Clayton Stenos |
Clayton sheepishly looks at the others, "I can't say I've used something like this before." He shrugs and looks clumsy holding it, "Yeah, this won't work."
He was a thug, he never had any real training with weapons.
GM JaceDK |
Remember that a bastard sword can be used two-handed without penalties by anyone with martial weapon proficiency.
GM JaceDK |
Moving things along. If you bring the sword, make sure someone records it on their profile.
After organizing your gear, you head down to the mess hall, which you now know contains the entrance to the ancient ruins below the keep. The door to the hall is sealed tight with a sturdy padlock, but the key you found with Vos unlocks it and it swings open easily to reveal the room.
The flagstone tiles of the mess hall have all been pulled up and lie stacked against the walls. The room has been completely excavated, and picks and shovels still lie scattered about. The digging has unearthed an old circular staircase made of a lighter stone than the rest of the keep.
The staircase begins at the bottom of a seven-foot-deep pit accessed accessed by a short ladder, and leads down into darkness.
Clayton Stenos |
The brawler handed the sword to Grumbles, "It's all yours." Giving a grin he marched until he saw the darkness. "I have myself an ioun torch, can't say how I got one, it was one of my less proud moments but its done its job admirably." He lets the stone fly out around him, lighting the area like a torch.
"I can go down if you'd like, if someone or something will catch me off guard..." Before he has a chance to finish he sees the elf climb down, with a sigh he follows.
GM JaceDK |
A gruesome sight meet you as you descend.
The circular staircase is clogged with numerous human and hobgoblin
bodies. Near the top lie the remains of three charred humans, apparently the victims of a magical trap. Below them lies a decapitated human, and a few feet farther, the bodies of four petrified hobgoblins.
As you near the bottom, you hear something that sounds like singing and the stomps of heavy boots.
Silαs |
Seeing the corpses, Silas' eyes flash as he scans the stairs and remains for magical auras. detect magic
As the sound of singing reaches his ears, the Tiefling furrows his brow. Not at all what I was expecting.
Does it sound like one voice or many?
GM JaceDK |
It sound like just a single voice. Silas detects no magic. Whatever magical auras might have lingered from the triggered traps has faded and any gear the unfortunate victims may have had has been completely destroyed.
With Elduin in the lead, you reach the bottom to find a semicircular room drenched in blood. Detached body parts of both hobgoblins and humans lie strewn about amid fragments of ancient furniture and half-dried pools of blood, and broad spatters of blood decorate the walls.To the south a large, beige stone door without handles appears to be the only other way out.
Dancing among the cut-up body parts in this room, you spot a miniscule figure with a grey beard clad in simple woodland clothing and heavy metal boots. As regular intervals, he swings a large scythe to further cut up the mangled remains and dips his little red felt hat in their blood.
Without pausing his singing and dancing, he cajoles you to take part in his orgiastic massacre.
Elduin Faenan |
Nature: 1d20 + 4 ⇒ (3) + 4 = 7
"From the language and the looks of it, some sort of fey creature, I presume, but I've never seen this one or heard from it." Elduin explains in a whisper, when turning his head around to the others. He then shurgs his shoulders about what to do next. The creature seems not hostile.
GM JaceDK |
Without breaking his stride, the creature regards Stochelo’s greeting and stab with visible displeasure.
Clayton Stenos |
Clayton hears the sing song noise as he descends but has no idea what it could be. Fortunately Stochelo begins talking in the same unfamiliar language so the brawler gains some semblance of normalcy in the bloodsoaked basement.
K: Nature: 1d20 + 5 ⇒ (19) + 5 = 24
It is only when he sees the bearded fey that he realizes what it is.
He shifts in place, and slowly starts to count the cold iron wedges he sticks in his handwraps, hoping they're all in place should a battle break out.
The thug quietly whispers to Elduin. "Yeah, it's a redcap buddy. Keep cool."
Silαs |
Seeing the source of the singing and dancing is a little deranged psychopath with a large scythe, surrounded in a room full of gore and body parts, Silas immediately speaks a single word in Shadowtongue. Unseen by anyone, a pearl in his spell component pouch swirls and pulses, causing arcane formulas to reform in Silas' mind. (Using Pearl of Power to recall grease)
How high is the ceiling down here?
GM JaceDK |
Unless otherwise noted, the ceiling height in the underground sections are between 20 and 25 feet.
Init - Grumbles: 1d20 + 6 ⇒ (8) + 6 = 14
Init - Elduin: 1d20 + 4 ⇒ (15) + 4 = 19
Init - Stochelo: 1d20 + 4 ⇒ (19) + 4 = 23
Init - Silas: 1d20 + 4 ⇒ (2) + 4 = 6
Init - Clayton: 1d20 + 2 ⇒ (1) + 2 = 3
Init - Redcap: 1d20 + 6 ⇒ (16) + 6 = 22
When the group does not join the gory dance, the redcap flies into a fury.
"Dance or die!!" He shireks and swings hid scythe with an ease that does not seem possible considering how large the weapon is compared to him.
UPDATED MAP (home made for this level, so not as pretty.)
Initiative
Stochelo: 23
Redcap: 22
Elduin: 19
Grumbles: 14
Silas: 6
Clayton: 3
Everyone can consider their stated actions up to this point as complete. Stochelo is up.
GM JaceDK |
"Don't run off! Figbottom saw you first, so he gets to chop you up." the redcap shouts at Elduin and heads off his attempt to leave the room with a charge.
Scythe charge attack: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
Scythe damage: 2d4 + 10 ⇒ (4, 2) + 10 = 16
Fortunately for the young woodland protector, the furious fey is too agitated to angle his swing effectively and the blade scrapes off Elduin's armor.
Initiative
Stochelo: 23
Redcap: 22
Elduin: 19
Grumbles: 14
Silas: 6
Clayton: 3
Everyone in the group is up.
Clayton Stenos |
Bluff (Feint): 1d20 + 9 ⇒ (20) + 9 = 29
The striker goes in and then suddenly turns on a dime, shifting his weight in the process. Feint as a part of my movement, try to get into a position where I can help with a Flank
He fist spins out using the momentum of his turn.
Cold Iron!: 1d20 + 8 ⇒ (7) + 8 = 15 Probably against Denied Dex
Possible Damage?: 1d6 + 3 ⇒ (6) + 3 = 9 + Poison
Sneak Attack: 2d6 ⇒ (3, 3) = 6
Elduin Faenan |
"wouh! Careful there. That thing could hurt people." Elduin responds as he dodges the scythe. He steps 5 feet in flanking position, while drawing his cold iron dagger. He goes into a defensive position and lets the other do the work.
dagger, flanking, defensive : 1d20 + 5 + 2 - 4 ⇒ (4) + 5 + 2 - 4 = 7
+2 dodge AC
Georghu "Grumbles" Dobre |
Cold iron Gladius... a useful bit of kit, he thinks as he draws his blade and moves to join in the group around the Fey...
1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8 for 1d6 + 2 ⇒ (5) + 2 = 7
The blow is wide and useless.
Silαs |
Round 1 Init 6
Silas levitates up to the ceiling before attempting to get the little menace to drop his weapon. Making a stabbing motion with his finger while speaking arcane words, the Redcap feels a needle of cold, sharp pain in his chest...
MA 20' up, SA cast Shadow Bite (DC 15 Fort save or fall prone and 50% drop held item/weapon)
Status and Effects:
AC 18 HP 26
Mage Armor
GM JaceDK |
Clayton moves in and manages to catch the redcap between himself and Elduin. Flank achieved. Does not look like you added the flanking bonus to your attack. It's just enough to make the attack hit, so it's a miss if you did.
His feint pays off and he manages to slam his cold iron hand wraps into the redcap's exposed side, cracking ribs and bruising vital organs. 15 total dmg + poison
Redcap Fort save vs poison: 1d20 + 6 ⇒ (19) + 6 = 25 succes
Then Silas unleashed his shadow magic.
Redcap Fort save vs spell: 1d20 + 6 ⇒ (2) + 6 = 8 fail
Roll for dropping weapon (low is bad): 1d100 ⇒ 60 succes
The spell sends the raving fey crashing to the blood stained floor, but he manages to retain his grip on the deadly scythe.
Stochelo is up for round 2
Stochelo Carmenta |
Stochelo steps over to the prone fey and drives his blade down at him.
"Creepy little fellow, why did you have to get all slice happy with us?"
Sparks travel down the length of the rapier as he attacks, using the magic he so recently recalled in his strike.
Shocking Grasp Spellstrike: 1d20 + 9 + 4 ⇒ (14) + 9 + 4 = 27 to hit, for Piercing: 1d6 ⇒ 6 damage and Electricity: 4d6 ⇒ (6, 6, 4, 5) = 21 damage
GM JaceDK |
The ordinary steel of Stochelo's rapier does not appear to harm the redcap at all, but the electricity from the spell burn large charred patches into it's flesh. But his fey magic begins to heal them at once.
Shrieking and not even attempting to rise, the fey twists on the ground attempting to slash Stochelo's legs out from under him, while aiming a kick from his metal boots at Clayton's knee.
Scythe attack vs Stochelo: 1d20 + 10 - 4 ⇒ (12) + 10 - 4 = 18
Scythe damage: 2d4 + 10 ⇒ (4, 2) + 10 = 16
Kick attack vs Clayton: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9
kick damage: 1d4 + 6 ⇒ (4) + 6 = 10
Initiative
Stochelo: 23
Redcap: 22
Elduin: 19
Grumbles: 14
Silas: 6
Clayton: 3
Everyone in the group is up.
Silαs |
Round 2 Init 6
Looking down on the fight from just below the ceiling, Silas casts again, this time targeting the scythe directly. After casting his spell, a sheen of grease begins to spread upon the deadly weapon...
SA cast Grease (DC 15 Ref save or drop weapon)
Status and Effects:
AC 18 HP 26
Mage Armor
Clayton Stenos |
Hopping, he drops a couple fists down on the redcap.
Flurry: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11 Flank
Damage: 1d6 + 3 + 2d6 ⇒ (1) + 3 + (1, 1) = 6
Flurry: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16 Flank
Damage: 1d6 + 3 + 2d6 ⇒ (3) + 3 + (1, 3) = 10
One of the fists goes wide, but the other looks to possibly be closer.
Stochelo Carmenta |
"Well, that slice looked quite a bit too close for comfort! It seems like cold iron is what everyone's using, so have a bit of dagger fun, monster."
Stochelo draws his cold iron dagger and steps up to plunge the blade into the fey on the ground, remaining as guarded as he can as he stabs.
Defensive stab vs prone: 1d20 + 7 + 4 - 4 ⇒ (6) + 7 + 4 - 4 = 13 to hit, for cold iron: 1d4 ⇒ 4 damage
GM JaceDK |
Redcap ref save: 1d20 + 10 ⇒ (15) + 10 = 25
With supernatural dexterity, the redcap maintains his grip on his weapon.
Despite the redcap's exposed position, only Clayton manages to land a single solid blow, the cold iron biting hard. Still on the ground, the redcap retaliates against the brawler with blade and boot, but to no avail.
Scythe attack vs Clayton: 1d20 + 10 - 4 ⇒ (3) + 10 - 4 = 9
Scythe damage: 2d4 + 10 ⇒ (2, 2) + 10 = 14
Kick attack vs Clayton: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2
kick damage: 1d4 + 6 ⇒ (1) + 6 = 7
Initiative - round 3
Stochelo: 23
Redcap: 22
Elduin: 19
Grumbles: 14
Silas: 6
Clayton: 3
News flash: being prone and surrounded sucks - Everyone in the group is up.
Silαs |
Round 3 Init 6
The ease with which the Redcap shook off his spell causes Silas to sigh. Fine then. If this is how it has to be, he mutters as he draws his wand and sends a bolt of pure force streaking into the evil Fey...
magic missile damage: 1d4 + 1 ⇒ (4) + 1 = 5
Status and Effects:
AC 18 HP 26
Mage Armor
Clayton Stenos |
Seeing the attacks from the redcap on the floor, he swerves out of the way.
"You killed these folks, but I'm not blaming you, it's in your nature."
Flurry: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Damage: 1d6 + 3 + 2d6 ⇒ (4) + 3 + (6, 4) = 17
Flurry: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
Damage: 1d6 + 3 + 2d6 ⇒ (6) + 3 + (5, 4) = 18
Confirm?: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Using the exposure granted by the others he is able to strike at weak points, though the challenge isn't really there.
GM JaceDK |
With each stinging stab of cold iron and searing magical force, the redcap's shrieks of fury and pain become more and more hysterical, until Clayton steps in and delivers a final skull-shattering blow.
An ire calm falls on the room, and the only sound that can be heard are your own quickend breaths as the redcap's blood oozes from his broken body to mix with that of his victim's on the stone floor.
Clayton Stenos |
Clayton looks at the floor and the blood all over him, "I never want my kid to ever see me like this; but I do want to see them again so I have to be like this. Funny problem right?"
Moving toward the bodies he glances and tries to find anything of note among them to give some information about who they are and what happened.
Perception: 1d20 + 9 ⇒ (1) + 9 = 10
Stochelo Carmenta |
"I get you, Clayton. Violence and war are what we're dealing with, hopefully for peace and justice in the future. This kind of slaughter, mindless killing and destruction, this is what we should be fighting against. "
Stochelo touches a pearl in his pouch, regaining his shock spell again, before sheathing both short and long blades.
GM JaceDK |
Your search and magical detection reveals nothing of interest or value. Whatever gear the redcap's victims may have had has been hacked to pieces or ruined by the blood.