Shalm's Rise of the Runelords - Table 2

Game Master Shalm

Battle Map

Influence System:
We are going to be using a modified version of the Influence system from Ultimate Combat during some of these downtime sections in Sandpoint. Days will be divided into three segments (morning, afternoon, evening), and for each segment in which nothing else is happening, we'll hold what's called a Social Round.

In a Social Round, you spend time either trying to Discover information about an NPC through a Discovery check, or trying to influence an NPC through an Influence check. You may only make one of these checks per social round, and the check represents how successful you were in either discovering information about or influencing an NPC over the course of that part of the day.

Discovery Checks - if you choose to make a Discovery check, I will provide you a list of skills you can use to try to discover information about a particular NPC. If you succeed at the check, you can learn one of the following:

* Bias - an NPC's bias either for or against particular types of people
* Strength - a method of approaching an NPC that will make it more difficult for you to influence them (these approaches should obviously be avoided)
* Weakness - a method of approaching an NPC that will make it easier to influence them
* Skill - a skill that can be used to successfully influence the particular NPC[/list]

Influence Checks - if you choose to make an Influence check, you choose a skill to use to try to Influence the NPC. You might know which skills are effective (though a successful Discovery check), or you might just guess. Each NPC takes a certain amount of successes to influence them, and successfully influencing them will bring benefits, quests, etc.

Finally, the first time you attempt a Discovery check on an NPC, you can make a Knowledge check (I will tell you which ones you can use) to gain a +4 bonus on all Discovery checks on that NPC. If you listed an NPC as one of your allies or enemies during character creation, then you gain that +4 bonus automatically.

I hope this makes sense, and I think this will be a fun, flexible, but more codified way of running interactions with the people in Sandpoint, but please let me know if you have any questions or concerns! And you should obviously still roleplay any of these interactions - I think we'll get the hang of how to weave together the story with the checks.

A list of the NPCs that you can attempt to Influence, along with their primary location in Sandpoint, can be found here.


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Male NG Human (Varisian) Ranger (Infiltrator) 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +2 | Init: +4 | Perc: +6, SM: +2 | Speed 30ft | Active conditions: None.

That night

Theron is perplexed to find a note and a bottle of wine on his bed. He examines the bottle first, then reads the note, a smile spreading on his face as he does so. Suddenly the behavior of some people in town the last day or so made more sense.

His confusion remains, however. He looks around his room, as if expecting this admirer to pop out of the wall. Theron frowns. How were they supposed to enjoy the wine together if he didn't even know who she was? He shrugs and places the wine to one side before settling in for the night. Maybe she'll show up at some point.

The next morning

Theron wakes groggily, the last remnants of his dream slowly fading. He rises and dresses himself. He spares a glance at the note and bottle of wine next to his bed before grabbing his bow and sword and making his way downstairs.

He quickly spots a few familiar faces already gathered around a table, and pulls up a seat for himself. He nods a greeting before waving over a waitress and placing an order for breakfast. He places his elbow on the table, resting his head in one hand. "Maybe I'll, uh, speak with some of the town's young women," he says, clearly amused by his own statement. "Otherwise I'm not sure who'd know anything about all this. Any ideas?"


Aria:
Just want to clarify - why several days later? Not a problem, just want to make sure I know what you're going for.

Lucino:
For the Knowledge check, you can do Knowledge (arcana) or Knowledge (local). For the Discovery check, you can do Craft (alchemy) or Sense Motive.

In addition to a Discovery or Influence check, you can also spend your morning doing something to help with your investigation. Just another option for you.


Female CG Magus | HP 10/10 | AC 15 T 11 FF 14 | CMB +3, CMD 14 | F: +4, R: +1, W: +2 | Init: +1 | Perc: +1, SM: +4 | Speed 30ft | Spells 1st 2/2 | Arcane Pool 2/3 | Resource Tracker

GM because you said 'Morning, Two Days After the Attack'


Male NG Human (Varisian) Ranger (Infiltrator) 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +2 | Init: +4 | Perc: +6, SM: +2 | Speed 30ft | Active conditions: None.

I think that's two days after the initial goblin attack.


Female CG Magus | HP 10/10 | AC 15 T 11 FF 14 | CMB +3, CMD 14 | F: +4, R: +1, W: +2 | Init: +1 | Perc: +1, SM: +4 | Speed 30ft | Spells 1st 2/2 | Arcane Pool 2/3 | Resource Tracker

I see well in that case please disregard.


Male N Halfling Alchemist (gloom chymist) 1 | HP 8/8 | AC 16 T 14 FF 13 | CMB -2, CMD 11 | F: +3, R: +6, W: +2 | Init: +5 | Perc: +7 (normal senses), SM: +1 | Speed 20ft | Unstable Mutagen: 1/1 | 1st-level Extracts: 2/2 | Glooms: 4/4 | Active conditions: None.

Lucino spends his morning at Bottled Solutions, perusing the books and merchandise and getting to know Nisk Tander with a little bit of shop talk.

"...are you familiar with Prothofer's work? Apparently one lesser-known consequence of his discoveries is that with a little work, one can essentially create a cloud of accelerant particulates which can then be ignited to create what effectively amounts to a firestorm you can carry in your pocket..."

Know(arcana) to boost future Discovery checks: 1d20 + 7 ⇒ (18) + 7 = 25
Craft(alchemy) for Discovery of his bias: 1d20 + 7 ⇒ (13) + 7 = 20


Male NG Human (Varisian) Ranger (Infiltrator) 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +2 | Init: +4 | Perc: +6, SM: +2 | Speed 30ft | Active conditions: None.

After departing the inn, Theron makes his way to Savah's Armory. He imagines that their encounter with the undead in the crypt will not be their last, and it's good to be prepared. With that in mind he enters the shop to browse Savah's wares.

"I'm lookin' for somethin' blunt," he says after a time. "Arrows, if you got them, but also something I can swing around, just in case. Any recommendations?"

What would a discovery check be?


Aria:
"Yeah, I heard a bit about it. Father Tobyn's tomb, wasn't it? I always thought there was something a bit strange about his death. We were already reeling from all that business with The Chopper, and just a month after he was caught, the cathedral burned down, killing Father Tobyn and his adopted daughter. How could a fire like that have started without someone causing it? I just don't know..."

Lucino:
In talking with Nisk, you start to get the sense that his alchemical abilities don't come from his vast knowledge of the research behind alchemy. In fact, based on some of his conversations with customers, and the quick look you got at some of his concoctions, you're a bit worried that he's not the alchemist he presents himself as.

You think that anyone who presents themselves as an expert alchemist makes Nisk nervous, and would have trouble Influencing him.

Theron:
You can do an Appraise check, Perception check, or Sense Motive check for Discovery.


Male Dwarf Cleric 4| HP: 35/35 | AC: 19 (11 Tch, 18 Fl) | CMD: 15 | F: +6, R: +2, W: +7 | Init: +5/+7 if can act in surprise | Perc: +4 / +6 Eagle, SM: +7 | Active conditions: none

Brandor continues to sleep through the second day, recovering from his wounds, and his bruised ego. "Thank you, Father, for mending me. Where did everyone go?"

Spend some time in discovery with the priest, to see what might influence him.


Female CG Magus | HP 10/10 | AC 15 T 11 FF 14 | CMB +3, CMD 14 | F: +4, R: +1, W: +2 | Init: +1 | Perc: +1, SM: +4 | Speed 30ft | Spells 1st 2/2 | Arcane Pool 2/3 | Resource Tracker

"The Chopper eh? Isn't that the murderer nobody wants to talk about?" Aria frowned some pretty unpleasant things had occurred a few years before she arrived at Sandpoint which the community wanted to forget. She'd heard a few rumors but never anything concrete. "So wait you're saying the Cathedral just burned down? That seems hard to believe..." Aria's frown deepened, 'Could there be an arsonist, no a murderer on the loose?'

Perhaps she should talk to the Sheriff. She thanked Amiko and set off to find Belor Hemlock. Once she'd tracked him down, she asked, "Good Day Sheriff. Yes I'm feeling much better, thanks to Father Zantus. So we had a nasty surprise the other day and I'm wondering if it might be related to the events that lead up to the old Cathedral burning down. Where there any records kept into the investigation? If so would it be possible to see them?"

I guess mechanically I'm hoping to use this check.
Kn: History: 1d20 + 7 ⇒ (19) + 7 = 26


Male NG Human (Varisian) Ranger (Infiltrator) 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +2 | Init: +4 | Perc: +6, SM: +2 | Speed 30ft | Active conditions: None.

GM:
Perception: 1d20 + 6 ⇒ (9) + 6 = 15


Brandor:
You can do Perception or Sense Motive for Discovery on the priest.

Aria:
You don't find much more about the burning of the old cathedral in the records: the fire started in the Sandpoint Cathedral and spread quickly. As the town rallied to save the church, the inferno expanded, consuming the North Coast Stables, the White Deer Inn, and three homes. In the end, the church burnt to the ground, leaving the town's belved priest Ezakien Tobyn and his beautiful adopted daughter Nualia dead. You do come across a note that showed that, even though Father Tobyn's remains were found, Nualia's were not (and it was assumed that they burned in the blaze).

You also find a lot of information about The Chopper, a serial killer that was active around the same time and was caught a month before the fire. The Chopper, actually a man named Jervis Stoot, killed 26 people before he was caught, including the town's sheriff, Casp Avertin. Stoot had moved out to an island (now known as "Chopper's Isle) recently, and when they traced the murders back to the island, they found the eyes and tongues of all 26 victims, and Stoot himself dead at the base of an altar build to a birdlike demon in his home.

The third piece of information that you find is that, around the same time as both of these tragedies, Atsuii Kaijitsu, wife of Lonjiku and mother of Ameiko, fell from a cliff and died. The investigator notes that Lonjiku and Atsuii's son, Tsuto, publically accused his father of pushing his mother to her death at her funeral, but no other evidence pointed to Lonjiku's involvement, and the matter was dropped.

Theron:
You spend some time in Savah's Armory, watching her deal with customers and examining some of her wares. She seems to be a good business, but you don't notice anything that you think would be of use to you - she doesn't engage with you much while you're there.

Wendell, anything you'd like to do?


Male N Halfling Alchemist (gloom chymist) 1 | HP 8/8 | AC 16 T 14 FF 13 | CMB -2, CMD 11 | F: +3, R: +6, W: +2 | Init: +5 | Perc: +7 (normal senses), SM: +1 | Speed 20ft | Unstable Mutagen: 1/1 | 1st-level Extracts: 2/2 | Glooms: 4/4 | Active conditions: None.

Lucino observes Nisk long enough to pick up a few things about the alchemical proprietor, then turns to leave the shop. With one hand on the door, Lucino stops and turns, addressing him once more. "Nisk, as I was here taking in the results of your craft, I nearly forgot why I came in the first place. I don't suppose you know have any other places nearby that were attacked two nights ago?"

GM:
So does Lucino think Nisk is actually ignorant of a lot of alchemical knowledge? Would Lucino be able to make some kind of check to determine how Nisk made the potions he's selling if not through the same means Lucino uses?


Female CG Magus | HP 10/10 | AC 15 T 11 FF 14 | CMB +3, CMD 14 | F: +4, R: +1, W: +2 | Init: +1 | Perc: +1, SM: +4 | Speed 30ft | Spells 1st 2/2 | Arcane Pool 2/3 | Resource Tracker

Aria could scarcely believe what she'd read, the 'late unpleasantness' didn't really cover it. "Wow that was quite a harrowing read Sheriff. Frankly if anything I have more questions than before, who killed Stoot? What's all that about a demon shrine?! And as for what I read about Lonjiku Kaijitsu, wow. Amiko is a good friend, I had no idea."

When she next meets up with the others she'll pass on what she found.


Lucino:
"No, it seems as though Sandpoint was the focus of the attack. Why that would be, I have no idea."

You get the sense that Nisk is reasonably capable, but not as much of an "expert" as he pretends to be.

Aria:
The sheriff lets you know that they believe that Stoot killed himself, but refuses to speak any further about the demon shrine. "Good folk shouldn't be discussing things like that - no they shouldn't."

Afternoon, Two Days After the Goblin Attack

The day winds on, and your dinner with Aldern Foxglove is quickly approaching.

You can make a Discovery check or Influence check as normal, or you can choose to spend time at the Rusty Dragon for the afternoon waiting for dinner. If you choose the latter, you can read the spoiler below!

Rusty Dragon:
As you're sitting at the Rusty Dragon, enjoying the best food in town and a few drinks to go with it, a surly visitor slams the tavern's door open. The elderly Tian man wearing fine clothes and shouts a phrase in a strange language.
Anyone can make a Knowledge (local) check, and also let me know if you speak Tian.


Male Dwarf Cleric 4| HP: 35/35 | AC: 19 (11 Tch, 18 Fl) | CMD: 15 | F: +6, R: +2, W: +7 | Init: +5/+7 if can act in surprise | Perc: +4 / +6 Eagle, SM: +7 | Active conditions: none

While Brandor relaxes and recovers, he really does pay as much attention as he can to the man's actions and mannerisms.

Perception - discover on the priest: 1d20 + 7 ⇒ (9) + 7 = 16

-----

The next day, Brandor decides to relax the mind a bit, and heads over to waste a few hours in the Rusty Dragon. He does not speak Tien.


Male N Halfling Alchemist (gloom chymist) 1 | HP 8/8 | AC 16 T 14 FF 13 | CMB -2, CMD 11 | F: +3, R: +6, W: +2 | Init: +5 | Perc: +7 (normal senses), SM: +1 | Speed 20ft | Unstable Mutagen: 1/1 | 1st-level Extracts: 2/2 | Glooms: 4/4 | Active conditions: None.

Lucino steps out of Bottled Solutions and wanders the streets of Sandpoint, generally keeping a low profile. At one point he spies a shop with dozens of books in the window, and wanders in; dropping his hood, he greets the shopkeeper and peruses the shelves and tables. He is searching for nothing in particular, though if he finds anything on invention or engineering, he will pick it up. He also makes conversation with the proprietor, trying to get a feel for the person and make a friend.

Lucino would like to make a Discovery check, and a Knowledge check for the +4 bonus, on Chask Haladan at the Curious Goblin.


Male NG Human (Varisian) Wizard 1 | HP 8/8 | AC 15 T 11 FF 14 | CMB +1, CMD 12 | F: +2, R: +1, W: +2 | Init: +3 | Perc: +0, SM: +0 | Speed 30ft | Arcane Bond (staff) 1/1 | Hand of the Apprentice: 5/7 | Active conditions: None.

Wendell spends the day pouring over his notes from the previous day while others wander about town. He is attempting to put the pieces together but getting no where fast. He has papers scattered about the table and a couple of chairs. He ink and pen are also sitting out. It is not until a waitress checks on him that he realizes that he has been seemingly staring at the same piece of paper for hours.

When the gruff man sends the door open with a crash Wendell starts out of his own thoughts and gives the man a once a over. He jots down a few quick notes about the man just incase it might be needed later.

Knowledge (local): 1d20 + 8 ⇒ (7) + 8 = 15

He then gathers his belongs and clears the table he had been occupying for a good portion of the day. "My apologies for taking up so much space for so long a time. Please take this in recompense." He hands over a single gold piece to the waitress. Wendell returns to his room, stows his belongs, and washes up in preparation for dinner this evening.


Female CG Magus | HP 10/10 | AC 15 T 11 FF 14 | CMB +3, CMD 14 | F: +4, R: +1, W: +2 | Init: +1 | Perc: +1, SM: +4 | Speed 30ft | Spells 1st 2/2 | Arcane Pool 2/3 | Resource Tracker

Aria shrugged when the sheriff clammed up about the demonic altar, she supposed he was right, no good could come from such knowledge. Still what she'd learned had left her much to think about. Besides she was hungry, so she meandered back to the Rusty Dragon and ordered a spicy snack to tide her over till dinner. While she ate she wondered if she should say anything to Amiko, but in the end she decided it was better not to. Why rake over old coals? Only pain could come from raising such a subject...

Her musings were interrupted by the sound of a door slamming and an elderly Tian man seemingly in a foul mood yammering something in his language.

Kn: Local: 1d20 + 7 ⇒ (8) + 7 = 15


Male Dwarf Cleric 4| HP: 35/35 | AC: 19 (11 Tch, 18 Fl) | CMD: 15 | F: +6, R: +2, W: +7 | Init: +5/+7 if can act in surprise | Perc: +4 / +6 Eagle, SM: +7 | Active conditions: none

Good point - being a previous resident of Sandpoint, Brandor might have some local info as well.
Know local: 1d20 + 5 ⇒ (14) + 5 = 19

"Aria, is it? Join me, will you? I hate eating alone."

Then he watches as the scene with the older gent unfolds.


Female CG Magus | HP 10/10 | AC 15 T 11 FF 14 | CMB +3, CMD 14 | F: +4, R: +1, W: +2 | Init: +1 | Perc: +1, SM: +4 | Speed 30ft | Spells 1st 2/2 | Arcane Pool 2/3 | Resource Tracker

Aria replied, "Barandor right? Yes lets see if we can get something to drink to go with it too." She waved at one of the serving staff to get their attention before whispering conspiratorially to the dwarf, "I wonder what all that shouting was about..."


Male NG Human (Varisian) Ranger (Infiltrator) 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +2 | Init: +4 | Perc: +6, SM: +2 | Speed 30ft | Active conditions: None.

Theron leaves Savah's Armory a bit frustrated with himself. It turns out gathering information from people was going to be more difficult than he thought. Apparently spending many of his formative years running around the woods and hunting animals wasn't the best training for those sorts of delicate social interactions.

He shrugs and walks away, whistling as he goes. Deciding there's no sense worrying about it, Theron takes a walk around town, going nowhere in particular. He finds himself unsure exactly where to go and decides to take an indirect route in the direction of the Rusty Dragon. On his way, though, he spots a sign indicating Vernah's Fine Clothing. Theron had never been in there, nor had he really considered going in before. He glances down at his own outfit, suited more for travel, survival, or fighting than for fashion. It probably needs mending anyway. He sighs in resignation and goes inside. It can't hurt to look, can it?

"Hello?" he calls out as he enters.

Discovery check, plus looking into clothing prices and the like as an RP thing. Also, would it have been possible to purchase anything at Savah's shop while Theron was there?

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