About Arianna Moonwood
NG Moon Elf Bard (College of Lore)
Senses: Darkvision 60ft.
Passive Perception: 15
Passive Investigation: 13
Passive Insight: 12
Languages: Common, Elven, Sylvan
Unarmed Strike +5
Proficiency Bonus: +2
Saving Throws *Proficiency Bonus Applies
Skills *Proficiency Bonus Applies, **Expertise Bonus Applies
Elven Racial Traits
Elf Weapon Training
Bard Class Features
Bardic Inspiration d6, 3/Long Rest
Jack of All Trades
Song of Rest +1d6 HP
Bardic College: Lore
Cantrips At Will, 2 Known, 1 Bonus for Elven Race
You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magic items, or carry more than 10 pounds.
If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
Minor Illusion DC 11
If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.
If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.
If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.
1st 3/Long Rest, 5 Known
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.
To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
You can use your action to cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking.
Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image.
Equipment & Currency
Clothing & Accessories
Weapons & Armor
Adventuring Gear & Supplies
Entertainer background gives: A musical instrument (one of your choice), the favor of an admirer (love letter, lock of hair, or trinket), a costume, and a pouch containing 15 gp
Folk Hero background gives: A set of artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp
Arianna killed an ogre that was leading a band of goblins and orcs on raids against her home village. After the fighting and celebration had ended, she took to the road, using her eclectic set of skills to make her way across Faerun.
Playing: As with her singing, Arianna knows many songs on drum, flute, and lute. She loves joining in with bands of folk performers on any of these and is more than happy to back up other bards and minstrels with her playing.
Storytelling: Possibly Arianna's favorite way to entertain others is through stories, whether they be comedic tales of some poor fool who brings about his own embarrassment and misfortune, legends of heroes from ages past, or epics about mighty warriors, cunning mages, and dastardly villains. She loves learning new tales and keeps a book for recording them and any variations she hears. One of her hopes is to one day publish a book or series of books detailing the legends and tales to be found across Faerun.
An Honest Hand and a Jaunty Tune
2. What is the most satisfying thing about being an adventurer?
3. Three words to describe your personality.
Bonus questions! *Optional* but fun :)
5. PC's theme song
6. Your PC empties their pockets. What's inside?
Arianna doesn't remember much from the first part of her life. She was found beaten and bloodied with little recollection beyond her name and a few dark memories of people in cloaks. She was around fifteen years of age at the time, but her mind was like that of a young child. The villagers that found her brought her back to their home just south of the Sunset Mountains, the village of Redrock, named for the brilliant colors the mountains to the north would turn at sunset.
Arianna spent the next seven years bouncing from family to family as she learned several skills, including how to defend herself. Her spirit never seemed to be dampened by anything for long, save for those fortunately few nights she had nightmares full of blood and screams. She loved to perform for farmers and visiting merchants in the local inn and tavern, the Silver Hen. She also spent a fair amount of time learning the arts of blacksmithing and woodcarving in the slow months of winter.
During the spring and summer of her eighth year in Redrock, a band of orcs and goblins lead by a brutish ogre called Grumple Gnasher raided the village several times, killing a few of the farmers before the village elders just gathered his tribute. Arianna's sense of justice grated on her nerves until she decided to ambush the ogre while his cronies were distracted. Arianna's plan to get them all drunk worked, but it still didn't keep the ugly orcs and goblins from waking at the ruckus Grumple made as he tried to squash Arianna. Thanks to her plan, a large amount of luck, and a magical knack that appeared when Arianna was growing desperate, she managed to evade and hinder the ogre.
The raiding band had brazenly set their camp only a short distance away from the village, though, and spurred by the sounds of fighting and cursing, the remainder of Redrock's fighters banded together and stormed into the camp before Arianna could be overwhelmed by the band. After the fighting had ended, Arianna stood, bruised and hurting, but alive with Grumple dead at her feet.
Arianna felt an urge to go out from Redrock after that encounter. The tale of Grumple's defeat at her hands spread to the surrounding villages and even the nearby towns. As she wandered, she found it easy to find work when there weren't any problems to solve by more adventurous means. Now, after two years of wandering and adventuring, Arianna comes to Greenest, wondering what adventures await here now.
Me as a player:
1. What are you looking for in this campaign? The travel through an interactive narrative, the interactions with other players, challenging combat, massive loot......
I'm looking for an interesting story and opportunities to banter. I love to see how character relationships develop and I'm hoping that Arianna will be an interesting character to play off of. She's definitely naive and inexperienced, and most elves would call her immature, but she's a good person with a penchant for mischief.
2. Link me to a post you feel best represents your writing style.
These are here if you'd like to peruse them for more examples of my writing and posting style.