The City of Seven Seraphs

Game Master Radiant Mercy


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I'm back, threads sure do explode when your internet goes.

I'm just going to ask about this for fun, my character is done but what do you think of the Mutant template ? It does fit the theme of the character, just curious.


Isn't that always how it goes?

I got that Faerie Ring PDF, and I'm intrigued. The main thing that I'm hesitating about is that I *also* want to use Everyman Gaming's Kyubi Paragon class, which is pretty closely linked to the Magical Tail feat. Although... we *might* be able to get it to work with the Faerie Ring by just switching all of the references to Magical Tail to Fox Magic, instead.


Azuriele wrote:
Avatar of the Source wrote:
@gyrfalcon: I would be willing to allow that custom item. The item it would be based on is 4,500 GP and provides that bonus to seven core skills, not counting any 3PP skills that is. That means that it would be roughly 643 GP per skill buffed. There are fifteen core INT skills. That means, if we go by the standard pricing for the item it is based on and extrapolate that with the new item's abilities, it would cost 9,645 GP. I hate numbers like that when purchasing gear, so round it down to 9,600 GP.
@ Radiant Mercy Hmm... Would this also apply to the general Int-based checks as the Circlet of Persuasion does Cha-based ones? Concentration, level checks, ability checks, etc? I may have to restrain myself from it, as Azuriele ends up very Int-based. Especially with the Path of the Genius as we get more tiers. If it's skill only, that might not be too power-crazy, especially as many skill bonuses are already competence.

I was wondering the same after proposing it. I think I'll hold off on buying one for now.

Taking a step back...@DM, with as much content as we have available, it would be very easy for us to produce characters with very big discrepancies between them. Some of those are fine: Clara's not a climber or a intimidator or a melee combatant; someone else won't be a knowledge-junkie or an alchemist or healer. Others can make it tricky for you to balance encounters for though (e.g. if Player One has a AC 21 and Two has an AC 40, any foe that can hit the first on a 1 needs to roll a 20 to hit the second.) I sometimes suggest in recruitments like this that we look at the party selected and make tweaks (up or down) to balance us. Speaking personally, I'd be delighted to get to play Clara (both roleplay, and tactical play) and I'm much more attached to her being a healthy part of a game that's fun for all, than I am in "maximizing all the numbers!!" so I'd be totally fine adjusting her to fit the curve.

Do you have a way you like to handle balance, in games like this?


@Almonihah: Very nice! Was the Day of Fire a nuclear apocalypse or something more magical? Regardless, I have thought on your character's unique 'hungers' and I have some ideas on how it could be solved. I like how it makes him seem more like the traditional yokai descriptions.

I would rule that Kyubi Paragon qualifies for Fox Magic in place of Fox Tail feats with class abilities given that the Zombie Sky Press version of Kitsune has that for free.

@River of Sticks: Skill and general INT checks only. Anything else would require a much healthier GP investment. That bonus is still going to be be very useful, given how many Knowledge checks will be in the game that I will place in spoilers around every corner and how many puzzles you will get hints for based on your INT check results. I do like to run puzzles in games on occasion and they tend to be very old-school.

The Fastidiousness item is fine. Your Bracers of Longarm is undercosted based on the Longarm Bracers, which have drawbacks and are 400 GP more expensive. The price difference wouldn't be as big of a deal, but it's strictly better for less GP than a comparable item. I am willing to work on it with you though. Would you like to discuss it here or through messages?

If you don't make it back in time when the due date on the recruitment is, I can wait about three days after since I was absent about that long.

@Teiidae: I like the Mutant template, but I have a strict no-template rule unless it is gained through a class ability or the proper Parity's feat chain.

@gyrfalcon: The circlet you proposed would only apply to skill and general INT checks only. Anything else would require a much healthier GP investment. That bonus is still going to be be very useful, given how many Knowledge checks will be in the game that I will place in spoilers around every corner and how many puzzles you will get hints for based on your INT check results. I do like to run puzzles in games on occasion and they tend to be very old-school.

I have a standard procedure with gamemastering games that have potentially huge variances in PC capabilities. The first five encounters of a game are designed to test certain thresholds that the party can handle. If the party can handle all of them, then I won't really have to make any alterations. If the party struggles through, plot devices ensure the encounters do not get too lethal and I work out what is giving them trouble, why, and change up appropriate encounters or give buffs/items to accommodate.

If one or more party members clearly lag behind another in general performance to a strong degree, I take a similar approach. If a character is getting hit literally every time and it's because I needed creatures that could hit the AC of other characters, I usually place an item or give a quest reward that helps out with their defensive capabilities, possibly a cloak made of dreamstuff that makes the wearer concealment as sort of an artificial effective AC bonus. If the same scenario crops up with a character being unable to hit because of encounter adjustments, I might give them a weapon that can phase through certain types of armor in a way similar to Brilliant Energy or I might just give them a weapon forged completely out of elemental energy that hits touch AC, but only deals elemental damage, in the next GM-seeded reward pool.

When you have played the 3.P system as much as I have, you find workarounds for balance and you know to test capabilities early so you can balance the party through items, story-granted buffs, and what have you. One PC back in the D&D 3.5 days built a damage-based DEX Fighter and was upset that he was outclassed even by the healbot Cleric of the party in terms of damage. So he got a katana later on that was not only strong enough to keep up with the Rogue's damage, which was very high, but also enabled him to do a ranged vacuum slash so he was not just standing there during ranged encounters or having to sink in precious gold to have a viable ranged weapon.


@DM Thanks for a thorough, thoughtful answer. That all sounds great.

The more I hear, the more excited I am for this game! (Though I can see that you're going to have some VERY difficult choices to make, so I'm not making any assumptions.)


As much as I would dearly love to play in this, tween a busy week last week, not having my laptop over the weekend, and being sickly this week(so far), I'm not positive I'll be able to get my PC finished to a satisfactory degree.

Which is a massive bummer, but there's so many good PC concepts here, and with only 6 being chosen, I think I might need to bow out, sadly.


Avatar of the Source wrote:


@River of Sticks: Skill and general INT checks only. Anything else would require a much healthier GP investment. That bonus is still going to be be very useful, given how many Knowledge checks will be in the game that I will place in spoilers around every corner and how many puzzles you will get hints for based on your INT check results. I do like to run puzzles in games on occasion and they tend to be very old-school.

The Fastidiousness item is fine. Your Bracers of Longarm is undercosted based on the Longarm Bracers, which have drawbacks and are 400 GP more expensive. The price difference wouldn't be as big of a deal, but it's strictly better for less GP than a comparable item. I am willing to work on it with you though. Would you like to discuss it here or through messages?

If you don't make it back in time when the due date on the recruitment is, I can wait about three days after since I was absent about that long.

@ Avatar of the Source I sent a PM; it hopefully went through. The restriction on the circlet to skills and general INT checks makes it a much less powerful, but still useful, item for Azuriele. Depending on the Long Arm decisions, I might pick up a Circlet of Insight. Thank you gyrfalcon!


@Monkeygod Awwww, that's too bad. :( It would've been kind of funny to be in another game together (though competition is fierce enough that would have been far from guaranteed even if you'd finished your character).

Anyway, as you can see, I've created an alias for Kichiro. I actually have 80% of his stats worked out in a spreadsheet, in spite of how bare this profile looks. Mostly I just need to pick out equipment for him at this point. Speaking of equipment, it seems that the star ball rules were relegated to a book that doesn't exist yet. :(

Anyway, I hope to finish by tomorrow.


Monkeygod wrote:

As much as I would dearly love to play in this, tween a busy week last week, not having my laptop over the weekend, and being sickly this week(so far), I'm not positive I'll be able to get my PC finished to a satisfactory degree.

Which is a massive bummer, but there's so many good PC concepts here, and with only 6 being chosen, I think I might need to bow out, sadly.

I am with Kichiro; while I do not believe I have been in a game with @MG before, I have seen their posts enough to respect their game knowledge and would have enjoyed the experience if we had both been selected. I hope you start feeling better!


Avatar of the source wrote:
I like the Mutant template, but I have a strict no-template rule unless it is gained through a class ability or the proper Parity's feat chain.

I didn't think so, but had to ask.


I never actually did this, so I feel like I should...

Mina's 10 Minute Background:

Main Details
1) Mina is a professional dealer who usually works for the casino instead of enjoying them as a player

2) At some point in the past, Mina picked up a variety of Phantom Thief skills, but she seems reluctant to elaborate on the circumstances

3) Mina loves performing and often integrates illusion magic when putting on a show

4) Mina does not belong to a Parity, but the House of Heights considers her a candidate for ascension and taught her Agent of Accrual skills

5) Mina is a flexible character with diverse offensive, defensive, and support abilities that allow her to mesh with a wide variety of allies

Goals

1) Mina wants to find out more information about her ancestry and what sort of celestial spirit she's actually descended from

2) Mina also wants to establish some long-term accounts she can transact miracles through in preparation for casting other spells for herself in the future

Secrets

1) (Known) Mina is a fervent collector of exotic gems and jewelry and often goes out of her way to acquire them when she finds them.

2) (Unknown) As a relatively well-known entertainer within her part of the Pacts district, Mina is the subject of ongoing bets at casinos other than the one she works at, including those trying to guess her personal romantic involvements. As an attractive singer and phenomenal dancer who can perform a variety of tricks with a grin and a flourish, some consider her an ideal trophy wife (she'd disagree if she knew) and a few people even want to push her into situations and collect on the bets. Marrying a politician or joining a genie's harem are regular favorites among the bets, while hooking up with a common, unremarkable tiefling is the most popular dark horse.

Relationships

1) Casino Owner: Mina is personally indebted to the owner of the Astral Jewel casino, who hired her after she stumbled her way into the City of 7 Seraphs and needed a place to stay. They have a positive working relationship.

2) Coworkers: Mina gets along well with her coworkers at the casino and often steps in to help them if there's trouble.

3) Thwarted Genie: An efreeti sultan once tried to kidnap her and bring her back to the City of Brass, but didn't expect Mina's illusions, telekinetic powers, or ability to cause general mayhem. The House of Heights took offense to his efforts to spirit away someone they'd been trying to push to ascension and got him banned from the area, but he might well try again.


I realized I didn't answer your question about the Day of Fire. XD I left it vague for two reasons:

1) Kichiro knows of it only through oral history.
2) The kitsune of the Hayashi clan, for all that they liked pranking humans every now and again, held themselves aloof from them in general, and thus were blindsided by the apocalypse.

I was thinking it was a combination of magical and technological catastrophes--think a nuclear war followed by Ragnarok. The only reason anything survived was the sudden return of the sun--perhaps some heroes managed to rescue it from whatever darkness had kidnapped it?


It's probably a mistake to make an attempt to pull something together at this late stage when I haven't even finished reading Co7S yet and am unfamiliar with vast swathes of the 3PP material available... but it's Co7S, and if I don't take a shot now, who knows when the next chance will come along, so what's the harm?

I remember not being enamored with Wicked Fantasy: Orks: Children of Pain's mechanics, but loving the flavor, so maybe I'll go back and give them another chance.

Brief mechanical sketch at this point would be a fighter (impossible warrior) 12 and brawler 6/??? to build a relatively straightforward iron caster ork (or maybe half-ork?), probably using an orc hornbow. If anyone has recommendations to round out the build, I'd be appreciative.


Hmm... Have you considered going full Fighter/Brawler? That martial flexibility is nice. Alternatively, Zen Archer is a good class for using bows. Conscript is nice, too; Barrage sphere has Ceaseless Ammo in it, which is nice.


I haven't got as far along with transfering stuff from my spreadsheet to this alias as I would like, but I think I'm at least 95% done with Kichiro's stats on the spreadsheet now. :D


First Pass: William McCarty, my "gunslinger". He is built to represent a man in transition, so part rogue/trickster, part paladin. He is mostly a ranged combatant with decent group buffing from his Astrology auras.

I'm still working on skill points and finessing the details, but the meat of it is there.


Nothing comes even close to a full attack for a bow user, but, if you somehow need to move, SoM is your friend like no one else.

The Barrage Sphere let's you shoot twice as a standard, or more (along with your BAB iteratives) if you spend focus. Focus that you might regain just by moving, thanks to Mobile Focus. With an investment in the Athletics Sphere, by moving (which is what you actually needed, right?) you can get a miss chance effect due to Moving Target and a Mirror Image buff thanks to Afterimage. All of these together with the possibility of not spending ammo (Ceaseless Ammo), improving your base speed (Swift Movement), getting free skill ranks and many more shenanigans.

Wait, did I just describe how my character works? :P

Sadly, I don't think I'll have the time to put together a second character, though my idea was quite fitting in my opinion. What better place for a character like Ulysses than the Co7S, a place where he can travel anywhere in the multiverse? Mechanically, since the character in the cartoons had a very special laser pistol, I was going to make him a Doomblade Mageknight with a Focus Drawback to force him use his Destruction Sphere with a pistol. But I've been invaded by my nieces, drawn towards friend and family dinners, underwent formation lessons for my new job and many other events that prevented me from gaining the required focus for a character such as the one I have in mind.

Maybe next time!


I'm trying to remember... wasn't there an item that was basically like a portable magical mini-fridge? Because Kichiro would definitely have one if such a thing exists.


Here you are. On mobile, so limited formatting. https://www.aonprd.com/MagicWondrousDisplay.aspx?FinalName=Crate%20of%20Pre servation


I've gotten noticeably more content up on the Wiki - including the Agent of Accrual prestige class I nabbed for Mina. It's certainly coming along. XD


Ah, thank you! Good thing he has a Bag of Holding. XD

I think I'm done enough now. I still have a bit of gold to spend, but I've just got it earmarked for potions and assorted adornments, so I think that can wait until after recruitment is over to see if I need to specify them or not.


Rednal wrote:
I've gotten noticeably more content up on the Wiki - including the Agent of Accrual prestige class I nabbed for Mina. It's certainly coming along. XD

This is the only acceptable reason for no Bear Sphere. The only one.


Well, the other reason is that the courtesy waiting period is only *almost* over. XD I plan to focus on that as soon as I can. Won't take long, really.


Thank you for the advice everyone! Still working on the ork character, hoping to meet the deadline.

A few questions.

How does vital strike interact with barrage? Does it apply to the first hit, or the first attack?

For a gestalt character like a fighter (impossible warrior) 1/conscript 1, would the character maintain all martial proficiencies while also getting a martial tradition, or would they only be able to choose one or the other?

Wicked Fantasy Orks lack the weapon familiarity of standard orcs. Would I be required to take EWP for proficiency with an orc hornbow, or would I be allowed to treat it as a martial weapon?

I didn't see the question asked before, but I have trouble imagining it wasn't – so I'm sorry for missing it, but are characters required to be members of Parities to participate in the Wardens?


Vital Strike only applies to the first attack in a Barrage.

Martial Traditions replace a character's normal starting proficiencies (except for the basic bits like simple weapons). This applies even in Gestalt.


Greetings! Belltrap pointed me towards this game, hopefully I'm still in time to make the deadline. I apologize for not reading the entire thread yet, but I'll try to absorb it before doing a full character sheet.

I was admittedly attracted by the wide range of material allowed, including some that I've been wanting to take for a spin for a while. Specifically, I'm thinking of playing a Taninim Draconic Exemplar, from In the Company of Dragons. Not quite sure what the other side would of the gestalt would be... something castery, with good synergy for being a giant dragon. Leaning slightly towards spherecasting, maybe even using Destruction in lieu of the Exemplar's breath weapon, or else psionics. Open to suggestions.

The Trinity Knight PrC is also tempting, but not 100% sure how it'd work in gestalt.


@WarDragon: It should probably take both sides of the gestalt.

Also, since it's two weeks now, the Bear sphere is up.


Barbearian made me laugh. But seriously, this is actually a really strong sphere, it's kinda scary. It does a little bit of everything.


Well, now you know where Umbriak will be getting his upgrades from pretty much exclusively.


Yeah, the extra spheres (not part of the core 20) tend to focus more on themes than on powers, so you can find a variety of effects in them. XD


Rednal wrote:

@WarDragon: It should probably take both sides of the gestalt.

Also, since it's two weeks now, the Bear sphere is up.

That'll be a nope on that class then.

Bear Sphere is hilarious. I might just reflavor it into a Dragon sphere...


Too bad there's not a Bear Skald.


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Restless Flame, the Valorous Vagabond, Seeker of Knowledge Beyond Horizons, the Lairless Lord

Physical Appearance: Restless Flame is a Taninim of the Proud draconic aspect, meaning that he resembles a Solar Dragon in form and personality. He is as tall at the shoulder as an elephant, but built longer and leaner, his body rippling with powerful muscles like a great cat's. Except for a few magical trinkets, his crimson hide is uncovered, displaying a wide array of proudly-worn battle scars.

Personality: Flame is far more restless than most dragons. He has never claimed a lair or permanent home, instead traveling from one place to the next, staying in one region, city, or star system for a few weeks, months or years before moving on. Despite this, he endeavors to become a harmonious part of whatever community he finds himself in, rather than a disruptive influence. He wishes to learn and grow himself, not impose his will upon the places he visits. However, this tendency is mitigated by an inability to tolerate injustice; more than once, he's found himself championing formerly-lost causes or rallying a population against invaders or tyranny.

Ten Minute Background

5 Things:

1. Flame is, first and foremost, a dragon. He will not suffer this to be forgotten, even by his closest mortal friends. He considers magic to be part and parcel of this identity.
2. He still attempts to maintain contact with his home in the Lost Isles, and is still technically bound as vassal to one of the dragon elders there.
3. He's a relative newcomer to Hyrataean, and still learning his way around the city. The Radia is the most beautiful thing he has ever seen.
4. Several of the Parities are interesting to him, but he hasn't yet committed himself to any of them. When he does, it will NOT be one of those bound to the Dark. (This part is negotiable, if joining a parity is required.)
5. He loves learning, especially about new cultures and peoples, feeling a kinship with all who live in the Light.

Player Goals:

1. I'd like to see him get more involved in the Parities, possibly rising to a leadership position.
2. Possibly take part in a major victory over a Dark-linked threat to either Hyraeatan or the Lost Isles cosmology. See Secrets for an example.

Secrets:

1. Flame has been hunting a cult of the Outer Gods ever since he left his home in the Lost Isles. They murdered one of his siblings, and he wants revenge, as well as considering it utter blasphemy to have turned dragons to their worship.
2. Another Taninim, called Stalker in the Outer Darkness, of the Void dragon aspect, has followed Flame to Hyraetan, and is allied with the cult. Stalker takes pleasure in making Flame's life miserable, but has stayed out of his sight.

People:

1. Flame's sister, Laughing Light of Even, a taninim of the Lunar aspect, still lives back in the asteroids over the Lost Isles. She's followed a more traditional lifestyle, maintainining a lair there, and is preparing to lay her first clutch of eggs.
2. Glorianaxia Dreamweaver is a Wyrmtouched member of the Chrysalis Covenant, who is researching a way to transform herself into a full-fledged true dragon. She is at once friendly towards Flame, possibly even romantically interested, and jealous of the ease of a Taninim's maturation.
3. Stalker in the Outer Darkness was once a friend of Flame and his siblings, but now blames them for his loss of status and home. He worships the Outer Gods, rather than the mother-goddess of the Taninim, believing them to be the only true power spanning the entire multiverse; after all, every plane with stars has its darkness between them. Stalker wants to break Restless Flame's spirit before killing him.

Memories:

1. I remember brawling with my siblings in the nest. I generally won, except when Light pulled one of her tricks.
2. It is too little to say that I remember my brother's death... I still have nightmares about it, his blood spilled on that altar by those abominations.
3. I will never forget the wonder of the first time I descended to a planet... living things everywhere, unlike the void where I was born. So much to see, do, and learn, so many people and their strange cultures, it made such an impression on me that I have ever striven to recapture the feeling.


I should note, if this one doesn't grab you, I have a couple other concepts brewing... I'm indecisive.


I have been working on running simulations of potential party combinations and, so far, there are few projected issues with any combination that cannot be easily solved. There have been a few tweaks made already to some of the content, but nothing major.

I am extending the deadline to the 20th as a result of having been absent for these last few days testing party models against the baseline adventure.

@gyrfalcon: Glad to hear it!

@Monkeygod: The recruitment deadline has been extended due to my absence. Here's hoping that you are recuperating well and that you will be back soon.

@Almonihah: I have my own homebrew version of the Star Ball item. It's not very complex, but it doesn't have to be. Would you like to see it?

I was indeed curious about the particulars of the Day of Fire. Fantastical apocalypses are something of a fascination of mine. Just how open are you with me forming details on the pre-Day of Fire world and the nature of the apocalypse itself? I am asking for future reference.

@Teiidae: No harm, no foul!

@Rednal: I like those additional details on Mina! They do give me a few ideas for potentially amusing elements to place in the campaign from time to time.

@Belltrap: It's never too late to post a character until I lay out the selections in my final post in this recruitment.

Vital Strike, if my assumptions are correct, only applies to the first attack in a Barrage.

Martial Traditions replace all weapon proficiencies granted by virtue of a class. Gestalt is no exception in that regards.

Characters are not required to belong to Parities in order to belong to the Wardens.

@Slyness: An inversion of the fire and brimstone gun-priest trope that later finds itself on the road to gun-priest mode? That seems quite nifty!

@Jereru: Based on your description of the shenanigans you described, Ulysses would have probably been fun to feature in a game.

@WarDragon: You still have five days to complete a character, so hopefully that will be enough.

Restless Flame looks great. Just a touch of naivete despite being a house-sized dragon of blazing power, a being with an instinctual fascination with the Radia, and what have you.

Are your ideas for the Outer Gods worshiped by Stalker in the Outer Darkness tied to the cursed and sealed area in the middle of the Isles or are they more of the traditional sort? Moreover, is he one of the Undragons now?

Make as many characters as you like. I mentioned upthread that people can submit multiple characters.


Ooh, five more days will be enough time for me to finish a second submission, and maybe get Sekiro to something resembling playable.


Thank you for the answers.

I apologize for reiterating a question, but Wicked Fantasy Orks lack the weapon familiarity of standard orcs. Would I be required to take EWP for proficiency with an orc hornbow, or would I be allowed to treat it as a martial weapon, if I decide to stick with standard proficiencies over a martial tradition?


Belltrap wrote:

Thank you for the answers.

I apologize for reiterating a question, but Wicked Fantasy Orks lack the weapon familiarity of standard orcs. Would I be required to take EWP for proficiency with an orc hornbow, or would I be allowed to treat it as a martial weapon, if I decide to stick with standard proficiencies over a martial tradition?

If the DM is cool with it, this is suggested under gestalt sphere rules:

Characters may take up to two extra Discipline talents (and/or Armor Training) from the Equipment sphere for each martial class beyond the first, representing their training with additional weapons from a second martial class. GMs may allow a character to gain two extra Discipline talents even if the second class does not use martial spheres if the backstory, class theme, or character theme justifies it. As a general rule, all full-BAB classes and most 3/4ths BAB classes (except those limited to unarmed strikes) qualify for the extra Discipline talents.

Custom Training should cover it.


I'm kind of curious about these simulations of yours. :D Is there some party role none of the submissions are covering?

As for your question, I would certainly enjoy working out some details about the Day of Fire and the world before with you! My approach to worldbuilding tends to be to only flesh out what directly affects my character, but I do enjoy coming up with more especially if it's something that will come up later in the campaign.


This looks... intense, and I'm surprised that I didn't see it earlier.

I'd like to try and put something together for it, considering that the deadline has mercifully been extended until the 20th.

That is a very permissive ruleset. I'll give it a look!


OK, so, I've just gone on a long walk. It's a lot of character-building that I want to get done, and I wanted to post up a concept before bed so that Radiant Mercy could have a look and communicate initial thoughts, so I can know what to spend time on tomorrow. I'm still working on a name, so "the character" will have to do, and maybe will sound a little awkward.

This Me:
The Concept: The lost herald of a dead god of exiles and hybrids from a far-flung universe, this character's failure to defeat a rival god of perfection, assimilation and conformity haunts him. He traveled to Hyraeatan by accident during his wanderings. The discovery of a nexus civilization at the center of many universes inspired the belief that another aspect of his dead goddess may be out there. He searches for her while at the same time opposing threats that he believes she would if she were there.

The Mechanics: A CG grendle ex-cleric (channeler of the unknown) // warder (fiendbound marauder)/bloodrager (aberrant)

I believe I will use the Guardian path.

This character is a jack-of-all-trades with a wide variety of abilities. However, his main role in a party is as a bruiser with a nice bag of tricks to go along with it.

The Backstory:

1. Created as a living weapon in a lab by adherents of Centrum (LE deity of conformity, perfection, modification, progress), the character was not given a name. In fact, he was discouraged from having any sort of identity at all, and harshly punished whenever he expressed individuality. He was simply referred to as Number Four and subjected to endless experiments to discern the success at fusing troll DNA with another creature to create a self-healing weapon.

2. Rescued at the hands of Myra (CN deity of exiles, half-breeds, outcasts, and rejects) during a raid of her servants on the Centrum lab, the character knew his first taste of freedom and the first experience of being respected. Myra brought him to her home realm, a city of all of the rejects from everywhere else in their multiverse, and allowed him to live there.

3. For a time, he tried to have a normal life. He gave himself a name. He found a favorite coffeeshop. He made friends, got a job, all that jazz. Then he started noticing something strange. People were acting very... normal. Even the most eccentric of artists began to do things like shave themselves, get a job and smile. It was an invasion of the body snatchers! The character began to investigate and fight against the invasion, eventually discovering that the invasion was fueled by a strange people-generating machine hidden in the city's undercity by the clergy of Centrum. Unfortunately, during the invasion, Myra's previous herald was replaced and killed, and the character had to destroy the duplicate... but for his heroism and his dedication, the character was promoted to the replacement herald.

4. the character began to crusade on behalf of Myra. He would rescue slaves, foster hybrid communities, destroy attempts at conformity, oppression, isolation and assimilation, and overall fight against the oncroaching forces of convenience and law. Unfortunately, he was a failure. Over time, the forces of Centrum gained foothold after foothold in the world. People desired convenience and perfection more than they desired individuality, and they gave up their freedom for security piece by piece. Every piece that was given took a part of Myra's power, and when her power waned low, Centrum's robotic followers attacked her realm and killed her.

5. As a final gift to her most devoted servant, Myra exiled him... from the reality that they shared. He ended up alone in another universe and, devastated by their utter defeat, began to wander.

6. After some time wandering alone, he came to the city of Hyraeatan by accident. Suddenly, he realized: there was not just one universe. He wasn't just sent far away from his goddess, but into an entirely different reality! That meant that maybe, just maybe, another iteration of Myra existed out there. Of course, it also meant that other aspects of Centrum existed. More creatures who desired nothing more than to turn the world into shiny-chrome sameness. Joining the Wardens, the character resolved that, until he could find his goddess again, he would do her good work.

Notes:

Centrum is made to be an antagonist if you want one, but if you want a starting point to envision what I want from him, it's sort of a cross between Monsanto, Ultron, and the Borg. He believes that everything has a perfect end-form, that engineering superior species and driving natural ones extinct is fine, and that everyone should be just like him.

I believe that the character's channeling power comes directly from whatever domain his previous deity had, but lost when she was killed by Centrum. So in a way, he is her scion.

Myra and her city are supposed to be something like Bohemia meets Kaer Maga meets Sakaar: A place where the lost and discarded from everywhere else go, and so it's full of very strange eccentrics. As a former champion of this place, my character would be a champion of personal differences (he might loudly proclaim approval that someone disagrees with him on ethical grounds, for instance).

Alright, uhh... that's what I've got for now. Please let me know what you think, if anything needs to be changed. If it seems fine, I'll finish it up posthaste for review.


Heh heh heh heh.

The City of 7 Seraphs is a big place, so yeah, I wanted to include some background stuff that makes it easier to have situations that are all "How did we get involved in THIS insanity?", particularly since glorious good versus evil battles are kind of, well, discouraged in the setting. A group of locals against a common outsider (or just someone accidentally destabilizing things), on the other hand... well, it felt a bit easier to work with, especially if there's a wide variety of alignments in the final party. Emphasizing the funny as well as the epic, basically, especially for sidequests between big plots.

Besides, despite being a Performer, I see Mina as a supporting character instead of someone who's going to try and make the whole plot revolve around them. She doesn't even know why they keep assigning her to Warden missions, but she tries to be positive about it and make sure the trip is comfortable. XD


5 more days? Oooh. I can actually work on my paladin then! He's gonna be fun.

Dark Archive

@Radiant Mercy: I think this question might have gotten buried in a storm of other questions, so I wanted to ask once more. However you answer will likely not have any effect on Tarov's build, but I wanted to get a clear answer, regardless. :)

Quote:
I have a question about Sentinel's Wise Reflexes and Inquisitor's Cunning Initiative and whether or not they can stack. Cunning Reflexes adds my Wisdom modifier to my Dexterity modifier for Initiative, and Wise Reflexes replaces the Dexterity modifier with the Wisdom modifier. I am pretty confident they would not stack, since you're not supposed to get a stat to a thing more than once, but I'd like your opinion on that.

I am excited for the 20th! There's lots of cool characters gathered here, and I'm very interested to see who makes the cut!


@leinathan, fun to see you here (and interesting concept, as I'd expect from you!). I'm happy to say this recruitment has given me an excuse to recreate Clara Flingflopsparkfizz into my Dream Alchemist...and gives her whole multiverses to explore, on her quest to rediscover the formula for the Ultimate Fizzy Drink!

@DM, I *believe* everything is tidied up and in order in Clara's profile. I've included an Advancement Choices spoiler at the top, since I think it makes it easier to review characters of this level. (It also helped me to double-check my build). I also always build these in Google docs with extra notes. Feel free to look over here, for things like what exactly goes into calculating her various stats.

...and like @Seranov said, I can't wait to see what the final party looks like. You've got some tough choices ahead of you!


Oh, and I would like to see your homebrew Star Ball, if you would. Though I'm fine with waiting until after recruitment so you don't have to send the information if I don't get picked.

It certainly seems like you have some hard choices! *crosses tails*


@gyrfalcon - I read through the thread and saw! Good to see you around still.


Avatar of the Source wrote:

@WarDragon: You still have five days to complete a character, so hopefully that will be enough.

Restless Flame looks great. Just a touch of naivete despite being a house-sized dragon of blazing power, a being with an instinctual fascination with the Radia, and what have you.

Are your ideas for the Outer Gods worshiped by Stalker in the Outer Darkness tied to the cursed and sealed area in the middle of the Isles or are they more of the traditional sort? Moreover, is he one of the Undragons now?

Make as many characters as you like. I mentioned upthread that people can submit multiple characters.

I think Flame is pretty complete, actually... unless you need full stats? I wasn't going to buckle down and do those unless he actually got picked, but I'll get to work if they're required. Thanks for extending the deadline, though.

The Outer Gods, I assumed were Azathoth and Nyarlathotep and their bunch. I have a creepy idea that they are literally the same beings in every multiverse... though who's to say that they and the corruption at the center of the Lost Isles aren't connected?

I didn't necessarily mean for him to be an Undragon, since they tend to be less on the subtle end of things. I'll leave that as a surprise for you to decide on though.


Azathoth, Nyarlathotep, Yog-Sothoth... and me. 8D


YoricksRequiem wrote:

Let's do one of these things!

.

.

Submissions So Far
Character - Player - Race - Classes - Mythic Path
Aqguazula - Teiidae - Malenti (Sahuagin) - Oracle (Dual Cursed) / Aegis (Aberrant) - Living Saint / Herald Dual Path
Azuriel - River of Sticks - (Not sure, having some trouble parsing out all of that information)
Cedric Slate - Josh.Ingle - Sylph - Symbiat (Operative) / Legendary Kineticist (Dark Elementalist) - Champion Path
Eirian - Rednal - Human - Atomic Adept (Gonzo II) / Incanter (Spheres of Power) - Genius Path
Gabriel - Jereru - Aasimar - Warpriest (Arsenal Chaplain) / Mageknight (Martial Sun Warrior) - Champion/Hierophant Dual Path
Rani - JonGarrett - Changeling - Heir Apparent / Rajah - Guardian Path
Tarov Boulderfist - Seranov - Dwarf - Inquisitor (Monster Tactician / Ravener Hunter) / Sentinel (Adamant Guardian) - Champion Path
Zika - YoricksRequiem - Veryx - Starseed / Vitalist - Overmind Path

Let me know if I missed anyone!

Let me add to this post (I'd add more information but I'm tired and want to go to bed:

Restless Flame, the Valorous Vagabond, Seeker of Knowledge Beyond Horizons, the Lairless Lord Taninim Draconic Exemplar
William McCarty, Human Gunslinger/Paladin/Hedgewitch
Mina, azata-blooded aasimar (musetouched) dealer/phantom thief
Azuriel, Judow Harbinger/ Scholar / Defensive Dervish Warder / Vizier
Clarabibulus, gnome alchemist (mindchemist) | scholar
Yaksha, Drow Swashbuckler/Nightblade
Boxcar Joe, Human brawler (hinyasi) /unchained rogue (hobo)
Caladrel, Asuran Spawn Tiefling Maneuver Master Monk /// Crusader Cleric of Calistria (Luck domain) + Ninja
Kichiro, Kitsune Shifter/Spell-less Ranger | Kyubi Trickster

Is it just more or have a *lot* of the more recent submissions been tricksters? XD

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