that he finds himself unable to move as his mind tries to process what he saw.

Frozen by terror. No Actions until I Snap Out of It. After snapping out of it, I make all Tests with a -10 penalty for the rest of the encounter.

The Willpower Test for Snapping Out of It next turn is with no penalty or bonus, is that correct?


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

I forgot about custom grip and modified stock also so extra damage!
Extra Damage: 1d10 ⇒ 6
Fear 30: 1d100 ⇒ 83
Shock Table: 1d100 + 50 ⇒ (50) + 50 = 100

Right he needs to flee from the danger... they've got a mortar... but the mortar isn't causing the fear. Is he taking the half action checks at -20 til he snaps out of it or needs to run clear out of camp?


Ogryn

39: 1d100 ⇒ 34 +10 talent -10 challenge.

Knowing not the concept a fear, Duncan runs headlong into battle. Ripper at the ready to take on all opponents.

"Badduns gonna die!!"


Botting Davien at his request. Action before initiative
Davien Command: 1d100 ⇒ 84
Davien fear: 1d100 ⇒ 36
Too far for powers so lets focus on rallying support. Action in initiative
Command again: 1d100 ⇒ 95

Extra damage from Krevlor and other rolls:

The attack burns the target’s foot, charring the flesh and emitting a foul aroma. The target must make a
Challenging (+0) Toughness Test: 1d100 ⇒ 82 or lose the foot. On a success, the target reduces his movement by 1/2
(rounding up) until he receives medical attention. In addition, the target suffers 2 levels of Fatigue.
Motor fire: 1d100 ⇒ 52
Scatter: 1d10 + 1d5 ⇒ (7) + (2) = 9
Damage: 2d10 ⇒ (2, 8) = 10
las fire: 1d100 ⇒ 88
las fire: 1d100 ⇒ 26
stealth: 1d100 ⇒ 95
figure1=-6 fatigue 3

The figures quickly load the motor and fire off a rounds into the center of the camp bouncing it off the Metal wagon.
The wagon appears undamaged by the explosion but the tents surrounding it are ripped apart. Screams fill the night.
The other dark shapes fire their las pistols at you but none hit.
The four armed shape moves behind a tree, seeking deeper shadow.

Gain a +30 to any test to rally support.
Duncan please specify if your on your Ant or not


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Krevlor is not on an ant as he had set up in a point with cover with his longlas

Krevlor shakes as the creature slinks behind the tree... was it a mutant, a xenos, a demon? Was it coming for him in the darkness now for revenge. His eyes darted everywhere around him.
Snap out of it! 40 or less: 1d100 ⇒ 82
Insanity Points: 1d5 ⇒ 3


| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|

Snap out of it 36+10 resist fear?: 1d100 ⇒ 38

Notch fires at the nearest foe!

Shoot!: 1d100 ⇒ 1

Damage for Lucius: 1d10 + 5 ⇒ (1) + 5 = 6

If 5 DoS then 10 damage


Male Human Tech-Priest Enginseer | Wounds: 13/13 | Armor rating: (Body 6/Head 4/Arms 6/Legs 4) | Fate: 3/3 |

Snap out of it vs 37 (47 if Resistance(fear) applies): 1d100 ⇒ 36.

Jak's highly ordered mind soon catalogs the creature, though he is still rattled by its appearance. With a chittering sound he calls for his ant, determined to catch up to Dunc and support him.

Mount Ant then move to catch up to Dunc if I can make all that happen in one round.


Davien rally support: 1d100 ⇒ 21
Davien is able to rally 3 Scavengers to the fight.
They get one their Ants and go after Jak

Rolls and stuff:

Motor: 1d100 ⇒ 62
Scatter: 1d5 + 1d10 ⇒ (5) + (10) = 15
Damage: 2d10 ⇒ (10, 8) = 18
1d100 ⇒ 49
1d100 ⇒ 31
1d100 ⇒ 68
1d100 ⇒ 71
1d100 ⇒ 82
1d100 ⇒ 89
Dodge: 1d100 ⇒ 69
Fire!: 1d10 + 2d10 ⇒ (9) + (6, 3) = 18

Notch's shot hits one of them in the head, setting it's body on fire. It runs to wards you before collapsing dead.
3 of the figures climb onto their mounts while firing their las pistols. All shots miss their mark. The motor continues firing into the center of camp with the rounds hitting the back of the tanks armour, sending chunks flying off it.

The four armed figure continues to badly hide behind a tree
Duncan continues running forward with his Ant trailing him.

Range:
Figure=150m
Jak and Scavangers= 120m (I'm assuming your using your mounts sprint action)
Duncan= 36m
Notch, Krevlor and Davien 0m

Order:
Davien
Notch
Jak
Duncan
Krevlor
Dark figures


Male Human Tech-Priest Enginseer | Wounds: 13/13 | Armor rating: (Body 6/Head 4/Arms 6/Legs 4) | Fate: 3/3 |
GM Skyfall wrote:



Range:
Figure=150m
Jak and Scavangers= 120m (I'm assuming your using your mounts sprint action)
Duncan= 36m
Notch, Krevlor and Davien 0m

Correct. I need to catch up to Dunc.


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Snap Out of it 40 or less: 1d100 ⇒ 21

Krevlor's eyes dart around for a few moments before he starts to regain his composure.


Davien mounts his ant and follows after the others after rallying what he can.

half to mount, half action move?


| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|

"You want some too!? Eat lasbolt!", Notch shouts, emboldened by his last shot as he fires again. Though this time with less success.

BANG!: 1d100 ⇒ 85

Damage: 1d10 + 5 ⇒ (4) + 5 = 9


Male Human Tech-Priest Enginseer | Wounds: 13/13 | Armor rating: (Body 6/Head 4/Arms 6/Legs 4) | Fate: 3/3 |

As Jak nears Dunc he shouts to the Ogryn, "Mount your ant, Dunc, it is faster than you are!" He then levels his hunting lance and charges into the enemies.

If I can see the four-armed thing, and it is in range, I will charge it. Otherwise I will charge one of the mortar team.

Base 39, +20(charge)
Standard Attack vs 59: 1d100 ⇒ 16, 5 DoS.
Hunting Lance damage: 2d10 + 6 ⇒ (2, 7) + 6 = 15I, Pen 7, Concussive(3).
Replace 2 with 5 from DoS. Damage is 18.


Ogryn

Duncan hears the command from his compatriot and leaps into action. He turns and mounts his trusty ant before racing into combat with bot Vals in tow.


The other 3 Scavangers attack the motor team and the mounted figures with their hunting lances
55 motor: 1d100 ⇒ 50
2d10 + 6 ⇒ (9, 4) + 6 = 19 head explodes
65 Mounted: 1d100 ⇒ 36
2d10 + 6 ⇒ (1, 5) + 6 = 12
65 Mounted: 1d100 ⇒ 22
2d10 + 6 ⇒ (9, 10) + 6 = 25

Rolls and stuff:

Dodge Jak: 1d100 ⇒ 17
Dodge Motor: 1d100 ⇒ 61
Dodge figure 2: 1d100 ⇒ 58
Dodge figure 3: 1d100 ⇒ 32
Toughness: 1d100 ⇒ 32 Fail
Thrown: 1d5 ⇒ 3
Falling: 1d10 + 3 ⇒ (9) + 3 = 12is prone

Thrown?: 1d100 ⇒ 31Still on mount

Attacks
4 arms 85: 1d100 ⇒ 40
1d10 + 12 ⇒ (7) + 12 = 19
1d10 + 12 ⇒ (8) + 12 = 20
1d10 + 12 ⇒ (10) + 12 = 22

claw from figure: 1d100 ⇒ 97
las from prone: 1d100 ⇒ 84

Jak and the 3 Scavengers crash into the group.
All 3 scavenger lances connect killing the motor figure, an Ant (sending it's rider flying) and knocking and Ant down.
Jak's blow is dodge at the last second and the four armed creature responds with a flurry of blows against his Ant
Make a sidestep reaction or take 3 attacks that will kill your Ant (total 61 damage)
Notch's las shot goes wide and Duncan and Davien approach the group
The metal wagon rumbles into life and drives towards the melee

Range:
Jak and Scavangers= 150m (I'm assuming your using your mounts sprint action)
Duncan= 42m
Metal wagon= 15m
Davien= 5m
Notch, Krevlor 0m


Figure 2= 8 fatigue 1 prone
Figure 3 = fine Ant at 7 prone
4 arms=Fine


Ogryn

Duncan pushes his ant forward to join the fray.


After witnessing the carnage wrought by the 4 armed creature Davien calls upon the powers within him, glowing with the power, he unleashes a torrent of flames upon the 4 armed figure, seeking to burn it to a crisp. Afterwards he urges his ant away from the creature if it is still standing.

flame breath1-70: 1d100 ⇒ 12 PR3, I think that 4 degress, so total of 3 attacks? all have the fire quality 0 pen each sadly. thankfully, no doubles. Waiting for that to bite me in the arse. half action pyschic power, half action move.
flame1: 1d10 + 8 ⇒ (3) + 8 = 11
flame2: 1d10 + 8 ⇒ (7) + 8 = 15
flame3: 1d10 + 8 ⇒ (1) + 8 = 9


davien moves closer, but no closer to the 4 armed creature than ~60m. just getting close.


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

What was he doing, they were all dealing with the monsters, he needed to get up there! "Diane, mount up!" Krevlor called out to her as he jumped onto the back of his ant and urged it towards the fray.


Male Human Tech-Priest Enginseer | Wounds: 13/13 | Armor rating: (Body 6/Head 4/Arms 6/Legs 4) | Fate: 3/3 |

Base 46 -25(maneuver/ant bonus)
Only having a 21 for the Sidestep, I think my reaction is better used trying to hit the critter again.

Jak notes the ease with which the creature dodged his lance and assesses the incoming attacks. With the speed of thought only available to those blessed by the Great Machine Jak calculates that his chances of avoiding the strikes are almost non-existent. Rather than try to save the ant his servo-arm snaps out with crushing power at the four-armed monster.

Base 39 +5(quality) +10(standard attack)
Standard Attack vs 54: 1d100 ⇒ 29, 3 DoS.
Damage: 2d10 + 14 ⇒ (5, 7) + 14 = 26 I, Pen 10.



The attack kills the Mount in an extremely violent manner, rent apart in a spray of gore, burned to
ash, or blasted apart. The Mount is killed instantly and the rider is thrown from the saddle . If the attack that caused the fatal blow inflicted Impact or Rending Damage, then the area is covered with gore and organs. For the rest of the encounter, anyone moving
within 4 metres of the Mount’s corpse must make a Challenging (+0) Agility Test or fall Prone.

Jak is thrown: 1d5 ⇒ 4So minus your AG bonus (catfall talent) that's 1
falling damage to Jak: 1d10 + 1 ⇒ (7) + 1 = 8 To body don't count armour

As Jak's counter attack lands his mount is ripped to pieces beneath him, sending him flying and soaking the ground with blood.
Second Dodge: 1d100 ⇒ 98
Jak's servo arm connects with a satisfying impact but doesn't cause any permanent damage

Figure 2= 8 fatigue 1 prone
Figure 3 = fine Ant at 7 prone
4 arms=20


| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|

"Forward!", Notch yells as he sees the need to charge. He drives his ant forward while drawing his hunting lance, and charges the *thing* that downed Jaks' mount.

Charge! WS 31 +20 charge: 1d100 ⇒ 39

Damage, X, Pen 7, Concussive (3): 2d10 + 3 ⇒ (8, 5) + 3 = 16


Botting Jak to get up and throw a Krak grenade at the 4 armed creature
Krak grenade at the hulking 4 armed figure under 58: 1d100 ⇒ 31
Creature dodge: 1d100 ⇒ 32

Rolls and stuff:

4 armed crature not to slip on the blood: 1d100 ⇒ 48 Fail
Attacks against mutants: 1d100 ⇒ 83
Attacks against mutants: 1d100 ⇒ 23
Ant bite: 1d10 + 3 ⇒ (1) + 3 = 4
Attacks against mutants: 1d100 ⇒ 85
Mutants fight back: 1d100 ⇒ 95
Mutants fight back: 1d100 ⇒ 92
Well that was a whole lot of nothing

Metal wagon: 1d100 ⇒ 91

The Hulking 4 armed figure dodges Jak's grenade but slips in the pool of blood from the dead Ant and falls on it's face. It leaps up straight away but the momentum of it's charge is broken
The Scavengers and Mutants continue to fight but neither side gains any advantage
The rest of the squad ride to Jak's aid.
The heavy las fire spits from the Chimera's main turret but all shots miss.

Range:
Scavangers, Mutants and 4 arms= 150m
Jak= 146m
Duncan= 130m~160m (you decide)
Notch, Krevlor 120m
Davien= 90m
Metal wagon= 45m

Figure 2= 8 fatigue 1
Figure 3 = fine Ant at 7
4 arms=Prone


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Krevlor slowed only to ready his hunting lance, lowering it knowing soon he would charge.


flamebreath1-70: 1d100 ⇒ 37
Davien calls upon the powers within him, glowing with the power, he unleashes a torrent of flames upon the 4 armed figure, seeking to burn it to a crisp before it does to his companions what it did to the ant.

flamebreath1: 1d10 + 8 ⇒ (10) + 8 = 18
flamebreah2: 1d10 + 8 ⇒ (7) + 8 = 15 0 pen, E, flame quality. 3 DoS so 1 extra bolt. PR 3


| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|

I should have been more clear with my post. The total WS would be 59 for that charge, so that lance should have hit.


Ogryn

Dunc howls and lets loose with a volley of rounds as he comes within a few meters of his multi-limbed target, holding down the trigger until the limiter kicks in. 148m if you don't mind

Full auto,Half action aim, Point blank, scatter(Assuming we are using the errata rules), hulking. 81: 1d100 ⇒ 6 would be more successes than I have rounds in that shot. Body, Arm, Head, Arm, Body, Body.

Body: 1d10 + 11 ⇒ (5) + 11 = 16
Arm: 1d10 + 11 ⇒ (5) + 11 = 16
Head: 1d10 + 11 ⇒ (1) + 11 = 12
Arm: 1d10 + 11 ⇒ (10) + 11 = 21
Body: 1d10 + 11 ⇒ (6) + 11 = 17
Body: 1d10 + 11 ⇒ (6) + 11 = 17

Fury against arm if valid: 1d5 ⇒ 4 The impact crushes flesh and bone. The target drops whatever was held in that hand, and must make a
Challenging (+0) Toughness Test or suffer 1d10 WS and 1d10 BS Damage.


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Rolls and stuff:

Dodge: 1d100 ⇒ 75
lose foot: 1d100 ⇒ 52
fatigue gained: 1d5 ⇒ 4
Lost agility: 1d5 ⇒ 2
One fire?: 1d100 ⇒ 54 Hella
Toughness: 1d100 ⇒ 17Yes
Fatigue: 1d5 ⇒ 5
Scavengers: 1d100 ⇒ 35
1d10 + 3 ⇒ (1) + 3 = 4
Scavengers: 1d100 ⇒ 67
Scavengers: 1d100 ⇒ 54
1d10 + 3 ⇒ (7) + 3 = 10
Tougnesss: 1d100 ⇒ 92He's unconsious
Mutant: 1d100 ⇒ 94
Mutant: 1d100 ⇒ 62
Chimera: 1d100 ⇒ 99

Notch blows off the 4 armed creatures left leg and Davien burns off it's right. It passes out from the pain thoroughly defeated.

It is at this point that Duncan full autos into it reducing it's body to messy pulp.
Yes I know the turn order is different but this way is funnier
One of the mutants is bitten by the Scavangers Ant and collapses unconscious.
The last fight on for a few more minutes before being killed.


Combat Over


| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|

"That fracking showed them!", whoops Notch.

He then gets to the all-important task of the scavenger: looting the dead.

Awareness to spot anything especially handy 55 +?: 1d100 ⇒ 85

Tech-Use to identify useful things 34 +?: 1d100 ⇒ 83

Common Lore Tech to identify useful things 34 +?: 1d100 ⇒ 41


Domonic is currently ordering patrols into the forest.
You see the last mutant being put into the Chimera and driven into the main camp. The Motor is being packed up with it.

Notch:

These Mutants look like the description you heard from the tech tribes

The long claws of that creature could be turned into swords or axes.


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Medicae 81 or Less: 1d100 ⇒ 79 So four wounds back for Jak

Krevlor does his best to tend to Jak's injuries but they are a bit exotic for him, still it should be enough to prevent them getting infected. "Anyone's ant need tending to now I've seen to Jak?"


Davien glances around. Not me, I'm good. what was that thing anyway? it... eviscerated that one ant.


Male Human Tech-Priest Enginseer | Wounds: 13/13 | Armor rating: (Body 6/Head 4/Arms 6/Legs 4) | Fate: 3/3 |

Enduring the medical treatment with no complaint, Jak nods his gratitude to Krevlor when he finishes.

For a moment, Jak looks at the ruin of his mount before turning to walk back to camp.

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