Shalm's Rise of the Runelords - Table 2

Game Master Shalm

Battle Map

Influence System:
We are going to be using a modified version of the Influence system from Ultimate Combat during some of these downtime sections in Sandpoint. Days will be divided into three segments (morning, afternoon, evening), and for each segment in which nothing else is happening, we'll hold what's called a Social Round.

In a Social Round, you spend time either trying to Discover information about an NPC through a Discovery check, or trying to influence an NPC through an Influence check. You may only make one of these checks per social round, and the check represents how successful you were in either discovering information about or influencing an NPC over the course of that part of the day.

Discovery Checks - if you choose to make a Discovery check, I will provide you a list of skills you can use to try to discover information about a particular NPC. If you succeed at the check, you can learn one of the following:

* Bias - an NPC's bias either for or against particular types of people
* Strength - a method of approaching an NPC that will make it more difficult for you to influence them (these approaches should obviously be avoided)
* Weakness - a method of approaching an NPC that will make it easier to influence them
* Skill - a skill that can be used to successfully influence the particular NPC[/list]

Influence Checks - if you choose to make an Influence check, you choose a skill to use to try to Influence the NPC. You might know which skills are effective (though a successful Discovery check), or you might just guess. Each NPC takes a certain amount of successes to influence them, and successfully influencing them will bring benefits, quests, etc.

Finally, the first time you attempt a Discovery check on an NPC, you can make a Knowledge check (I will tell you which ones you can use) to gain a +4 bonus on all Discovery checks on that NPC. If you listed an NPC as one of your allies or enemies during character creation, then you gain that +4 bonus automatically.

I hope this makes sense, and I think this will be a fun, flexible, but more codified way of running interactions with the people in Sandpoint, but please let me know if you have any questions or concerns! And you should obviously still roleplay any of these interactions - I think we'll get the hang of how to weave together the story with the checks.

A list of the NPCs that you can attempt to Influence, along with their primary location in Sandpoint, can be found here.



Guess I should get one of these going as well! I'll have a post with the games up at some point today!


Male CN Human (Varisian) Cleric (Elder Mythos Cultist) 1 | HP 11/11 | AC 16 T 11 FF 15 | CMB +0, CMD 11 | F: +2, R: +1, W: +5 | Init: +3 | Perc: -2, SM: +1 | Speed 20ft | Channel Energy: 4/7 | Spells: 1st 3/4 | Active conditions: Bless (5 rounds).

I think everyone in this fight is forgetting the +1 to attack from Bless. I don't think it's mattered yet, but just an FYI.


Female CG Magus | HP 10/10 | AC 15 T 11 FF 14 | CMB +3, CMD 14 | F: +4, R: +1, W: +2 | Init: +1 | Perc: +1, SM: +4 | Speed 30ft | Spells 1st 2/2 | Arcane Pool 2/3 | Resource Tracker

Yeah sorry! I played a bard before so I know how annoying that is :)


Male CN Human (Varisian) Cleric (Elder Mythos Cultist) 1 | HP 11/11 | AC 16 T 11 FF 15 | CMB +0, CMD 11 | F: +2, R: +1, W: +5 | Init: +3 | Perc: -2, SM: +1 | Speed 20ft | Channel Energy: 4/7 | Spells: 1st 3/4 | Active conditions: Bless (5 rounds).

Sorry I haven't posted for a few days, I've been sick. I'll post later today. If needed, I'll heal as much as I can right away.


No problem, I probably won't kick off the next combat until after Thanksgiving, so take your time!


Male N Halfling Alchemist (gloom chymist) 1 | HP 8/8 | AC 16 T 14 FF 13 | CMB -2, CMD 11 | F: +3, R: +6, W: +2 | Init: +5 | Perc: +7 (normal senses), SM: +1 | Speed 20ft | Unstable Mutagen: 1/1 | 1st-level Extracts: 2/2 | Glooms: 4/4 | Active conditions: None.

Hey all, sorry to make you wait. I've got my post written up, but it's not been proof read yet. I'll be able to post it in a couple of hours or less.


Sorry for being a bit delayed, all - I'll have a post up today. Thanks for your patience!


Female CG Magus | HP 10/10 | AC 15 T 11 FF 14 | CMB +3, CMD 14 | F: +4, R: +1, W: +2 | Init: +1 | Perc: +1, SM: +4 | Speed 30ft | Spells 1st 2/2 | Arcane Pool 2/3 | Resource Tracker

GM do you mind if we post out of order when we're in the same block? I've seen much table variance on this :)


As long as you’re in the same block, out of order is perfectly fine.


Hi folks - I'm going to be delayed in posting for a couple of days. I'll be able to kick things back off by Monday at the latest. Thanks for understanding!


Male N Halfling Alchemist (gloom chymist) 1 | HP 8/8 | AC 16 T 14 FF 13 | CMB -2, CMD 11 | F: +3, R: +6, W: +2 | Init: +5 | Perc: +7 (normal senses), SM: +1 | Speed 20ft | Unstable Mutagen: 1/1 | 1st-level Extracts: 2/2 | Glooms: 4/4 | Active conditions: None.

No problem, thanks so much for letting us know!


Female CG Magus | HP 10/10 | AC 15 T 11 FF 14 | CMB +3, CMD 14 | F: +4, R: +1, W: +2 | Init: +1 | Perc: +1, SM: +4 | Speed 30ft | Spells 1st 2/2 | Arcane Pool 2/3 | Resource Tracker

I'm taking the family on holiday to get a bit of Christmas sun. I won't be able to post till tomorrow but I expect to have internet at the villa.


Male NG Human (Varisian) Wizard 1 | HP 8/8 | AC 15 T 11 FF 14 | CMB +1, CMD 12 | F: +2, R: +1, W: +2 | Init: +3 | Perc: +0, SM: +0 | Speed 30ft | Arcane Bond (staff) 1/1 | Hand of the Apprentice: 5/7 | Active conditions: None.

Happy Festivus! Merry Christmas! Happy Hanukkah! Happy Kwanzaa! Blessed Yuletide! May you all have a blessed and joyous holiday season this year.


Male N Halfling Alchemist (gloom chymist) 1 | HP 8/8 | AC 16 T 14 FF 13 | CMB -2, CMD 11 | F: +3, R: +6, W: +2 | Init: +5 | Perc: +7 (normal senses), SM: +1 | Speed 20ft | Unstable Mutagen: 1/1 | 1st-level Extracts: 2/2 | Glooms: 4/4 | Active conditions: None.

Happy (early) new year everyone!


Hi all! Been a crazy week for me - I'll give Verus one more day and then get us moving again tomorrow.

Happy new year to all!


Male N Halfling Alchemist (gloom chymist) 1 | HP 8/8 | AC 16 T 14 FF 13 | CMB -2, CMD 11 | F: +3, R: +6, W: +2 | Init: +5 | Perc: +7 (normal senses), SM: +1 | Speed 20ft | Unstable Mutagen: 1/1 | 1st-level Extracts: 2/2 | Glooms: 4/4 | Active conditions: None.

Not to be too presumptuous, but I think I speak for everyone in saying that I'm fine w/ Verus burning every channel/infernal healing necessary to bring Theron back up, especially so he can be involved in the RP.


Female CG Magus | HP 10/10 | AC 15 T 11 FF 14 | CMB +3, CMD 14 | F: +4, R: +1, W: +2 | Init: +1 | Perc: +1, SM: +4 | Speed 30ft | Spells 1st 2/2 | Arcane Pool 2/3 | Resource Tracker

Yes. Do we need to recruit if he's gone?


Male NG Human (Varisian) Ranger (Infiltrator) 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +2 | Init: +4 | Perc: +6, SM: +2 | Speed 30ft | Active conditions: None.

I'd be all for that if he's got something for it. I'm around, just can't do much till I'm back up.

As for Verus, if he's totally gone then maybe there's a backup/alternate from the initial recruitment?


Hi all,

I know I've been pretty sporadic with my posts recently. It's been a pretty crazy few weeks both at work and in life, and though I've had all the best intentions, it has caused me to be less than reliable.

With all of that said, things have calmed down and I'm ready to get back at it! So, please accept my apology and look for me to hop right back in!

And also, I'll reach out to one of the alternates from before, if that's alright with everyone. The character's name is Brandor Bulwark.


Male NG Human (Varisian) Ranger (Infiltrator) 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +2 | Init: +4 | Perc: +6, SM: +2 | Speed 30ft | Active conditions: None.

Not a problem, it happens. Glad everything's going all right now.

And yeah, getting an alternate works for me.


Male N Halfling Alchemist (gloom chymist) 1 | HP 8/8 | AC 16 T 14 FF 13 | CMB -2, CMD 11 | F: +3, R: +6, W: +2 | Init: +5 | Perc: +7 (normal senses), SM: +1 | Speed 20ft | Unstable Mutagen: 1/1 | 1st-level Extracts: 2/2 | Glooms: 4/4 | Active conditions: None.

No problem! It happens to everyone. And I'm good with Brandor. :)


Male Dwarf Cleric 4| HP: 35/35 | AC: 19 (11 Tch, 18 Fl) | CMD: 15 | F: +6, R: +2, W: +7 | Init: +5/+7 if can act in surprise | Perc: +4 / +6 Eagle, SM: +7 | Active conditions: none

Hello all - I understand you need a volunteer to fill in your ranks.

Allow me to introduce Brandor Bulwark, a LN Male Dwarf Sacred Fist Warpriest of Irori. (All of this is new for me except playing a dwarf!) The idea is to have a more religious monk, so will likely be a frontliner with touch spells and some healing.


Male N Halfling Alchemist (gloom chymist) 1 | HP 8/8 | AC 16 T 14 FF 13 | CMB -2, CMD 11 | F: +3, R: +6, W: +2 | Init: +5 | Perc: +7 (normal senses), SM: +1 | Speed 20ft | Unstable Mutagen: 1/1 | 1st-level Extracts: 2/2 | Glooms: 4/4 | Active conditions: None.

Cool! Welcome aboard.

And Shalm, I like this influence scheme you've got set up for Sandpoint! I'll be able to write up a post later today I believe.


Lucino wrote:
I like this influence scheme you've got set up for Sandpoint! I'll be able to write up a post later today I believe.

Thanks! The other group is a bit ahead of you and has been using it to mixed results, so hopefully you all enjoy it!

And welcome Brandor! We'll be weaving you in here shortly, but for now, go ahead and read through what's happened so far so you can get up to speed.


Female CG Magus | HP 10/10 | AC 15 T 11 FF 14 | CMB +3, CMD 14 | F: +4, R: +1, W: +2 | Init: +1 | Perc: +1, SM: +4 | Speed 30ft | Spells 1st 2/2 | Arcane Pool 2/3 | Resource Tracker

Huzzah a warpriest this should be interesting. Nothing against Verus, but an Elder God Cultist isn't exactly somebody Aria was ever going to be comfortable with.

I'm curious to see how the influence scheme works - I'll have to think about who if anyone Aria would schmooze up to (and why). Amiko might have been her first choice but frankly free lifetime drinks sounds about all a gal could ever ask for? ;)


And just remember, "Influence" is a very loose term - perhaps you're trying to strong arm someone, trick them, or schmooze them up - but you could also genuinely want a friendship, or share a common interest, or just work together on the side. The ways to Influence someone vary based on your style and what they respond to (which can be figured out with Discovery checks!). This is mostly a reminder not to limit yourself in how you perceive what Influence means.


Male NG Human (Varisian) Ranger (Infiltrator) 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +2 | Init: +4 | Perc: +6, SM: +2 | Speed 30ft | Active conditions: None.

Welcome aboard!

The influence thing looks more or less the same as, or at least very similar to, the one we've been using in the WftC game I'm in on here. Now I just gotta think of who Theron might want to influence. Hopefully his "rustic charm" will make up for his 8 CHA!


Theron wrote:
The influence thing looks more or less the same as, or at least very similar to, the one we've been using in the WftC game I'm in on here.

Exactly right - I'm in one of GM Dak's War for the Crown games as well!


Brandor, you are around in Sandpoint right now as well, so you can go ahead and choose someone to make a Discovery or Influence check on. You just haven't met the party yet - you were fighting in a different part of town the day before.


Male N Halfling Alchemist (gloom chymist) 1 | HP 8/8 | AC 16 T 14 FF 13 | CMB -2, CMD 11 | F: +3, R: +6, W: +2 | Init: +5 | Perc: +7 (normal senses), SM: +1 | Speed 20ft | Unstable Mutagen: 1/1 | 1st-level Extracts: 2/2 | Glooms: 4/4 | Active conditions: None.

To be clear, the discovery check constitutes the entire social round, right? There's no making an influence check on this social round?


Male NG Human (Varisian) Ranger (Infiltrator) 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +2 | Init: +4 | Perc: +6, SM: +2 | Speed 30ft | Active conditions: None.

Should we keep going with the rolls, or are we waiting for the start of the next social round?


I was waiting for Wendell, but I'll move us forward today.


I'm traveling this week, so things might be a bit delayed. Apologies in advance!


Male N Halfling Alchemist (gloom chymist) 1 | HP 8/8 | AC 16 T 14 FF 13 | CMB -2, CMD 11 | F: +3, R: +6, W: +2 | Init: +5 | Perc: +7 (normal senses), SM: +1 | Speed 20ft | Unstable Mutagen: 1/1 | 1st-level Extracts: 2/2 | Glooms: 4/4 | Active conditions: None.

Honestly I'm at a bit of a loss as to how I can help, since my daggers do only 1d4-1 and my glooms are sadly susceptible to what I assume is cold resistance. I could put up a flank for someone, and/or I could throw my pot (Throw Anything), though I doubt the damage would be much better. Any ideas?


Male NG Human (Varisian) Wizard 1 | HP 8/8 | AC 15 T 11 FF 14 | CMB +1, CMD 12 | F: +2, R: +1, W: +2 | Init: +3 | Perc: +0, SM: +0 | Speed 30ft | Arcane Bond (staff) 1/1 | Hand of the Apprentice: 5/7 | Active conditions: None.
Lucino Gardener wrote:
Honestly I'm at a bit of a loss as to how I can help, since my daggers do only 1d4-1 and my glooms are sadly susceptible to what I assume is cold resistance. I could put up a flank for someone, and/or I could throw my pot (Throw Anything), though I doubt the damage would be much better. Any ideas?

You have rope and an iron pot. Tie the rope to the pot and use it as an improvised weapon. The iron pot is definitely a bludgeoning weapon and with the rope attached is a retrievable thrown weapon. :)


Male NG Human (Varisian) Ranger (Infiltrator) 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +2 | Init: +4 | Perc: +6, SM: +2 | Speed 30ft | Active conditions: None.

I don't suppose PF allows for something like Mordhau does it? Otherwise Theron will need to pick up a club after all this.


Male Dwarf Cleric 4| HP: 35/35 | AC: 19 (11 Tch, 18 Fl) | CMD: 15 | F: +6, R: +2, W: +7 | Init: +5/+7 if can act in surprise | Perc: +4 / +6 Eagle, SM: +7 | Active conditions: none

I am afraid this week just got away from me with so much to do as I will be travelling until March 25. I don't plan to have much time or access during, so please feel free to bot Brandor as you see fit. Once I am back, life should balance much more than it has been.


Hi all, apologies for the delay! We'll be back up and running tomorrow!


Male N Halfling Alchemist (gloom chymist) 1 | HP 8/8 | AC 16 T 14 FF 13 | CMB -2, CMD 11 | F: +3, R: +6, W: +2 | Init: +5 | Perc: +7 (normal senses), SM: +1 | Speed 20ft | Unstable Mutagen: 1/1 | 1st-level Extracts: 2/2 | Glooms: 4/4 | Active conditions: None.

Just to be clear, Lucino was asking if there had been any other sites attacked within the city. He was looking for any potential connection to the tomb that was ransacked.

That said, since I used that round for a discovery check and not for furthering the investigation, presumably I might not get much in the way of an answer.

Anyhow, I'll make my influence or discovery post later this evening.


Hi all. I apologize, but I unexpectedly lost internet last weekend, and it hasn't yet returned. I will get us going again as soon as it returns. Thanks for your patience!


Male N Halfling Alchemist (gloom chymist) 1 | HP 8/8 | AC 16 T 14 FF 13 | CMB -2, CMD 11 | F: +3, R: +6, W: +2 | Init: +5 | Perc: +7 (normal senses), SM: +1 | Speed 20ft | Unstable Mutagen: 1/1 | 1st-level Extracts: 2/2 | Glooms: 4/4 | Active conditions: None.

No problem! :)


Male NG Human (Varisian) Ranger (Infiltrator) 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +2 | Init: +4 | Perc: +6, SM: +2 | Speed 30ft | Active conditions: None.

Any update?


Female CG Magus | HP 10/10 | AC 15 T 11 FF 14 | CMB +3, CMD 14 | F: +4, R: +1, W: +2 | Init: +1 | Perc: +1, SM: +4 | Speed 30ft | Spells 1st 2/2 | Arcane Pool 2/3 | Resource Tracker

Well I guess this game is dead. Shame.


Male NG Human (Varisian) Ranger (Infiltrator) 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +2 | Init: +4 | Perc: +6, SM: +2 | Speed 30ft | Active conditions: None.

It would seem that way. We could try getting a replacement GM I guess, if we were so inclined.


Male NG Human (Varisian) Wizard 1 | HP 8/8 | AC 15 T 11 FF 14 | CMB +1, CMD 12 | F: +2, R: +1, W: +2 | Init: +3 | Perc: +0, SM: +0 | Speed 30ft | Arcane Bond (staff) 1/1 | Hand of the Apprentice: 5/7 | Active conditions: None.

Drat! I would be okay with recruiting a new GM.


Male NG Human (Varisian) Ranger (Infiltrator) 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +2 | Init: +4 | Perc: +6, SM: +2 | Speed 30ft | Active conditions: None.

As would I. Anyone else have any thoughts?


Male Dwarf Cleric 4| HP: 35/35 | AC: 19 (11 Tch, 18 Fl) | CMD: 15 | F: +6, R: +2, W: +7 | Init: +5/+7 if can act in surprise | Perc: +4 / +6 Eagle, SM: +7 | Active conditions: none

I checked his other games, and we seem to have held out just a little longer than any of them...

So yes, I think it is time to see if we can find someone. I would do it, but I am pretty much already over capacity.


Male NG Human (Varisian) Ranger (Infiltrator) 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +2 | Init: +4 | Perc: +6, SM: +2 | Speed 30ft | Active conditions: None.

Well that's three of us. Aria, Lucino, any thoughts? If it seems like we want to keep going, me or someone else can put up a thread looking for a new GM.

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Big Joe


Master Astrologer
Wendell Romanski

Male NG Human (Varisian) Wizard 1 | HP 8/8 | AC 15 T 11 FF 14 | CMB +1, CMD 12 | F: +2, R: +1, W: +2 | Init: +3 | Perc: +0, SM: +0 | Speed 30ft | Arcane Bond (staff) 1/1 | Hand of the Apprentice: 5/7 | Active conditions: None.
(42 posts)

FangDragon


Vorrea Talminari
Aria Gest

Female CG Magus | HP 10/10 | AC 15 T 11 FF 14 | CMB +3, CMD 14 | F: +4, R: +1, W: +2 | Init: +1 | Perc: +1, SM: +4 | Speed 30ft | Spells 1st 2/2 | Arcane Pool 2/3 | Resource Tracker
(94 posts)

GM Grimtongue


Weird Butler
Lucino Gardener

Male N Halfling Alchemist (gloom chymist) 1 | HP 8/8 | AC 16 T 14 FF 13 | CMB -2, CMD 11 | F: +3, R: +6, W: +2 | Init: +5 | Perc: +7 (normal senses), SM: +1 | Speed 20ft | Unstable Mutagen: 1/1 | 1st-level Extracts: 2/2 | Glooms: 4/4 | Active conditions: None.
(59 posts)

Lekkric18


Count Lucinean Galdana
Verus Deus Calvaluna

Male CN Human (Varisian) Cleric (Elder Mythos Cultist) 1 | HP 11/11 | AC 16 T 11 FF 15 | CMB +0, CMD 11 | F: +2, R: +1, W: +5 | Init: +3 | Perc: -2, SM: +1 | Speed 20ft | Channel Energy: 4/7 | Spells: 1st 3/4 | Active conditions: Bless (5 rounds).
(14 posts)

PJP


Joran Vhane
Brandor Bulwark

Male Dwarf Cleric 4| HP: 35/35 | AC: 19 (11 Tch, 18 Fl) | CMD: 15 | F: +6, R: +2, W: +7 | Init: +5/+7 if can act in surprise | Perc: +4 / +6 Eagle, SM: +7 | Active conditions: none
(396 posts)

Redac


Valeros
Theron Istral

Male NG Human (Varisian) Ranger (Infiltrator) 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +2 | Init: +4 | Perc: +6, SM: +2 | Speed 30ft | Active conditions: None.
(52 posts)