GM JaceDK's Fangwood Keep

Game Master Jacob Trier

A game of infiltration, subterfuge and close-quarter combat for 4th level PCs, set in the disputed lands between Nirmathas and Molthune.


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Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]

Perception: 1d20 + 8 ⇒ (9) + 8 = 17

Forum dumped my edit...

Held action waiting for a shot at the witch


Mummy's Mask Campaign slides | Storyteller extraordinaire

With all the confusion and web blocking his line of sight, Grumbles is unable to pinpoint the exact location of Elessia. who is a cleric, not a witch or wizard, by the way :-)

Also, anyone feel like taking control of Elduin and /or Dax?


M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1

Clayton, injured as the day has taken a toll on him swings out at the skeletons assaulting him, hoping to shatter their hard exterior.

CE Flurry 1: 1d20 + 6 - 2 ⇒ (9) + 6 - 2 = 13
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

CE Flurry 2: 1d20 + 6 - 2 ⇒ (1) + 6 - 2 = 5
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

He then steps back to avoid being flanked, "We need to push out or that witch will kill us in this tunnel!"

AC is 22 with Combat Expertise


AC 19 / 14 / 15. HP 27/27. Fort +6 Ref +8 Will +5

Stochelo lowers his blade as Grumbles falls back, snapping off a shot with his off hand at the left-most skeleton.

"Don't know how useful this will be, but its got to be better than poking them with a rapier."

Disrupt Undead: 1d20 + 7 ⇒ (6) + 7 = 13 vs touch, for 1d6 ⇒ 2 positive energy damage


Male Tiefling Illusionist (Shadowcaster) 4 ~~ AC 14/14/10 HP 26 CMD 16/12 F:+1 R:+5 W:+4 Perc +4 Init +4

Round 2

Caught up in the bottleneck of the hallway, Elduin begins casting a spell of his own. Summon Nature's Ally 2

If Dax can fly and get into position to use her breath weapon let's do that?


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We’re waiting on me. I’ll move us along tomorrow.


Mummy's Mask Campaign slides | Storyteller extraordinaire

Dax can't get a clear shot to use her breath weapon in the corridor and she is not brave enough to enter a room full of enemies alone.

Before he begins casting his summoning spell, Elduin says to Grumbles: In my quiver...blunt arrows. Better against skeletons. Grumbles, you can grab a handful (3d4) of arrows from Elduin's quiver as a move action if you are adjacent to him.

Neither Clayton or Stochelo manage to hit anything [ooc]Stochelo, both targets have cover. The slight damage inflicted by Silas spell has already begun to heal as the bloody skeleton with the morningstar steps in front of the doorway and swings it in another attack.

Skeleton (Blue) Attack: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Skeleton (Blue) Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Even though the attack is forceful, it's not enough to damage Clayton. The remaining two skeletons break free of the web and step forward to join the fray at the doorway.

From the back of the room, you hear the muffled sound of spellcasting, but the web, combat and invisibility prevent any of you from determining what spell it is. In any case, it has no apparent effect

UPDATED MAP

GM rolls:

Skeleton (Red) Combat Maneuver roll to break free: 1d20 + 7 ⇒ (12) + 7 = 19
Skeleton (Orange) Combat Maneuver roll to break free: 1d20 + 7 ⇒ (9) + 7 = 16

Initiative - ROUND 3

Villains
Heroes

Heroes are up.


M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1

Flurry, CE: 1d20 + 6 - 2 ⇒ (13) + 6 - 2 = 17
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Flurry, CE: 1d20 + 6 - 2 ⇒ (17) + 6 - 2 = 21
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Fighting defensively, Clayton tries to smash the skeleton in front of him.

"Any ideas?!"


Mummy's Mask Campaign slides | Storyteller extraordinaire

Both Clayton's attacks connect, doing significant damage.


Male Tiefling Illusionist (Shadowcaster) 4 ~~ AC 14/14/10 HP 26 CMD 16/12 F:+1 R:+5 W:+4 Perc +4 Init +4

Round 3

I can't help much with the skeletons other than to hit them with force missiles. The bottleneck is keeping them at bay as well. Our only other option at this point is to back out but I'm not sure that is an improvement.

Silas then sends a force bolt at the lead skeleton with his wand.

damage vs blue: 1d4 + 1 ⇒ (2) + 1 = 3

If someone wants to jump the line and get into the room, I have this potion of gaseous form they can use, he adds while retrieving the potion with his tail and holding it aloft for someone to take.

Silas also begins to levitate to create space in the hallway for the others to maneuver.

Status and Effects:
HP: 26 AC: 18
web 40 min
mage armor


Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
GM JaceDK wrote:

Before he begins casting his summoning spell, Elduin says to Grumbles: In my quiver...blunt arrows. Better against skeletons. Grumbles, you can grab a handful (3d4) of arrows from Elduin's quiver as a move action if you are adjacent to him.

Grab! 3d4 ⇒ (4, 4, 4) = 12

The ranger grabs a vast handful from the quiver... in fact, he grabs most of them!

He shoots off one at a skeleton.

Longbow
1d20 + 4 + 4 + 1 + 1 + 2 ⇒ (19) + 4 + 4 + 1 + 1 + 2 = 31
1d8 + 2 ⇒ (8) + 2 = 10


Mummy's Mask Campaign slides | Storyteller extraordinaire

Grumbles’ shot shatters the skeleton and it collapses in s gory mess of blood and bone.

Blue down


Male Tiefling Illusionist (Shadowcaster) 4 ~~ AC 14/14/10 HP 26 CMD 16/12 F:+1 R:+5 W:+4 Perc +4 Init +4

Elduin finishes his spell and a small earth elemental appears atop the just dispatched skeleton. It immediately attacks one of the others.

attack vs green: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 1d6 + 4 ⇒ (6) + 4 = 10

Round 3

Elduin eyes up Silas' offered potion.

What do you think? Is he brave enough? :)


Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]

Set fire to the webs?


Mummy's Mask Campaign slides | Storyteller extraordinaire

The summoned elemental deals serious damage to the skeleton. But not enough to bring it down.

Elduin shakes his head at the offered potion, since he is certain he will do more good with his bow.

Dax responds to Grumbles’ suggestion to burn the web. ”I can burn it with my breath if I can get inside the room. But I’m not going in there alone. I can also try to summon one of my kin to help us, but the chances of succes are low, especially in this wierd place.”

Come on, guys. I think you are overthinking this. The skeletons are not really that dangerous. Someone pull the AoO and you can move freely past the elemental and into the room.


Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]

I was thinking burning the web while the spell slinger was caught in it :) or hopefully still caught in it


M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1
GM JaceDK wrote:

The summoned elemental deals serious damage to the skeleton. But not enough to bring it down.

Elduin shakes his head at the offered potion, since he is certain he will do more good with his bow.

Dax responds to Grumbles’ suggestion to burn the web. ”I can burn it with my breath if I can get inside the room. But I’m not going in there alone. I can also try to summon one of my kin to help us, but the chances of succes are low, especially in this wierd place.”

Come on, guys. I think you are overthinking this. The skeletons are not really that dangerous. Someone pull the AoO and you can move freely past the elemental and into the room.

I can't move through them, my Acrobatics probably isn't high enough to go through an enemy square at a +5. So we're kind of stuck wailing at this bottleneck unless I break this one here.

Flurry 1, CE: 1d20 + 6 - 2 ⇒ (14) + 6 - 2 = 18
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Flurry 2, CE: 1d20 + 6 - 2 ⇒ (14) + 6 - 2 = 18
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Clayton kicks back into gear and starts hammering down on the skeleton in front of him, "Let's go!"

If he defeats it, he will 5 foot step into it's space to keep the route open.


Male Tiefling Illusionist (Shadowcaster) 4 ~~ AC 14/14/10 HP 26 CMD 16/12 F:+1 R:+5 W:+4 Perc +4 Init +4

Blue was already down and green is severely damaged before your actions Clay.


M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1

Oh must have not read the update, went by the map. Just swing me at the nearest person after a 5 foot step!


Mummy's Mask Campaign slides | Storyteller extraordinaire

We have Stochelo left to act in round 3, then I'll post a fresh map for round 4. Right now, the summoned elemental is in the position previously occupied by Blue, hammering away at a badly damaged green. Since it is friendly to the party, you can move through it's square, but that will provoke an AoO from all three remaining skeletons.

I'll also remind you that Silas can dismiss the web as a standard action, if need be.


AC 19 / 14 / 15. HP 27/27. Fort +6 Ref +8 Will +5

Stochelo draws out a scroll and casts the spell, a glowing sigil forming a circle around him before bursting into million sparks and disappearing.

"Go, and drop the webs as soon as we can get into the room proper."

Draw scroll of shield, casting shield, 5' step closer.


M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1

I already rolled for Flurry but if you want me to draw stuff in I can total Defense and just waltz through.


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ROUND 4

Since we have had a break, I'm resetting all previously stated actions. Please act again for round 4 and remember to reference the updated map for positioning.

All three remaining bloody skeletons claw away at the summoned earth elemental. None of them are able to land solid blows.

Skeleton (Red) Attack: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Skeleton (Red) Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Skeleton (Green) Attack: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Skeleton (Green) Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Skeleton (Orange) Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Skeleton (Orange) Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Deeper into the room, you hear Elessia begin casting another spell. Unlike the last one, this one seems to have a longer casting time.

UPDATED MAP

Initiative - ROUND 4

Villains
Heroes

Heroes are up.


M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1

"Follow me."

Clayton tries to get a cheeky hit in while he runs past, hoping to draw in their attention.

Attack, Combat Expertise: 1d20 + 8 - 2 ⇒ (13) + 8 - 2 = 19 Pretty sure it has +2 or +4 cover here.
Damage: 1d6 + 3 ⇒ (1) + 3 = 4


Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]

The archer steps back further so they are at 30 feet and tries to nail both skeletons with blunt arrows.

1d20 + 8 + 2 - 2 + 1 ⇒ (7) + 8 + 2 - 2 + 1 = 16 for 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5

1d20 + 8 + 2 - 2 + 1 ⇒ (11) + 8 + 2 - 2 + 1 = 20 for 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9


Male Tiefling Illusionist (Shadowcaster) 4 ~~ AC 14/14/10 HP 26 CMD 16/12 F:+1 R:+5 W:+4 Perc +4 Init +4

Round 4

The elemental continues to pound away at any skeleton it can get at...
attack vs green?: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 1d6 + 4 ⇒ (1) + 4 = 5

...while Silas moves forward, pulling himself along the wall overhead before letting another bolt fly from his wand at the skeleton on the left...
magic missile at red: 1d4 + 1 ⇒ (1) + 1 = 2

Status and Effects:
HP: 26 AC: 18
web 40 min
mage armor

Elduin tries to contribute with two of his own blunt arrows...
rapid shot #1 vs orange: 1d20 + 7 - 4 ⇒ (2) + 7 - 4 = 5
damage: 1d8 + 2 ⇒ (2) + 2 = 4
rapid shot #2 vs orange: 1d20 + 7 - 4 ⇒ (10) + 7 - 4 = 13
damage: 1d8 + 2 ⇒ (2) + 2 = 4


Male Tiefling Illusionist (Shadowcaster) 4 ~~ AC 14/14/10 HP 26 CMD 16/12 F:+1 R:+5 W:+4 Perc +4 Init +4

If the DM will allow it, and the rest of you agree that we want Silas to dismiss the webs then I will do that instead of using my wand.


M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1

It would help, I ran on in so take the opportunity.


Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]

Im thinking overrun or bulrush is the only thing that can get us in... I'm gonna have trouble punching thru the elementals DR


Male Tiefling Illusionist (Shadowcaster) 4 ~~ AC 14/14/10 HP 26 CMD 16/12 F:+1 R:+5 W:+4 Perc +4 Init +4

The elemental is on our side. Don't punch it. :)


Mummy's Mask Campaign slides | Storyteller extraordinaire
Silαs wrote:
If the DM will allow it, and the rest of you agree that we want Silas to dismiss the webs then I will do that instead of using my wand.

I'll allow it :-). Everyone are free to post new actions for round 4.


Male Tiefling Illusionist (Shadowcaster) 4 ~~ AC 14/14/10 HP 26 CMD 16/12 F:+1 R:+5 W:+4 Perc +4 Init +4

Silas dismisses the web. :)


M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1

Keeping mine.


Mummy's Mask Campaign slides | Storyteller extraordinaire

As soon as the web dissipates, Clayton moves into the room, drawing attacks of opportunity from all three skeletons.

Skeleton (Red) Attack: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Skeleton (Red) Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Skeleton (Green) Attack: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Skeleton (Green) Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Skeleton (Orange) Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Skeleton (Orange) Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Inside, he uses the elemental to flank the skeleton for a solid punch, which deals extra damage. Your previously rolled attack hits Red, go ahead and apply sneak attack damage.

UPDATED MAP

Stochelo and Grumbles, any new actions for round 4 based on the latest developments?


Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]

Grumbles moves forward 5 squares and left 1.


Mummy's Mask Campaign slides | Storyteller extraordinaire
Georghu "Grumbles" Dobre wrote:
Grumbles moves forward 5 squares and left 1.

Noted. You still have your standard action.


Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]

Shoot the closest skeleton

1d20 + 8 + 2 + 1 ⇒ (3) + 8 + 2 + 1 = 14 for 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8


M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1

Previous Sneak Attack: 2d6 ⇒ (5, 6) = 11

Dodging with his defensive maneuvering, Clayton tries to pummel whatever stands in front of him, aided by the elemental.

Flurry 1, Red, no CE: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Damage: 1d6 + 3 + 2d6 ⇒ (1) + 3 + (5, 3) = 12

Flurry 2, Red, no CE: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Damage: 1d6 + 3 + 2d6 ⇒ (3) + 3 + (6, 1) = 13


Mummy's Mask Campaign slides | Storyteller extraordinaire

The sneak attack damage is enough to bring down the red skeleton. Grumbles redirects his shot at one of the other skeletons, but misses.

Stochelo (and Dax) left, then the bad guys. Clayton, you can take a new action then, since you no longer have a valid target.


M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1

I'll wait to see if anyone sets up a flank before acting.


Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]

We stalled?


Mummy's Mask Campaign slides | Storyteller extraordinaire
Georghu "Grumbles" Dobre wrote:
We stalled?

I'm afraid we may have lost Stochelo too. I'll poke him through direct message and take his action if he does not respond.

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