[SFS_Aerondor] 01-13 On the Trail of History (Inactive)

Game Master Aerondor

Map

init:

[dice=Fionne]1d20+8[/dice]
[dice=Kasza]1d20+6[/dice]
[dice=Jackojare]1d20+5[/dice]
[dice=Pvt Hudson]1d20+5[/dice]
[dice=Speck]1d20+3[/dice]
[dice=Medrick]1d20+3[/dice]
[dice=baddies]1d20+0[/dice]

Purchases:

Medric translator for 500 credits

Pegasus:

STARFINDER SOCIETY PEGASUS TIER 4
Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 13+4=17; TL 14+4=18
HP 65; DT —; CT 13
Shields light 60 (forward 20, port 15, starboard 15, aft 10)
Attack (Forward) light particle beam (3d6) (range 10)
Attack (Port) laser net (2d6) (range 5)
Attack (Starboard) light laser cannon (2d4) (range 5)
Attack (Turret) light particle beam (3d6) (range 10)
Power Core Pulse Red (175 PCU); Drift Engine Signal Basic; Systems advanced medium-range sensors, crew quarters (good), mk 2 duonode computer, mk 3 armor, mk 4 defenses;
Expansion Bays cargo hold, escape pods, science lab, tech workshop
Modifiers +2 to any two checks per round, +4 Computers, +1 Piloting; Complement 4–7


101 to 141 of 141 << first < prev | 1 | 2 | 3 | next > last >>
Lantern Lodge

SFS 05-99 BftB

BTW, I'm happy with folk looking at the rolls spoiler, that is why they say "rolls". If there is stuff I don't want you to look at then I'll typically say it, or sometimes hide it among a vast amount of other stuff.:-)

Generally I spoiler rolls just because they mess up the narrative.

Lantern Lodge

SFS 05-99 BftB

Sorry. swamped by assessment. Likely a day or so before I can post.

Acquisitives

early 20's, Male Human Merc' | SP 0/32 ; HP 28/32 ; RP 6/7 | (+4 Mobility) EAC 20 ; KAC 20 | (+2 vs. spells & SLAs) Fort. +5 ; Ref. +6 ; Will +5 | Speed 30 ft. | Perception +7 ; SM +1| Active condition(s):
OOC:
LN lvl 4 Soldier (vaguely worships Abadar)

@Kaszafrom the CRB:

Quote:

Vesk are always considered armed. They can deal 1d3 lethal damage with unarmed strikes and the attack doesn’t count as archaic.

Vesk gain a unique weapon specialization with their natural weapons at 3rd level, allowing them to add 1–1/2 × their character level to their damage rolls for their natural weapons (instead of just adding their character level, as usual).

So you should be able to do an AoO with your heavy Vesk fist.

If so, it is a Str attack vs. KAC (not operative) so BAB + STR (and not w. Dex)
And you deal 1d3 B + STR + 6 (since you are lvl 4, and 4 x 1,5 = 6)

Second Seekers (Luwazi Elsebo)

1 person marked this as a favorite.
Male NG Android Scholar (xenobiology) Soldier 4 | SP 33/33 HP 32/32 | KAC 19 EAC 16 | F: +5, R: +4, W: +4 | Init: +3 | Perc: +1, SM: -2 | Speed 25ft | Arc Rifle 40/40 Arc Pistol, Static 10/10 Semi-auto Pistol 9/9 Hammer -/- |Active conditions: None.

He isn't a Vesk, he is an android.

Acquisitives

early 20's, Male Human Merc' | SP 0/32 ; HP 28/32 ; RP 6/7 | (+4 Mobility) EAC 20 ; KAC 20 | (+2 vs. spells & SLAs) Fort. +5 ; Ref. +6 ; Will +5 | Speed 30 ft. | Perception +7 ; SM +1| Active condition(s):
OOC:
LN lvl 4 Soldier (vaguely worships Abadar)

Bleh, sorry!

I keep on thinking of you as Ukigashk (and forgetting you are using Iseph).

Wayfinders

*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60

Nope, not the playtest character... in this situation the entropy skills would helpful though... ah well, not to be.

Should Iseph survive this scenario, the credited character will be Vesk, so it's not too much of a stretch to think of him as a Vesk.

Wish I had that 1d3 damage base at the moment though.

Acquisitives

1 person marked this as a favorite.
early 20's, Male Human Merc' | SP 0/32 ; HP 28/32 ; RP 6/7 | (+4 Mobility) EAC 20 ; KAC 20 | (+2 vs. spells & SLAs) Fort. +5 ; Ref. +6 ; Will +5 | Speed 30 ft. | Perception +7 ; SM +1| Active condition(s):
OOC:
LN lvl 4 Soldier (vaguely worships Abadar)
Quote:
T-eddy wanders out the gate to the east, looking for trouble.

With that super Avatar beside the text! Ha ha!!! Sounds like the start of some horror novel...

Acquisitives

1 person marked this as a favorite.
Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

I'm going to wait and see what my allies do, and if they bring him down before I act, or paralyze him, etc. I was at full, but just got critted. I'd rather not make any decisions that close to death. I may put out the fire or take total defense action. My fear is that he could do enough damage to just outright kill me, so I'm going to calculate my mathematical odds of living or killing him if I believe he is close to death and other odds after everyone goes first and seeing what happens to him.

Acquisitives

early 20's, Male Human Merc' | SP 0/32 ; HP 28/32 ; RP 6/7 | (+4 Mobility) EAC 20 ; KAC 20 | (+2 vs. spells & SLAs) Fort. +5 ; Ref. +6 ; Will +5 | Speed 30 ft. | Perception +7 ; SM +1| Active condition(s):
OOC:
LN lvl 4 Soldier (vaguely worships Abadar)

Hopefully Hudson hit him twice, and critted him back, which even if a measly 16 vs. his huge wallop, should help get him down.
Our favorite frog headed Shirren isn't gonna die, no no no!

Exo-Guardians

Female Halfling Soldier 1 / Mechanic 4 | EAC 23 KAC 25 | HP 33/33 SP 41/41 RP 7/7 | DR 4/-| F +9 R +10 W +6 (+2 vs. fear) | Init +9 | Perc +12 | Active Status:: -none-

@Jackojare: He'd have an awfully hard time killing you outright since you have full RP. Even if you're hit, you'd just go to 0HP and start losing RP. The real danger is burning to death - 4hp/round is a lot.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Yes, but if I go negative my HP, don't I outright die?

Acquisitives

early 20's, Male Human Merc' | SP 0/32 ; HP 28/32 ; RP 6/7 | (+4 Mobility) EAC 20 ; KAC 20 | (+2 vs. spells & SLAs) Fort. +5 ; Ref. +6 ; Will +5 | Speed 30 ft. | Perception +7 ; SM +1| Active condition(s):
OOC:
LN lvl 4 Soldier (vaguely worships Abadar)

From a single attack, yes.

Exo-Guardians

Female Halfling Soldier 1 / Mechanic 4 | EAC 23 KAC 25 | HP 33/33 SP 41/41 RP 7/7 | DR 4/-| F +9 R +10 W +6 (+2 vs. fear) | Init +9 | Perc +12 | Active Status:: -none-

There's no negative HP in starfinder. You might be thinking of the massive damage rules, where if you take your Max HP in damage from a single hit while at 0, you'd die outright.

That'd require Spinjack to land a second crit against you while you're prone and unconscious. Pretty unlikely.

Check out the Death and Dying rules for Starfinder

Lantern Lodge

SFS 05-99 BftB

Especially as you go up in levels, dying is much harder in SF than PFS.

Acquisitives

early 20's, Male Human Merc' | SP 0/32 ; HP 28/32 ; RP 6/7 | (+4 Mobility) EAC 20 ; KAC 20 | (+2 vs. spells & SLAs) Fort. +5 ; Ref. +6 ; Will +5 | Speed 30 ft. | Perception +7 ; SM +1| Active condition(s):
OOC:
LN lvl 4 Soldier (vaguely worships Abadar)

I agree that dying vs. HP is harder, probably quasi-impossible (as a DM I"ve only killed one character via a blow in SFS, at level 1 of course).

But not via losing RP.
And I think that that's the difference.
Dying in PFS was via HP.
In SFS, for me, it is simply a different "health" track that is used to see if you die.

Once you are dying, the first time you lose HP in a round you lose 1 RP.
Then you have to stabilize during your turn in the round, and lose 1 or more RP (1/4 of your max RP).

And in SFS Burns/Corrodes stack if from various sources. So w. two damage over times, you drop from stabilize to dying, then lose an RP, then need to stabilize...

Plus I do not remember DMing PFS games where it specifies that enemies have tactics aiming at going after dying characters, which I see in SFS (the goal being, I think, to threaten killing "dying" characters, since you "cannot" die via HP damage).

For me, they are like enemies that have x3 or x4 crit' weapons in PFS.

Lantern Lodge

SFS 05-99 BftB

Tactics aside, the chance of an "Accidental" death is much lower in SFS. That said, I suspect that as a result encounters are slightly harder, and the risk of a TPK may be a little higher.

See how close this one went, four of you out of stamina and two in single digit hp. And that was just a couple of rounds of unfortunate rolls.

Exo-Guardians

Female Halfling Soldier 1 / Mechanic 4 | EAC 23 KAC 25 | HP 33/33 SP 41/41 RP 7/7 | DR 4/-| F +9 R +10 W +6 (+2 vs. fear) | Init +9 | Perc +12 | Active Status:: -none-
Pvt. Hudson wrote:
For me, they are like enemies that have x3 or x4 crit' weapons in PFS.

Yeah, the burn/corrode crit effect is SF's x3 weapon, that's for sure!

In the very first session of Dead Suns my group played, one of my fellow players running a technomancer took an azimuth laser pistol crit to the face in the very first combat and went down (to about 10 damage plus 4 burn). Since he was burning, his RP ticked down absurdly fast.

Acquisitives

early 20's, Male Human Merc' | SP 0/32 ; HP 28/32 ; RP 6/7 | (+4 Mobility) EAC 20 ; KAC 20 | (+2 vs. spells & SLAs) Fort. +5 ; Ref. +6 ; Will +5 | Speed 30 ft. | Perception +7 ; SM +1| Active condition(s):
OOC:
LN lvl 4 Soldier (vaguely worships Abadar)
Quote:

Yes, if you want to save him, I think that would be appropriate. That said,most NPCs don't have RP, so technically he is probably dead.

But I'm sure we can work around that.

Just as a note, it states in the CRB that for NPCs w/o RP the guidelines (not strict rules) are that the PCs have 3 rounds before the NPCs die (if the PCs want to stabilize the NPCs to interrogate them etc.).

On another note: when Hudson got the Treat Deadly Wounds, that was in a Medical Lab, so it allows him to be subject to a second Treat Deadly Wounds the same day, correct?

If that is the case, Hudson will ask if anyone has a Medkit to roll Medecine.
If not... not!

Lantern Lodge

SFS 05-99 BftB

It was the same as a starship medical bay, so yes.

Acquisitives

early 20's, Male Human Merc' | SP 0/32 ; HP 28/32 ; RP 6/7 | (+4 Mobility) EAC 20 ; KAC 20 | (+2 vs. spells & SLAs) Fort. +5 ; Ref. +6 ; Will +5 | Speed 30 ft. | Perception +7 ; SM +1| Active condition(s):
OOC:
LN lvl 4 Soldier (vaguely worships Abadar)

I thought that part w. +4 on most skill checks was over.
Does it work for this moment with the Dr.?
If so then Hudson will have +4 to the Intimidate check.
And roll an Aid Another untrained for Life Science:
Life Science Aid Another for +2: 1d20 ⇒ 9 +4 ?
If any of that works...

Lantern Lodge

SFS 05-99 BftB

The +2 to bluff, diplomacy, intimiate and sense motive from your culture check would still appliy, but I don't think you got it.

The +4 from your message from Ykris does still apply.

Bluff
1 aid Husdon
1 aid Fionne
26 lead Kasza

Dipolomacy (demonstration)
1 aid Hudson
21 lead Fionne

Intimidate
21 lead by Hudson
1 aid Fionne
1 aid Kasza (taking first full roll)

Life - 22 Speck.

That looks like a success to me.

Second Seekers (Luwazi Elsebo)

Male NG Android Scholar (xenobiology) Soldier 4 | SP 33/33 HP 32/32 | KAC 19 EAC 16 | F: +5, R: +4, W: +4 | Init: +3 | Perc: +1, SM: -2 | Speed 25ft | Arc Rifle 40/40 Arc Pistol, Static 10/10 Semi-auto Pistol 9/9 Hammer -/- |Active conditions: None.

Damn, you guys move fast! I guess I am okay with Medrick sitting out on the convicing part because it is hard for him to believe that she didn't know. We saw what was going on in minutes but this person with a doctorate couldn't see any of it? I get being blinded by wanting to do good... but this one seems a hard sell. (Not ragging on you Aerondor, either a flaw of the written adventure... or Medrick is right to not trust her).

**EDIT**

All that being said, this has been my favorite adventure to play Medrick in so far. The roleplay has been great and I feel Medrick has developed a lot. So while something seems fishy, this has been overall a great time so far.

Exo-Guardians

Female Halfling Soldier 1 / Mechanic 4 | EAC 23 KAC 25 | HP 33/33 SP 41/41 RP 7/7 | DR 4/-| F +9 R +10 W +6 (+2 vs. fear) | Init +9 | Perc +12 | Active Status:: -none-

What! So even if she actually had evil intentions and was lying about it, you're saying Medrick wouldn't want to convince his love interest colleague to turn a new leaf? :P

While I assume we more or less succeeded based on Aerondor's post, Medrick's input and aid rolls can't hurt.

EDIT: Oop, didn't realize you were mid-posting when I typed this.

Second Seekers (Luwazi Elsebo)

Male NG Android Scholar (xenobiology) Soldier 4 | SP 33/33 HP 32/32 | KAC 19 EAC 16 | F: +5, R: +4, W: +4 | Init: +3 | Perc: +1, SM: -2 | Speed 25ft | Arc Rifle 40/40 Arc Pistol, Static 10/10 Semi-auto Pistol 9/9 Hammer -/- |Active conditions: None.

It would be hard to convince someone who is still lying about it, but Medrick would probably believe her in a couple days regardless.

I did a bit roleplay and then threw in some aid rolls though I would feel uncomfortable using bluff or intimidate as Medrick on her.

I will need to keep an eye out for adventures that feature her as an NPC. I hope they do use her some more. Anyone know if they have yet?

Lantern Lodge

SFS 05-99 BftB

If it is any consolation, when I played this, we twigged to things real early, and also found it hard to understand how the doctor could miss such things.

I tend to think that she had Spinjack "looking into side effects", and he was busy hiding them.

Partially whether she turns up as an NPC is on whether you offer/can convince her to join the society.

Acquisitives

early 20's, Male Human Merc' | SP 0/32 ; HP 28/32 ; RP 6/7 | (+4 Mobility) EAC 20 ; KAC 20 | (+2 vs. spells & SLAs) Fort. +5 ; Ref. +6 ; Will +5 | Speed 30 ft. | Perception +7 ; SM +1| Active condition(s):
OOC:
LN lvl 4 Soldier (vaguely worships Abadar)

this person with a doctorate couldn't see any of it? I get being blinded by wanting to do good...
Could be she does not want to see.
If she's suddenly given unlimited credits and equipment to do her dream research... maybe she unconsciously blocked out the bad stuff so as to hopefully keep on doing her good?

Acquisitives

early 20's, Male Human Merc' | SP 0/32 ; HP 28/32 ; RP 6/7 | (+4 Mobility) EAC 20 ; KAC 20 | (+2 vs. spells & SLAs) Fort. +5 ; Ref. +6 ; Will +5 | Speed 30 ft. | Perception +7 ; SM +1| Active condition(s):
OOC:
LN lvl 4 Soldier (vaguely worships Abadar)

Thanks a lot!
(no rush for my chronicle, if saving some time can help)

Wayfinders

*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60

FANTASTIC game!

Thanks for letting me jump in at the last minute with a Pregen. Had a BLAST!

Second Seekers (Luwazi Elsebo)

Male NG Android Scholar (xenobiology) Soldier 4 | SP 33/33 HP 32/32 | KAC 19 EAC 16 | F: +5, R: +4, W: +4 | Init: +3 | Perc: +1, SM: -2 | Speed 25ft | Arc Rifle 40/40 Arc Pistol, Static 10/10 Semi-auto Pistol 9/9 Hammer -/- |Active conditions: None.

Thanks so much for this adventure! I can honestly say, it is the most enjoyable starfinder one I have played in so far. I believe this is a combination of an adventure that suits my character plus great roleplaying from the GM. As always, it was a pleasure to play in one of your games!

Acquisitives

early 20's, Male Human Merc' | SP 0/32 ; HP 28/32 ; RP 6/7 | (+4 Mobility) EAC 20 ; KAC 20 | (+2 vs. spells & SLAs) Fort. +5 ; Ref. +6 ; Will +5 | Speed 30 ft. | Perception +7 ; SM +1| Active condition(s):
OOC:
LN lvl 4 Soldier (vaguely worships Abadar)

Yes, very nice!

I was ready to go on and explore the planet, then hunt for the Tear!
(((
But it is over...

Lantern Lodge

SFS 05-99 BftB

Yes, it screams out for a successor scenario. I'm not aware of one though :-(

I suspect exploring the moon is unlikely as that would have happened "before" the events of the MPS.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Now to get a character of mine to be the 2nd Seekers JA faction, so I can redo the spaceship combat. Thanks that Starfinder did this, they must have been expecting a lot of partial mission failures.

Lantern Lodge

1 person marked this as a favorite.
SFS 05-99 BftB

Thank you all very much for the game. This one was a nice mix of everything actually.

Chronicles are now available.

Please check they look correct. I'll close the game down after the weekend.

Second Seekers (Luwazi Elsebo)

Male NG Android Scholar (xenobiology) Soldier 4 | SP 33/33 HP 32/32 | KAC 19 EAC 16 | F: +5, R: +4, W: +4 | Init: +3 | Perc: +1, SM: -2 | Speed 25ft | Arc Rifle 40/40 Arc Pistol, Static 10/10 Semi-auto Pistol 9/9 Hammer -/- |Active conditions: None.

I think mine looks good. I am curious, what was the "secondary success condition" for this one? It would appear we got it, just wondering what it was. Secondly, if we won that space fight, would we of gotten more info on who it was?

Thanks again!

Exo-Guardians

Female Halfling Soldier 1 / Mechanic 4 | EAC 23 KAC 25 | HP 33/33 SP 41/41 RP 7/7 | DR 4/-| F +9 R +10 W +6 (+2 vs. fear) | Init +9 | Perc +12 | Active Status:: -none-

Thanks again for the great game Aerondor! And thanks to everyone else for some sweet RP and teamwork.

Chronicle looks good to me!

I feel like this was a cool scenario that was just written in a wonky fashion. Now that we're done I'm eager to see what the write-up looks like from the GM side. The 'tour' in the middle of the scenario was particularly baffling from a player standpoint.

But some neat combats and getting rocked in starship combat made up for some strange writing.

Lantern Lodge

SFS 05-99 BftB

No, without giving much away, even if you defeat them... you don't get to find out anything about them.

Secondary success was:
If you either convinced Dr. Monsylkis and her scientists to join the Starfinder Society or concretely verified Frozen Trove’s meddling on Icefront you get the secondary success. You made it on both grounds.

Acquisitives

early 20's, Male Human Merc' | SP 0/32 ; HP 28/32 ; RP 6/7 | (+4 Mobility) EAC 20 ; KAC 20 | (+2 vs. spells & SLAs) Fort. +5 ; Ref. +6 ; Will +5 | Speed 30 ft. | Perception +7 ; SM +1| Active condition(s):
OOC:
LN lvl 4 Soldier (vaguely worships Abadar)

Thanks a lot!
Was a super fun group.
Since Hudson is not a skill oriented guy, I was fine with all the wandering around the base!
Chronicle seems fine.
Best to all, and roll high!

Second Seekers (Luwazi Elsebo)

Male CG ysoki cyberborn technomancer (divine champion of Weydan) 4 | SP 20/20 HP 22/22 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +4; Will +4 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft fly 30ft | Spells: 1st 2/5, 2nd 1/3 | Spell Cache: 1/1 | Active conditions:

Thanks for another great game, Aerondor! And also to the entire team!

The chronicles look good.

I figured the tour of the base was to collect evidence that we would later use to convince the doctor of Frozen Trove's meddling. Have to dig a bit though. :)

Lantern Lodge

1 person marked this as a favorite.
SFS 05-99 BftB

Glad you all enjoyed it.

Thanks for playing. I've done the reporting now, but it is via the new online region, so I don't know how fast it will show up in your logs. In theory you should be able to get some bonus slowly accrue, but I'm not too sure how that works.

Wayfinders

*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60

thumbs up on the chronicle!

Lantern Lodge

SFS 05-99 BftB

It looks like the reporting for this has come through now, so I'm marking the game as inactive. Thanks once more for playing, and any final questions, you can send me a PM.

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