Adventures in Oakstead

Game Master Foxy Quickpaw

Oakstead Village Map


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Kitsune Game Master

Move that ideas to gameplay please.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Time to consider our options?

I thought Tarjun might cast Mage Hand to bring the key closer to the cell, but perhaps he can't use that spell yet since he hasn't had a long rest since leveling up.

If Clara or Jewel have a hairpin, maybe they can pick the lock? Or send either one of their familiars to fetch the needle from the table.

A game of Hide and Seek or "Simon says, Close your eyes and cover your ears" might suffice :)


Kitsune Game Master

Thats a cantrip. That works immediately. Or do you need to choose your cantrips every day?

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

It's not exactly a cantrip, but a supernatural ability. See Spirit Guide here

Now that Clara has picked the lock, I guess it's irrelevant.


Kitsune Game Master

Not really. You still sit in the cell and have Frank guarding you. And mage hand might be good for distractions.

But Clara has had the hairpin from Jewel for a while. So I wasn't sure what you wanted the needle for anyway.


Kitsune Game Master

I'm not sure. The text of the spell doesn't suggest anything like this.
But it also lasts only a round per CL, so you'd have to cast it anew anyway. Which has you talking, but you can put it in a different corner any time. If you see it. Because line of sight and line of effect and such.

But basically, I only wanted to know if Frank assumes, you are in the cell or outside.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Sadly, he can cast this spell only once per day, so if it's run out, that's it!


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Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

LOL! I know you can't crit or fumble a skill check. But....

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Pretty funny still that a nat 1 should follow a nat 20! For once, Tarjun's quieter than Jewel... Who knew?


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Kitsune Game Master
Jewel Branston wrote:

Thinking distraction Jewel speaks the words to another spell as quietly as she can and points.... [dice=Stealth]1d20 +6

Casting Dancing Lights over by the door. One human shaped glowing light.

You can't. What you are aiming for is a 'silent spell'. There is a rule somewhere about verbal components in the book, that I'm too lazy to look up right now.

Like on page 213:
Verbal (V): A verbal component is a spoken i ncantation.
To provide a verbal component, you must be able to
speak in a strong voice. A silence spell or a gag spoils the
i ncantation (and thus the spell). A spellcaster who has been
deafened has a 20% chance of spoiling any spell with a
verbal component that he tries to cast.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Since Frank isn't the brightest, maybe a bunch of noises and lights coming from everywhere at once will be enough to disorient him...


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Interesting and thanks. "speak in a strong voice" is pretty clear....

Jewel would try it anyway since it would just be random babbling with all the other noise. And if Frank 'finds' her, it's all part of the game!

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Did we get stuck?


Kitsune Game Master

Kind of. Out of the new post reminders, out of my mind.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

I never did figure out how to get notice of new posts. I just have a browser link that opens all of the games I'm in or watching in separate tabs. Then I just glance at each tab to see if there's something new. Have to edit it occasionally when too many of the games have died, and I've had it drop tabs that I wanted to keep.... But otherwise it works fairly well.


Kitsune Game Master

There is the lazy method of checking your /campaigns page, where every thread lists (new x) behind the name of the thread if there are new posts since you last checked. It is the tab next to your Profile and Aliases tab.

And every thread has the RSS feed buttons at the top, which allows a feed reader (which you also get as plugin to your browser) to follow the thread. Which lists all changes, including edits, of the thread.

The RSS feed is the best way, but with a lot of games and checking rather often it made my browser slow, so I went back to checking the (new x) entries.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Hi everyone! I'll be off on a research trip to London from March 13th to March 20th. Posting rate might get hectic, but please feel free to bot me if needed!


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

I'll be on the road this weekend, back Monday.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Sorry for my absence, but posting is nearly impossible for me now. I'm in intensive care at the Surgical Trauma Intensive Care Unit at Wake Med. Got an infection in my leg that turned into necrotizing fasciitis, or something like that. They've had to remove several pounds of skin and such, making my leg look like something from a horror show.

I will be back and would love to continue this game if possible, but will likely offline for an unknown period, possible 4-6 weeks.


Kitsune Game Master

I wish you a quick recovery.

From my side, the game will still be here even if it takes months.

@Tarjun
What do you say - slow the game down a bit and carry a speechless Jewel along, or pause for the time? I'd prefer slowing.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Oh s$!@. Take care Jewel! I hope you will feel better soon.

I have to say the game never feels the same when Jewel isn't around :') but I understand it might be more difficult to get back to if it screeches to a halt completely. Let's proceed - but more slowly, so Jewel can catch up without too much difficulty if needs be.


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Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Thank you! I'm home. Weak but on this side of the grave and working on regaining my strength. The surgeon did provide details and I didn't miss the other side by much. (six hours were his exact words....)

Haven't read the game thread yet but will do and try to figure out where we are! Thanks for being patient with me.


Kitsune Game Master

Good to have you back. :)

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Welcome back! :D Glad to hear you're well.


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

@Tarjun
I wanted to make fun of you wanting to become a pirate because of your lawful upbringing. Then I saw the alignment. What the heck is CB? From you ravatar it is not Chaotic Bald. And how do you get away with being chaotic in the Branston Family?


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

I could definitely see CG growing up with a sister like Jewel.... And being a Skald and Rage Prophet? But I don't see him moving away from Good. Not yet anyway!

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8
Clara Johnson wrote:

@Tarjun

I wanted to make fun of you wanting to become a pirate because of your lawful upbringing. Then I saw the alignment. What the heck is CB? From you ravatar it is not Chaotic Bald. And how do you get away with being chaotic in the Branston Family?

CB is very much a Frenchism of mine, I'm afraid! (Chaotic Good (CG) => Chaotique Bon (CB) I sometimes get the English and French abbreviations mixed up when it comes to alignments and coins. I'll get that mistake fixed.

I think there is more than one way to deal with a strict education, and Tarjun chose the other one! I remember us debating his alignment quite some time ago, but I'm not really satisfied with the Neutral label. Like all children, Tarjun shows some obedience and trust to adults (he doesn't really have a choice in the matter anyway), but often resists and contests their authority. He vehemently refuses to settle down in a rural community like his parents no matter how much they insist it's something he 'must' want - which is as free-spirited as a Branston can be!

Alignments in Pathfinder are vague as heck, and hardly defined consistently. I take Tarjun's rebellion against anything that is valued in Oakstead (steadfastness, hard work, a sedentary lifestyle, marriage, faith) as an active rejection of the rules. Besides, any character who resists having an alignment label slapped on them has to lean on the Chaotic side...

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

I'm sorry, but you're going to have to remind me of how HPs work in this campaign. I thought (but maybe I'm mistaken?) that the first time we levelled up, you told us one the rules was not to increase our HPs to stay consistent with the fact that we were playing kids, GM. So Tarjun's HPs have stayed the same since he took his level in Oracle at Level 1.

Now, if I'm wrong, I'll get them up to date!


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Kitsune Game Master

Someone didn't want a full level up for child reasons, but I can't remember it being me and Clara definitely did the average per level rounded up thing I usually do in my games with the current stats.

And as you're now dealing with pirates, you'll need every HP of that.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Ouch! I didn't want to actually have to fight a pirate crew.... Well, will it be Captain Tarjun and First Mate Clara? Or Captain Clara and First Mate Tarjun? Jewel doesn't want to be a pirate.

Hmm.... I don't think my HP are right either. Yep. Short for MT2. 4 points. Might keep me alive for one hit!

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Okay, I'll get the HPs up to date tomorrow (and throw a post in!)

Is now as good a time as any to ask how many crewmembers are on this ship?...


Kitsune Game Master

Two dozen?

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

If my calculations are correct, that's:

- Oracle Lvl 2: Average 5 HP + 1 Favoured Class (6)
- Skald Lvl 1: Average 5 HP
- Rage Prophet Lvl 1: Average 6 HP + 1 Toughness (7).

12+18=> 30

That's a lot of HPs!

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Since the spider is a small creature, can I use my Create Water orison to get it off my arm and drown it? (like some kind of small Hydraulic Push)?


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Kitsune Game Master

No. That one swims. And lets not add combat moves to utility spells.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

RL has hit me like a truck this week. Not in a life-threatening manner, don't worry ;just a lot of demoralizing, time-consuming, medium-sized issues that have to be dealt with before the week ends. Will probably manage to post on Friday or Saturday. Please feel free to bot Tarjun along a bit if needed.


Kitsune Game Master

No worries. At the moment the game is stuck with me lacking an idea for presenting the options on the ship.

I hope for you those issues resolve in a satisfying way.


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Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel is considering leading the rats in a mutiny....

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8
Jewel Branston wrote:
I thought I had the rod. ?? Or was I trying to wrap the fish in a net? Re-reading the posts I'm not clear. Net or Gaff? For a really big fish, if you are close enough a gaff hook works pretty good! Yes, I have gaffed several 20+ pound fish out of the Mississippi river into our boat. Faster than using a net and almost as easy....

Yeah, that's not clear. I thought you got in the outrigger, but maybe you should clarify what you did then?


Kitsune Game Master

From my point of view you both are on deck which is at least 8' above the water and holding the rod together.

As Jewel rolled a strength check, she is holding onto it for now.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

OK

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Hi guys! Just to let know that I'll be away on holidays from Monday to Friday. I don't know yet if I'll be able to get posts in (feel free to bot me if needed!). I will return next weekend.


Kitsune Game Master

Have fun.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

I'm back! But I'm too tired to post anything right now... Will catch up properly tomorrow.


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Kitsune Game Master

I'm gone now. On vacation for 3 weeks. But I don't think it will have any effects on my posting.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

I'm on vacation for 2. Wasn't able to log on while traveling but no issues now.


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Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6
Clara Johnson wrote:
"Hihi. I am! How are you hot?"

That was supposed to read as "How are you NOT?". But drunk Clara being drunk, who cares. The strange effect of beer goggles might hit her too. :P

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Right - I was wondering if that was a mispelling! I rolled with it since it could have been intended.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

I just thought it was funny!


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

But as you want it rated below PG13, we'll not go deeper. :P

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