The Darkwood Heart

Game Master Tarren Dei

Adventures starting in the vicinity of Falcon's Hollow and ending up in places unknown.


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Odd'n Bloodied-Boulder wrote:

@the metagame 'wolf trip tactic'; has to hit on its attack, total defence Odd'n is ac 19 (10% chance to suffer trip attempt) and liv would be ac 23 (5%). Odds are in our favor.

For chuckles-- do these wolves have verticals of NBA players in space?Lacking thumbs or fingers to grab onto ledges they are essentially bouncing vertically ~3 metres to get at gimble.

The wolf that is jumping has a running start. As per rules, the DC = the height in feet of the object you're trying to land on. It doubles if you don't have a running start. Jumping from the ground straight up would make it a DC of 26 to the lip. The running start has to be at least 10'. There's nothing say the wolf's front paws aren't touching first and being used to help kip the rest of her up.


Tarren the Dungeon Master wrote:
Odd'n Bloodied-Boulder wrote:

@the metagame 'wolf trip tactic'; has to hit on its attack, total defence Odd'n is ac 19 (10% chance to suffer trip attempt) and liv would be ac 23 (5%). Odds are in our favor.

For chuckles-- do these wolves have verticals of NBA players in space?Lacking thumbs or fingers to grab onto ledges they are essentially bouncing vertically ~3 metres to get at gimble.

The wolf that is jumping has a running start. As per rules, the DC = the height in feet of the object you're trying to land on. It doubles if you don't have a running start. Jumping from the ground straight up would make it a DC of 26 to the lip. The running start has to be at least 10'. There's nothing say the wolf's front paws aren't touching first and being used to help kip the rest of her up.

Scratch that. Those were the DCs for long jumps not high jumps.


Male Human Unarmed Fighter (Fighter)/1; HP 16/16 ; AC15 - FF13 - T12 ; F+4, R+2, W+1 ; Init: +4; Speed 30ft; CC (L/M/H) 100 / 101-200 / 201-300

Well, seeing as our casters sound like they want rest to regain spell usage and hp and Odd'n himself does not want -6 to str and dex (exhaustion) or the less severe -2 either (fatigue) I think 'sleeping in & risk delay' gets my vote.

That said, Odd'n has no qualms against opening the door now and trying to draw the wolves into the keeps more constrained quarters. Total defence is a pretty powerful (albeit boring) use of ones turn!


Odd'n Bloodied-Boulder wrote:

Well, seeing as our casters sound like they want rest to regain spell usage and hp and Odd'n himself does not want -6 to str and dex (exhaustion) or the less severe -2 either (fatigue) I think 'sleeping in & risk delay' gets my vote.

That said, Odd'n has no qualms against opening the door now and trying to draw the wolves into the keeps more constrained quarters. Total defence is a pretty powerful (albeit boring) use of ones turn!

[ooc]Exhaustion would be for the second night without sufficient sleep, right? "Characters who do not get a full night’s sleep may suffer the effects of fatigue. If a PC does not get at least 6 hours of sleep, she must make a DC 15 Fortitude save or be fatigued and take a –1 penalty on all other checks and saving throws against sleep effects. A second night without sleep requires another DC 15 Fortitude save. A failed save results in the character becoming exhausted and the penalties increasing to –2. A third failed save on the next night increases the penalties to –3."


AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]

Gimble is up for sleeping in and staying another night (potentially) out of town.

More time away = more adventure, after all.


Male Human Unarmed Fighter (Fighter)/1; HP 16/16 ; AC15 - FF13 - T12 ; F+4, R+2, W+1 ; Init: +4; Speed 30ft; CC (L/M/H) 100 / 101-200 / 201-300

How are you applying hp regen during rest btw; 1 hp per character lvl per 8 hours resting, or 1 plus con mod per char level, or 'full health'?

I think this may influence how our hurt friends act..


Odd'n Bloodied-Boulder wrote:

How are you applying hp regen during rest btw; 1 hp per character lvl per 8 hours resting, or 1 plus con mod per char level, or 'full health'?

I think this may influence how our hurt friends act..

1 hp / character level for 8 hours rest. / 1hp/hour for nonlethal


Female human fighter [polearm master] 2 | hp 18/21 | AC 19, t 13, ff 16 | Fort +5, Ref +3, Will +0 | Init +3 | Spd 20 ft. | Perc +0

Quick Note: I'll likely be offline for longer than usual this weekend, from Friday afternoon through midday on Tuesday, thanks to a state holiday (Patriots' Day) on Monday. Bot my PC as needed.


It looks like Odd'n and Trom have departed. They are welcome to join us again when or if they can, but I will NPC them until they do.

Odd'n's player seems to have been upset about a Reflex check. I don't know what to say about that other than any character created to be a bumbling oaf who falls off cliffs and eats random mushrooms without checking if they might be poison could, believably, walk right over a tripwire that others have noticed and perhaps even pointed out.


Female human fighter [polearm master] 2 | hp 18/21 | AC 19, t 13, ff 16 | Fort +5, Ref +3, Will +0 | Init +3 | Spd 20 ft. | Perc +0

Well...crap! This makes things a bit more challenging. On one hand, it always stinks when players (and their PCs) leave a game, but on the other it helps to officially point it out so the other players (and the GM) aren't unwittingly waiting on the actions of folks who are gone.

As a goofy aside, next year's Super Bowl LIV is named after my character! :)


Female human fighter [polearm master] 2 | hp 18/21 | AC 19, t 13, ff 16 | Fort +5, Ref +3, Will +0 | Init +3 | Spd 20 ft. | Perc +0

I'm likely without internet access for the next two days (Sunday & Monday) but should be back to regular posting on Tuesday. Feel free to bot my PC if needed.


Female Half Elf Bonded Witch 5 | HP: / | AC: 13 (T: 13, F: 10) | CMB: +1, CMD: 14 | F: +4, R: +4, W: +8 (+10 vs Enchantments) | Init: +3 | Perc: +10, SM: +3 | Speed 30'

Sorry it's taken to long to get a post out. I've had a very busy couple of weeks.


It's okay. I really hope we can keep the energy up to finish Hollow's Last Hope victoriously and then we can check who wants to continue and level up those who do.


Female Half Elf Bonded Witch 5 | HP: / | AC: 13 (T: 13, F: 10) | CMB: +1, CMD: 14 | F: +4, R: +4, W: +8 (+10 vs Enchantments) | Init: +3 | Perc: +10, SM: +3 | Speed 30'

Woot! Level 2!

Pretty simple to level up this time:

BAB +1
WILL +1

Spells: +1 Orisin = Light, Mystery Spell = Ray of Enfeeblement

Skill Points +4 Class, +1 Skilled, +2 Background

+1 point to Spellcraft, Perception, Knowledge Local, Diplomacy, Knowledge Arcana

+1 background point to Perform (Sing), Knowledge Geography

How are we doing hit points?


Female human fighter [polearm master] 2 | hp 18/21 | AC 19, t 13, ff 16 | Fort +5, Ref +3, Will +0 | Init +3 | Spd 20 ft. | Perc +0

Woot! Level 2!

Pretty simple to level up this time:

BAB +1

FORT +1

Polearm Master Class Ability: pole fighting

Bonus Feat: Weapon Focus (bardiche)

Skill Points +2 Class, +1 Int

+1 point to Intimidate, Knowledge (dungeoneering), and Survival

Are background skills a thing in this game? (I didn't take any at 1st level.)

How are we doing hit points?


Female Half Elf Bonded Witch 5 | HP: / | AC: 13 (T: 13, F: 10) | CMB: +1, CMD: 14 | F: +4, R: +4, W: +8 (+10 vs Enchantments) | Init: +3 | Perc: +10, SM: +3 | Speed 30'

Creepy! Life imitating art. Yes, we're using background skills. Did you forget your +1 skill point for human?


Female human fighter [polearm master] 2 | hp 18/21 | AC 19, t 13, ff 16 | Fort +5, Ref +3, Will +0 | Init +3 | Spd 20 ft. | Perc +0
Hendrina Verkirk wrote:
Creepy! Life imitating art. Yes, we're using background skills. Did you forget your +1 skill point for human?

Gave up my skilled and bonus feat human features to take the dual talent alternate ability. My lack of skills is what makes you appear to be the smart one. ;)


Female Half Elf Bonded Witch 5 | HP: / | AC: 13 (T: 13, F: 10) | CMB: +1, CMD: 14 | F: +4, R: +4, W: +8 (+10 vs Enchantments) | Init: +3 | Perc: +10, SM: +3 | Speed 30'

"Appear" being the key word there. ;)


Male Half Elf Bard 1 | HP 18/18| AC 16 FF 14 TAC 12 | FORT 1 REF 5 WILL 2 | initiative- +2, Perception +5, Low light Vision

i'll need til monday to finish. my weekends are busy


Male Half Elf Bard 1 | HP 18/18| AC 16 FF 14 TAC 12 | FORT 1 REF 5 WILL 2 | initiative- +2, Perception +5, Low light Vision

+1 BAB, Ref, Will

+1 Spell per day, 0 Level known, 1 level known

Versatile performance

Well Versed

Skill points 6+1

never actually stated but Scipios bard perform is singing

Hp: 1d8 + 1 ⇒ (7) + 1 = 8


AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]

Unchained Rogue 2

HP: 1d8 ⇒ 8 Woot!

BAB +1
Ref +1
Evasion
Rogue talent: Trap Spotter
All current skills +1 rank (new language: sylvan)


Female human fighter [polearm master] 2 | hp 18/21 | AC 19, t 13, ff 16 | Fort +5, Ref +3, Will +0 | Init +3 | Spd 20 ft. | Perc +0

Looks like we're all rolling.

Praying for a miracle....

Level 2 HPs: 1d10 ⇒ 5

Better than I was expecting.


Yes, I didn't answer that question. I was open to ideas. I should have asked what everyone thought.

I would have been willing to consider die average rounded up as a safe system. That would have been 6 for Livlena. Livlena, you could still take the 6 if you'd like.

Hendrina, roll or die average rounded up?


Female human fighter [polearm master] 2 | hp 18/21 | AC 19, t 13, ff 16 | Fort +5, Ref +3, Will +0 | Init +3 | Spd 20 ft. | Perc +0

I'll stick with the 5 since I rolled it.

Is Retraining Hit Points something you'd allow?


Female Half Elf Bonded Witch 5 | HP: / | AC: 13 (T: 13, F: 10) | CMB: +1, CMD: 14 | F: +4, R: +4, W: +8 (+10 vs Enchantments) | Init: +3 | Perc: +10, SM: +3 | Speed 30'

Well, since everyone else has rolled, I should be sporting.

HP: 1d8 ⇒ 6


Livlena Verkirk wrote:
Is Retraining Hit Points something you'd allow?

Yes. Particularly when you had a low roll. When time permits, Liv could do some serious physical training. Keep an eye out for anyone around here who could be that higher level butt-kicker: "Retraining hit points takes 3 days and requires you to spend time at a martial academy, monk monastery, or with some kind of master of combat who is at least one level higher than you."


Female Half Elf Bonded Witch 5 | HP: / | AC: 13 (T: 13, F: 10) | CMB: +1, CMD: 14 | F: +4, R: +4, W: +8 (+10 vs Enchantments) | Init: +3 | Perc: +10, SM: +3 | Speed 30'

I'm currently in hectic work project mode. I'll be back in action on the boards Thursday. Please bot as needed.

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