Adventures in Oakstead

Game Master Foxy Quickpaw

Oakstead Village Map


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Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Sounds good. I thought we were trying not to tell the parents anything that we didn't have to. Just like regular kids....


Kitsune Game Master

The idea was to get into the crypt and get the quest going. I'll give you the chance for antother round of hide and seek, but if you prefer to move on, just tell here.


Kitsune Game Master

I can either narrate you back to the door, or you can go for a treasure hunt for the key.


Kitsune Game Master

Ok, more details for the search:

Every house has four rooms where it could be hidden:
Kitchen, Common Room, Foyer, Sleeping Room

You tell where you search and how, and I decide how good your bonus to perception is based on that. And how bad your malus to look unsuspicious. This malus can be countered with other actions. Preferably with rolls.

For Brina for example Perform, or Acrobatics.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Too smart! Outsmarted the folks! Tarjun is a genius!!! LOL!

We'll be grounded from having fun until we're old enough to have our own families! And spanked so hard we won't sit for a week!


Kitsune Game Master

You're a Branston. You conclude that from the harsh punishment, you got last time?


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

That's my concern. The punishment last time wasn't harsh for what we did. Made me nervous waiting for "the axe to fall"! Did they leave the key where it was to catch us breaking the rules again? And when they find that it is missing they'll know right where to go to catch us!!! Or am I just being a Nervous Nellie.... ??

Note: I also considered cutting a hole in the pocket so Dad might think that it fell out somewhere. I decided against that just because I don't like the idea of deliberately damaging things.


Kitsune Game Master

Jewel, are you writing us back to the crypt? Or shall I?


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Also please tell the Johnson kids, that you found it.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Sorry. Was away at a family thing.....


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

You got a talking bird. ;)


Kitsune Game Master

Just go on to whereever you want. I'll nararate a short stop to change pants for clara into that.

The marble pulls you through the woods past the village.


Kitsune Game Master

I removed that broken google link and replaced it with a simple image of the village map. So far that was the only map that was up anyway.


Kitsune Game Master

Sorry about being not clear about the size of everything, but I imagined it larger than 30 feet, and with that the baby goblins are out of reach of the spell.

Of course you can shorten the distance if you want.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Ah, sorry! I'll let Tobar try to talk to it first, see how it goes


Male Human Hunter (L1) HP 1/8 AC 15 Touch 15 FF 11, F +2 R + 6 W +1 | Init +4, Per +5

I have no problem if you cast the spell. You DID do it before I posted. But I figured Tobar would have no idea that you'd just cast a spell. From his point of view, you just muttered something and waved your arms :-).


Kitsune Game Master

The issue is, that the spell would have no effect due to distance limitations.


Kitsune Game Master

Would you please add your stat line, like Clara has?


Male Human Hunter (L1) HP 1/8 AC 15 Touch 15 FF 11, F +2 R + 6 W +1 | Init +4, Per +5

Um, there is an issue that I need to raise.

At least twice now I've explicitly tried to put Brina into a position where she is intended to protect other characters. She is meant to be the target, meant to be between the bad guys and the children.

And, at least twice, it seems to me that this intent has been completely ignored as the bad guys just ignore Brina.

Maybe I'm misinterpreting things? Or maybe we need to move from theatre of the mind to actual maps?


Kitsune Game Master

I must admit, that I missed that line.

But with Tarjun jumping out and making himself a target I think it is still justified to have the spider going for him.


Kitsune Game Master

With this kind of fights and enemies it will take forever to get the XP for a level up. But I'm no big fan of doing XP anyways. So let's do a vote: Who wants to level up? And who thinks we should stay a while longer in 1st level?


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

I'm okay with either option. Level up would give some better combat options that I didn't take because I was building a smart kid living on a farm that just also happened to be a witch.... Having experienced combat now she would want better options for confronting enemies. (If/when she does gain those options.


Male Human Hunter (L1) HP 1/8 AC 15 Touch 15 FF 11, F +2 R + 6 W +1 | Init +4, Per +5

We're ALREADY pretty darn powerful for a bunch of kids. I'd vote against levelling up as, IMO, it kinda subverts the entire purpose of playing kids in the first place

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Like Jewel, I'm really fine either way. I built Tarjun to hit hard, and That's Exactly What He Does. Levelling up would maybe open up more possibilities (I'm a bit limited when it comes down to magic), but he's been doing pretty good so far.

I feel like levelling up can wait -but I'll be fine with whatever you judge best! :)


Kitsune Game Master

Not levelling says the guy with th epowerful cat. ;)
I agree with your point. I'll think of a different levlling system first.

Because as a caster you're basically screwed, as soon as the second combat for a day comes. Also our healing is rather limited.

But for now we go on as is.


Kitsune Game Master

Ok, level up analysis:
A level up gains you BAB, Saves, Skills, HP, Caster Level, Spells Known, Spell Allotment and Class Abilities.

As the goal is to keep us kids and not make us size reduced power mongers, the HP option is out of the window. As a level up you'd get to choose two from that list. If you got more than one Class Ability you'd like to have from level two, you'd have to take that selection twice. Like evasion and rogue talent for a second level rogue.

Before you do that, I'd like to get an opinion from everyone if that would be fair in your eyes and from Tobar, if it solves the too powerful issue for you.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Sounds fair to me! Regarding saves, do we also have to choose the bonus separately?


Kitsune Game Master
Tarjun Branston wrote:
Sounds fair to me! Regarding saves, do we also have to choose the bonus separately?

No. Also for spells known. Only class abilities are in part as big as getting a bonus feat so I split that up.


Male Human Hunter (L1) HP 1/8 AC 15 Touch 15 FF 11, F +2 R + 6 W +1 | Init +4, Per +5

First, let me make it completely clear that I'll just about always go with the majority. I'm not trying to have a veto or anything :-)

So, I'm in the fairly strange position that a great deal of my characters power comes from the Kitty cat of DOOM. So, you also have to decide how he gets levelled up :-).

Or does levelling him up count as one of my two features? Or is he already powerful enough and so he just stays as he is?

I'd probably go for skills and BAB or skills and cat if that is an option

Edit: I should add that I'm fine if you decide that the cat is already powerful enough and I shouldn't improve him. But, if allowed, the Power Gamer in me will likely take over and I'll probably improve him :-)


Kitsune Game Master

As you were the one talking about too powerful, I'd say you get the two selection for you and kitty cat. So like skills for you and saves for kitty, or something like that. ;)

Original thought was kitty would get his own two from the list to choose from his progression table. So your choice if you want to share your two chices with the cat or if she gets her own.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Hmm.... Tough choice, but I'm thinking caster level and a hex.

And after this adventure I'm thinking that Clara and I need to work together to try and learn each other's spells. But we don't have time now.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

I'm gonna take another spell and a +1 BAB Bonus!


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

I take spells per day and caster level.

Would have taken hex too, but if we all take the same it'll get boring.


Male Human Hunter (L1) HP 1/8 AC 15 Touch 15 FF 11, F +2 R + 6 W +1 | Init +4, Per +5

How about I compromise?
Tobar takes Skills and Precise Companion

That adds a fair bit to both.

Or is that too powerful? Kitty and Tobar both getting a +4 but in limited circumstances


Kitsune Game Master

You mean the Outflank bonus feat you get. It's a +4 instead of +2 so I'm not worried about too powerful. But flanking means you need positioning and we play without maps. This might make it a bit difficult for you to get your benefit out of that.


Male Human Hunter (L1) HP 1/8 AC 15 Touch 15 FF 11, F +2 R + 6 W +1 | Init +4, Per +5

Would it (generally) be ok if I just said
"Brina and Tobar move up so that they flank the <whatever>" ?


Kitsune Game Master

In principle yes. But that might cause AoOs. So either you provide Acrobatics checks all the time for Brina, or you have to live with what that looks in my imagination and what that does to you.


Male Human Hunter (L1) HP 1/8 AC 15 Touch 15 FF 11, F +2 R + 6 W +1 | Init +4, Per +5

Fair enough. Yeah, I can live with that


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Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Actually Clara, since you have Cackle you could take the Protective Luck hex. It's like a reverse of Misfortune but works to protect the target rather than harm the enemy. Only works against attack rolls, but for that it makes the target almost untouchable!

I want a spear before we go back.... Best weapon available for a witch once the enemy is napping!


Kitsune Game Master

You can make a spear. If you want a professionally made one, you need to come up with something, why the village should have one.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

I hope Tarjun gets another chance at crafting a masterwork stick... Supposedly, he's the carpenter, and yet he fails everytime...


Kitsune Game Master

Whenever you can sit down for two hours you can make another try.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

I'll push to take the couple of hours for that.

craft spear: 1d20 + 3 ⇒ (15) + 3 = 18


Kitsune Game Master

Before I write you out.

You want to retreat? Or someone wants to start the fight anyway?


Kitsune Game Master

You want one final big boss fight? Or are you through with mites and vermin in dark caves?


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

I'm fine for it if everyone else is. ?? We've still got some power left!


Kitsune Game Master

I didn't mean to give up as an alternative.


Kitsune Game Master

Jewel?


Kitsune Game Master

Where do you want to go with this? Some rebuilding of the shrine with skill battles, or shall I bring the next thing, you need to protect the woods from? (And no, it won't be another gobber/mite)


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

I think the rebuilding and target set up/practice can be in the background. Defending the shrine and forest sounds more fun!

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