Ratfolk Caravan Guard

Speck Zezener's page

291 posts. Organized Play character for kuey.


Full Name

Speck Zezener

Race

| SP 20/20 HP 22/22 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +4; Will +4 | Init: +3 | Perc: +4, SM: +0

Classes/Levels

| Speed 30ft fly 30ft | Spells: 1st 2/5, 2nd 1/3 | Spell Cache: 1/1 | Active conditions:

Gender

Male CG ysoki cyberborn technomancer (divine champion of Weydan) 4

About Speck Zezener

SFS # 215076-705
Experience 10
Slotted Faction Second Seekers (Luwazi Elsebo)
Wealth 2906 credits

Reputation 7 Fame, 26 Global Reputation
Reputation with Acquisitives: 1
Reputation with Dataphiles: 0
Reputation with Exoguardians: 0
Reputation with Second Seekers (Luwazi Elsebo): 24
Reputation with Second Seekers (Jadnura): 1
Reputation with Wayfinders: 0

Temp Items: Surgecaster, Standard
___________________________________________

Speck Zezener
Male ysoki cyberborn[pw] technomancer (divine champion) 4 Pact Worlds 184
CG Small humanoid (ysoki)
Init +3; Senses darkvision 60 ft.; Perception +4
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Defense SP 20 HP 22 RP 7
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EAC 18; KAC 18
Fort +2; Ref +4; Will +4
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Offense
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Speed 30 ft.
Melee survival knife +6 (1d4+1 S; analog, operative)
Ranged azimuth laser rifle +6 (1d8+4 F; burn 1d6)
. . standard surgecaster +6 (1d10+4 E; arc 1d10; living, boost 1d6)
Technomancer Spells Known (CL 4th)
. . 2nd (3/day)—summon creature*
. . 1st (5/day)—grease, holographic image, life bubble, magic missile
. . 0 (at will)—daze, detect magic, ghost sound, mending, psychokinetic hand, telepathic message * This spell can be cast using a lower level spell slot to varying effect. See the spell’s description.
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Statistics
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Str 9 (-1); Dex 16 (+3); Con 10 (+0); Int 20 (+5); Wis 10 (+0); Cha 10 (+0)
Skills Acrobatics +6 (+11 to tumble through the space of a creature of Medium or larger size), Athletics +1, Computers +14 (4 ranks), Engineering +14 (4 ranks), Life Science +12, Medicine +6, Mysticism +8, Perception +4, Physical Science +12, Piloting +10 (4 ranks), Profession (lab Technician) +13 (+14 to earn a living), Sleight Of Hand +7, Survival +2 (+4 when astrogating throughout the Pact Worlds system); (reduce the DC of Engineering and Life Science checks relating to cybernetic augmentations)
Feats Longarm Proficiency, Spell Focus, Versatile Specialization
Languages Akitonian, Brethedan, Celestial, Common, Eoxian, Goblin, Vercite, Ysoki
Other Abilities cheek pouches, divine awakening, divine judgment, field trainee, moxie, spell cache (item type)
Combat Gear [i]mk I serums of healing[/i] (3); Other Gear defrex hide (upgrade: jetpack), azimuth laser rifle with 1 battery (20 charges), survival knife, consumer backpack, engineering tool kit, everyday clothing, professional clothing, professional's tools, [i]starstone compass[/i], toolkit (hacking), credstick (2,906 credits); Augmentations mk 1 synaptic accelerator (intelligence)
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Fame - 7
Reputation: Second Seekers (Luwazi) - 24 (2); Acquisitives - 1 (0); Second Seekers (Jadnura) - 1 (0)

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Boons Slotted this Adventure
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Ally: High Society Influence (Iteration-177, Ykrism Naiaj, Zo!, Royo)
Faction: Second Seekers (Luwazi Elsebo) Champion, Improved
Personal: Scoured Stars Survivor
Promotional: Nil
Social: Contractor’s Respect (Surgecaster, Standard)
Starship: Defender of the Fleet
Slotless: Team Spirit; Marked Field Agent; Star, Sugar, Heartlove!!!; Scoured Stars Veteran (Scoured Stars Field Experience); Copaxi Linguist; Protector of the Future; For the Future First

All My Boons:

Amateur Hireling Access (Ally Boon): You bring on a non-combat ally that can assist with a certain set of skill checks. This ally can perform the listed skills with a total bonus equal to 2 + your level. You must expend any necessary actions and be in range to perform the action yourself. The ally’s result cannot be modified by class abilities or spells, but can be improved by a successful aid another action. The ally does not participate in combat, cannot be killed outside of combat, and has no effect other than providing the ability to attempt skill checks. (Set 3: Culture, Medicine, Survival) [Fame: 1+2]

Field Trainee (Ally Boon): You bring along an ally who assists you in and out of combat. Once per adventure, you can direct your trainee to perform the aid another action (Starfinder Core Rulebook 133) or provide covering fire (Starfinder Core Rulebook 246). Your trainee is considered to have a +3 bonus to all skill checks and a +5 ranged attack roll bonus. You can direct your trainee to provide this more than once in an adventure, but each use beyond the first requires you to spend 1 Resolve Point. [Fame: 1]

Rugged Hull (Starship Boon): Increase the critical threshold (CT) of your starship by an amount equal to your current Reputation Tier with the Second Seekers (Luwazi Elsebo) faction. [Fame: 2]

Second Seekers: Luwazi Elsebo Champion, Improved (Faction Boon): This Faction boon allows the character to gain Reputation with the Second Seekers (Luwazi Elsebo) faction. A character with this boon slotted at the end of a successfully completed scenario gains Reputation as detailed in the primary and secondary success conditions of that scenario.
In addition, once per adventure when you successfully use the aid another action to improve an ally’s skill check using a skill that is written into the adventure, or when you succeed at Sense Motive check that is written into the adventure, you recover 1 Resolve Point, up to your Resolve Point total. [Fame: 4]

Efficient Administrator (Ally Boon): You hire an administrator to help vet and assist certain allies recruited by your fellow party members. While this boon is slotted, all other PCs’ Ally boons gain an insight bonus to their skill checks equal to your current Reputation Tier with the Second Seekers faction. If the ally performs a combat role, then he instead gains an insight bonus to his ability DCs, attack rolls, and saving throws equal to half your Reputation Tier with the Second Seekers. [Fame: 2]

Team Spirit (Slotless Boon): When you or another character is killed during an adventure in which you participated, reduce the Fame cost of the raise dead spellcasting service by 2. This boon is not expended when used. [Fame: 1]

Faction’s Friend (Social Boon; Limited Use): By assisting various factions of the Starfinder Society, you have proven yourself as a dependable asset. By slotting this boon, if you would fail to earn Fame at the end of an adventure by failing to fulfill a success condition, you can check one of the boxes on this boon. Doing so reminds your current championed faction of your past exploits, and you still earn 1 Reputation (but no Fame) with that faction as if you had successfully fulfilled the condition. You can use this boon only if you would also gain at least 1 XP for completing the adventure.

Marked Field Agent (Slotless Boon): Having met the amalgam of intelligences known as Guidance, you have successfully completed your induction into the Starfinder Society. The Society offered you a subdermal implant as part of your commencement. You receive this augmentation for free. If you declined to receive the augmentation, cross this boon off your Chronicle sheet.

Star, Sugar, Heartlove!!! (Slotless Boon; Limited Use): During your commencement missions, you had the chance to pick up your own copy of the latest album from sugar-pop sensation Strawberry Machine Cake. This album is already a Pact Worlds hit and has quadrupled in price. You can resell the album for 200 credits prior to the start of your next adventure. If you sell the album, cross this boon off your Chronicle sheet. Alternatively, you can decide to keep the album, which might somehow prove useful in the future.

Defender of the Fleet (Starship Boon): During the return to the Scoured Stars, you partook in at least one starship combat mission to assist the evacuation of the stranded Starfinders. As a result, your name has spread throughout the engineers and dockmasters of the Starfinder fleet. Whenever you slot this boon, you can pick one of the following options:
Finest Computers: You can improve the computers onboard your starship by one step: from a mononode to a duonode, from a duonode to a trinode. Alternatively, you can upgrade the computer’s bonus by 1 while this boon is slotted (to a maximum of +8).
Finest Engines: You can increase the speed of your thrusters by one step. For example, T6 thrusters become T8 thrusters. You cannot use this boon to upgrade beyond the fastest thrusters commonly available for your size of starship (so you cannot upgrade past T14, S12, M12, L10, H10, G8 or C8 thrusters.)
Finest Weapons: Each of the weapons on your starship is the best available in the Star?nder ?eet. When you roll
damage, you can reroll any damage dice with a result of 1 on the die; you must keep the second result.

Scoured Stars Survivor (Personal Boon): You survived the events of the Scoured Stars and they've impacted you, or you've passed this information onto someone who has learned from your experiences. If you already have a permanent boon in your Personal boon slot, such as a special race boon, then you can instead gift this boon to any other character you’ve created that does not already have a permanent Personal boon. If you pass this boon onto another character, keep a copy of this Chronicle sheet with that character. When you slot this boon in your Personal Boon slot, once per day as a free action, you can reduce the number of Resolve Points required to stabilize by 1 (to a minimum of 0 RP.) When you use this ability to stabilize, you also immediately gain 1d6 Hit Points for every 2 character levels you have.

Scoured Stars Veteran (Slotless Boon; Limited-Use): By partaking in the Star?nder Society's second expedition into the Scoured Stars you helped evacuate those Starfinders stranded from the previous mission. Whether you formed a close bond with a rescued Starfinder or saw firsthand the dangers of the Scoured Stars, the Society has earned an experienced agent as a result. Choose one of the two following options and cross the other off your Chronicle sheet.
Rescued Starfinder: You can start a new character who begins at 2nd level. This new PC begins play with 2 XP, 2,160 credits, 5 Fame and 5 Reputation with the with the faction that character selects a faction boon for. You must keep a copy of this Chronicle sheet with the character.
Scoured Stars Field Experience: Your time in the Scoured Stars has taught you lessons that other agents take multiple missions to learn. You can only benefit from this boon if you have 2 XP or fewer after gaining this Chronicle sheet. You immediately gain a number of XP to increase your total to 3. For each XP you gain as a result, you gain 720 credits as well as 2 Fame and 2 Reputation with any one faction for which you possess a faction boon.

[X] [X] [] Contractor’s Respect (Social Boon; Limited Use): By successfully completing a mission to investigate an abandoned outpost in Near Space, you also earned the esteem of a prominent organization within the Pact Worlds. You can call upon the resources of this organization by slotting this boon. The organization loans you a set of armor or a nonconsumable weapon (but fully loaded with conventional ammunition) for the duration of the adventure. The loaned equipment must have an item level equal to or less than your character level + 1, up to a maximum item level of 8. The item must be returned to the organization at the end of the adventure. Whenever you slot this boon, you must check one of the boxes.
This boon might have additional uses based on the organization you have influenced. How this influence will play out in the future is not yet clear. You will be told if this boon is important to a future scenario prior to slotting your boons. When all the boxes are checked, you can no longer earn loaned equipment while slotting this boon, as your preferred standing with this organization is expended.
For tracking purposes, your GM should mark the name of your hiring organization here: Veylen Enterprises

Star Monster Slayer (Starship Boon): You defeated a spacefaring monster known as a Besmaran whelp. Since this battle, you’ve mastered the art of battling against living starship-sized enemies when operating a starship of your own. While this boon is slotted, you gain a +2 bonus to all skill checks made in a starship combat against an enemy living starship. Any of your fellow crewmates who don’t have this boon slotted instead gain a +1 bonus to their skill checks against enemy living starships—the direct result of your guidance during the battle.

Copaxi Admittance (Personal Boon; Limited Use): As part of the Pact Worlds’ official investigation of Tabrid Minor, you made a strong impression on the local copaxi inhabitants. Some have excitedly joined the Starfinder Society, inspired by your report’s conclusions. You can use this boon only if your character has a Reputation Tier of 3 with one or more factions.
You can play a copaxi character, beginning at 1st level as normal. Other than access to this additional race, all character creation rules are the same as those outlined in the Starfinder Society Roleplaying Guild Guide. A copy of this Chronicle sheet must be the first Chronicle sheet for the given character. Along with this Chronicle sheet, your GM should provide you a copy of the “Playing a Copaxi” appendix, which is considered a legal document for the purpose of playing this race.

Copaxi Linguist (Slotless Boon): So long as you have this boon, all of your Starfinder Society Roleplaying Guild characters have access to the Copaxi language and can select it any time they would learn a new language.

Sarcesian Admittance (Personal Boon; Limited Use): You did your best to help forge a relationship between the sarcesians of the Wings of Damiar and the Starfinder excavation site on Eox. Doing so has earned you the attention of several sarcesians within the former organization, and the Society’s reputation has spread as far as the Diaspora. You can apply this boon in one of two ways. Select one of the following uses, and cross the other use off this Chronicle sheet.
New Character: You can play a sarcesian character (Starfinder Alien Archive 98), beginning at 1st level as normal. Other than access to this additional race, all character creation rules are the same as those outlined in the Starfinder Society Roleplaying Guild Guide. A copy of this Chronicle sheet must be the first Chronicle sheet for the given character, and you must bring a copy of Alien Archive to all sessions in which you play this character as if access to this race were granted by the Additional Resources list.
Existing Sarcesian: You can apply this boon to an existing sarcesian character in your possession that you earned from another source. You can increase one ability score that is a 14 or lower by 2. Cross this boon off your Chronicle sheet, but keep a copy with the character you apply this change to. A character can earn this benefit from this boon only once.

Journey to the Scoured Stars: Segment 3 (Unidentified Boon): You made peaceful contact with the izalguuns, a species that once inhabited the Scoured Stars. You convinced the izalguuns to part with the location of a powerful relic tied to the Scoured Stars and potentially a key to re-entering the system. This boon represents your character’s involvement in this critical step towards solving the Scoured Stars mystery. Other boons representing future steps towards unraveling the mystery of the Scoured Stars will appear in future scenarios, and collecting these boons will result in a unique bonus, to be detailed in a future Chronicle sheet.

High Society Influence (Ally Boon): During the course of Luwazi Elsebo’s gala to announce the future of the Starfinder Society, you impressed one or more of the guests in attendance. How this influence will play out in the future is not yet clear, but you have nevertheless ingratiated yourself with a number of influential people. You will be told if this boon is important to a future scenario prior to slotting your boons. Your GM will cross out the attendees your failed to influence.
? Iteration-177 ? Ykris ? Naiaj ? Zo! ? Royo

Honorary Spider (Social Boon): You have made inroads with Radaszam’s personal mercenary outfit, the Obsidian Spiders. While not a formal member, you still carry some of the organization’s clout while adventuring. When slotting this boon, select Intimidate or Sense Motive. You gain a circumstance bonus to that skill check equal to your half your current Acquisitives Reputation Tier (rounding up). This bonus increases by +1 for each point of Infamy your character currently has.

Journey to the Scoured Stars: Segment 1 (Unidentified Boon): You were present at Luwazi Elsebo’s announcement declaring the Starfinder Society would continue investigating the Scoured Stars system. This boon represents your character’s involvement in this historic first step toward solving the Scoured Stars mystery. Other boons representing future steps towards unraveling the mystery of the Scoured Stars will appear in future scenarios, and collecting these boons will result in a unique bonus, to be detailed in a future Chronicle sheet.

Protector of the Future (Slotless Boon): You have saved the elected First Seeker from a notorious assassin and facilitated her announcing the future of the Starfinder Society. As a token of gratitude, you can immediately cross this boon off your Chronicle sheet to gain the Second Seekers (Luwazi Elsebo) Champion boon (as detailed in the Starfinder Society Roleplaying Guild Guide). If you already have this boon, you can instead cross this boon off your Chronicle sheet at any time to gain any Second Seeker (Luwazi Elsebo) boon that you meet the minimum Reputation Tier requirement for and has a cost of 2 or less.

Journey to the Scoured Stars: Segment 6 (Unidentified Boon): You learned about the mentrasi, the species who received the relic that led First Seeker Jadnura into the Scoured Stars. During this journey, you also learned far more about the Scoured Stars’ history, as well as the existence of its deity, Kadrical. This boon represents your character’s involvement in this critical step toward solving the Scoured Stars mystery. Other boons representing future steps toward unraveling the mystery of the Scoured Stars will appear in future scenarios, and collecting these boons will result in a unique benefit to be detailed on a future Chronicle sheet.

[ ] [ ] Spirits of a Doomed People (Ally Boon): You saved the spirits of those mentrasi bound to the strange menhir in the lost city of Xaharee. While these spirits have passed on to their final judgment, some still linger around you, wishing to repay the favor you’ve done for their people. When this boon is slotted and you have 0 Hit Points and are dying, you can check one of the boxes on this boon. You immediately gain 1 Hit point and 2d8 temporary Hit Points, as one of the mentrasi spirits temporarily rejuvenates you. You can activate this boon without spending an action even if it is not your turn, though you cannot activate it after being attacked but before damage is dealt. You can only benefit from this effect once in a 24-hour period. Once the final box is checked, this boon can no longer be slotted.

For the Future First (Slotless Boon; Limited-Use): When you earn this boon it has no immediate benefits. At the start of Starfinder Society Year 3, when the new Second Seekers faction becomes available, you can immediately activate this boon to earn 4 Reputation with the newly selected First Seeker (Avor Stelek, Calder Soren, Ehu Hadif, or Tara Nova).

Society Solidarity (Social Boon): By helping Luwazi Elsebo to review the potential candidates for her successor, you also had the opportunity to assist many different Society agents. When you slot this boon, you call upon your personal prestige, letting other forces know that you’re putting yourself in danger. When this boon is slotted, you reduce the Fame cost of having your body recovered by 2 and reduce the Fame cost of raise dead on you by 4. In addition, you gain a +2 circumstance bonus to all skill checks made to influence members of the Starfinder Society while you have this boon slotted.

Bot Me!:

tbc

[dice=azimuth laser rifle vs EAC]1d20+6[/dice] [dice=fire dmg]1d8+4[/dice]
[dice=Surgecaster, Standard vs EAC]1d20+6[/dice] [dice=sonic dmg]1d10+4[/dice]
[dice=survival knife vs KAC]1d20+6[/dice] [dice=slashing dmg]1d4[/dice]

In ship combat, he can be, in order of preference, science officer, engineering officer, gunner, pilot.

[dice=science officer]1d20+14[/dice]
[dice=engineering officer]1d20+14[/dice]
[dice=shoot]1d20+7[/dice]
[dice=pilot]1d20+10[/dice]