5E Adventure's in Midgard – North (Reaver's Spring)

Game Master Tareth

A small merchant caravan led by Rook Bentknee, a kobold merchant, travels up the coast of the Bay of Ghed to deliver goods and trade with Rook's former adventuring companion and occasional business partner, Britta Gleamgaurd, human owner of the Frost Maiden Inn in the village of Nargenstal.

Interactive Midgard Map


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female Bearfolk Grizzlekin Barbarian 10th|HP 111/132|AC:20|Prof:+4|S:+8 D:+1 C:+8 I:+0 W:+0 Ch:+0|Resist:Cold|Rage 3/4 Dmg:+3

No need I healed all my HP back


Elfmarked Light Cleric of Khors 10 | HP 580/80 | HD 10/10d8 | Flare 4/4 | Channel 2/2+1 | Power 2/2 | 1st 4/4 | 2nd 3/3 | 3rd 0/3 | 4th 2/3 | 5th 2/2 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision

I'm on a business trip from early Wednesday to late Friday. Posting will be difficult.

cheers


CG Female Windrunner Elf Bard (College of Valor) 8 HP: 50/50, HD: 9/9| AC: 14 | Saves: STR +1 DEX* +7 CON +1 INT +0 WIS +1 CHA* +7 | Perception: +7, Investigate: +1, Insight: +2 | Inspiration (d8): 3/3 | Spells: 1st 4/4 2nd 3/3 3rd 3/3 4th 3/3 5th 1/1 | Arrows: 0, Taqa's Arrows: 9, Bolts: 6, Insp: No

Have a safe trip. :)

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Arianna, I was just now noticing that you AC is really 14(!!)

Did you want to ask the DM for an upgrade at some point?

Even Studded leather, or Breastplate, would be an upgrade.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Hey is everyone playing Solasta? MY elevator pitch to people is that it is for 5E what Baldur's Gate was for 2E, but even that doesn't do it justice. With the Unfinished Business community mod (that is, literally, always improving. Every day I get a prompt for an update) it literally doubles the game, and the optional DLCs double even that.

I was thinking of a concept for a short-rest only party. I'm thinking about two Warlocks, a fighter, and either a druid or a monk.


Elfmarked Light Cleric of Khors 10 | HP 580/80 | HD 10/10d8 | Flare 4/4 | Channel 2/2+1 | Power 2/2 | 1st 4/4 | 2nd 3/3 | 3rd 0/3 | 4th 2/3 | 5th 2/2 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision

Don’t forget Aterro’s divine sense to detect undead.


CG Female Windrunner Elf Bard (College of Valor) 8 HP: 50/50, HD: 9/9| AC: 14 | Saves: STR +1 DEX* +7 CON +1 INT +0 WIS +1 CHA* +7 | Perception: +7, Investigate: +1, Insight: +2 | Inspiration (d8): 3/3 | Spells: 1st 4/4 2nd 3/3 3rd 3/3 4th 3/3 5th 1/1 | Arrows: 0, Taqa's Arrows: 9, Bolts: 6, Insp: No
Brother Aterro wrote:

Arianna, I was just now noticing that you AC is really 14(!!)

Did you want to ask the DM for an upgrade at some point?

Even Studded leather, or Breastplate, would be an upgrade.

At some point I really do need to, but Arianna's always been more backline than front line. Plus she really doesn't have the strength to be as effective in melee as even Gunnar has been.


female Bearfolk Grizzlekin Barbarian 10th|HP 111/132|AC:20|Prof:+4|S:+8 D:+1 C:+8 I:+0 W:+0 Ch:+0|Resist:Cold|Rage 3/4 Dmg:+3

Just stay behind the giant fuzzy bear


CG Female Windrunner Elf Bard (College of Valor) 8 HP: 50/50, HD: 9/9| AC: 14 | Saves: STR +1 DEX* +7 CON +1 INT +0 WIS +1 CHA* +7 | Perception: +7, Investigate: +1, Insight: +2 | Inspiration (d8): 3/3 | Spells: 1st 4/4 2nd 3/3 3rd 3/3 4th 3/3 5th 1/1 | Arrows: 0, Taqa's Arrows: 9, Bolts: 6, Insp: No

That's kinda been the plan. :P

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex
Luthael Invictusol wrote:
Don’t forget Aterro’s divine sense to detect undead.

That's a fine suggestion, but the range is only 60 feet. Since we were talking about things in trees, I didn't think I could even reach up there.

If we find cause enough to actually climb up and start searching, then, yeah, I should totally do that. A couple of times, most like.


female Bearfolk Grizzlekin Barbarian 10th|HP 111/132|AC:20|Prof:+4|S:+8 D:+1 C:+8 I:+0 W:+0 Ch:+0|Resist:Cold|Rage 3/4 Dmg:+3

I can climb the trees, I am a bear


Elfmarked Light Cleric of Khors 10 | HP 580/80 | HD 10/10d8 | Flare 4/4 | Channel 2/2+1 | Power 2/2 | 1st 4/4 | 2nd 3/3 | 3rd 0/3 | 4th 2/3 | 5th 2/2 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision

Assume Luthael shows you the ladder. No time for gameplay post


CG Female Windrunner Elf Bard (College of Valor) 8 HP: 50/50, HD: 9/9| AC: 14 | Saves: STR +1 DEX* +7 CON +1 INT +0 WIS +1 CHA* +7 | Perception: +7, Investigate: +1, Insight: +2 | Inspiration (d8): 3/3 | Spells: 1st 4/4 2nd 3/3 3rd 3/3 4th 3/3 5th 1/1 | Arrows: 0, Taqa's Arrows: 9, Bolts: 6, Insp: No

Hey all, sorry for being gone the past two days. I had to watch my mom's and sister's doggies Thursday night and didn't get any sleep at all that night. I was just drained Friday.


I will wait for Aterro to post whether he uses the Dimension Door option or not before bumping things forward.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Hey DM, I've been forgetting half of my Aura of Conquest words:

If a creature is frightened of you, its speed is reduced to 0 while in the aura, and that creature takes psychic damage equal to half your paladin level if it starts its turn there.

Usually it's just one creature that I'm still fighting with, so it might be easier for me to just mention it at the start of my posts.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

@Ingryd: Please try to remember that Tareth is an Intelligent DM(tm). This means that we can't just leap into the middle of a fight and start rolling dice, like we do with most other DMs. (Hey, I'm guilty of this too.)

I know you need to keep attacking to keep Rage, but if you leapt, by yourself, unsupported, into a full six of those things, that might not go well. We need you in our full effort.

This is actually a strategy I use in Solasta. Because Guardian Spirits has such a HUUUUGE area, it's much fun to make a melee line within it and just let the enemy impale themselves on that buzzsaw. =]

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

@All:

Question about Eldritch Blast.

The wording the spell is kinda odd.

It says there are +1 beams at 5th level. Okay, good.

But is it just +1 die, or a full +1 attack?

Like, Agonizing Blast add the Ability damage, so does it add it once, as in, per spell, or does it add it twice, as if a Ranger was firing two arrows?

So too, Hex adds +1d6 per hit, so does it still count as 1, or is it now twice?


CG Female Windrunner Elf Bard (College of Valor) 8 HP: 50/50, HD: 9/9| AC: 14 | Saves: STR +1 DEX* +7 CON +1 INT +0 WIS +1 CHA* +7 | Perception: +7, Investigate: +1, Insight: +2 | Inspiration (d8): 3/3 | Spells: 1st 4/4 2nd 3/3 3rd 3/3 4th 3/3 5th 1/1 | Arrows: 0, Taqa's Arrows: 9, Bolts: 6, Insp: No

You get two attacks. The effects apply to all attacks, as far as I know.

DNDBEYOND wrote:
The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.


Male Northlands Dwarf | Abjuration Wizard 10 | AC 21 | 72/72 HP (25/25 tHP)| Saves: Str: +1, Dex: +2, Con: +3, Int: +9, Wis:+4, Cha: -1 | Status 4 | Initiative +2 | Speed 25 | Perception +0 |Insight +0 | Investigation +5 | Character Sheet |

To the other members of his party, Gunnar appeared to be enveloped by the tentacled creature and then explode with a thunderous burst, leaving nary a trace behind...

What a cool and thematic spell!


Male Northlands Dwarf | Abjuration Wizard 10 | AC 21 | 72/72 HP (25/25 tHP)| Saves: Str: +1, Dex: +2, Con: +3, Int: +9, Wis:+4, Cha: -1 | Status 4 | Initiative +2 | Speed 25 | Perception +0 |Insight +0 | Investigation +5 | Character Sheet |

@Ingryd, I think reckless attack gives you advantage on all your attacks for the round (but opponents get advantage on all their attacks against you too).


female Bearfolk Grizzlekin Barbarian 10th|HP 111/132|AC:20|Prof:+4|S:+8 D:+1 C:+8 I:+0 W:+0 Ch:+0|Resist:Cold|Rage 3/4 Dmg:+3
Gunnar Thorstein wrote:
@Ingryd, I think reckless attack gives you advantage on all your attacks for the round (but opponents get advantage on all their attacks against you too).

I have it in my Profile for Ingryd. It reads like its just the first attack. I will reread it, and post it.


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female Bearfolk Grizzlekin Barbarian 10th|HP 111/132|AC:20|Prof:+4|S:+8 D:+1 C:+8 I:+0 W:+0 Ch:+0|Resist:Cold|Rage 3/4 Dmg:+3

Reckless Attack
Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

Hmmm you maybe right, I declare it on my first attack and all attacks this turn get advantage.


Aterro wrote:
He sends twin bolts of eldritch fire at the nearest wall, daring the twig-and-mottle walls to resist his righteousness.

Unfortunately, Eldritch Blast cannot target or effect anything but a creature. (Believe my own warlocks have had to deal with this odd limitation many times before.) Now you might say the tree is a living creature. Not in this case. It is not because as shown in the narrative the trees within the village are all dead or so sick and dormant that they would not qualify. And unless it was truly animated or something, I don't think a regular, mundane tree or plant would qualify as a "creature" anyway. A monstrous tree or plant certainly would, but this isn't the case at the moment.

So if you wish to bust through the wall, then another option must be used. Personally, I'd consider the raging battering ram, a.k.a. maul wielding bearkin, as a suitable alternative option, but there's plenty of other destructive firepower in this group. :)

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

I admit I did not know that.

Raging battering ram with a Shoulder of Righteousness it is!


For any who might be interested, I opened a new interest check/recruitment thread for a Band of Blades game using the Forged in the Dark rules. If any of you are interested and would like to see a copy of the full rules, just PM me. You can certainly get the basics through the Blades in the Dark SRD and the Band of Blades sheets. You don't actually need to the book to play, but it does offer a bit more rules detail and a little bit more world info/background info than the playbooks.


CG Female Windrunner Elf Bard (College of Valor) 8 HP: 50/50, HD: 9/9| AC: 14 | Saves: STR +1 DEX* +7 CON +1 INT +0 WIS +1 CHA* +7 | Perception: +7, Investigate: +1, Insight: +2 | Inspiration (d8): 3/3 | Spells: 1st 4/4 2nd 3/3 3rd 3/3 4th 3/3 5th 1/1 | Arrows: 0, Taqa's Arrows: 9, Bolts: 6, Insp: No

Posted my interest. I think I've got room on my dace card for one more game.

I've been mulling over whether or not I should run a game again, and I have one person on the boards who's already told me I should. I'm not sure what I'd run, but I'd like to see how things turn out with your interest check before I start working one something as more than just a thought exercise.


Kassen Battle Maps

Hey all, I'm planning on running at least a short game. I'm not sure what yet, but if you're interested and want a chance to help with building the campaign, then here's the link: Interest check Thread

I'm planning on keeping this thread open for a couple of weeks to give people a chance to hop in and join the discussion. Once I know where things are going, I'll get things fleshed out and get everything I need together before opening up a recruitment thread.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Ingrid, if you are just rolling to hit with advantage, you only need to roll the d20 twice, not damage.

Unless you do get 4 attacks a round in which case lay on!


Male Northlands Dwarf | Abjuration Wizard 10 | AC 21 | 72/72 HP (25/25 tHP)| Saves: Str: +1, Dex: +2, Con: +3, Int: +9, Wis:+4, Cha: -1 | Status 4 | Initiative +2 | Speed 25 | Perception +0 |Insight +0 | Investigation +5 | Character Sheet |

Huzzah! Dump as many crits on this demon as we can!


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CG Female Windrunner Elf Bard (College of Valor) 8 HP: 50/50, HD: 9/9| AC: 14 | Saves: STR +1 DEX* +7 CON +1 INT +0 WIS +1 CHA* +7 | Perception: +7, Investigate: +1, Insight: +2 | Inspiration (d8): 3/3 | Spells: 1st 4/4 2nd 3/3 3rd 3/3 4th 3/3 5th 1/1 | Arrows: 0, Taqa's Arrows: 9, Bolts: 6, Insp: No

Dang, Aterro, bend her over your knee and spank her why don't you?


CG Female Windrunner Elf Bard (College of Valor) 8 HP: 50/50, HD: 9/9| AC: 14 | Saves: STR +1 DEX* +7 CON +1 INT +0 WIS +1 CHA* +7 | Perception: +7, Investigate: +1, Insight: +2 | Inspiration (d8): 3/3 | Spells: 1st 4/4 2nd 3/3 3rd 3/3 4th 3/3 5th 1/1 | Arrows: 0, Taqa's Arrows: 9, Bolts: 6, Insp: No

Okay, so here's what I'm thinking. We quickly look through the village for survivors, supplies, and clues about what else we might be facing. Find some place safe to take a rest (Short or Long depending on how we're all feeling. Arianna's in pretty good shape besides being short on arrows.) Then, we find where the heart is and get it back to its rightful place before we see if we're too late to mop up the slave ring.

Thoughts?


female Bearfolk Grizzlekin Barbarian 10th|HP 111/132|AC:20|Prof:+4|S:+8 D:+1 C:+8 I:+0 W:+0 Ch:+0|Resist:Cold|Rage 3/4 Dmg:+3

Long rest would be best

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

I'm coming back to this idea of Long Rest.

Gunnar? I don't think those ghouls are going anywhere, and this might be a tough fight.

If they wanted to kill that tree they would have by now.


Male Northlands Dwarf | Abjuration Wizard 10 | AC 21 | 72/72 HP (25/25 tHP)| Saves: Str: +1, Dex: +2, Con: +3, Int: +9, Wis:+4, Cha: -1 | Status 4 | Initiative +2 | Speed 25 | Perception +0 |Insight +0 | Investigation +5 | Character Sheet |

Smart, but difficult to handle emotionally, letting the tree continue to be tortured.

We don’t have to fly..we could just fall with style using [spell]Featherfall[/spell] like paratroopers…

…or the steps, sure…


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CG Female Windrunner Elf Bard (College of Valor) 8 HP: 50/50, HD: 9/9| AC: 14 | Saves: STR +1 DEX* +7 CON +1 INT +0 WIS +1 CHA* +7 | Perception: +7, Investigate: +1, Insight: +2 | Inspiration (d8): 3/3 | Spells: 1st 4/4 2nd 3/3 3rd 3/3 4th 3/3 5th 1/1 | Arrows: 0, Taqa's Arrows: 9, Bolts: 6, Insp: No

Too bad we don't have a wizard that can cast Hyperbolic Time Chamber.


Hey all, just a quick heads up that I'm going to be traveling for work next week. Many meetings and full days so my ability to post may be pretty limited. I'll try to post as possible, but things may be a little slower than usual until Friday.


Elfmarked Light Cleric of Khors 10 | HP 580/80 | HD 10/10d8 | Flare 4/4 | Channel 2/2+1 | Power 2/2 | 1st 4/4 | 2nd 3/3 | 3rd 0/3 | 4th 2/3 | 5th 2/2 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision
DM - Tareth wrote:
Hey all, just a quick heads up that I'm going to be traveling for work next week. Many meetings and full days so my ability to post may be pretty limited. I'll try to post as possible, but things may be a little slower than usual until Friday.

Ditto


CG Female Windrunner Elf Bard (College of Valor) 8 HP: 50/50, HD: 9/9| AC: 14 | Saves: STR +1 DEX* +7 CON +1 INT +0 WIS +1 CHA* +7 | Perception: +7, Investigate: +1, Insight: +2 | Inspiration (d8): 3/3 | Spells: 1st 4/4 2nd 3/3 3rd 3/3 4th 3/3 5th 1/1 | Arrows: 0, Taqa's Arrows: 9, Bolts: 6, Insp: No

Safe travels then.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

So, Aterro, be honest, which one's your favorite of the bards, Arianna or Kalisuel? :P

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Arianna.

I always have a soft spot for ValorBards.

And Kali took my spear! =p


Female Elf-marked Bard (College of Valor) 7 HP: 40/41 HD: 0/6 | AC: 17 |Saves: STR: +2, DEX: +6, CON: ±0, INT: ±0, WIS: -1, CHA: +6 ( Advantage v. Charm, Immune v. Sleep) | Perc: +2, Init: +3 | Spells: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 1/1 | Bardic Inspiration: 3/3 | Arrows: 13 | Wands: -NONE- | DM Insp.: Yes

"You pretty much abandoned the poor thing after getting it blessed by a valkyrie!"

Silver Crusade

Armor: 1, Special: 1 Heavy: 1 | Rig 2 Helm 1 Scramble 1 Scrap 2 Command 1 Sway 1 | | Insight: 1 Prowess: 3 Resolve: 2 | Stress: 0| XP: 0

"I stuck it in the GROUND to show her her proper PLACE after she showed ME much INSOLENCE! It is the WARRIOR who controls the weapon, NOT the other way around!

That is the way of things and how DISCIPLINE brings VICTORY. Not that you would know much about either."


Female Elf-marked Bard (College of Valor) 7 HP: 40/41 HD: 0/6 | AC: 17 |Saves: STR: +2, DEX: +6, CON: ±0, INT: ±0, WIS: -1, CHA: +6 ( Advantage v. Charm, Immune v. Sleep) | Perc: +2, Init: +3 | Spells: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 1/1 | Bardic Inspiration: 3/3 | Arrows: 13 | Wands: -NONE- | DM Insp.: Yes

"Perhaps not, but I also know how to not treat a weapon thanks to your example."


CG Female Windrunner Elf Bard (College of Valor) 8 HP: 50/50, HD: 9/9| AC: 14 | Saves: STR +1 DEX* +7 CON +1 INT +0 WIS +1 CHA* +7 | Perception: +7, Investigate: +1, Insight: +2 | Inspiration (d8): 3/3 | Spells: 1st 4/4 2nd 3/3 3rd 3/3 4th 3/3 5th 1/1 | Arrows: 0, Taqa's Arrows: 9, Bolts: 6, Insp: No

I'm thinking the temple where a bunt of the villages were given the Vlad Special is probably not the best place to sleep with a trio of kiddos in tow. I was thinking about having Arianna run grab Gunnar and Aterro and bring them to the hideout where they have been staying.

GM, this sounded like the last place left for Arianna to look through. Am I correct in that assumption?


Arianna: Yes, you were able to search the rest of the village and found no other survivors.


Arianna: If you're going off by yourself again, go ahead and roll your Stealth check.


CG Female Windrunner Elf Bard (College of Valor) 8 HP: 50/50, HD: 9/9| AC: 14 | Saves: STR +1 DEX* +7 CON +1 INT +0 WIS +1 CHA* +7 | Perception: +7, Investigate: +1, Insight: +2 | Inspiration (d8): 3/3 | Spells: 1st 4/4 2nd 3/3 3rd 3/3 4th 3/3 5th 1/1 | Arrows: 0, Taqa's Arrows: 9, Bolts: 6, Insp: No

I did, got a 29. :D


CG Female Windrunner Elf Bard (College of Valor) 8 HP: 50/50, HD: 9/9| AC: 14 | Saves: STR +1 DEX* +7 CON +1 INT +0 WIS +1 CHA* +7 | Perception: +7, Investigate: +1, Insight: +2 | Inspiration (d8): 3/3 | Spells: 1st 4/4 2nd 3/3 3rd 3/3 4th 3/3 5th 1/1 | Arrows: 0, Taqa's Arrows: 9, Bolts: 6, Insp: No

Welp, I just paid for that nat 20 on the previous stealth roll. GM, could I make a suggestion on how this blows up in Arianna's face?


Arianna, sure, go ahead and suggest away. :)


CG Female Windrunner Elf Bard (College of Valor) 8 HP: 50/50, HD: 9/9| AC: 14 | Saves: STR +1 DEX* +7 CON +1 INT +0 WIS +1 CHA* +7 | Perception: +7, Investigate: +1, Insight: +2 | Inspiration (d8): 3/3 | Spells: 1st 4/4 2nd 3/3 3rd 3/3 4th 3/3 5th 1/1 | Arrows: 0, Taqa's Arrows: 9, Bolts: 6, Insp: No

@Luthael: You and Gunnar are invisible, so you shouldn't have disadvantage on that roll.

GM:

So, I was going to lead them up onto the balcony and launch the attack from there. I was thinking that Arianna could fall through a weak spot on the floor onto the same level as the ghouls are on.

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