Faxon

Silαs's page

258 posts. Alias of Lord oKOyA.


Full Name

Silas

Race

Tiefling

Classes/Levels

Illusionist (Shadowcaster) 4 ~~ AC 14/14/10 HP 26 CMD 16/12 F:+1 R:+5 W:+4 Perc +4 Init +4

Gender

Male

Size

Medium

Age

34

Alignment

LN

Languages

Abyssal, Common, Draconic, Elven, Goblin, Infernal, Shadowtongue

Strength 10
Dexterity 18
Constitution 10
Intelligence 19
Wisdom 10
Charisma 8

About Silαs

Silas
Male Tiefling Illusionist (Shadowcaster) 4
LN Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 26 (4d6+8)
Fort +1, Ref +5, Will +4
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee mwk silver dagger +3 (1d4-1/19-20)
Ranged light crossbow +6 (1d8/19-20)
Special Attacks binding darkness
Illusionist (Shadowcaster) Spells Prepared (CL 4th; concentration +8)
. . 2nd—blindness/deafness (DC 16), hideous laughter (DC 16), invisibility, web (DC 16)
. . 1st—color spray (DC 16), grease, mage armor, shadow hands (DC 15), silent image (DC 16), sleep (DC 15), vanish (DC 16)
. . 0 (at will)—detect magic, penumbra, shadow bite (DC 15)
. . Opposition Schools Abjuration, Divination
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Statistics
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Str 10, Dex 18, Con 10, Int 19, Wis 10, Cha 8
Base Atk +2; CMB +2; CMD 16
Feats Scribe Scroll, Spell Focus (illusion), Toughness
Traits Foxglove Saboteur, Uskwood Hunter (Nidal)
Skills Acrobatics +4, Appraise +4, Bluff +1, Climb +0, Diplomacy -1, Disable Device +14, Disguise -1, Escape Artist +4, Fly +4, Heal +0, Intimidate -1, Knowledge (arcana) +11, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (planes) +8, Perception +4, Sense Motive +0, Spellcraft +11, Stealth +15, Survival +0, Swim +0; Racial Modifiers +2 Bluff, +2 Stealth
Languages Abyssal, Common, Draconic, Elven, Goblin, Infernal, Shadowtongue
SQ extended illusions (2 rounds), prehensile tail, shadow spell slots (1st + 1st), shadow spells
Combat Gear pearl of power (1st level) (2, 1 used today), potion of gaseous form, wand of infernal healing (41 charges), wand of magic missile (39 charges); Other Gear crossbow bolts (20), light crossbow, mwk silver dagger, bracelets of the fey touch, cracked pale ruby trillian ioun stone, scroll of disguise self (CL1), scroll of alarm, scroll of detect secret doors (2), backpack, belt pouch, flint and steel, ink, inkpen, masterwork thieves' tools, mess kit, spell component pouch, trail rations (5), waterskin, spellbook, wrist sheath, spring loaded (2), 1 pp, 1 gp
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Special Abilities
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Abjuration You must spend 2 slots to cast spells from the Abjuration school.
Binding Darkness (1 round, 7/day) (Sp) Ranged Touch attack entangles target and grants them concealment.
Darkvision (60 feet) You can see in the dark (black and white only).
Divination You must spend 2 slots to cast spells from the Divination school.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Extended Illusions (+2 rds) (Su) Increase duration of illusion spells by 1/2 level (permanent at 20).
Levitate (At will) (Su) You can levitate yourself plus 10 pounds, as per the spell.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Shadow Associated School: Illusion
Shadow Spells At 1st level, a shadowcaster uses his shadow to prepare additional spells. He must spend his entire period of spell preparation in dim illumination to use this ability. He may prepare a number of additional spell levels of spells equal to the level of the highest spell he can cast.
Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC.

Spellbook:

0 level: Acid Splash, Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Penumbra, Prestidigitation, Ray of Frost, Read Magic, Resistance, Shadow Bite, Touch of Fatigue

1st level: Color Spray, Grease, Mage Armor, Magic Missile, Shadow Hands, Silent Image, Sleep, Summon Monster I, Unseen Servant, Vanish, Ventriloquism

2nd level: Blindness/Deafness, Create Pit, Darkness, Hideous Laughter, Invisibility, Web

Description: Silas' ancestry is as obvious as his red skin, orange eyes, horned head and long prehensile tail. Quite tall and rail thin (6'2" and 140 lbs), he looks every bit a spawn of hell, as tendrils of shadow and darkness seem to flow around and over him like smoke from an unseen source. Augmenting this, he wears long black robes with a high leather gorget and a flowing black cloak, as a pale red ioun stone circles his head. His jet black hair is straight and shoulder length, his goatee is trimmed and his long nails are filed to points. Underneath his cloak, a crossbow hangs from one hip and a satchel bag on the other. A silvered and exquisitely crafted dagger is tucked into his waistband and two wands in sheathes can be seen strapped to his wrists.

Background: coming soon

Party treasure:
Elixir of Hiding (x2)
Scroll of Hold Portal
Scroll of Knock
Potion of CMW

Bracelets of the Fey Touch:

Price 480 gp; Slot wrists CL 4th; Weight —; Aura faint enchantment; Scaling bauble

These bracelets are crafted from thin yet surprisingly durable silver, and they glitter and sparkle faintly in moonlight or shadow. The wearer can activate the bracelets once per day as a free action to gain a +4 competence bonus on a Bluff or Stealth check.

6th Level: The wearer can activate the bracelets to increase the DC of the next enchantment spell she casts by 1 instead of gaining a bonus on a skill check.

8th Level: The bracelets can be used twice per day, but no more than once per hour.

CONSTRUCTION REQUIREMENTS

Cost 825 gp; Feats Craft Wondrous Item; Spells charm person, invisibility; Special creator must be fey