
Foxy Quickpaw |

@Jewel
I see you didn't update to level 2 in your profile. At least the HP suggest that.
Fabulous one time offer: Take one level cleric with int as your casting stat, basing everything that is based on WIS for cleric abilities on int. And if you want you can have mystic theugre next without meeting the prerequisits.

Jewel Branston |

I like it, but I did do some of the level up for 2nd level witch. I'll have to figure that out and back it out. The slumber hex I know I added when we did the 2nd level stuff. I don't remember whether or not I've used it in play though....

Jewel Branston |

I don't know why I didn't do the HP or a couple other things. But the good news is that the number of skills only changes by 1 for the favored class. I didn't change my spells so nothing there. I did increase my Will save by 1, which would actually increase by 2 for the level as cleric!
If it is still OK I'll make the corrections and post in character as soon as it would make sense. Perhaps when she next communes with Chirp? Maybe her Patron was Erastil, or perhaps a Herald of Erastil? Blackfeather maybe?
Erastil
Blackfeather

Jewel Branston |

I got the hint.... On my CS:
Cleric Spells:
Orisons: 3:
Level 1: 3 (1 + INT(1) + Domain(1))
- Bless
- Cause Fear
-D: Entangle
But then I wondered if she would know to prepare any specific spells, or if someone else would have to guide her? Kind of a curious thing since she does select the spells for her witch abilities....
You're right and I should have done better with the RP. Pray for guidance on what magic she could use? Actually, I had originally selected Firebelly, which is not only mostly specific to worshipers of Torag, but also nonsense for a worshiper of Erastil! Why would I want to be breathing fire?
I remember the first witch that I played. When gaining a level, instead of selecting specific spells I would explain what I wanted to be able to do. The GM then matched that to the closest option to the description. Doing that without using the actual spell list made the character a bit more interesting, RP-wise.

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Hi everyone! So, remember this exam I had to take a couple months ago? Next week is part two!
I'll be off Paizo for the whole duration of the exam (probably starting on Sunday, because... Stress), but I'll be back next week-end.

Foxy Quickpaw |

Hello! Have we hit a stall? Whose turn is it to post?
I don't know. Currently we're missing a story arc that goes beyond the current day.
I could come up with one, but all ideas so far would lead to the kids growing up. Not necessarily in size and age, but in levels. It doesn't have to become a hack and slay adventure, but it would have regular occurrences of enemies that would have to be dealt with.
If that is ok, I can throw that at you and we'll see where that goes. If not I need ideas from you. I'm flexible - in another game we went full city building for a while. So every endeavor that needs continuous role play through several days that is supported in one way or another by the rules would do.

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I'm okay with dealing with enemies, but I don't know what Jewel thinks! :)

Jewel Branston |
1 person marked this as a favorite. |

Sorry. Had company over the weekend and was away from my computer. And, replaced my tablet so all of my shortcuts for it were gone....
Current "story arc" pretty much just is day-to-day. What fun thing does everyone want to do? What boring work do the parents want to have the kids do, either to keep them out of trouble, teach them something, or just keep them occupied.... ?? It can get boring and repetitious, and I think we might be reaching that. Don't know the age of all of us, but as a parent/grandparent I know that IRL it does get boring! But that boring is much better than kids getting hurt!
To be honest, "handling regular occurrences of enemies that would have to be dealt with" would kind of take this into the realm of a regular D&D/Pathfinder game. While I'm not against that if everyone else wanted to do it, that does kind-of end this game from how it started.
That said, I'm definitely against City building.... Both from a character standpoint, and player.
From the character viewpoint, I think Jewel would see that as against what Erastil would want. The current community with the small town and farms and such doesn't interfere too much with nature in this local setting. Growing it to a city would require expanding the area the town takes and stripping resources from the local forest and animals.
From the player viewpoint, I've only played that in 2 tries at Kingmaker and one modified version of that. I ended up staying in the background trying to develop my character and let the others develop the kingdom.
So, with my lengthy ramble said.... I love this game and these characters, and how you're running things Quickpaw. I'll go with whatever you would like to do. Continue, change, end, :-(, end and start something else?

Foxy Quickpaw |

The city building was just an example, that I'm willing to go different paths if there is a rules set that covers the activity. But for that someone would need to have an idea.
As for the "enemies to be dealt with": I put it that way, as simply killing them isn't really our thing. Clara will for sure burn someone, but going to war in a dungeon crawl isn't the thing I had in mind.
I would like to see what Jewel comes up with to not go to the front line and start killing. I have a few ideas myself. But even if we go for a not directly lethal approach: We'd need much more utility spells and a lot more skill ranks to pull that stuff off.
You know 101 Dalmations, right? So instead of confronting Cruella De'Vil head on, we could cast enlarge animal on the parent Dogs. We'd stay small kids, that can't face the evil guys directly, but have a lot of fun digging holes for them to fall in.

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Just a random idea that went through my mind, but what about a possible change of scenery? It could be interesting if the kids were confronted with an urban environment for a mini-adventure, for example :)

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Hi guys! I'll be away and unable to post until Friday, but I'll be back this week-end :) Don't hesitate to bot me to move things along!

Clara Johnson |

That is the issue if you follow a LG deity and are a good kid.
"Mom, I'm out playing behind the house." and it has nothing to do with the dangerous cloud and the adventure waiting there. Whistling and acting unconspicious.

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I'm so sorry for your loss, Jewel. I'm keeping you and your family in my thoughts.

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Duly noted, I modified my post!
His questions seemed to betray a kind of nervosity or agitation, hence my initial understanding of the situation.

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A license to kill, and a name like James Bond? :P
To give a more serious answer, and given the underground terrain, probably some climbing and spelunking gear. A lot of rope, some lanterns, food and water, would be the minimum.

Foxy Quickpaw |

I was thinking levels. Maybe additionally stuff above the rules like Jewels early access to prestige classes.
For Clara it'll be another level of witch and a feat put into an extra hex to get her levitate. Weasel can do some scouting, but for that to work effectively Clara would need the level 5 ability to speak with familiar. Some extra skills for sure wouldn't hurt. One level gestalt as investigator? Some divination spells from Jewie's spell list?
Of course you'd find some cheap rope on the farm that reaches down. But that's uncool.
About the depths of the hole: I already gave that information in seconds that a stone falls down at the last visit. 5 seconds to fall to the bottom. 100 feet diameter.

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I was thinking of perhaps multiclassing Tarjun into a bard... That could get us the extra skill points.

Jewel Branston |

Chirp can scout too. And she can speak, as long as we keep in mind the 6 Int! And I have Feral speech to communicate with any of the available animals. The Fly hex is great even if you only get Levitate once per day and a time limited Fly. You do get automatic Featherfall. That would fit perfectly with Clara's normal attitude.... She'd just step off and slowly float down saying something like "See you at the bottom!"
Witch's don't get Featherfall, but do get Levitate on their list. (And Fly at 3rd level) I've always thought their list was a bit peculiar. Limited I suppose to balance out the power of their hexes!
5 seconds falling? Sorry I missed that in the reading. I'm too old to remember my 8th grade physics class.... So, Google and Wikipedia to the rescue!?! Assuming Earth standard gravity, the acceleration of the object due to gravity is 9.8 meters/second squared, with terminal velocity being 56 m/s. The time given won't reach terminal velocity, but we can use the simplified equation to solve the distance. 1/2 x 9.8 x the number of seconds squared, so .5 x 9.8 x 5x5 = 122.5 meters, or approximately 370 feet. That is a deep and scary hole! Of course we don't have a stop-watch timing it so the measure is very rough. I'd assume an error rate that would make it somewhere between 300 to 500 feet deep.... ;-P

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Chirp can scout too. And she can speak, as long as we keep in mind the 6 Int! And I have Feral speech to communicate with any of the available animals. The Fly hex is great even if you only get Levitate once per day and a time limited Fly. You do get automatic Featherfall. That would fit perfectly with Clara's normal attitude.... She'd just step off and slowly float down saying something like "See you at the bottom!"
Witch's don't get Featherfall, but do get Levitate on their list. (And Fly at 3rd level) I've always thought their list was a bit peculiar. Limited I suppose to balance out the power of their hexes!
5 seconds falling? Sorry I missed that in the reading. I'm too old to remember my 8th grade physics class.... So, Google and Wikipedia to the rescue!?! Assuming Earth standard gravity, the acceleration of the object due to gravity is 9.8 meters/second squared, with terminal velocity being 56 m/s. The time given won't reach terminal velocity, but we can use the simplified equation to solve the distance. 1/2 x 9.8 x the number of seconds squared, so .5 x 9.8 x 5x5 = 122.5 meters, or approximately 370 feet. That is a deep and scary hole! Of course we don't have a stop-watch timing it so the measure is very rough. I'd assume an error rate that would make it somewhere between 300 to 500 feet deep.... ;-P
I'm impressed. I physically attended my physics classes, but I can't say I ever understood what was going on lol

Foxy Quickpaw |

I'm impressed you took in the effort to calculate it. Actually I calculated it for 100m and rounded it up for terminal velocity.
But you're not allowed to use that information about the exact depth in game unless you can plausibly show, how Jewel would have the knowledge to calculate it. ;)

Jewel Branston |

Not a chance!
I attended and really enjoyed the class. However, the simple math of how old I was then and now.... Well, that's just too close to a half of a century ago! I'm a math and science nerd, but unfortunately an old one!
Just carefully read the Featherfall spell.... It lets a caster target up to one creature per level as long as they are all close together, no more than 20' apart. However, the duration is only 1 round per level and it causes you to slow the fall to 60' per round. So a 3rd level caster would have everyone fall 180', then the spell wear off and fall the last 120', killing everyone!
The Flight hex though, says the witch can use Featherfall at will. The description is pretty clear that it only applies to herself, but doesn't say how much she can carry. ?? Again, the Featherfall spell specifies each creature can carry up to their maximum load. Not sure but I don't think Clara can carry us!

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Not a chance!
I attended and really enjoyed the class. However, the simple math of how old I was then and now.... Well, that's just too close to a half of a century ago! I'm a math and science nerd, but unfortunately an old one!
Don't disparage yourself like that that's awesome! :O I've always been more of a literature nerd, and I really suck at maths, so I have so much respect for people who are good at them!
If you don't mind my asking, what brought you to RPGs (and more specifically Paizo) as a hobby? I'm in my early twenties, and I'm always excited to hear from the perspective of older generations! :)
As for Tarjun multiclassing into bard, I was thinking of pickinh Archaeologist as an archetype. Would that be a good fit, GM?

Foxy Quickpaw |
1 person marked this as a favorite. |

Back then in physics class the teacher threw out a problem like "how long does an object in vacuum take to fall 100m" verbally for a class to solve and see who gets it first. Back then it would have taken me less time to hack it into the calculator and have the result than the stone to fall the distance. And I still can do it without googling. But it was only about thirty years ago for me. ;)
As for the featherfall - just fall down 180 feet and cast it then.

Foxy Quickpaw |

About the multi-classing - it depends. Archaeologist is an interesting archetype. But what do you want to do with the skills and class abilities? You need an idea what to do, and then tell us so we can decide on an approach. Want to go for a sneaky approach? A diplomatic approach?
Just some thoughts
- It would be cool to know stuff instead of guessing about. As a bard there are a lot of skill points, class skills, take ten and take 20. That has some nice possibilities.
- matches nice with your oracle charisma and gets you different spells
But multi classing for casters sucks. If you want to go that way, you'd have to take the mystic theurge too. Just with oracle and bard as the two casting classes.
For Clara I'm not really sure what to take, but skills would be cool. But for bard she'd need charisma. Rogue is cool and has some nice stuff in the rogue tricks that could help with climbing and such. But investigator would be even cooler, as it is int based like the witch and gets extra dice to add to d20 rolls. I still have no idea what I'd do with that. As Clara doesn't do diplomacy. I guess there have to be some monsters to stab and burn. I could imagine to do some bluffing supported by silent image and ghost sound, but that's not on the witch list.

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Tarjun doesn't have a great Dexterity stat, so I'm leaning more towards a diplomatic approach. Archeologist's luck will make him a better fight and he can use inspiration to give you guys a boost as well. Then again, that would mean multiclassing him into another caster class, in a group where everyone is already a caster... Perhaps not the most useful choice.
Since he's built to be the team's tank, maybe Skald would be a better choice combining the focus on melee and charisma-based, boost-oriented spellcasting. Boaster, for instance, would make all the party better at fighting, and fits well with Tarjun's personality.

Jewel Branston |

For a cantrip not on the witch list, take the extra traits feat and take other world magic trait as one that you get. Or, if you are going the rogue option (unchained of course!) there's always the minor magic option. Note: If you can get access to a spellbook, take the Bookish Rogue feat so you can change the spell.
https://aonprd.com/FeatDisplay.aspx?ItemName=Bookish%20Rogue
Bards are great for knowledge skills, getting the bonus to all of them and the ability to use them untrained. Needs a fairly high Int for that to matter much though....
I haven't looked at Skald much. Would be interesting to see it.

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I tried to look into Skald a little bit deeper. While I think it would perhaps fit Tarjun better than Bard, giving him the ability to rely on both his Charisma and his Strength (his two main assets), it can actually be a disadvantage for you guys. The Raging Song ability can trigger a Rage state for everyone in the group, boosting them in combat... But it also means that people going berserk can't use any Intelligence, Charisma or Wisdom-dependent abilities.
That includes spellcasting- not great in this group. Then again, allies of the skald have to consciously make the choice of whether they get into Rage or not, which can be a safeguard if Jewel or Clara want to keep their ability to cast spells for the duration of the fight.
Skald also has less skill points than Bard, but given Tarjun's poor Int stat, he'd never make a good Skill Monkey anyway. If Clara decides to go Rogue or Investigator, she can probably make a better one.

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Is Raging Song mandatory? I thought you had to accept the bonus and minuses. ?? And don't you control who gets it? If not, how do you keep the enemy from gaining from it?
Raging song is described here.
From what I understand, it can never affect enemies, only allies.
Allies can choose to enter a state of rage (or not) at the beginning of each round, during the duration of the song. If they become enraged, they get all the bonuses and the maluses from a barbarian rage. While in a rage, spellcasters cannot cast spells.
If the ally refuses to become enraged, he is not affected by the song at all. He doesn't get any bonuses or maluses, and may cast spells as normal.
I don't know exactly what you mean by "mandatory". I don't know if a Skald archetype without this ability exists. Starting a Raging Song is a standard action at the PC's choosing. Allies may choose not to be affected by the rage, and apparently, they decide at the beginning of each of their round whether to maintain the rage or not.

Jewel Branston |
1 person marked this as a favorite. |

Interesting! Your allies get to decide whether or not to accept it. But unconscious allies automatically accept, which gives them the CON bonus possibly saving their lives.
It also says that it counts as Bardic Performance for things that accept it. So take the Lingering Performance feat so the effect continues for two rounds after you use the song. Really extends the effectiveness of the song, almost tripling the time that you can use the ability each day!

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Tarjun and Jewel are complementary that way: one she's tried the talking, he takes care of the smashing! :)
Skald it is, then! I'll stick to the Boaster archetype... It can be really fun to RP

Foxy Quickpaw |

Of course you don't select one of the simple solutions.
As I'm not interested to come up with a new system for that it will be along the prestige classes. You take two casting classes and want to progress them both, then you're stuck with the Mystic Theurge. Or you choose any other prestige class without taking care of the prereqs and skip the class of lost spell casting.
Or we do one class fully and the spellcasting of the other.
I'm open to suggestions though.

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Of course you don't select one of the simple solutions.
As I'm not interested to come up with a new system for that it will be along the prestige classes. You take two casting classes and want to progress them both, then you're stuck with the Mystic Theurge. Or you choose any other prestige class without taking care of the prereqs and skip the class of lost spell casting.
Or we do one class fully and the spellcasting of the other.
I'm open to suggestions though.
Sorry, I just wanted to know more about that option because I couldn't quite see what it would consist in!
Sounds a little more complicated.. I think I prefer the option of just slapping one level regularly with multiclassing. But I'm not the only one who can vote! :)