Adventures in Oakstead

Game Master Foxy Quickpaw

Oakstead Village Map


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Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Heh. I'd be more than little hypocritical for me to criticize reading :P (although I do have fun playing a character who's completely uninterested in it!)

I'd just like to add that the 'do-it-by-yourself' approach to finding solutions and the 'lonely genius' archetype is often not how it works. Everyone has blind spots, and you need someone else's perspective to identify your own failings - a bit like trying to see on the back of your own head. And the best way to reach accurate conclusions is, as Stephen Hawking put it best, by standing on the shoulders of giants : nothing comes out of nothing. Yay for teamwork!

I think that Intelligence is remembering everything that you know on a particular subject, structuring your arguments in a way that makes sense, and seeing how you could make a breakthrough with an original theory that hasn't been explored yet. But Wisdom would tell you what biases you have, what information you're missing, and how someone else's completely different perspective might be useful for your own.

Damn, we're having highly philosophical discussions on this Pathfinder game!


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

I remember a discussion long ago about the value of "tabula rasa", at least for a particular topic. The pro was that as you learn you limit yourself. The value of ignorance then is that you don't limit your learning to things that you already know, and perhaps you will see things from a different angle. You might even find that you learned something that is wrong.


Kitsune Game Master

If I'm not mistaken, a good part of intelligence is pattern recognition. How well and fast you can recognize patterns in things. Education helps to know a lot of patterns that you can find in other things too. But that knowledge doesn't change your intelligence a lot. As I heard intelligence itself (as meassured in intelligence tests) isn't trainable beyond getting more familiar with the test methods but that doesn't change the result significantly.

As for wisdom I have another definition derived from the bible: Wisdom is to know for a situation what the right thing to do is and then actually doing it.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

I've heard another definition from studying Hebrew theology a bit (though I'm not religious): chokmah, or Wisdom designated not just the capacity to know, but the capacity to doubt that you think you know is true.

The Jewish faith considers that there is no single 'true' interpretation of the holy texts; only relevant theories that must be studied together and contrasted to get the fullest perspective possible. I quite like a definition of wisdom that focuses on discussion, debate, and contrasting evidence!


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Kitsune Game Master

Well, someone stating that they have the one and only truth that is not up to debate is either a sure sign of a god, which should come with some more indicators about godhood. Or it is the signature characteristic of unblemished stupidity.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Agreed! :p

Or manipulativeness - which can be even worse than unblemished stupidity!


Kitsune Game Master

I pondered adding that often you have at least at one person on top, that fully knows that it is b+~!%#&$ and makes use of the stupidity of the others.

But we might also live in a world like the experiment with the ten apes in a cage.

Where in the middle are babanas on top of a ladder, but once any ape steps on the ladder the whole cage is doused in ice cold water. So no ape ever gets to the bananas, and even if one would think it to be worth it, the others would grab him and beat him up for it. Then the water is turned off and one ape is replaced. That ape sees the bananas and goes for them, which earns him a proper beating. Then another ape is replaced. That one also goes for the bananas and gets beaten by 8 original apes, as well as the one replaced ape who doesn't know why it is consensus not to go for the banans. By and by all apes are replaced, the ritual of beating up any ape who wants to go for the bananas is still practiced, even though there is no reason anymore and not a single ape knows why it started in the first place.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

That is a terrible ape story! Sadly I can imagine it actually being a real study, and justified because they were "just stupid animals". Even though that is proven false by them learning to not go for the bananas.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8
Jewel Branston wrote:
That is a terrible ape story! Sadly I can imagine it actually being a real study, and justified because they were "just stupid animals". Even though that is proven false by them learning to not go for the bananas.

It's only an imagined experiment, thankfully!

But yeah, we prove better than apes that we sometimes follow rules for no other good reason than 'I was told to'.


Kitsune Game Master

'Not my job' is also a well known answer to the question why something is executed in a specific way and not improved/changed/dismissed.


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Standard NPC stats:
13, 12, 11, 10, 9, and 8, +2 on one of them for being human.

Tarjun stats:
14, 10, 10, 10, 8, 17

Some proverb with bricks and glass houses comes to mind. ;)

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

I didn't know that saying, so I had to Google it.

But yeah :D

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Forgot to post it in this game: I'm going to Scotland tomorrow, and will be back on Sunday 4th.

Feel free to bot me if needed!


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6
Tarjun Branston wrote:
Feel free to bot me if needed!

Tarjun reconsidered marriage and Clara and Tarjun lived happily ever after. :P

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

From a Scottish cliff, a loud howling noise, carried by the wind :

Noooooooo....


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Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Okay! I've wiped the tears from my eyes from laughing so hard.... Careful what you offer. I played in one game years ago, if you fell asleep your character became the 'trap detector' for the group, until you died or woke up! Your body was carried along and raised once you woke up. Back then you didn't lose a level, just 1 point of Con. And there were ways to magically raise your Con back up.

But you lived happily forever after!?! Jewel and both parents cried at the wedding! But we couldn't detect any charm magic.


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Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Hmm... Int 10, Wis 8. ?? But Cha 17? I hadn't checked Tarjun's CS. He'd be a really charismatic lumberjack! Might have Clara and Jewel fighting over him!

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Somehow I had missed your previous posts, Jewel!

Yeah, Tarjun's quite likeable, in a pesky sort of way :p He takes a lot of space and he doesn't know how to shut up, but he's cracking jokes and smiling all the time. It's hard to hate him.

He's got quite strong opinions against marriage though!

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Happy Thanksgiving to you both! :)


Kitsune Game Master

Happy Turkey Day!

Our Thanksgiving was already two months ago and it isn't a big thing here.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

It's even less of a thing in France. Nonexistent, you could say :')


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Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Thanksgiving is my favorite holiday. Good food, family and friends, and usually almost no drama! We hosted this year so it was a lot of work, cleaning up and setting up for the horde, and cleaning up after. I understand better now why my mother turned the hosting over to my sister when she got older. At my age now I wish I had a responsible child that I could turn it all over to....

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

I was lucky to be invited to a Thanksgiving dinner with my flatmate, back when we were exchange students in the Midwest. It was the first (and only) time I had pumpkin pie, and I still miss it :') It's impossible to find abroad!

It was a lovely time with our hosts.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

It's been a rocky week, and I'm fried

Posting might be slow or nonexistent until the weekend :')

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Sorry everyone, I've co-hosted conference yesterday, and it has left me in something of a coma.

I'll do my best to get back on track tomorrow!


Kitsune Game Master

After the spontaneous aging I think we need a level up too.

Up to level 5.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

13 year old kids at level 5!?! I'm going to take the extra hex feat.... but should I take flight or breathing underwater? Hmm.... Jewel is jealous of Clara for both of those! LOL! I like being able to breath underwater, even while sleeping. But being able to fly with her familiar!!! And jump out of a tree and just float down! That's too cool for a teenager to pass on.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Lvl 5:

Oracle (Wood)

HP: +5

BAB +1

Ref +1
Fort +1
Will +0

Feat: Power Attack

Skills (5): Climb +1
Sense Motive +1
Knowledge (nature) +1
Diplomacy +1
Spellcraft +1

Background Skills: Perform (wind instruments) +1
Handle Animal +1

Revelation: Wood Armor (Ex): You can conjure wooden armor around yourself, which grants you a +4 armor bonus. At 7th level, and every four levels thereafter, this bonus increases by +2. At 13th level, this armor grants you DR 5/slashing. You can use this armor for 1 hour per day per oracle level. This duration does not need to be consecutive, but it must be spent in 1-hour increments. The armor vanishes if you remove it.

1st-Level Spells: 5/day


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Had to redo the whole set of skills, as PCGen doesn't support the spherewalker. Now I got an Excel File with everything calculated in a way I will still know what I did when the next level up comes.

But I got a note that 4 of the skill ranks were GM Boons. Has anyone noted down which ones that were? Because I haven't.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Not sure. Profession and maybe Knowledge-Religion and Nature?


Kitsune Game Master

Probably professon formare for the plowing lesson.
And some things for the teachings with the ghost.


Kitsune Game Master
Foxy Quickpaw wrote:

Siblings in the families:

Johnson
Kygar(10)
Tobar(9)
Clara(8)
Lilly(4) NPC

Branston
Tarjun(10)
Jewel(?)
Silas(?)
Agnes(5) NPC
Marcus(2) NPC

Searching for the skills, I found this. :D

I guess they live locked away in the basement.


Kitsune Game Master
Mrs. Jonson Sr. wrote:

Mrs. Johnson sighs. "For sure you're not taking it to bed. They s!+% all the time and I don't want that inside. Put it back into the stable."

"Tomorrow you can take it along. I'll put it on the list of things Gertrud has to pay for."

Did Tarjun bring Stardayroast to Oakstead? And if yes, what has become of him?

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Haha, I didn't even remember we were supposed to have other siblings!!

You mean the rabbit named Samara? It doesn't physically accompany Tarjun, but he insists to keep it home as a pet.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

And Jewel occasionally has "long conversations" with the bunny, telling Tarjun everything that he is doing that the rabbit doesn't like! And occasionally adding anything that her imagination can think of....

Wait a minute! I'm not Clara!


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Anyone that ghosted the game should have died a horrible death! Struck by lightning. Tiny localized earthquake opens the ground under their feet sending into the caverns below where they are now slaves of the drow.... Something like that!

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Damn, Jewie, I thought you were lawful good :O


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Ghosts are pure chaos! They should all be destroyed!

Besides, Jewel is Lawful Good. But her player isn't. That's part of why I have so much trouble playing her sometimes. I've never been a lawful good little girl! It's a fun challenge though! Y'all just try to keep me straight....

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Ha ! I've never been a lazy boy hating studies either, so I see the struggle xD


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

We can add a cemetery behind the house with all the dead siblings that tragically died. :P

Or alternatively - necromancy anyone? MuhaHAHAHA.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Can we plant a garden over the graves? The bodies would be 6' deep, right? ;-D


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

When will we be changing from the modifiers for young age?

https://www.aonprd.com/Rules.aspx?ID=1485
A young character has a +2 bonus to Dexterity and a –2 penalty to Strength, Constitution, and Wisdom.

Will like the extra HP from Con, but hate the AC loss and size modifier to hit....

The size link https://www.disabled-world.com/calculators-charts/height-weight-teens.php indicates that we probably don't qualify for small size anymore....


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Clara refuses to grow up. She will stall small forever. /crossed arms /pout.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

So she's going to meekly accept Jewel and Tarjun towering over her!?!


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

They have been larger all the time. Clara is the youngest after all. I changed her size to 5' though.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

LOL! Clara and meek don't belong in the same sentence!


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

skills
https://paizo.com/campaigns/v5748p75ivk13/gameplay&page=30#1483 - knowledge(religion) roll +2 ranks
https://paizo.com/campaigns/v5748p75ivk13/gameplay&page=31#1503 - know(dungeoneering) roll +2 ranks
https://paizo.com/campaigns/v5748p75ivk13/gameplay&page=33#1622 - Profession(cook) +1 rank - I didn't roll for a possible second point.


Kitsune Game Master

Nice find.
there is a know(nature) hidden in between too.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

https://paizo.com/campaigns/v5748p75ivk13/discussion&page=4#155


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

I decided to gain a second level as Witch. Spells gained: Alter Self and Glitterdust. Using Extra Feat and the second level as witch I gain 2 hexes, Fly and Cackle. Lets her do other stuff while maintaining the Protective Luck hex.

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