Demon Slayer

Gabriel, Sol Invictus's page

3 posts. Alias of Jereru.


Race

Stats:
AC 29 (T 28 FF 22) | CMD 35 | Init +7 | Speed 50ft (Fly) | F +15 R +15 W +18 (+2 vs Evil) | Res Acid, Cold, Elect, Fire 5 | DR 6/- (vs Spells only) | Perc +24, SM +22 (Darkvision 60)

Classes/Levels

HP 173/173 | Fervor 15/15 | Mythic Points 5/5 | Spell Points 29/29 | Blessings 9/9 | Pulse Pool 10/10

Gender

NG Aasimar Warpriest/Mageknight 12 | Status: OK

About Gabriel, Sol Invictus

Intro, Defense & Offense:

Gabriel
Male Aasimar Warpriest (Arsenal Chaplain) / Mageknight (Martial Sun Warrior) Gestalt 12

NG Outsider (Native), Humanoid (Human)

Languages
Common
Varisian
Celestial
Ignean
Infernal

Speed 50 ft, Fly 50 ft, Swim 50 ft.
Initiative: +7

STR 18 (+4)
DEX 25 (+7) (18 Base +3 Level +4 Enh)
CON 18 (+4)
INT 14 (+2)
WIS 24 (+7) (18 Base +2 Race +4 Enh)
CHA 20 (+5) (18 Base +2 Race)

DEFENSE
AC 29, Touch 28, Flat-Footed 22 (10 Base +9 Armor +7 Dex +2 Deflection +1 Natural)
HP 173 (12x10 +4 Con) +5 Mythic
Fort +15, Ref +14, Will +18 (+8/+4/+8 Base +4/+7/+7 Attribute +3 Resistance)
+2 vs Evil
CMD 35 (10 Base +12 BAB +7 Dex +4 Str +2 Deflection)
Acid, Cold, Electricity and Fire Resistance 5

OFFENSE
Melee
Cestus +19 1d4+4 P or B (19-20)x2
(To Hit: +12 BAB +7 Dex)
(Damage: +4 Str)

Ranged
Composite Longbow +27 1d8+12 P (19-20)x3 110ft or
Composite Longbow Barrage +25/+25 1d8+12 P (19-20)x3 110ft or
Composite Longbow Full Attack +25/+25/+20/+15 1d8+12 P (19-20)x3 110ft
(To Hit: +12 BAB +7 Dex +2 Focus +4 Wp Training +2 Enhancement)
(Damage: +4 Str +2 Enhancement +4 Wp Training +4 Specialization)
·Barrage Sphere: +1 to hit & dmg within 30ft
·Deadly Aim: -4 to hit, +8 dmg
·Manyshot: First shot in full attack fires 2 arrows
·Clustered Shots: All damage for the round stacks vs DR
·Improved Precise Shot: Ignore all but total cover/concealment
·Huntsman Training: -1 to hit per range increment
·Perfect Shot: Roll miss chance twice. Reroll a 1 per round and 1 is not autofail

CMB: +16


Class & Race Features:

WARPRIEST FEATURES (Arsenal Chaplain)
1-
Aura (Ex)
Blessings (Su): War
·War Mind Each round for 1 turn, target selects between: +10ft speed, +1 dodge to AC, +1 insight to hit, +1 luck to saves.
·Battle Lust All of target’s melee attacks for 1 minute are vicious, but damage he receives from it is nonlethal. Also +4 insight to confirm crits.
Focus Weapon
Sacred Weapon (Su) Máx 1d6
2-
Fervor (Su) 4d6
3-
Bonus Feats
5-
Weapon Training (Ex): Bows
7-
Quicken Blessing: War

MAGEKNIGHT FEATURES (Martial, Sun Warrior)
1-
Casting
Spell Pool
Solar Brilliance
2-
Mystic Combat (Su)
Penetrating Blow
3-
Stalwart (Ex)
4-
Combat Feats
Solar Radiance: Reflected Light
6-
Mystic Combat (Su)
Time Shift
7-
Marked (Su)
10-
Mystic Combat (Su)
Solar Radiance: Searing Presence
11-
Mystic Defense
12-
Combat Feats
Solar Radiance: Expanded Glory

Favoured Class Bonus (Warpriest): +12/6 Bonus Feat

AASIMAR FEATURES
+2 Wis, +2 Cha
Celestial Resistance Acid, Cold and Electricity Resistance 5.
Skilled +2 to Diplomacy and Perception checks.
Scion of Humanity Count as Humanoid (Human) and Outsider (Native).
Daylight 1/day
Darkvision 60ft.


Traits & Feats:

TRAITS
Fate’s Favored (Faith)
Sun-Blessed (Magic)

FEATS
Feat Tax Rules

1-
Angelic Blood
Weapon Focus: Longbow (Warpriest Bonus)
2-
Extra Mystic Combat: Quickened Reflexes
3-
Extra Combat Talent
Rapid Shot (Warpriest Bonus)
4-
Extra Combat Talent
5-
Searing Brilliance
6-
Manyshot
Weapon Specialization: Bows (Warpriest Bonus)
Advanced Weapon Training: Versatile Training (Warpriest FCB Bonus) Add Perception and Intimidate as Class skills and use your BAB as effective ranks.
7-
Clustered Shots
8-
Improved Critical: Bows
Point Blank Master (Mageknight Bonus)
9-
Extra Combat Talent
Greater Weapon Focus: Bows (Warpriest Bonus)
10
Angel Wings
Surge (Pulse) 1 Pulse, free action: Double base speed for 1 round.
11-
Extra Combat Talent
12-
Angelic Flesh: Brazen
Geater Weapon Specialization: Bows (Warpriest Bonus)
Improved Precise Shot (Warpriest FCB Bonus)


Spheres and Talents:

Magic Tradition
Magical Signs Glow and warmth
Prepared Caster
Somatic Casting x2
Verbal Casting

Martial Tradition: Canny Hunter (Swapped the Scout Sphere for the Athletics Sphere)

1-
Light Sphere (Magic Tradition)
·Glow
·Nyctophobic Casting (Drawback)
Lasting Light (Light) (Drawback Bonus)
Irradiance (Light) (Magic Tradition)
Hunter Training (Equipment) (Martial Tradition)
Sniper Sphere (Martial Tradition)
·Deadly Shot
Athletics Sphere (Martial Tradition)
·Run Package
·Fly Package
·Limited Athleticism (Drawback)
Moving Target (Athletics) (Drawback Bonus)
Unarmored Training (Equipment) (Martial Tradition)
Searing Light (Light)
2-
Expanded Training (Athletics)
Glory (Light) (Sun Warrior Bonus)
3-
Barrage Sphere (Extra Combat Talent Bonus)
·Barrage
4-
Mobile Focus (Barrage)
Ceaseless Ammo (Barrage) (Extra Combat Talent Bonus)
6-
Swift Movement (Athletics)
8-
Blinding Light (Light)
9-
Moving Target (Athletics) (Extra Combat Talent Bonus)
10-
Dual Light (Light)
11-
Perfect Shot (Sniper) (Extra Combat Talent Bonus)
12-
Afterimage (Athletics) (Extra Combat Talent Bonus)


Mythic:

MYTHIC TIER 1
1-
Hard to Kill (Ex)
Mythic Power (Su)
Surge (Su)

MYTHIC PATH Champion/Hierophant
·Fleet Charge (Ex)
·Inspired Spell (Su) Standard, spend MP: Cast a spell at CL+2. Must be on your spell list and from a level you can cast. It doesn’t spend a spell slot.
1-Horrifically Overpowered Feat: Physical Paragon

MYTHIC FEATS
1-Dual Path


Telesma:

Helios NG Intelligent Gemstone
INT 12 (+1)
WIS 10 (+0)
CHA 11 (+0)
EGO 10 (+0)

Personality Cunning (+2 to Disguise)

Mutual Locator While in the same realm, Helios and Gabriel know where each other’s location.

Spirit Senses Helios can see the Ethereal Plane clearly, but the Material Plane hazily.

Control Realm Working together, Helios and Gabriel can detect Portals. Kn Planes check DC 20 if within 30 ft, increases with distance, up to DC 26 within 75 miles.

Localization When traveling to a new realm, Helios grants Gabriel a tongues effect, a disguise self effect and allows him to roll Knowledge checks to know realm-specific topics.

Masking Helios can make Gabriel look like a native of the realm, altering his physical features and even his equipment to blend with the local culture. Grants +15 to disguise checks.

Unbounded Adjustment Helios helps Gabriel adapt to a new realm, so he can ignore the -2 penalty to checks.

Helios is a star-shaped, sentient ruby stone, set in a diadem that Gabriel wears. It’s a rather inquisitive being, and usually asks his master for explanations on the decisions he takes, specifically moral decisions. The ruby is good-hearted, but sometimes a bit too skeptical, and its curiosity makes it want to learn from the only creature it trusts hundred percent, i.e., its master.


Skills:

Armor Check Penalty: 0

ADVENTURE SKILLS
Skill Points: 12x(4 +2 Int) = 72 +12 Intimidate +12 Perception +12 Acrobatics +12 Fly
Acrobatics: 21 (12 Rank +6 DEX +3 Class -0 ACP)
Bluff: 5 (0 Rank +5 CHA +0 Class)
Climb: 8 (1 Rank +4 STR +3 Class -0 ACP)
Diplomacy: 22 (12 Rank +5 CHA +3 Class +2 Racial)
Disable Device: 7 (Untr) (0 Rank +7 DEX +0 Class -0 ACP)
Disguise: 5 (0 Rank +5 CHA +0 Class +2 Telesma -2 Angelic Flesh)
Escape Artist: 19 (12 Rank +7 DEX +0 Class -0 ACP)
Fly: 19 (12 Rank +7 DEX +0 Class -0 ACP)
Heal: 11 (1 Rank +7 WIS +3 Class)
Intimidate: 19 (12 Rank +4 CHA +3 Class)
Kn Arcana: 2 (Untr) (0 Rank +2 INT +0 Class)
Kn Dungeoneering: 2 (Untr) (0 Rank +2 INT +0 Class)
Kn Local: 2 (Untr) (0 Rank +2 INT +0 Class)
Kn Nature: 2 (Untr) (0 Rank +2 INT +0 Class)
Kn Planes: 17 (Untr) (12 Rank +2 INT +3 Class)
Kn Religion: 10 (Untr) (5 Rank +2 INT +3 Class)
Perception: 24 (12 Rank +7 WIS +3 Class +2 Racial)
Ride: 7 (0 Rank +7 DEX +0 Class -0 ACP)
Sense Motive: 22 (12 Rank +7 WIS +3 Class)
Spellcraft: 10 (Untr) (5 Rank +2 INT +3 Class)
Stealth: 5 (0 Rank +7 DEX +0 Class -0 ACP -2 Angelic Flesh)
Survival: 22 (12 Rank +7 WIS +3 Class)
Swim: 4 (0 Rank +4 STR +0 Class -0 ACP)
Use Magic Device: 5 (Untr) (0 Rank +5 CHA +0 Class)

BACKGROUND SKILLS
Skill Points: 12x2=24
Appraise: 2 (0 Rank +2 INT +0 Class)
Craft: Bows 17 (12 Rank +2 INT +3 Class)
Handle Animal: 5 (Untr) (0 Rank +5 CHA +0 Class)
Kn Engineering: 2 (Untr) (0 Rank +2 INT +0 Class)
Kn Geography: 2 (Untr) (0 Rank +2 INT +0 Class)
Kn History: 2 (Untr) (0 Rank +2 INT +0 Class)
Kn Nobility: 10 (Untr) (5 Rank +2 INT +3 Class)
Linguistics: 4 (Untr) (2 Rank +2 INT +0 Class)
Perform: 5 (0 Rank +5 CHA +0 Class)
Profession: Soldier 15 (Untr) (5 Rank +7 WIS +3 Class)
Sleight of Hand: 7 (Untr) (0 Rank +7 DEX +0 Class -0 ACP)



Gear:

Solar Wind (Adaptive Impervious Whipwood Mwk Composite Longbow +2) 5000 gp (3 lb)
Mwk Cestus 305 gp (1 lb)
Gloves of Dueling 15000 gp (1 lb)
Vestments of War 14000 gp (0 lb)
Lesser Caster’s Tatoo 6000 gp (0 lb)
Handy Haversack 2000 gp (5 lb)
Cracked Orange Prism 1000 gp (0 lb)
Lesser Metamagic Rod: Extend 3000 gp (5 lb)
Incense (Component for Visualization of the Mind/Body)x10 2000 gp (0 lb)
Knife 2 gp (1 lb)
Canteen 2 gp (1 lb)
Belt Pouch 1 gp (.5 lb)

Total Weight: 26.5/58 lb (Light Load)

Cash: 5687 gp / 0 sp


Combat Sketch:

IMMEDIATE
-Surge (1 Mythic Point: Add 1d6 to a roll after rolling)

FREE
-Quickened Reflexes (2 SP: +6 dodge for 4 turns)
-Penetrating Blow (2 SP: all attacks this turn are touch attacks)
-Glory (Make a Glow shed Bright Light in 10ft R, triggering: 12 fire +12 untyped damage, Fort save or nauseated, Fort save or Blinded)
-Surge (1 Pulse: Double base speed)

SWIFT
-Blessing (War Mind or Battle Lust)
-Sacred Weapon (give weapon a +3 enhancement or equivalent enchantments)
-Fervor (cure self 4d6 or cast a spell self-only)
-Quickened Reflexes (1 SP: +6 dodge for 4 turns)
-Penetrating Blow (1 SP: all attacks this turn are touch attacks)
-Marked (when dealing weapon damage to a target, mark him; gain +2 to saves vs him and target gets -2 to saves vs you)
-Fleet Charge (1 Mythic Point: Move up to speed, make an attack at any point during movement, adding Tier to hit and ignoring all DR)

MOVE
-Moving Target (If moving>5ft gain 20% miss chance for incoming attacks)
-Mobile Focus (If moving between 10-25 ft regain Martial Focus)
-Afterimage (If moving>5ft leave 3 images which act as mirror image)

STANDARD
-Glow (lasts for 120 minutes)
-Inspired Spell (1 MP: Cast a spell from your spell list at +2 CL without spending a slot)
-Barrage (make 2 ranged attacks at -2 or more if spending Martial Focus)


Background:

TEN MINUTE BACKGROUND

1-Write 5 background and concept elements that you feel are important to your image of the character.
-Gabriel is native to Molthune, where he joined the militant cult of Iomedae.
-Once in the cult, he opened his eyes to what his country’s goals really were, and withdrew from the military.
-During his wandering through Nirmathas, Varisia and other countries, he met a middle aged woman, Nioku, who he thought was the personification of might and power. He decided to follow her and learn from her, and in the end they both became very close.
-Gabriel has always felt a strong link with the sun. He has always enjoyed being under its light, and has felt uncomfortable underground. After Nioku’s death, Gabriel suffered an apotheosis and transformed into a half-shaped angel, growing wings and acquiring some new powers related to his ancestry.
-Gabriel started researching, and he finally came to some conclusions. When he finally discovered some bits of truth about Hyraeatan, he was addressed by some inhabitants of the city and offered a visit and later a citizenship.
-Gabriel had a hard time accepting that balance was a requirement, and that he would have to work together with the Dark Parities. He has come to understand that there are “greater evils” out there to be fought, but still he tries not to sniff too much over other Parities’ business, lest he finds something he regrets finding.
-Gabriel was a profound devout of Iomedae, but all the experiences lived have widened his mind and now he reveres more the concept of sun and light than a particular deity. From his native Golarion he is closer to Iomedae, Sarenrae and Easivra, though he also feels for deities from other Realms like Amaterasu, Pelor or Lathander.

2-List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.
-Character Goal: Gabriel desires to feel like what he does is important. More than ascending in the hierarchy, what he longs for is starring a deed that immortalises him, so people milennia in the future still go “Yeah, and Gabriel saved us all” or something. This runs dangerously along hubris, but you know, all heroes have a glimpse of the shadows nearby.
-I would love to see a reunion of Gabriel with his actual father, the Solar that engendered him. Could be a nice scene and who knows, maybe they go to a baseball game together. Or to conquer the Plane of Shadows.

3-List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet.
-Gabriel always suspected there was strange blood in the family, and that was confirmed by his apotheosis. However, one night in Hyraeatan when he was near the Tower of Jewels, he was thinking about the past with nostalgy when a vision assaulted his mind. He saw his parents’ wedding, and noticed his mother was already pregnant. That made him put two and two together, but he never talked to anyone about having that sudden insight, thinking it had only been a side effect of the Tower’s strange powers.
-Gabriel doesn’t suspect that Nioku was indeed his father impersonated. The Solar wanted to direct his descendant’s path to Hyraeatan, but had his own reasons to stay anonymous. He faked his Nioku persona’s death and sowed the seed in young Gabriel to investigate further.

4-Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile.
-Nioku, a warrior woman near retirement who took Gabriel under tutelage when he left Molthune. Nioku died in battle, and her dying words were for Gabriel, telling him to “search for Hyraeatan”.
-Zachiel, a low ranked officer in the Dawning’s army, responsible for recruiting Gabriel (and many others, to fill the ranks after all the casualties during the Lightbringer Incursion). Zachiel has acted as Gabriel’s host in Hyraeatan, and the young solar-blooded feels obliged for all the kindness and patience.
-During the times with Nioku, Gabriel visited many places in Golarion and fought many evils. Once, in Garund, they managed to dismantle an evil cult led by someone named Lombragh. Gabriel had long forgotten about him, but to his surprise Lombragh is part of one of the Dark Parities here in Hyraeatan. They haven’t had a word yet, and it seems neither is willing to, but sometimes Gabriel wonders if the man - if he’s even a man - still bears ill feelings.

5-Describe three memories, mannerisms, or quirks that your character has.
-Due to his “shiny” nature, Gabriel is useless when it comes to subterfuge. Actively and directly lying is beyond his capabilities, and stealthy moves are something he knows he’ll never be good at and, honestly, he doesn’t give a damn. In battle, he’ll fly to you and burn you or shoot an arrow at you. Out of it, he’ll tell you straight what he thinks. Kindly, but frankly.
-Gabriel remembers how he spent quite some time figuring out about Nioku’s last words, and how at the beginning he thought Hyraeatan was a person he had to talk to.
-Back in Molthune, life was hard. As a child, he drilled constantly, for it was mandatory, and he remembers how he would use to think life was like Hell. It amuses him how life has changed, and the irony of having ended up drilling and fighting harder than ever in another plane - even if not an evil one.
-Gabriel has never been with a girl. During his teens in Molthune he had no time between drilling and attending religious matters, and his life hasn’t improved afterwards. He felt something for Nioku for a while, but quickly realised she had been more a cool aunt than anything else. Sometimes he thinks what could it be like, though he knows that, given his situation, it’s not something that’s likely to happen.

Appearance
Gabriel doesn’t look too outlandish, but his eyes reflect the fire of his soul, specially when he’s fighting the good fight. His fiery red hair is usually tied in a ponytail, and wouldn’t also rise much suspicion. Only those who know might use these features to put together what’s otherwise evident by the pair of angelic wings sprouting from Gabriel’s back. Other than that, he looks like a human in steroids - strong and agile, smart and cool, you know, almost an angel.

Personality
Same as the Sun, Gabriel can be warm and cosy, but he can quickly turn into a relentless destructive force. Luckily, he reserves the latter for his true enemies, those who threat the wellbeing of his peers. When he’s relaxed, he’s a joking guy, usually nice and cheerful, and his fits of bad temper are usually short and harmless.