GM Skyfall |
Add a -20 to your test and you can try. Though can can also just throw it normally with a -10 for long range, if it's more than twice your throwing distance(or -30 for extreme, which is 3 times)
Actually I'll say this: you can add the damage of the Assail (still with the -20) but I'm adding a secret chance it will explode in your face
So a -20 psy test with extra damage and more chance of explosions.
Do you feel lucky
GM Skyfall |
Botting Davien to keep things moving
Flame breathe under 65: 1d100 ⇒ 18
2 hits
1d10 + 4 ⇒ (4) + 4 = 8
1d10 + 4 ⇒ (3) + 4 = 7
Dodge: 1d100 ⇒ 7
Fire: 1d100 ⇒ 54
fire damage: 1d10 ⇒ 1
Willpower: 1d100 ⇒ 46
Agility: 1d100 ⇒ 48
Charge: 1d100 ⇒ 5
1d10 + 6 ⇒ (2) + 6 = 8
1d10 + 6 ⇒ (9) + 6 = 15
Charge Krevlor: 1d100 ⇒ 84
The Mutant facing Duncan is set on fire by Davien.
Ducan is charged by one of the smaller ones who swings it's axe at his head
Make a dodge or parry or take 15 pen 2 damage the the head
The other Hulking Mutant charges Krevlor but misses it's swing
Orange=11
Red=17
Yellow=5
Orange=Still Dead
Krevlor |
Krevlor scrambles for his hunting lance and thrusts it forward. "God Emperor Protect me!"
Hunting Lance 59: 1d100 ⇒ 5
WS34+10 Single Attack+5Cohort+10Hulking=59
X Damage Pen 7... if not evaded: 2d10 + 6 ⇒ (3, 4) + 6 = 13 Substituting DOS so 15 damage
Concusive 3 so a -30 Toughness check. Failure means its stunned for one round per degree of failure
Jak Sunnajak |
Previous round's reaction:
As the mutant charges Krevlor, Jak's servo-arm darts out snapping at the creature.
With a 2m reach, I should be able to hit the thing from here.
WS 39 +10(standard attack) +5(weapon quality)
Standard attack vs 54: 1d100 ⇒ 75.
Current round's actions:
Following up his first strike, Jak aims a short burst into the mutant attacking Krevlor. He first sets the selector back to its normal power setting, attmpting to conserve his remaining charge.
WS 28 +30(point blank range attack) +10(aim) -20(firing into melee) +5(volley fire)
Standard attack vs 53: 1d100 ⇒ 11, 5 DoS. 3 hits.
Damage: 1d10 + 3 ⇒ (3) + 3 = 6E, Pen 0.
Replace with DoS. Total damage is 8E, Pen 0.
Damage: 1d10 + 3 ⇒ (9) + 3 = 12E, Pen 0.
Damage: 1d10 + 3 ⇒ (10) + 3 = 13E, Pen 0.
Righteous Fury: 1d5 ⇒ 1
Ammo: 21/60
Notch Carno |
Seeing Krevlor in danger, Notch swiftly draws his own hunting lance and charges at the mutant!
WS 31 +20 charge +10 hulking +10 ganging up = 71
Charge! 71: 1d100 ⇒ 8
X Damage, Pen 6: 2d10 + 3 + 2 ⇒ (6, 3) + 3 + 2 = 14
Substituting in 7 degrees of success, that is 18 damage, pen 6 X, to the right leg.
With concussive (3)
Duncan "Dunc the Lunk" |
1 person marked this as a favorite. |
Parry:21: 1d100 ⇒ 21 I did not foorsee that.
Duncan catches the axe on his ripper and smiles as his return blow swings down towards his foe. Happily thinking of the emprah he begins bellowing out a battle hymn... off key and the words are wrong... but the heart is there.
82: 1d100 ⇒ 9All-out plus CQB
1d10 + 8 ⇒ (7) + 8 = 15
GM Skyfall |
Botting Davien: 1d100 ⇒ 90
Both Notch's and Krevlors attacks hit the mutant in the. Talk about team work
red maths tb bonus 9 at 17
Parry: 1d100 ⇒ 72 no
It's head explodes
fire damage: 1d10 ⇒ 3
Parry: 1d100 ⇒ 86
Willpower: 1d100 ⇒ 24
Attack: 1d100 ⇒ 100
Toughness: 1d100 ⇒ 13
Attack: 1d100 ⇒ 37
Attack: 1d100 ⇒ 58
damage: 1d10 + 6 ⇒ (8) + 6 = 14
damage: 1d10 + 6 ⇒ (9) + 6 = 15tearing
damage: 1d10 + 6 ⇒ (4) + 6 = 10
damage: 1d10 + 6 ⇒ (5) + 6 = 11tearing
Jak's shots hammer into it's body causing it to stagger.
Krevlors hunting lance strikes it's head knocking it off it's feet before Notch strikes downward decapitating it.
The last large mutant tries to put out it's flames but it's unsuccessful
Duncan's attack hits it's target square in the head with the sound of the struck bell.
It also goes all out and hits back with 2 attacks at Ducan's legs
Ducan make a parry test or take 2 hits for 15 pen 2 (right leg) and 11 pen 2 (left leg)
There's a distant roaring sound and an explosion. A wave of pressure crashes into the outer hull and through the broken windows. The deck tilts beneath your feet as the ship is rocked
Everyone make a strength test (+0) or be knocked prone
1d100 ⇒ 43
1d100 ⇒ 47
The smaller (orange) mutant is knocked off it's feet but the last large one remains standing.
Orange= crit 1
Red=Dead
Yellow=5 on fire fatigue 2
Purple=Still Dead
Notch Carno |
Woohoo! Teamwork!
Strength 28: 1d100 ⇒ 68
Notch blasts the mutie's head into ruin - and is off balance at just the wrong moment. He is knocked onto the ground. He picks himself up, draws his warblade, and advances to back up Duncan.
Davien Sol |
strength30: 1d100 ⇒ 79
Davien who was attempting to gather the twisting energies again is knocked clean off his feet by the impact.
What the Frag was that!?!? He reactively shouts out.
He doesn't bother standing yet, but instead focuses on removing the two remaining threats. He takes out one of his standard issue krak grenades, pulls the pin and uses the telekinesis he had been practicing to hurl it at the yellow mutant, hoping the force imbeds it into the creature before it detonates.
assailpr2,50: 1d100 ⇒ 30
assaildamage: 1d10 + 2 ⇒ (2) + 2 = 4 pen 2
grenadedamage?: 2d10 + 4 ⇒ (2, 2) + 4 = 8 concussive 0, pen 6
GM Skyfall |
Fire: 1d10 ⇒ 4
Willpower: 1d100 ⇒ 10
Agility: 1d100 ⇒ 89
attack: 1d100 ⇒ 54
on feet: 1d100 ⇒ 88
1d10 + 6 ⇒ (7) + 6 = 13
1d10 + 6 ⇒ (4) + 6 = 10
The larger mutant is knocked off it's feet, still on fire.
The smaller one gets to his feet and attacks Ducan
Parry of take 13 damage pen 2 to your chest
Orange= crit 1
Yellow=17 on fire fatigue 3
Notch Carno |
Notch does his best to shank the fiery mutant!
WS 31 -5 poor craftsmanship warblade +10 aim +10 single attack +10 hulking = 56
Warblade vs yellow mutant 56: 1d100 ⇒ 91
Jak Sunnajak |
*Friendly targets: 3*
*Hostile targets: 2*
*Range to targets: 7m*
*Probability of hit on combatant: 52.63%*
*Probability of hit on friendly target: 31.578%*
*PROBABILITY UNACCEPTABLE*
*Engaging melee protocol...*
With so many of his allies in melee with the mutants, Jak forgoes his ranged attacks and charges forward. Coming up just behind Duncan, the reach of Jak's servo arm is enough. reaching between the combatants, the servo-arm strikes at the
WS 39 +20(gang-up) +20(charge) +5(melee orders) +5(weapon quality)
Charge Attack vs 89: 1d100 ⇒ 24, 7 DoS.
Damage: 2d10 + 14 ⇒ (4, 1) + 14 = 19I, Pen 10.
Replacing the 1 with 7 from DoS, damage is 25I, Pen 10.
GM Skyfall |
Davien Willpower under 65, flame breath: 1d100 ⇒ 27
1d10 + 4 ⇒ (7) + 4 = 11
1d10 + 4 ⇒ (1) + 4 = 5
Parry: 1d100 ⇒ 91
Willpower: 1d100 ⇒ 30
Attack: 1d100 ⇒ 51
1d10 + 4 ⇒ (2) + 4 = 6
1d10 + 4 ⇒ (9) + 4 = 13
1d10 ⇒ 10
Flame crit: 1d5 ⇒ 4
The energy ripples all over the character, scorching his body with horrid third-degree burns and inflicting
1d10 ⇒ 4 levels of Fatigue. The target may only take a Half Action on his next Round
Duncan grabs the mutant and holds it up giving Jak the opportunity to cave it's chest in with his servo arm killing it.
Davien vomits more fire onto the large one, who ignoring the flames gets up and jams a large needle into Duncan's chest.
Duncan make a dodge or parry test or take 13 damage pen 3 Toxic
Make a toughness (+0)test or take 1d10 ⇒ 1 damage (energy to the chest). Ignore armour and toughness
Orange=Dead
Red=Dead
Yellow=8 on fire fatigue 7
Purple=Still Dead
Duncan "Dunc the Lunk" |
1d100 ⇒ 66
Duncan attempts to block the needle with the creature in his hands, but manages to move too late to stop the blow.
1d100 ⇒ 76
Yeah, I'm at one wound so...
The Emprah smiles upon Duncan and gives him a surge of strength to continue taking the fight to the enemy.
3 fate to heal: 3d5 ⇒ (4, 3, 5) = 12
With the sudden second wind, Duncan roars rage in the face of the creature that stabbed him so...Grab: 1d100 ⇒ 77 ...but, misses horribly.
Notch Carno |
Notch keeps stabbing and stabbing at the burning mutant!
WS 31 -5 poor craftsmanship warblade +10 aim +10 single attack +10 hulking +20 gang up = 76
Warblade vs yellow mutant 76: 1d100 ⇒ 61
Warblade Damage: 2d5 + 4 ⇒ (3, 2) + 4 = 9
GM Skyfall |
Just realised I made a mistake with the wounds of the last Ork, it had actually take 17 more damage so it should be dead by now
Botting Jak: 1d100 ⇒ 32
2d10 + 14 ⇒ (1, 8) + 14 = 23
Botting Davien: 1d100 ⇒ 99
Parry: 1d100 ⇒ 82
fire: 1d10 ⇒ 1
The rest of the party gang up on the last mutant and quickly hill it, with Jak landing the killing blow.
The comm tower is now secure, all that remain is to call the Lightening Lances to power the room so that you can contact the Reckless Dawn and find out about these Helldivers.
The Ruined Spire in the center of the room looms menacingly, mutant tech jutting out of it.
That Spire is not part of the standard set up.
There's something in the spire. Strange eyes stare back at you and you get the impression of claws, fins and rat like teeth
Make a willpower test (-10) or gain 1d5 corruption points
Jak Sunnajak |
Jak surveys the scene taking in the wounded, the dead, and the fact that all of his team have survived. Without a word he begins to approach the bizarre tech in the middle of the room, "This part of the device is not necessary for standard communications equipment. I think we should disconnect it if we can do so without compromizing the standard functionality of these communication devices. I think we should do that prior to calling for power..."
Jak will get close enough to try and visually identify a way to disconnect it without disabling the other equipment.
Tech-Use vs 58: 1d100 ⇒ 65.
Fate reroll: 1d100 ⇒ 27, 4 DoS
Notch Carno |
"Definitely. We need that out!"
Notch offers his assistance to Jak.
+10 to tech-use and +1 DoS if accepted and roll succeeds
Jak Sunnajak |
"Definitely. We need that out!"
Notch offers his assistance to Jak.
+10 to tech-use and +1 DoS if accepted and roll succeeds
Fully aware of Notch's skill with machines and their spirits, Jak accepts the man's help with no comment.
That will bring it up to 6 DoS...
Davien Sol |
sorry all, hopefully my post rate will return to normal in a few days.
I am, surprisingly, fine. I wonder what that quake was? He mentions offhandedly as the others work.
As they look over the spire, he does a quick psynscience check for the area.
psy1-55: 1d100 ⇒ 32 +30 for the spire
will1-45: 1d100 ⇒ 65
1d5 ⇒ 3
as Davien reels away from the sight in the spire, he almost shouts to the others.
Just destroy it, turn it into molten slag! He doesn't look back to the spire.
alriiight, 12 corruption points already, lets gooooo
GM Skyfall |
Working together Jak and Notch are able to disconnect the Spire, at least you think so. The wiring connecting it to the rest of the system was strange and arcane with wires twisted into suggestive symbols and shapes.
You got a strange suggestion that the spire was fighting you
Notch and Jak make a willpower test or gain 1d5 corruption
Make a willpower test or gain the following Malignancies (from page 308)
1d100 ⇒ 4
Palsy: The character suffers from numerous minor tics, shakes, and tremors with no medical cause. Reduce his Agility by 1d10 ⇒ 4
Duncan "Dunc the Lunk" |
Duncan stares back at Krevlor. His lumpy face breaking into a uneven smile as a little blood trickles from his lip. A few ragged wounds stand open and the veins along his left arm have turned black from the toxic gunk pumped outward from the mutant's cracked off needle that had barely missed his heart.
"Dunc no hurt. Dunc need nap."
Jak Sunnajak |
Shuddering slightly in revulsion of feel of the corrupted machine, Jak takes a moment to steel himself.
Willpower vs 37: 1d100 ⇒ 71.
Corruption: 1d5 ⇒ 2.
Unconsciously wiping his hands on his clothes to try and get rid of the feel of the twisted device, Jak turns to the other communication equipment to give it an inspection before trying to waken the spirits.
Do any of the other machines we need look corrupted or damaged?
Jak Sunnajak |
With a satisfied nod Jak turns to the rest of the team, "The profane device has been decoupled from the communication hub. I am prepared to vox to the Lightning Lances to call for this system to be energized. Are there any reasons I should not do so?"
Notch Carno |
Willpower 36: 1d100 ⇒ 93
Corruption: 1d5 ⇒ 1
Notch wipes his hands with a rag, but still feels somehow unclean.
He shakes off the notion and replies:
"I say do it, Jak! We've spent long enough at this!"
GM Skyfall |
Forgot about this detail, so I'm adding it now
A large chunk has been gouged out of the mountain range between you and the city of Defiance and you can now see the city.
A streak of destruction leads straight into it's slums and at it's end you can a scorched, wiggling mass of flesh and chitin about the size of the ship your currently on.
Long tendrils snake out of it and drag ramshackle buildings into what looks like a massive mouth.
In the distance you see figures streaming out of it and strange birds flying around it
Krevlor |
"Let me help you clean up, you'll sleep better with a few bandages and I've got some plants that'll help." Krevlor set about sewing up some of the wounds and cleaning the areas so they wouldn't get infected.
Medicae 81: 1d100 ⇒ 51
Seven wounds back for Dunc
Notch Carno |
Notch glances out the window. Then he walks over to it, wide-eyed and staring out.
I hesitate to bring it up but do we need to make fear tests from looking out the window? Or risk some other form of insanity gain?
GM Skyfall |
"Acknowledged. Sending power now"
After a moment power washes through the room lighting up the screens and lumen strips.
Text scrolls across two consoles in the room, each at either side.
The leftmost displays a simple message.
Imperial contacts: 1. Connect? Yes/No
The rightmost displays logs
This is Lance Corporal Fredrick, on day 43 post explosion. Still no word from the rest of the ship or any other despite our hails.
Nor will there be
Food ran out today except for each other and the last cog head says that he has exhausted options to repressurise the outer corridor. You saw what happened when they tried to get out
He also says we'll impact the planet in 999 days.
One bit of good news is that as we never deployed it the data deamon remains contained. No I wasn't
To any who finds this, know that I did my duty to the end. He died shamefully
Nice work uncoupling that old shell but I had longs since escaped it. Now go over to the other console and send me to the other ship. Here I'll even show you how
To anyone reading this gain 2 corruption points and make it willpower test (-10) or do as the above text says.
If your interrupted by anyone you can try again to snap out of it
Jak Sunnajak |
Jak scans over the two monitors, his brow furrows as he tries to make sense of the logs displayed on the second monitor.
Willpower vs 27: 1d100 ⇒ 43.
Well then.
After a moment, Jak moves over to the other console and begins inputting commands.