Baron Galdur Vendikon

Stochelo Carmenta's page

192 posts. Alias of psionichamster.


Full Name

Stochelo Carmenta, Magus 4

Race

AC 19 / 14 / 15. HP 27/27. Fort +6 Ref +8 Will +5

Deity

Desna

Languages

Common, Goblin, Sylvan, Draconic

Occupation

Mercenary Spellsword

Strength 10
Dexterity 19
Constitution 12
Intelligence 16
Wisdom 10
Charisma 8

About Stochelo Carmenta

Stochelo Carmenta
Male Human Magus 4
CG Medium humanoid (human)
Init: +4; Senses: Perception +0
Speed: 30, Languages: Common, Goblin, Sylvan, Draconic
Defense
AC 19 (Armor +4, Dex +4, Shield +1) Touch 14 FF 15
HP 27 (4d8+4)
Fort +6 Ref +8 Will +5

Offense
Melee: masterwork rapier +9 (1d6 18-20/x2)
Ranged: crossbow +7 (1d8 19-20/x2) Range 80, Ammo 10
BAB 3 CMB +3 CMD 17

Statistics
Abilities: Str 10 Dex 19 Con 12 Int 16 Wis 10 Cha 8
SQ: favored class (Magus; ¼ magus arcana/lvl), skilled, Magus Arcana (Familiar: Fox named Velox)
SA: Spellstrike, Spell Combat, Arcane Pool (6/day, +1 enhancement), Spell Recall (2/6 remaining)
Feats: Weapon Finesse, Combat Casting, Weapon Focus (rapier)
Traits:Magical Lineage (Shocking Grasp), Foxclaw Saboteur (+1 Disable Device, Stealth, Stealth is Class Skill, +2 Initiative and never flat footed vs. Molthune military)
Skills: Fly +8, Knowledge (arcana) +10, Knowledge (dungeoneering) +10, Knowledge (local) +4, Knowledge (geography) +4, Knowledge (planes) +10, Profession (Mercenary) +4, Spellcraft +10, Stealth +11
Combat Gear: pearl of power 1, elixir of hiding, wand of true strike
Equipment: masterwork rapier, silver dagger, cold iron dagger, mithral shirt, mithral buckler, light crossbow, bolts (10), cloak of resistance +1, backpack, bedroll, belt pouch, flint & steel, ink, inkpen, iron pot, mess kit, rope, soap, spell component pouch, torches (10), trail rations (5 days), waterskin.
Coin: 45 gp
Potions: CLW (2)
Scrolls: Shield (2), Magic Weapon (2), Expeditious Retreat (2), Infernal Healing (2)

Spells Prepared: CL 4, Save DC 13+spell level
Cantrips: Dancing Lights, Detect Magic, Disrupt Undead, Mage Hand
1st: Shield, Shocking Grasp, Magic Missile, Vanish
2nd: Invisibility, Mirror Image
Spellbook:
Cantrips: All
1st: Expeditious Retreat, Feather Fall, Floating Disk, Infernal Healing, Long Arm, Magic Weapon, Magic Missile, Shield, Shocking Grasp, True Strike, Vanish
2nd: Invisibility, Mirror Image

Familiar: Fox named Velox
Size Tiny; Speed 40 ft.; HP 13 (4d8+4) AC 16 (Dex +2 Size +2, Natural Armor +2); Fort +2, Ref +4, Will +4 Attack 2 claws +5 (1d2-4), bite +5 (1d3-4)Ability Scores Str 9, Dex 15, Con 13, Int 7, Wis 12, Cha 6; Special Qualities low-light vision, scent Feats: Weapon Finesse, Skill Focus (perception); Skills: Acrobatics +2 (+10 jumping), Perception +11, Stealth +10, Survival +1 (+5 scent tracking); SQ: Alertness, Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells
BAB 3; CMB+3; CMD 12 (16 vs trip)

Description: Stochelo comes from mixed Chelish and Varisian stock, like most of the people of his village. He stands at 5’9” tall, and weighs around 155 lbs. He carries himself with grace, moving like a dancer, gymnast, or accomplished fencer. He 8 He wears dark green and brown traveling clothes, in heavy wool and leather, with quite fancy armor hidden beneath. A fine steel rapier hangs from his left hip, with a pair of daggers opposite. A well-worn and brass reinforced book sits tightly cinched to his belt, right next to a spell component pouch, while his crossbow remains strapped to the outside of his worn and weathered backpack.

Background: Stochelo lived in a small logging and farming community in the Fangwood called Acreton. An unassuming place, the only defining characteristic of the village was a water-powered sawmill and an above average inn. Stochelo grew up here with his parents Monika and Edgar, as well as his older sister Analisa. Removed from the conflicts throughout Nirmathas, the family carried on as normal. Monika worked as an alchemist, preparing tonics, salves, and potions, as well as harvesting and curing various plants of the forest. Edgar worked in the sawmill and as a logger, as did most of the able-bodied in Acreton. Analisa helped out at the inn, the Dugout House, serving, cooking, and learning to brew. Stochelo prefered his studies and assisting his mother, learning much of her alchemical training, even if he did not follow in her tradition.

All that changed one spring, when a section of the Molthuni army, led by a Captain Belton, seized and occupied the village. Coming in force, on horseback and with enough men to back up his claims, life in Acreton changed very quickly for the worse. All sorts of “taxes” were levied, and the work product of much of the town was directed towards supplying Molthune’s advancement into the Fangwood. After a few seasons, many of the young people started to trickle out of town, packing up and leaving in singles and pairs, as they could sneak away. Analisa and Monika were not so lucky, both being observed and pressed into service for the occupying forces.

Edgar suffered an accident at the sawmill, something that would never have happened if the safety rules were properly followed, and lost most of his left arm. Blamed for the accident despite it being clearly not his fault, he was all but driven out of town, his wife and daughter kept under military supervision. Stochelo left with his father, taking all the materials and magics he could gather from his mother’s supplies, hoping to aid him in the forest and somehow liberate his home from these thuggish soldiers. Unfortunately, a cold and cruel winter took Edgar’s life, and nearly that of Stochelo, until he fell in with a group of hunters and partisans known as the Foxclaws. With this group, Stochelo has honed his skills with blade, magic, and stealth, even summoning his own fox as a familiar.

Now quite skilled with both blade and spell, Stochelo looks for some way to strike back at Molthune in general, and Captain Belton in particular. He works as a mercenary spellsword to pay the bills and keep himself fed, as well as to learn new magics and new martial abilities. He keeps a loose alliance with the Foxclaws and their network of informants, and is always trying to find out more about Acreton.