GMTrex's Kingmaker Campaign

Game Master Andrew Trexler

The Marchlands | Tactical Map | Strategic Map | Handouts | Quests | People Places Things | Campaign Tracking


8,151 to 8,195 of 8,195 << first < prev | 154 | 155 | 156 | 157 | 158 | 159 | 160 | 161 | 162 | 163 | 164 | next > last >>

Large Animal Companion (HP: 83/83), Init: PC, AC: 32 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)

That's a fail right now given his HUGE size and strength.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

The big cat shakes off the redbeard with ease. Indeed, that roll would fail even without Toth's current size bump.

Round 2
3. Taranis (Toth 62/83 hp), Augrym (charmed, must attempt to keep Toth away from the naga), Unrak (charmed, must attempt to restrain Toth)

Round 3
1. Bytor
2. Ngara (41 dmg)


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Augrym turns around and faces Toth with his hand up.

”Bad kitty! Stop attacking the nice man. GREAT LEADER FRIEND TARANIS! Come get your cat. It’s being extremely rude to new snake like friend.”


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Both Toth and Taranis are too distracted to pay much attention to Augrym's admonitions.

"Two issss plentyyyyy," Ngara hisses, again slithering out of Toth's reach. "That leavessss two for eating, yessssss. Niccccce and crissssspyyyy....." A huge plume of fire erupts over Bytor and Taranis.

Fireball: 10d6 ⇒ (5, 2, 3, 5, 4, 4, 1, 1, 5, 4) = 34 DC 20 Reflex for half

A moment later another quintet of force-bolts slams into Toth.

Quickened Magic Missile: 5d4 + 5 ⇒ (4, 2, 3, 4, 1) + 5 = 19

Round 3
1. Bytor (Reflex)
2. Ngara (41 dmg)
3. Taranis (Reflex, Toth 43/83 hp), Augrym (charmed, must attempt to keep Toth away from the naga), Unrak (charmed, must attempt to restrain Toth)


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

REF: 1d20 + 6 ⇒ (14) + 6 = 20

Looking to bring some more help to the fight, Taranis begins summoning something... robust


Large Animal Companion (HP: 83/83), Init: PC, AC: 32 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)

Toth continues to savage the naga:

Bite 1: 1d20 + 19 + 2 + 1 ⇒ (5) + 19 + 2 + 1 = 27
Bite 2: 1d20 + 14 + 2 + 1 ⇒ (19) + 14 + 2 + 1 = 36 for DMG: 2d6 + 15 + 2 ⇒ (4, 6) + 15 + 2 = 27
Claw 1: 1d20 + 18 + 2 + 1 ⇒ (19) + 18 + 2 + 1 = 40 for DMG: 1d6 + 12 + 2 ⇒ (1) + 12 + 2 = 15
Claw 2: 1d20 + 18 + 2 + 1 ⇒ (8) + 18 + 2 + 1 = 29
Bite H: 1d20 + 19 + 2 + 1 ⇒ (5) + 19 + 2 + 1 = 27


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Taranis ducks just in time to avoid the worst of the flames. Toth maneuvers around Augrym to again bring tooth and claw to bear on the naga. Two hits.

Round 3
1. Bytor (Reflex)
2. Ngara (83 dmg)
3. Taranis (74/91 hp; Toth 43/83 hp), Augrym (charmed, must attempt to keep Toth away from the naga), Unrak (charmed, must attempt to restrain Toth)


Bard Level 10 HP 93/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 5/5, 3rd: 4/4 4th: 4/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

Reflex Saving Throw: 1d20 + 10 ⇒ (3) + 10 = 13

I'm back from GenCon and the dice are rolling cold. I guess I will just fail forward and take the damage from the fireball.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Bytor, still coming to, takes the fire full in the face.

Round 3
1. Bytor (59/93 hp)
2. Ngara (83 dmg)
3. Taranis (74/91 hp; Toth 43/83 hp), Augrym (charmed, must attempt to keep Toth away from the naga), Unrak (charmed, must attempt to restrain Toth)


Bard Level 10 HP 93/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 5/5, 3rd: 4/4 4th: 4/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

Round 4

Bytor maintains his inspiring courage, moves closer and casts Cure Serious Wounds on himself.

Cure Serious Wounds: 3d8 + 10 ⇒ (3, 7, 8) + 10 = 28

Bytor is 87/93 hp


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Bytor moves... closer... and gets a good look at the naga's furious, feral, friendly, cheerful, smiling, inviting expression. Bytor, make a Will save.

Round 3
2. Ngara (83 dmg)
3. Taranis (74/91 hp; Toth 43/83 hp), Augrym (charmed, must attempt to keep Toth away from the naga), Unrak (charmed, must attempt to restrain Toth)

Round 4
1. Bytor (87/93 hp, WILL)


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Gah! I definitely would have yelled at the table to stop yet ANOTHER character from walking into range of the charm aura, just like I would have yelled at Aurgrym when he did it. Guys, PLEASE.

"BYTOR DON'T! You saw what happened to my brother, then Augrym! Stay BACK!"


Bard Level 10 HP 93/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 5/5, 3rd: 4/4 4th: 4/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

Will Save: 1d20 + 8 ⇒ (9) + 8 = 17


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

”Toth! I specifically said to leave our snake fiend alone! Bad… KITTY!”

Augrym takes out his water skin and starts spraying water at Toth.


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 12 R 8 W 7 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:2/3 L2:1/2; L3 2/2

Unrak tries to tackle Toth again.

grapple: 1d20 + 16 ⇒ (15) + 16 = 31


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

It all becomes clear to Bytor in a moment. The naga is not someone to fear, but rather someone to worship! A generous lady who provides for the land and culls only the weak. "Yessss, gooood!! Shhhhhut your mouth and give your chanting friend a niiiiicccccce tight hug." Bytor is now charmed and told to stop his oratory and give Taranis a hug.

Meanwhile, Augrym's admonishes continue to do little to distract Toth. Unrak, on the other hand, somehow gets hold of the massive tiger, holding him in place.

Ngara turns to face the held feline. "Yeeessss, ssssleeep now kittyyyy!" A wave of drowsiness washes over Toth. Will save.

Round 4
2. Ngara (83 dmg)
3. Taranis (74/91 hp; Toth WILL, 43/83 hp), Augrym (charmed, must attempt to keep Toth away from the naga), Unrak (charmed, must attempt to restrain Toth)

Round 5
1. Bytor (87/93 hp, charmed, must cease Inspire and give Taranis a hug)


Large Animal Companion (HP: 83/83), Init: PC, AC: 32 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)

Will: 1d20 + 4 + 4 ⇒ (15) + 4 + 4 = 23 Taranis's turn is 100% based on how this save goes...


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Toth already had a nap today, so he does not need one now! Successful save!

Round 4
2. Ngara (83 dmg)
3. Taranis (74/91 hp; Toth 43/83 hp), Augrym (charmed, must attempt to keep Toth away from the naga), Unrak (charmed, must attempt to restrain Toth)

Round 5
1. Bytor (87/93 hp, charmed, must cease Inspire and give Taranis a hug)


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis curses the party's missteps, but as the spell ends, help arrives in the form of Superior Summoning: 1d4 + 2 ⇒ (3) + 2 = 5 five leopards!

As the cats all tear at the naga, he strikes upon an idea, "Brother! Unrak! Come here and take this thing from my pocket to best help with handling Toth!" He immediately hurls a Thunderstone at the naga:

Stone: 1d20 + 9 ⇒ (10) + 9 = 19

Leopard 1:
Bite: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
Claw 1: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Claw 2: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Leopard 2:
Bite: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
Claw 1: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
Claw 2: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
Leopard 3:
Bite: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Claw 1: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
Claw 2: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14
Leopard 4:
Bite: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Claw 1: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29
Claw 2: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12
Leopard 5:
Bite: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Claw 1: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
Claw 2: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21

You've got to be kidding me. Fifteen attacks, no hits.


Large Animal Companion (HP: 83/83), Init: PC, AC: 32 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)

Toth reaches over his charmed companions:

Bite 1: 1d20 + 19 + 2 + 1 ⇒ (2) + 19 + 2 + 1 = 24
Bite 2: 1d20 + 14 + 2 + 1 ⇒ (14) + 14 + 2 + 1 = 31 for DMG: 2d5 + 15 ⇒ (2, 4) + 15 = 21
Claw 1: 1d20 + 18 + 2 + 1 ⇒ (2) + 18 + 2 + 1 = 23
Claw 2: 1d20 + 18 + 2 + 1 ⇒ (1) + 18 + 2 + 1 = 22
Bite H: 1d20 + 19 + 2 + 1 ⇒ (16) + 19 + 2 + 1 = 38 for DMG: 2d5 + 15 ⇒ (3, 4) + 15 = 22


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

The leopards have little hope of harming the naga---indeed, not a one pierces her scales---yet they may still prove a valuable distraction.

Ngara ducks the thunderstone at the last moment, and it lands 1d12 ⇒ 2 just southeast of her with a deafening bang. FORT: 1d20 ⇒ 15 Success. Bytor and 2 leopards also need to save vs. deafening.

Toth, straining to his utmost limit against Unrak's mighty grip, gets one good chomp on the tail of the naga, whose wounds are beginning to mount.

Round 4
2. Ngara (105 dmg)
3. Taranis (74/91 hp; Toth 43/83 hp; leopards FORTx2), Augrym (charmed, must attempt to keep Toth away from the naga), Unrak (charmed, must attempt to restrain Toth)

Round 5
1. Bytor (FORT, 87/93 hp, charmed, must cease Inspire and give Taranis a hug)


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Augrym, frustrated by Toth’s lack of listening to him, he reaches into his bag for some scroll paper he can roll up.

”I did not want it to come to this feline friend Toth, but…”

And he starts lightly swatting at Toth’s nose.


Bard Level 10 HP 93/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 5/5, 3rd: 4/4 4th: 4/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

Fortitude Save: 1d20 + 6 ⇒ (20) + 6 = 26

Bytor moves up to Taranis and gives him a big embrace.

"Taranis, my brother. I want to thank you for welcoming me to this brotherhood. You have made me feel so much at home, even when we are far away from home!"


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 12 R 8 W 7 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:2/3 L2:1/2; L3 2/2

Unrak hears Taranis' words. If he's got something that'll help him keep Toth under control, maybe that's the best course of action...

Trex, I think S's idea--and request/execution--is a sound one (yes pun intended with the thunderstone), so I think it's not unreasonable that Unrak might do it under these circumstances. But he's charmed and not under my control, so...mother may I?


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Unrak "Dreadful Bear" Redleaf wrote:
Trex, I think S's idea--and request/execution--is a sound one (yes pun intended with the thunderstone), so I think it's not unreasonable that Unrak might do it under these circumstances. But he's charmed and not under my control, so...mother may I?

I will allow it with a Bluff check (Taranis) vs. Sense Motive check (Unrak)!


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

bluff: 1d20 + 6 ⇒ (5) + 6 = 11


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 12 R 8 W 7 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:2/3 L2:1/2; L3 2/2

sense motive: 1d20 ⇒ 3

Unrak furrows his brow, and mutters He's smarter than me anyway... He then admonishes Toth STAY!! I'll be right back, buddy then he gives the naga a big smile.

He releases the cat and hustles over to Taranis. Can you just call him off brother? She ain't THAT bad, is she???


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

FORT: 1d20 + 7 ⇒ (5) + 7 = 12
FORT: 1d20 + 7 ⇒ (9) + 7 = 16


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Bytor and Unrak both come hustling over to Taranis with questions and admonitions. Fiat ruling that Bytor's embrace does not impede Taranis in terms of actions or movement, but does require a 10+Spell Level concentration check.

Augrym begins swiping at Toth with a scrap of papyrus.

Concentration DC 23: 1d20 + 17 ⇒ (6) + 17 = 23 eeeek

Surrounded by angry cats, the naga speaks a word to slip through an extradimensional portal, appearing directly behind Taranis. The naga stares hard at the Duke with her huge glowing eyes... Will save!

Round 5
1. Bytor (87/93 hp, charmed, must give Taranis a hug)
2. Ngara (105 dmg)
3. Taranis (WILL, 74/91 hp; Toth 43/83 hp; 2 leopards deafened), Augrym (charmed, must attempt to keep Toth away from the naga), Unrak (charmed, must attempt to restrain Toth)


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Will: 1d20 + 12 ⇒ (5) + 12 = 17 Checks out.

Now as unhelpful as his teammate, the menagerie is forced to save the day.

Unfortunately, without a line, the leopards have to circle.


Large Animal Companion (HP: 83/83), Init: PC, AC: 32 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)

Bite 1: 1d20 ⇒ 2
Bite 2: 1d20 ⇒ 1
Claw 1: 1d20 ⇒ 7
Claw 2: 1d20 ⇒ 4
Bite H: 1d20 + 19 + 2 + 1 ⇒ (19) + 19 + 2 + 1 = 41 for DMG: 2d6 + 15 ⇒ (2, 2) + 15 = 19


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

15d20 ⇒ (9, 13, 20, 9, 9, 19, 6, 7, 13, 18, 18, 2, 16, 8, 9) = 176 1d3 + 5 ⇒ (1) + 5 = 6

"Hhhyyyaaaeee!" Blood now running thick from her scales, Ngara hisses furiously at Taranis. "Callll off youuuur catssssss!!!" After a moment's hesitation, Taranis obeys, calling Toth to heel and a moment later dismissing the leopards, and the naga frantically casts a few light healing spells. Out of initiative.

Curiously though, Ngara does not begin to eat you one by one. Instead, she starts to talk with you, learning about who you are, where you come from, about the growing kingdom to her east, the kinds of people living there, the burgeoning nation's spirit of exploration. After some hours of conversation, she simply sends you on your way---with one small favor to ask.

"Much gooood wooood to be found here, yesssss! The Sssswamp Sssscar has much tiiiimber, and would make a prettyyyy pennnyyy. Tell your loggerssss, bid them come. I willll heeelp themmmm, yesssssss!" Her friendly countenance brooks no argument, and you promise to do just that when you get home.

Possible retcon incoming, as the naga is adjacent to Taranis, thereby threatening him and offering a bonus on the Will save.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Just barely hanging on to his wits, Taranis keeps his litter focused on the snake.

Concentration DC 23: 1d20 + 17 ⇒ (12) + 17 = 29

She slips through another dimensional doorway into her lair and fires off a quick healing spell, the muffled noise coming from within the Swamp Scar.

Quickened CLW: 1d8 + 5 ⇒ (1) + 5 = 6

Round 6
1. Bytor (87/93 hp, charmed, must give Taranis a hug)
2. Ngara (118 dmg)
3. Taranis (74/91 hp; Toth 43/83 hp; 2 leopards deafened), Augrym (charmed, must attempt to keep Toth away from the naga), Unrak (charmed, must attempt to restrain Toth)


Large Animal Companion (HP: 83/83), Init: PC, AC: 32 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)

Here goes freaking nothing...

Toth seeing all his master's allies turn like scruffed kits, savagely attacks the naga:

Bite 1: 1d20 + 19 + 2 ⇒ (1) + 19 + 2 = 22
Bite 2: 1d20 + 14 + 2 ⇒ (19) + 14 + 2 = 35 for DMG: 2d6 + 15 ⇒ (4, 2) + 15 = 21
Claw 1: 1d20 + 18 + 2 ⇒ (19) + 18 + 2 = 39 for DMG: 2d6 + 15 ⇒ (1, 3) + 15 = 19
Claw 2: 1d20 + 18 + 2 ⇒ (19) + 18 + 2 = 39 for DMG: 2d6 + 15 ⇒ (6, 2) + 15 = 23
Bite H: 1d20 + 19 + 2 ⇒ (10) + 19 + 2 = 31
Rake: 1d6 + 9 ⇒ (6) + 9 = 15

Thank the GODS.... or the DM.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Toth has to get into the cave first, so just the bite would land. But if she does not kill Toth in one round, the next batch of rolls will certainly do her in. So:

Faced with the powerful jaws of death, Ngara draws on the last of her mightiest powers to unleash a torrent of ice shards at the tiger.

Cone of Cold: 10d6 ⇒ (5, 6, 6, 6, 1, 4, 5, 2, 4, 2) = 41 close but not enough, and Reflex for half anyway

Inches from death himself, Toth cannot be stopped. He shreds the naga as she screams.

A moment later, you all come to your senses.

For this skin-of-your-teeth victory, each Huntsman earns 4,800 XP.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Exhausted and frustrated, Taranis does not give customary post-combat remarks. Instead he simply enters the lair looking for either reward or information. When he finally emerges, he looks at the Huntsmen and says, "We need more in our ranks. We will fail our people if we end up dead like impetuous Pathfinders."


Bard Level 10 HP 93/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 5/5, 3rd: 4/4 4th: 4/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

"Taranis, I apologize for falling for that Naga's charms. I promise to be more vigilant in the future and try not to let them get to me."


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

In the naga's lair, Taranis finds naught but bones---the bones of hundreds of creatures, mostly men and boggards. Upon the brow of Ngara herself, however, he spies a copper diadem set with a small yellow diamond in its center.


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 12 R 8 W 7 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:2/3 L2:1/2; L3 2/2

Unrak growls at the remains. That was an awful fight and I'm sorry she unmanned me--but it's good that we put a stop to THIS he lightly kicks a bone.

The big man then works to build a large bonfire as close to the style of a pyre he's able to manage, and then starts loading the bones onto it.


Bard Level 10 HP 93/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 5/5, 3rd: 4/4 4th: 4/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

Bytor investigates the copper diadem set with a small yellow diamond in its center. First he casts detect magic to see if it gives off an aura of magic and then he attempts to figure out its properties.

Knowledge, Arcana: 1d20 + 10 ⇒ (18) + 10 = 28


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Bytor determines the diadem to be a headband of mental prowess +2 (Wisdom/Charisma).


Bard Level 10 HP 93/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 5/5, 3rd: 4/4 4th: 4/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

"Please, Taranis. This would be an honor to give you. It will help with matters of wise decision making and diplomacy."


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

"Thank you gentlemen. We have much to consider. Our foes are deadlier than they were four years ago when we started this all."

The druid mentally consults the calendar, "four years ago next month actually. When we return to see to our duties, we should consider who else in the ealm has the intestinal fortitude to join us. Let us continue to clear the lands and then return."


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

This month, actually. The sun is setting on 17th Sarenith.

Where to?


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis recommends travelling southeast

1 to 50 of 8,195 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GMTrex's Kingmaker Campaign All Messageboards

Want to post a reply? Sign in.