Adventures in Oakstead

Game Master Foxy Quickpaw

Oakstead Village Map


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Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8
Jewel Branston wrote:
LOL! Clara and meek don't belong in the same sentence!

If only :(

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Are we waiting for someone to level up before moving on?


Kitsune Game Master

We are waiting for someone stupid enough to start the fight against a sounder of boars. :D


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Nope! One boar is dangerous enough.... Cast your spell Tarjun!

Hmm.... I think I did the level up for Jewel. Better check before the battle starts!


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Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Before you ask again why we are stuck. I don't have the spells known for Clara anywhere. Which is a pain in the butt. I need to choose again and cross check if these actually are the ones I used so far.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

No problem. I'm away from home and have limited time to use my computer. I have a tablet, but I'm not fond of posting with the onscreen keyboard.

I'll try to keep up.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Just so you know, guys, I'll be going on holidays from Tuesday 13th to Saturday 17th included, with limited posting abilities and no access to maps :) Feel free to bot me if you needed!


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Another chance to marry Tarjun off! :D


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Another chance for Clara to marry Tarjun? I doubt either of the parents would accept that!

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

An early marriage gets you an early divorce! :P (and an investigation by the cops if you're a minor)


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Arranged marriage to try and get a couple kids with discipline problems under control.... Usually fails miserably!


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

I just noticed that when I did the level up for Jewel I didn't pick the two spells. Can I do that now?


Kitsune Game Master

I'm really tempted to quote my english teacher here. :D

But sure.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Hi everyone!

I'll be on holidays from July 25th to August 2nd. Posting will be possible but limited, and I won't have access to maps

Please bot me if needed, especially in fights!

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Hey, I know I've been pretty quiet lately, but I'm getting uncomfortable with the way the story is going. I think I'm going to withdraw (and as Ernhild in the other campaign too).

All the best!


Kitsune Game Master

We can send Georges back to his family and follow some other shiny thing that crosses the way. It's supposed to be fun for all and lately it drags instead of being adventurous.


Kitsune Game Master

On the other hand... the game drags lately, and that is probably due to a serious lack of good ideas where to take the story on my part.

I'm sorry that I failed to get it to a happy ending for all.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

The way this game has been from the beginning is for everyone's fun. It's for all of us to decide on any changes in directions.

Tarjun, Any suggestions where to take us? What would be fun for Tarjun? I'd like to continue if we can. Jewel might be a grump at times but she'd want to come along with her big brother!

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

It's mostly the whole "kids kissing people who are considerably older" that makes me extremely uncomfortable. But if our adventure is reaching its end - we've had a good few years playing.


Kitsune Game Master
Tarjun Branston wrote:
It's mostly the whole "kids kissing people who are considerably older" that makes me extremely uncomfortable. But if our adventure is reaching its end - we've had a good few years playing.

I can totally understand that you consider that uncomfortable. I admit that George has grown a head since he was introduced due to my bad memory, but in my imagination it was one young teen giving another young teen a peck.

For reference the introduction of George:

Pan__ wrote:

As Tarjun pipes loudly over the perfect music two of the satyrs perform a painful expression appears on most faces.

Zephyrus interrupts his care for the nymph and turns to one of the staring younglings. "You go take those kids somewhere else and show them how to properly play the pipes."

The youngling isn't happy about being robbed of this entertainment, but obeys. The youngling that is about Clara's size comes scuffling over, grabs Tarjun at his arm and drags him away into the woods.

Again, I'm sorry that I ruined it for you.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Understood. Many times I have to stop and think about what I am about to post. Gotta remember that we are 10-12 year old kids. I see Jewel wanting to be more mature than she is, but having trouble understanding what that really is. She sees Clara, also wanting to be more grown up, but struggling even more since she’s the youngest of us.

My second ex-wife had a 7 year old girl when we married, so I had some experience with how she acted at various ages. Other than the magic, she was Clara…. That has added a good deal of humor to the game for me.

GM Foxy has done a great job with this game, keeping it entertaining even though we haven’t been ‘saving the world’ like so many regular games. It has taken more than a couple PMs to get me back on track, and I’m sorry for my many mistakes. I hope we can make things work and keep it going.


Kitsune Game Master
Jewel Branston wrote:
The way this game has been from the beginning is for everyone's fun. It's for all of us to decide on any changes in directions.

I'm giving an option to move the game somewhere else. The idea is to move somewhere with more people to get some quest options. Like stealing ideas for beginners quests from written adventures. So far it is only Clara running around excitedly and that can as well be shot down again if you got better ideas where to take the story.

To honour your statement that it is for us all to decide where to go with the story, the discussion is opened.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

I like it. In a technologically primitive world it might make sense for pre-teen children to be sent to relatives to broaden the scope of their world view. While our parents would miss us for 'chores', I doubt they believe that our recent absence was because we were teleported across the country and had the adventures that we did. I mean.... Imprisoned in a magical maze, then in the castle of some unknown Lord, and finally aboard a pirate ship? What parents would believe that!?! They might believe that Jewel fully accepts Erastil, but she's still just a young girl. Maybe they made up the stories while they were wandering around the area, camping and having fun! So maybe it's time she got sent to the city and introduced to the real clergy of Erastil.... And Tarjun, could be apprenticed to a carpenter! Teach him some real skills that can earn money, not the life of a street musician! LOL!!!

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

It's true that it would make some sense to send teenagers to be apprenticed to a guild member in a city. I like it.


Kitsune Game Master

@Jewel - You wrote Shelly and Will into hiding. I don't know where they are. Bringing them back is now your problem.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

LOL! Sure. Can do.

We just hadn't had them around for a couple of days and I hadn't read the posts thinking about them. Now Jewel IS thinking about them. Besides, she isn't sure about leaving, yet.


Kitsune Game Master

@Jewel until you tell me where your parents went all searches and inquiries will turn up empty.
Or you stumble upon them yourself, that works too.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Personally I'm liking Tarjun's idea about getting us apprenticed to someone in the city. And, possibly thinking that we might get upset at the idea maybe they went to the city without telling us. Them not telling others in town also makes sense as they'd know we'd ask.

With Clara mentioning that Tarjun spoke to them yesterday.... Maybe they mentioned something to him? Going to the city to check on seed prices or something? That might fool Tarjun, especially because he doesn't really think much about the farm.

Tarjun, Please reply in game. Then we can move on to the city and try to find/surprise our parents.


Kitsune Game Master

Tarjun just creatively avoided telling the truth about where you'd be going and got an ok for that.

Your idea just has one major flaw: Farmers, Erastil followers nonetheless, leaving their farm without telling anyone to take care of it while they are gone for a week?

One of them going might be an option. But both without telling? Without leaving a note?

That would be a stretch even for the Johnsons.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Even with Jewel there? I think they'd trust their little priestess of Erastil to do the right thing....

And I've just painted myself into a corner again! How far is it to the city? Back when we were returning from the pirate ship I think we only took a day to get home from there. ??


Kitsune Game Master
Jewel Branston wrote:

Even with Jewel there? I think they'd trust their little priestess of Erastil to do the right thing....

And I've just painted myself into a corner again! How far is it to the city? Back when we were returning from the pirate ship I think we only took a day to get home from there. ??

I'm not in the mood to look it up but I thought two days. But anyway - at least one day to get there, one day to get the business done, one day to get back is three days.

If you want to go through with it, we can do that too. But I guess Will and Shelly have some explanation to do when they come back.

And you'd still have the issue, that they haven't told you where they are, you haven't found out and would leave the farm without anyone looking after it on the hunch that the parents might be in the city. You still could find a note somewhere to get yourself out of the corner. ;)


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Looks like one day.... One long day!

OK. I'll write up a post, assuming Tarjun's response.


@Jewel, please change the avatar you're using for Will to this one. If you filter for male, human, expert you have it on the single page of results.


Done

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