Heir Apparent

Fionne's page

147 posts. Organized Play character for Cellion.


Full Name

Fionne Fulmina Winterwhorl

Race

Halfling

Classes/Levels

Soldier 1 / Mechanic 4 | EAC 23 KAC 25 | HP 33/33 SP 41/41 RP 7/7 | DR 4/-| F +9 R +10 W +6 (+2 vs. fear) | Init +9 | Perc +12 | Active Status:: -none-

Gender

Female

Size

Medium

Age

15 years

Alignment

CN

Strength 12
Dexterity 20
Constitution 14
Intelligence 13
Wisdom 14
Charisma 12

About Fionne

SFS Character # 233690-704

Fionne Fulmina Winterwhorl
Female Halfling Soldier 1 (Guard) / Mechanic (Drone) 4
CN Medium Humanoid (Halfling)
Init +9; Senses Perception +12; Darkvision
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Defense
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KAC 25, EAC 23
HP 33, SP 41, RP 7
Fort +9, Ref +10, Will +6 (+2 vs. fear effects)
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Offense
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Base Atk +4
Speed 25 ft.
Melee
Tactical Dueling Sword +5 (1d6+6 S; analog)
Ranged
Az Laser Rifle +9 (1d8+5 F; Rng 120ft; Crit:burn1d6; Cap 20/1)
Special Attacks
Shout Projector, Exhorter +9 Save:DC15 (1d6+5 So; Rng30ft; Crit:Demoralize; Cap 20/2; Explode 10ft, Integrated 2 slot, nonlethal, unwield)
Tactical Energy Converter +9 Save:DC17 (1d6+5 C; Rng90ft; Crit:Stagger; Cap 20/1; Explode 10ft, unwield)
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Statistics
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Abilities:
Str 12 Dex 18+2 Con 14 Int 13 Wis 14 Cha 12

Feats:
Improved Init: +4 initiative{SFS CRB}
Versatile Specialization All proficient weps gain Weapon Specialization
Enhanced Resistance (Kinetic) You gain damage reduction equal to your base attack bonus

Theme:
Xenoarcheologist:
Theme Knowledge: Reduce the DC to identify rare, ancient, or alien tech by 5. Engineering is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Engineering checks. In addition, you gain an ability adjustment of +1 to Intelligence at character creation.

Skills:
(4+1 Skill points per level. ACP -1)
~Acrobatics +14 (|||||)
~Athletics +6 (|)
Bluff +1
~Computers +2
Culture +1
Diplomacy +1
Disguise +1
~Engineering +10 (|||||)
~Intimidate +1
Life Science --
~Medicine +5 (|)
Mysticism --
~Perception +12 (|||||)
~Physical Science --
~Piloting +13 (|||||)
~Profession (???) --
Sense Motive +2
Sleight of Hand --
Stealth +9 (|||)
~Survival +2

Languages:
Common, Halfling


Racial Capabilities:
Halfling Luck: Halflings receive a +1 racial bonus to all saving throws. This bonus increases to +3 against fear effects.
Keen Senses: Halflings receive a +2 racial bonus to Perception skill checks.
Sneaky: Halflings receive a +2 racial bonus to Stealth checks. In addition, halflings reduce the penalty for using Stealth while moving by 5, and reduce the Stealth check penalty for sniping by 10.
Sure-Footed: Halflings receive a +2 racial bonus to Acrobatics and Athletics skill checks.

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TRACKED RESOURCES
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See stat line above.
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Special Abilities
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Fighting Style (Ex) GUARD!

Armor Training (Ex) You reduce the armor check penalty of armor you wear by 1 (to a minimum of 0) and increase the maximum Dexterity bonus allowed by your armor by 1.

Artificial Intelligence - Drone (Ex) You begin play with a powerful robotic drone to house your AI. You build and control this drone, which accompanies you on your adventures and is capable of combat, espionage, and other specialized tasks. As you gain levels, your drone advances in sophistication and gain additional abilities. While the value of your drone is immense, only you, with your extensive knowledge of its quirks and security measures, can ever hope to operate or repair it.

Bypass (Ex) +1 insight to Computers and Engineering. @5th and every 4 levels, increases by 1.

Custom Rig (Ex) Your custom rig can be configured to take up an upgrade slot on your armor or can be installed as a cybernetic augmentation system in your brain (though it can be combined with a datajack for the same price as installing a datajack normally), your eyes, or an arm. Alternatively, you can configure it to be a handheld device, meaning that you must retrieve it and hold it to use it effectively. While using this rig, you always count as having the appropriate tool or basic kit for any Computers or Engineering skill check you attempt. Some mechanic tricks and drone mods require the use of a custom rig. In addition, you can use your custom rig as a Personal comm unit. Finally, if you have a drone, you can use your custom rig to communicate over an encrypted channel with your drone to issue commands to its AI or directly control it at a range of 2,500 feet.

Mechanic Tricks (Ex) Every TWO Levels ->

  • Overcharge: As a standard action, you can use your custom rig to overcharge and attack with a ranged energy weapon or a melee weapon with the powered special property (see page 181) that you’re holding. If you hit, you deal 1d6 additional damage of the same type the weapon normally deals. This attack uses three times as many charges from the battery or power cell as normal and can’t be used if the weapon doesn’t have enough charges. This trick has no effect on a weapon without a battery or power cell. You can instead use this ability as a move action on a touched powered weapon that is unattended or attended by an ally to grant the same effect to that weapon’s next attack before the beginning of your next turn.
  • Tech Tinkerer (EX): You know how to modify the functions of UPBs to radically alter how items work. With 10 minutes of work, you can modify a technological item so that it temporarily functions as any other lower-level technological item of the same or lower bulk (losing its original function while in this new form). The item must have an item level and bulk no greater than half your mechanic level. If the new item requires a battery that has more charges than the original device’s battery (or another source of power or fuel not present in the original item), you must also provide the appropriate battery or power source. Any charges or similar expenditure from the new item come from the original item (if possible) or the new power source you install (if one was required). The new item retains the original item’s bulk. Any damage dealt to the new item is retained when it returns to its original form. If the item is broken or destroyed in its modified form, it remains broken or destroyed when it returns to its original form and must be repaired or replaced normally. This change lasts for 10 minutes per mechanic level or until you undo it with 10 minutes of work. You cannot modify or produce armor, augmentations, hybrid or magic items, items with limited uses or charges (such as batteries, drugs, or fuel), or weapons, although you can produce an item that uses charges from a battery or fuel if there is a separate battery or power source to power it. At 5th level, you can spend 1 Resolve Point to use this ability to modify an item whose level is equal to your mechanic level, giving it the function of a lower-level item.

    Overload (Ex) As a standard action, you can cause a short in an electronic device, including most ranged energy weapons, melee weapons with the powered special property, or a single armor upgrade. This makes the device nonfunctional for 1 round. Overload doesn’t cause a locked door, safe, or other device to open, but it prevents anyone from opening it for 1 round. You must be adjacent to the device to use this ability. If you have a drone, you can instead use this ability on an electronic device adjacent to your drone. If you have an exocortex with the wireless hack ability, you can instead use this ability on any electronic device within range of your exocortex’s wireless hack. If you use overload on an item or armor upgrade in someone’s possession, the owner can attempt a Reflex saving throw to negate the effect (DC = 10 + half your mechanic level + your Intelligence modifier). Overload doesn’t affect androids, cybernetics, drones, powered armor, robots, or creatures with the technological subtype (all of which have shielding against this sort of attack), or items larger than Medium. Once a device has been successfully overloaded, a residual static charge prevents that device from being overloaded again for 1 minute.

    Weapon Specialization In Mechanic weapons.

    SFS-specific Details:
    Fame: 12
    XP: 12
    Exo-Guardians Reputation: 22
    Second Seekers (Luwazi) Rep: 1
    Second Seekers (Jadnura) Rep: 1
    Chronicles:
    |||Fionne's Chronicles Drive Link|||
    (See Fionne's Inventory page for more detail on chronicle order and faction stuff)

    Boons:
    ----Faction:
    -- Exoguardians Champion, Improved (Faction Boon): In addition to the normal benefits of championing a faction, once per adventure when you successfully score a critical hit in combat against a significant enemy (Starfinder Core Rulebook 242) or succeed at Life Science check that is written into the adventure, you recover 1 Resolve Point, up to your Resolve Point total.

    ----Social:
    -- Faction's Friend (Social Boon; 3/3 Uses): While slotted, if you fail to earn fame at the end of an adventure, you can use a use of this to still earn 1 reputation with your faction (but no fame) as if you can still fulfilled the condition for earning fame. (1-01)
    -- Budding Media Celebrity (Social Boon): Due to the exposure on Live Exploration Extreme, Fionne could attempt to improve her day job rolls. (1-09)
    -- Contractor's Respect (Social Boon; 2/3 Uses): Skyfire Legion loans a set of armor or nonconsumable weapon (loaded w/ conventional ammunition if applicable) for 1 scenario. Loaded equipment can be of item level equal or less than character level+1, up to max of 8. (1-12)
    -- Street Cred: Absalom Station (Social Boon): 1/scenario as a free action, you can get a +1 insight bonus on Bluff, Diplomacy and Intimidate checks when interacting with gangs or gang-like groups. If the gang is based on Absalom Station, this increases to +2. Bonuses last 1 minute.
    -- Enemy of the Devourer (Social Boon): You have a +2 on Culture, Diplomacy to gather info, or Mysticism checks related to the Cult of the Devourer. 1/session, you can re-roll any one saving throw against an effect created by a follower of the Devourer.

    ----Starship
    -- Star Monster Slayer (Starship Boon): You dunked a Besmaran Whelp! While slotted, you gain +2 bonus to skill checks made in battle vs. a living starship of any kind. Plus, your fellow crewmates that don't slot this boon get a +1 on their skill checks vs. living starships. (1-12)
    -- Loaned Ship - Sunrise Maiden (Starship Boon; 1/1 Use): You can use the Sunrise Maiden as your ship in a Tier 1-4 scenario. Check the chronicle for more information. (DS1)

    ----Ally
    -- Spirits of a Doomed People (Ally Boon; 2/2 Uses): A friendly Mentrasi spirit lingers around you. While slotted, if your HP is 0 and you are dying, you can consume a use of this boon to gain 1 HP and 2d8 temp HP. You can only benefit this way once per 24 hours.
    -- Basic Hireling Access (Ally Boon): [Have Set 3-Culture, Medicine, Survival; Set 4-Life Science, Mysticism, Physical Science] You're aided by a non-combat ally who comes with you on adventures and helps you with the set of skills chosen with the boon. The ally's skill bonus is equal to your level.
    -- Amateur Hireling Access (Ally Boon): The hireling bonus increases to 2+your level.
    -- Professional Hireling Access (Ally Boon): The hireling bonus increases to 4+your level.

    ----Personal
    -- Nufriend Skittermander (Personal Boon; 1/1 Use): Create a level 1 skittermander. Needs 24 credit-stamps before you can do so!
    -- Dwarven Admittance (Personal Boon; 1/1 Use): One of two uses. Either it allows you to make a new robo-dwarf character (at 1st level as normal), or you can add it to an existing dwarf to improve one of their ability scores.
    -- Halfling Admittance (Personal Boon): THIS IS LYNN'S (-701) CHRONICLE. Used for a +2 bump on a stat below 14.

    ----Slotless
    -- Marked Field Agent (Slotless Boon): You have a subdermal graft with the Society symbol. See chronicle for details. (1-01)
    -- Star Sugar Heartlove!!! (Slotless): You have the SSHL album and can keep or trade it for 200 credits. (1-01)
    -- Society Contract (Slotless Boon): When you play a pregen, 1/adventure you can reroll a single d20 roll. Alternatively, you can spend this boon to gain a raise dead on your pregen (this takes 10 minutes). See 1-00 chronicle for details. (1-00)
    -- Claimant to Salvation (Slotless Boon): You get additional bonus boon in a mission where you continue to explore Salvation's End. You can use this boon on any character, not just the one this chronicle is assigned to. (1-00)
    -- Salvation's Delver (Slotless Boon; 0/1 Use): Buy a synaptic accelerator Mk 1 for a discounted price of 1200 credits. (1-09)
    -- Journey to the Scoured Stars: Segment 3 (Unidentified Boon): You met and befriended the Izalguuns, previous inhabitants of the Scoured Stars.
    -- Qabarat University Admittance (Slotless): At the end of an adventure, you can forgo downtime to instead check off a box on this boon. Once 6 boxes are checked, you get a +1 insight bonus to checks with either Culture, Life Science or Physical Science. If all 18 boxes are checked, you graduate from Qabarat and gain 2 Fame.
    -- Journey to the Scoured Stars: Segment 6 (Unidentified Boon): You learned about the Mentrasi, and the mysterious deity of the Scoured Stars: Kadrical!

    Boons Currently Slotted:
    Ally: Professional Hireling (Set 4)
    Faction: ExoGuardians' Champion, Improved
    Personal: Halfling Admittance
    Promotional:
    Social: Faction's Friend
    Starship: Star Monster Slayer
    Slotless: See boon list above. All Slotless boons apply.

    Character Fluff:
    Appearance: 2' 9", blonde curls, and immaculate makeup. Casual wear involves a dark blue military-style tank top, grey cargo jeans, and oversized boots. She always wears a diamond tiara on top of her head. Her fightin' wear is a slim and small set of ceremonial armor, sculpted to flare out at the hips, along with a pair of seven inch heels that she definitely has practice walking in. She keeps a normal-sized cannon of some sort slotted along a bracket at the back of her armor: peeking over her head and almost reaching to the ground. She's definitely overcompensating.

    She's joined by a ragged-looking teddy bear that walks around, following her. The bear's bright-red beady eyes track everyone in the room.

    Background: From Tasch. After Abadar-corp began investing heavily in her town (and driving her family's small general store into ruin), she decided to strike out into the world. Like many, she went to Absalom Station, where she tried to apply her skills as a mechanic in a distant relative's repair shop. With a natural gift for turning ordinary technology into walking death-traps, she was quickly told to find another place to work. She might've headed back to Tasch with that pronouncement, but a plague of undeath-spreading augmentations brought the Starfinder Society to her attention. Here was an organization that would appreciate her ingenuity!

    Since then, Fionne has been through her Commencement and a few simple missions, but is eager to prove her skills in a 'real' mission.

    Personality: Fionne, the Explosion Princess.
    Vain, boisterous, and definitely overcompensating, Fionne is just a girl that likes making things blow up at heart. Fancies herself a man-killer. Hates when people make fun of her. Not shy about violence - maybe a bit too not-shy, to be honest.


    BOT ME!:
    Fionne preferentially uses her biggest, most explosive weapons (currently her shout projector), which she aims to catch as many enemies as possible in the blast. Against constructs and undead, she brings out her boooooring laser rifle. She overcharges her weapons at every opportunity. If Teddy is next to her, she overcharges his shout projector as well (as a move action).

    [dice=Shout Projector to hit vs. AC5]d20+9[/dice]
    [dice=Overcharged Shout Projector; Explode 10ft rad. DC14 Reflex for half; Nonlethal Sonic damage]2d6+5[/dice]

    [dice=Teddy's Shout Projector to hit vs. AC5]d20+5[/dice]
    [dice=Overcharged Shout Projector; Explode 10ft rad. DC11 Reflex for half; Nonlethal Sonic damage]2d6+4[/dice]

    [dice=Energy Converter to hit vs. AC5]d20+9[/dice]
    [dice=Overcharged Energy Converter; Explode 10ft rad. DC16 Reflex for half; Cold damage]2d6+5[/dice]
    Pink circle is her explode weapon's blast range.